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	<title>Touch &#187; Universal design</title>
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	<link>http://www.nearfield.org</link>
	<description>Interaction with RFID and NFC</description>
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		<title>Visual representation of tangible interaction</title>
		<link>http://www.nearfield.org/2009/09/visual-representation-of-tangible-interaction</link>
		<comments>http://www.nearfield.org/2009/09/visual-representation-of-tangible-interaction#comments</comments>
		<pubDate>Sun, 20 Sep 2009 13:31:22 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Universal design]]></category>
		<category><![CDATA[Visual design]]></category>
		<category><![CDATA[feedback]]></category>
		<category><![CDATA[paper prototyping]]></category>
		<category><![CDATA[prototyping]]></category>
		<category><![CDATA[representation]]></category>
		<category><![CDATA[tangible interaction]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=1349</guid>
		<description><![CDATA[In the design of the interactive elements of Sniff, Sara had to use visual diagramming as a way of exploring, understanding and prototyping with non-visual feedback such as sound and vibration (haptics). Sara developed a speech bubble approach to annotating physical objects, so that they look like they are &#8216;saying&#8217; the audio and haptic feedback. [...]]]></description>
			<content:encoded><![CDATA[<p>In the design of the interactive elements of <a href="http://www.nearfield.org/sniff/concept.html">Sniff</a>, Sara had to use visual diagramming as a way of exploring, understanding and prototyping with non-visual feedback such as sound and vibration (haptics).</p>
	<p><a href="http://www.flickr.com/photos/sararamalama/3669332888/" title="MelodyGame by Sara Johansson, on Flickr"><img src="http://farm4.static.flickr.com/3355/3669332888_791805d71d.jpg" width="500" height="281" alt="MelodyGame" /></a></p>
	<p>Sara developed a speech bubble approach to annotating physical objects, so that they look like they are &#8216;saying&#8217; the audio and haptic feedback.</p>
	<p><a href="http://www.flickr.com/photos/sararamalama/3696887799/" title="EmotionStickers by Sara Johansson, on Flickr"><img src="http://farm4.static.flickr.com/3523/3696887799_746fe1fca4.jpg" width="500" height="283" alt="EmotionStickers" /></a></p>
	<p>The representation of sound and vibration uses waveforms, showing amplitude over time. Although this is quite limited, it seems to be a useful shorthand for communicating a small range of tangible feedback.</p>
	<p>On this note, I&#8217;m getting increasingly interested in the use of <a href="http://www.flickr.com/photos/timo/tags/speechbubble/">speech bubbles in popular media</a>.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2009/02/tangible-and-embedded-interaction-2009' rel='bookmark' title='Tangible and Embedded Interaction 2009'>Tangible and Embedded Interaction 2009</a> <small>We recently presented our paper Designing with RFID at the...... </small></li>
<li><a href='http://www.nearfield.org/2009/10/making-radio-tangible' rel='bookmark' title='Making radio tangible'>Making radio tangible</a> <small>Next week we&#8217;re launching some new work that explores the...... </small></li>
<li><a href='http://www.nearfield.org/2007/05/touch-as-interaction-medium' rel='bookmark' title='Touch as interaction medium'>Touch as interaction medium</a> <small>This is a design brief, one of many themes that...... </small></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.nearfield.org/2009/09/visual-representation-of-tangible-interaction/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Sniff</title>
		<link>http://www.nearfield.org/2009/09/sniff</link>
		<comments>http://www.nearfield.org/2009/09/sniff#comments</comments>
		<pubDate>Fri, 18 Sep 2009 11:40:06 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Universal design]]></category>
		<category><![CDATA[design for all]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[product]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[toy]]></category>
		<category><![CDATA[toys]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=1314</guid>
		<description><![CDATA[After two years of development, many awards and publications, we have finally given Sara Johanssons&#8217;s Sniff the proper communication it deserves. Sniff is first and foremost a high-quality physical toy dog, that can withstand the rough and tumble of everyday play and activities. But Sniff&#8217;s interactive elements add an extra dimension of experience and engagement. [...]]]></description>
			<content:encoded><![CDATA[<p>After two years of development, <a href="http://www.norskdesign.no/design-for-all/sniff-a-game-for-all-based-on-the-memory-principle-article2998-448.html">many awards</a> and <a href="http://portal.acm.org/citation.cfm?id=1551788.1551824">publications</a>, we have finally given Sara Johanssons&#8217;s <a href="http://www.nearfield.org/sniff/">Sniff</a> the proper communication it deserves.</p>
	<p><object width="500" height="281"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6602990&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6602990&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="281"></embed></object></p>
	<p>Sniff is first and foremost a high-quality physical toy dog, that can withstand the rough and tumble of everyday play and activities. But Sniff&#8217;s interactive elements add an extra dimension of experience and engagement. Through the use of Radio Frequency IDentification technology Sniff can identify objects that he comes close to, which trigger behaviours that are expressed through sound and vibration. In the <a href="http://www.vimeo.com/6602990">Sniff video</a> above you can see three of Sniff&#8217;s &#8216;activities&#8217; in action, in real settings. </p>
	<p><a href="http://www.flickr.com/photos/sararamalama/3669338466/" title="73640b by Sara Johansson, on Flickr"><img src="http://farm3.static.flickr.com/2343/3669338466_6737031fe4.jpg" width="500" height="333" alt="73640b" /></a></p>
	<p>Sniff is designed as a companion in daily situations as well as in play and games, alone or together with other children, and including one or more Sniffs. Special attention has been devoted to the design of interaction between sound and vibration. Auditory feedback is important for the sociality of the toy, and makes it possible for a larger number of people to participate in play. Haptic feedback deepens the experience, support hands-on operation and creates a special bond between user and toy.</p>
	<p><a href="http://www.flickr.com/photos/sararamalama/3669335742/" title="Interior2textB by Sara Johansson, on Flickr"><img src="http://farm4.static.flickr.com/3386/3669335742_44617ec9da.jpg" width="500" height="410" alt="Interior2textB" /></a></p>
	<p>Sniff is a robust and fully working prototype that has been through several iterations it its physical design, interaction design and technology. This has happened as part of a long evaluation process where it has been tested with many kids and adults. </p>
	<h2>Book, website and paper</h2>
	<p>The <a href="http://www.nearfield.org/sniff/">Sniff website</a> goes further into some of the design and conceptual issues, as well as background material and references.</p>
	<p>Sara Johansson presented some of the background and research behind Sniff at The <a href="http://www.idc09.polimi.it/">Interaction design and children</a> conference in June 2009. Here is <a href="http://portal.acm.org/citation.cfm?id=1551788.1551824">the paper</a> that goes deeper into the design issues particularly issues of abstraction in character and interaction design.</p>
	<p>Finally there is also a <a href="http://www.blurb.com/bookstore/detail/845631/">lovely book available to buy</a>. The book is presented as a &#8216;day in the life of Sniff&#8217; and details many of the interactive, playful concepts that have been designed.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2008/03/norwegian-design-council-awards-sniff' rel='bookmark' title='Norwegian Design Council awards Sniff'>Norwegian Design Council awards Sniff</a> <small>Sniff has won the prize for Design for All at...... </small></li>
<li><a href='http://www.nearfield.org/2008/03/more-press-for-sniff' rel='bookmark' title='More press for Sniff'>More press for Sniff</a> <small>Dagens Næringsliv Norway&#8217;s daily business newspaper covered two of the...... </small></li>
<li><a href='http://www.nearfield.org/2007/06/sniff-wins-prize-for-design-for-all' rel='bookmark' title='Sniff wins prize for &#8216;Design for all&#8217;'>Sniff wins prize for &#8216;Design for all&#8217;</a> <small>Sara Johansson&#8217;s project &#8216;Sniff&#8217; has won the IT Funk prize...... </small></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.nearfield.org/2009/09/sniff/feed</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Norwegian Design Council awards Sniff</title>
		<link>http://www.nearfield.org/2008/03/norwegian-design-council-awards-sniff</link>
		<comments>http://www.nearfield.org/2008/03/norwegian-design-council-awards-sniff#comments</comments>
		<pubDate>Mon, 17 Mar 2008 14:14:44 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[About the project]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Student projects]]></category>
		<category><![CDATA[Universal design]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[design for all]]></category>
		<category><![CDATA[ludic]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[norway]]></category>
		<category><![CDATA[oslo]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[toy]]></category>
		<category><![CDATA[toys]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/2008/03/norwegian-design-council-awards-sniff</guid>
		<description><![CDATA[Sniff has won the prize for Design for All at Unge Talenter 2008 (Young Talent 2008) from the Norwegian Design Council. The project is acclaimed for its inclusive design that encourages playful activity, particularly for overcoming spoken or physical barriers to communication between people of different ages and abilities. It also gets praised for its [...]]]></description>
			<content:encoded><![CDATA[<p>Sniff <a href="http://www.norskdesign.no/design-for-alle/sniff-et-spill-for-alle-basert-paa-memory-prinsippet-article2988-339.html">has won</a> the prize for Design for All at <a href="http://www.norskdesign.no/unge-talenter/category555.html">Unge Talenter 2008</a> (Young Talent 2008) from the Norwegian Design Council. The project is acclaimed for its inclusive design that encourages playful activity, particularly for overcoming spoken or physical barriers to communication between people of different ages and abilities. It also gets praised for its self-explanatory approach to play and its appropriate use of technology. </p>
	<p>Previously Sniff won <a href="http://www.nearfield.org/2007/06/sniff-wins-prize-for-design-for-all">AHO&#8217;s prize for Design for all</a>, and has been included as one of <a href="http://www.nearfield.org/2008/01/50-things-places-and-people-for-2008">Dagbladet&#8217;s trends for 2008</a>.</p>
	<p><img src='http://www.nearfield.org/wp-content/uploads/2008/03/ungetalenter_sniff.jpg' alt='ungetalenter_sniff.jpg' /></p>
	<p>Here is the feedback from the jury, in Norwegian:</p>
	<blockquote>
		<p>&#8220;Sniff er et veldig morsomt spill som inkluderer alle. Det er lett å forstå, og stiller krav til barna uten å kreve forkunnskaper eller stigmatisere. Bruk av <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-teknologi, som sender ut et signal og skaper kommunikasjon mellom kosedyret og figurene, gjør spillet til en innovasjon på sitt område.</p>
	</blockquote>
	<blockquote>
		<p>&#8220;Tilgang til forskjellige brikker med ulike lyder og funksjoner, gir spillet imponerende mange variasjonsmuligheter. Det fins også <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-klistremerker, som man kan gjemme rundt i huset og lage enda en ny lek med. Sniff er rett og slett en kjempegod idé, som på en nyskapende måte tar i bruk ny og spennende teknologi.&#8221;</p>
	</blockquote>
	<blockquote>
		<p>&#8220;Utformingen er tydelig rettet mot barn, men spillet kan utmerket godt brukes av alle mennesker i alle aldersgrupper. Det egner seg svært godt som en døråpner mellom mennesker når språkbarrierer eller fysiske begrensninger hindrer dem i å kommunisere.&#8221;</p>
	</blockquote>
	<p>If you want to try out Sniff for yourself, the exhibition will be open from 27 March until 27 April at <a href="http://www.norskdesign.no/om-norsk-designraad/kontakt-oss-article309-222.html">DogA</a> in Oslo. The <a href="http://www.nearfield.org/2007/12/bowl-token-based-media-for-children">Bowl</a> project will also be exhibited.</p>
	<p>If you like Sniff you will be happy to hear that <a href="http://sniff.sarades.no/">Sara Johansson</a> and the Touch project are <a href="http://sniff.sarades.no/">developing Sniff 2.0</a> that includes a revised physical design, new feedback and interactional possibilities.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2008/03/more-press-for-sniff' rel='bookmark' title='More press for Sniff'>More press for Sniff</a> <small>Dagens Næringsliv Norway&#8217;s daily business newspaper covered two of the...... </small></li>
<li><a href='http://www.nearfield.org/2009/09/sniff' rel='bookmark' title='Sniff'>Sniff</a> <small>After two years of development, many awards and publications, we...... </small></li>
<li><a href='http://www.nearfield.org/2007/06/sniff-wins-prize-for-design-for-all' rel='bookmark' title='Sniff wins prize for &#8216;Design for all&#8217;'>Sniff wins prize for &#8216;Design for all&#8217;</a> <small>Sara Johansson&#8217;s project &#8216;Sniff&#8217; has won the IT Funk prize...... </small></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.nearfield.org/2008/03/norwegian-design-council-awards-sniff/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>50 things, places and people for 2008</title>
		<link>http://www.nearfield.org/2008/01/50-things-places-and-people-for-2008</link>
		<comments>http://www.nearfield.org/2008/01/50-things-places-and-people-for-2008#comments</comments>
		<pubDate>Tue, 15 Jan 2008 17:50:39 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Student projects]]></category>
		<category><![CDATA[Universal design]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[tangible interface]]></category>
		<category><![CDATA[toy]]></category>
		<category><![CDATA[toy design]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/2008/01/50-things-places-and-people-for-2008</guid>
		<description><![CDATA[On the last day of 2007 Dagbladet rounded up the 50 things, places and people they tip for 2008 (50 ting, steder og mennesker vi tror på i 2008). Sara Johansson is tipped at number 19 with her Sniff project also featured in Making Things Talk.Related things: Norwegian Design Council awards Sniff Sniff has won [...]]]></description>
			<content:encoded><![CDATA[<p>On the last day of 2007 <a href="http://www.dagbladet.no/">Dagbladet</a> rounded up the 50 things, places and people <a href="http://www.dagbladet.no/tekstarkiv/artikkel.php?id=5001070098952&#38;tag=tit&#38;words=50%3Bting%3Bsteder%3Bog%3Bmennesker">they tip</a> for 2008 (50 ting, steder og mennesker vi tror på i 2008). </p>
	<p><a href='http://www.nearfield.org/wp-content/uploads/2008/01/sniff_dagbladet_large.jpg' title='sniff_dagbladet_large.jpg'><img src='http://www.nearfield.org/wp-content/uploads/2008/01/sniff_dagbladet.jpg' alt='sniff_dagbladet.jpg' alt='Sniff in Dagbladet' /></a></p>
	<p><a href="http://www.sarades.no/">Sara Johansson</a> is tipped at number 19 with her <a href="http://www.nearfield.org/2007/06/sniff-wins-prize-for-design-for-all">Sniff project</a> also featured in <a href="http://www.nearfield.org/2007/11/making-things-talk">Making Things Talk</a>.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2008/03/norwegian-design-council-awards-sniff' rel='bookmark' title='Norwegian Design Council awards Sniff'>Norwegian Design Council awards Sniff</a> <small>Sniff has won the prize for Design for All at...... </small></li>
<li><a href='http://www.nearfield.org/2007/11/making-things-talk' rel='bookmark' title='Making things talk'>Making things talk</a> <small>Tom Igoe&#8217;s new book Making things talk arrived today, full...... </small></li>
<li><a href='http://www.nearfield.org/2008/09/internet-of-things-booklet' rel='bookmark' title='Internet of Things booklet'>Internet of Things booklet</a> <small>Rob van Kranenburg is creating what looks like an interesting...... </small></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.nearfield.org/2008/01/50-things-places-and-people-for-2008/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Universal design with NFC</title>
		<link>http://www.nearfield.org/2007/06/universal-design-with-nfc</link>
		<comments>http://www.nearfield.org/2007/06/universal-design-with-nfc#comments</comments>
		<pubDate>Fri, 29 Jun 2007 15:06:09 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Design briefs]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Universal design]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/2007/06/universal-design-with-nfc</guid>
		<description><![CDATA[This is a design brief, one of many themes that the Touch project is investigating. NFC has been suggested as an enabling platform for universal design or design for all. Universal design can be summed up as: &#8220;the design of products and environments to be usable by all people, to the greatest extent possible, without [...]]]></description>
			<content:encoded><![CDATA[<p><em>This is a <a href="http://www.nearfield.org/2007/05/touch-design-briefs">design brief</a>, one of many themes that the Touch project is investigating.</em></p>
	<p><a href="http://www.flickr.com/photos/timo/528335632/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1021/528335632_f33d2e5bea.jpg" width="500" height="334" /></a></p>
	<p><acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> has been suggested as an enabling platform for <a href="http://en.wikipedia.org/wiki/Universal_design"><em>universal design</em></a> or <em>design for all</em>. Universal design can be summed up as: <em>&#8220;the design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design.</em>&#8221; (<a href="http://www.design.ncsu.edu/cud/about_ud/udprincipleshtmlformat.html">Source</a>)</p>
	<p>There are perhaps many reasons that <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> is seen as an enabling technology in this area:</p>
	<ul>
		<li>Touching an object with a mobile device is seen as a simple and intuitive gesture, and may be easier than interfacing through buttons</li>
		<li>Moving services and functions out into a physical interface may present opportunities that are not possible when navigating hierarchical menus</li>
		<li>An <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> device has multiple modes of input and feedback and can present information in a perceptible way across many senses</li>
	</ul>
	<ul>
		<li>An <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> mobile device can contain user-preferences and identification, which can present information or services relevant to the user&#8217;s needs
	<p>So: <em>how might <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> be used to create interfaces that are appropriate for the widest range of users?</em></p>
	<p>One of the most basic <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> interactions is using a physical object as a call or SMS request: touching an object creates a phonecall or an SMS. A common scenario is using a collection of photo frames to make phonecalls instead of accessing names through the phone menu. This can be easily achieved by attaching <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> tags behind photos or inside photo frames. But there is a distinct lack of research and testing in this area, and so far there is no proof that this is easier or more desirable for any group of users.</p>
	<p>In this project we would like you to create applications that use <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> in ways that makes mobile applications easier to use for a wide range of users. These applications should be designed and tested out in collaboration with a range of potential user-groups.</p>
	<h3>References</h3>
	<h4><a href="http://www.tiresias.org/guidelines/access-ability/">Access-ability</a> A great document covering transport, ticketing, financial transactions, public access terminals, telecommunications, smart housing, smart media and biometrics, touchscreens, keypads, typefaces, pictograms, icons and symbols, audio input and output, wireless systems, training, instruction books and help facilities. </h4>
	<h4><a href="http://www.universal-design.environment.no/artikkel.shtml?id=22">Universal Design – Clarifying the Concept</a> <em>&#8220;The principles of universal design are being applied in a growing number of spheres. In Norway, these principles have already been integrated into several acts of legislation and efforts are underway to incorporate them into even more of the statutory framework. To ensure that the principles remain operational, it is necessary to clarify the scope of the concept of universal design, and to specify more clearly the opportunities and ramifications this implies.&#8221;</em></h4>
	<h4><a href="http://www.access-board.gov/sec508/standards.htm">Electronic and Information Technology Accessibility Standards</a> Section 508 makes sure that federal employees with disabilities have access to and use of information and data that is comparable to the access and use by Federal employees who are not individuals with disabilities. This document covers the basics from software and web to telecommunications and media products.</h4>
	<h4><a href="http://accessit.nda.ie/technologyindex_2.html">Accessibility Guidelines for Public Access Terminals</a> Good information on accessibility for public access terminals like information kiosks, ticket vending machines, information displays, point of sale customer card payment systems and card door entry systems.</h4>
	<h4><a href="http://www.innovations-report.de/html/berichte/informationstechnologie/bericht-75041.html">SmartTouch project</a> A pilot project in Oulu is using <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> as a basis for eldercare services: <em>&#8220;The City&#8217;s elderly care department, its catering service Oulun Ateria and logistics firm Oulun Logistiikka have been engaged in a pilot project involving ordering meals for the elderly based on touch technology.&#8221;</em></h4>
	<h4><a href="http://touchingthefuture.wordpress.com/2007/04/29/">Seeing Eye Phone</a> Mentioned briefly in the &#8216;Touching the future&#8217; competition winners is the Seeing Eye Phone, an <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym>-based service that converts product information into synthesised speech. While this is not strictly a <em>universal design</em> it&#8217;s an interesting example of the mobile phone acting as an intermediary between physically located information and other senses.</h4>
	<p><em><a href="http://www.nearfield.org/2007/05/touch-design-briefs">Read more</a> about these design briefs.</em></p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2007/06/the-universal-controller' rel='bookmark' title='The universal controller'>The universal controller</a> <small>This is a design brief, one of many themes that...... </small></li>
<li><a href='http://www.nearfield.org/2007/05/touch-design-briefs' rel='bookmark' title='Touch design briefs'>Touch design briefs</a> <small>The Touch project has been investigating applications and services for...... </small></li>
<li><a href='http://www.nearfield.org/2007/05/nfc-access-control' rel='bookmark' title='NFC access control'>NFC access control</a> <small>This is a design brief, one of many themes that...... </small></li>
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		<title>Sniff wins prize for &#8216;Design for all&#8217;</title>
		<link>http://www.nearfield.org/2007/06/sniff-wins-prize-for-design-for-all</link>
		<comments>http://www.nearfield.org/2007/06/sniff-wins-prize-for-design-for-all#comments</comments>
		<pubDate>Fri, 29 Jun 2007 12:07:12 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[About the project]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Student projects]]></category>
		<category><![CDATA[Universal design]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/2007/06/sniff-wins-prize-for-design-for-all</guid>
		<description><![CDATA[Sara Johansson&#8217;s project &#8216;Sniff&#8217; has won the IT Funk prize for best student project in Design for all at this year&#8217;s Oslo School of Architecture &#38; Design prize giving. &#8220;Sniff is a toy dog that gives feedback through sounds and vibrations on tagged objects that comes close to his nose. The use can be in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sarades.no/">Sara Johansson&#8217;s</a> project &#8216;Sniff&#8217; has won the <a href="http://www.itfunk.org/">IT Funk</a> prize for best student project in <em>Design for all</em> at this year&#8217;s Oslo School of Architecture &#38; Design prize giving.</p>
	<blockquote>
		<p>&#8220;Sniff is a toy dog that gives feedback through sounds and vibrations on tagged objects that comes close to his nose. The use can be in daily situations as well as in play, either alone, together with other kids or together with other Sniffs.&#8221;</p>
	</blockquote>
	<p><img src='http://www.nearfield.org/wp-content/uploads/2007/06/sniff_rfid_portrait.jpg' alt='sniff_rfid_portrait.jpg' /></p>
	<p>Her project is written up as a good case study <a href="http://www.itfunk.org/docs/Nyheter/nyhet-ITFunkpris-AHO.html">here</a> (in Norwegian), and there is much more details about the project in <a href="http://www.sarades.no/wp-content/uploads/2007/06/sniff-report.pdf">Sara&#8217;s own report</a> (<acronym title="Portable Document Format">PDF</acronym>, in English).</p>
	<p><img src='http://www.nearfield.org/wp-content/uploads/2007/06/sniff_frid_in_use.jpg' alt='sniff_frid_in_use.jpg' /></p>
	<p>Sara was working with the <a href="http://www.nearfield.org/2007/05/touch-design-briefs">Playful <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> brief</a> this spring. Her project will be documented further here alongside the other results from <a href="http://www.nearfield.org/2007/04/teaching-touch">the course</a>.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2008/03/norwegian-design-council-awards-sniff' rel='bookmark' title='Norwegian Design Council awards Sniff'>Norwegian Design Council awards Sniff</a> <small>Sniff has won the prize for Design for All at...... </small></li>
<li><a href='http://www.nearfield.org/2009/09/sniff' rel='bookmark' title='Sniff'>Sniff</a> <small>After two years of development, many awards and publications, we...... </small></li>
<li><a href='http://www.nearfield.org/2008/01/50-things-places-and-people-for-2008' rel='bookmark' title='50 things, places and people for 2008'>50 things, places and people for 2008</a> <small>On the last day of 2007 Dagbladet rounded up the...... </small></li>
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