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<channel>
	<title>Touch &#187; Student projects</title>
	<atom:link href="http://www.nearfield.org/theme/student-projects/feed" rel="self" type="application/rss+xml" />
	<link>http://www.nearfield.org</link>
	<description>Interaction with RFID and NFC</description>
	<lastBuildDate>Tue, 08 Dec 2009 14:30:18 +0000</lastBuildDate>
	
	<language>en</language>
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		<title>Pling Plong</title>
		<link>http://www.nearfield.org/2009/03/pling-plong</link>
		<comments>http://www.nearfield.org/2009/03/pling-plong#comments</comments>
		<pubDate>Wed, 11 Mar 2009 11:17:03 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Student projects]]></category>
		<category><![CDATA[Visual design]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[interactive pillow]]></category>
		<category><![CDATA[pillow]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[tangible interaction]]></category>
		<category><![CDATA[toy]]></category>
		<category><![CDATA[toys]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=516</guid>
		<description><![CDATA[Silje Softing&#8217;s project Pling Plong from last year&#8217;s Touch course is a soft pillow that plays back audiobooks based on the physical objects or books that are placed on it.
	
	Silje writes:
	
		“Pling Plong is a media player for stories and sounds, placed inside a pillow. It is designed for the home environment and is meant to [...]]]></description>
			<content:encoded><![CDATA[<p>Silje Softing&#8217;s project <em>Pling Plong</em> from last year&#8217;s <a href="http://www.nearfield.org/2008/02/teaching-touch-ii">Touch course</a> is a soft pillow that plays back audiobooks based on the physical objects or books that are placed on it.</p>
	<p><a href="http://www.flickr.com/photos/7441161@N04/2594275289/" title="plingplong by siljesofting, on Flickr"><img src="http://farm4.static.flickr.com/3093/2594275289_c1f7dc2e49.jpg" width="500" height="415" alt="plingplong" /></a></p>
	<p>Silje <a href="http://www.behance.net/Gallery/Pling-plong/128526">writes</a>:</p>
	<blockquote>
		<p>“Pling Plong is a media player for stories and sounds, placed inside a pillow. It is designed for the home environment and is meant to stimulate children&#8217;s imagination and interest for books. Its low-tech appearance in form, material and its simple functions makes the pillow seem magical. The fact that you can lay your head on it makes the toy very calming and it is meant for relaxing play alone.”</p>
	</blockquote>
	<p>Pling Plong is a simple but carefully crafted product, where everything from the textures of the fabric, to the graspability of the <a href="http://www.flickr.com/photos/timo/2817648327/">audiobook tokens</a> to the sound design and audio levels have been explored and refined.</p>
	<p><a href="http://www.flickr.com/photos/7441161@N04/2587534382/" title="Pling plong reading to Filippa by siljesofting, on Flickr"><img src="http://farm4.static.flickr.com/3164/2587534382_427e6ee1d2.jpg" width="500" height="500" alt="Pling plong reading to Filippa" /></a></p>
	<p>A video shows Silje&#8217;s experiments with characterful faces for the pillow, showing some of the exploration of different <a href="http://www.nearfield.org/2009/02/touch-or-sight-smell-taste">metaphors for <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym></a> that are important aspects of making contactless interaction understandable and playful.</p>
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</p>
	<p>Pling Plong has been receiving a lot of attention online recently, being picked up by <a href="http://www.trendhunter.com/trends/digital-book-pillows-pling-plong">Trendhunter</a>, <a href="http://www.coolgadgetconcept.com/pling-plong-the-pillow-with-digital-books-inside/">Coolgadgetconcept</a>, <a href="http://www.yankodesign.com/2008/10/02/a-square-teddy-with-digital-books-inside/">Yankodesign</a>, <a href="http://www.crecebebe.com/2008/10/07/pling-plong-una-almohada-que-lee-cuentos/">Crecebebe</a>, <a href="http://www.talk2myshirt.com/blog/archives/1006">Talk2myshirt</a>, <a href="http://www.techviva.com/20081116/pling-plong-media-player-provides-advanced-teddy-bear-for-kids/">Techviva</a>, <a href="http://www.ubergizmo.com/15/archives/2008/10/pling_plong_pillow_concept.html">Ubergizmo</a>, <a href="http://www.weirdgizmos.com/entry/pling-plong-a-pillow-to-sing-a-song/">Weirdgizmos</a> and more.</p>
	<p>Some comments:</p>
	<blockquote>
		<p>&#8220;The “low-tech appearance” should be given some stormy applause, because toys nowadays have nothing to do with the idea of play and having a good time.&#8221;</p>
	</blockquote>
	<blockquote>
		<p>&#8220;We had our share on interactive pillow coverage like illuminated pillows or sound pillows but the Pling Plong pillow created by Silje Softing sticks out by it’s playful use of ’soft’ low tech to give an twist to the story telling for small children.&#8221;</p>
	</blockquote>
	<blockquote>
		<p>&#8220;I hope that this will soon make its way to market and finally to our homes. I don’t have any kids but I’ll surely love a pillow that can sing to me!&#8221;</p>
	</blockquote>
	<blockquote>
		<p>&#8220;Hurry up Silje Softing and find someone to manufacture this already! It could be the next big thing this holiday season.&#8221;</p>
	</blockquote>
	<p><a href="http://siljesofting.blogspot.com/">Silje&#8217;s weblog</a> documents some of the making process, there are more <a href="http://www.flickr.com/photos/7441161@N04/sets/72157605660813130/">photos of Pling Plong</a> and a gallery <a href="http://www.flickr.com/photos/7441161@N04/sets/72157605660829294/">making pictures here</a>.</p>

<h4>Related things:</h4><p><ol><li><a href='http://www.nearfield.org/2009/02/playful-augmented-products-workshop' rel='bookmark' title='Permanent Link: Playful augmented products workshop'>Playful augmented products workshop</a> <small>Interaction Design students at the Oslo School of Architecture &#38;...... </small></li>
<li><a href='http://www.nearfield.org/2009/02/touch-or-sight-smell-taste' rel='bookmark' title='Permanent Link: Touch. Or sight, smell, taste'>Touch. Or sight, smell, taste</a> <small>The dominant metaphor for RFID interaction is touch where the...... </small></li>
<li><a href='http://www.nearfield.org/2008/03/norwegian-design-council-awards-sniff' rel='bookmark' title='Permanent Link: Norwegian Design Council awards Sniff'>Norwegian Design Council awards Sniff</a> <small>Sniff has won the prize for Design for All at...... </small></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.nearfield.org/2009/03/pling-plong/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Playful augmented products workshop</title>
		<link>http://www.nearfield.org/2009/02/playful-augmented-products-workshop</link>
		<comments>http://www.nearfield.org/2009/02/playful-augmented-products-workshop#comments</comments>
		<pubDate>Mon, 16 Feb 2009 14:28:48 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Design briefs]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Student projects]]></category>
		<category><![CDATA[Workshops]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[industrial design]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[tikitag]]></category>
		<category><![CDATA[touchatag]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=498</guid>
		<description><![CDATA[Interaction Design students at the Oslo School of Architecture &#38; Design participated in a three-day Touch workshop where the brief was to design a playful, exploratory or characterful RFID interface. The emphasis of this workshop was on exploring the relationship between material, tactile properties of physical objects and digital interaction through RFID and required material [...]]]></description>
			<content:encoded><![CDATA[<p>Interaction Design students at the Oslo School of Architecture &#38; Design participated in a three-day Touch workshop where <a href="http://www.nearfield.org/2009/02/playful-augmented-products">the brief</a> was to <em>design a playful, exploratory or characterful <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> interface</em>. The emphasis of this workshop was on exploring the relationship between material, tactile properties of physical objects and digital interaction through <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> and required material experiments made to a high level.</p>
	<p><object width="500" height="281"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3236316&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3236316&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="281"></embed></object></p>
	<p><a href="http://vimeo.com/3236316">This video</a> shows some of the student&#8217;s process, starting with a conceptual session where ideas were sketched on paper and enacted through props. A process of making followed in the wood, plastics and clay workshops where the products took shape. Finally the products are presented as experience prototypes.</p>
	<p><a href="http://www.flickr.com/photos/timo/3258076961/" title="06 February, 11.41 by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3443/3258076961_3836464afe.jpg" width="500" height="333" alt="06 February, 11.41" /></a></p>
	<p><a href="http://www.flamingoz.org/blog/data/upimages/Le_Chef.jpg">Le Chef</a> by <a href="http://www.flamingoz.org/index.php">Marius</a> and <a href="http://blog.madebybilal.com/">Bilal</a>. A product designed for the kitchen that &#8216;licks&#8217; various ingredients and suggests recipes.</p>
	<p><a href="http://www.flickr.com/photos/timo/3258209243/" title="06 February, 12.54 by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3446/3258209243_0b91b71af0.jpg" width="500" height="333" alt="06 February, 12.54" /></a></p>
	<p><a href="http://ka-d.net/?p=139">Poke a pig</a> by <a href="http://ka-d.net/">Kjetil</a> and <a href="http://blogglanuza.blogspot.com/">Erik</a>. A wooden pig that plays different sounds to different types of attention: a hand for petting, an apple for feeding, etc.</p>
	<p><a href="http://www.flickr.com/photos/timo/3258239017/" title="06 February, 13.33 by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3467/3258239017_65cd015c2f.jpg" width="500" height="333" alt="06 February, 13.33" /></a></p>
	<p><a href="http://interactiveelisa.wordpress.com/2009/02/03/tikitag/">Star pillows</a> by <a href="http://interactiveelisa.wordpress.com/">Elisa</a> and <a href="http://aneataho.blogspot.com/">Ane</a>. Explored soft materials and audiovisual content for relaxing.</p>
	<p><img src="http://newconstruct.files.wordpress.com/2009/02/dsc_09311.jpg?w=500&#38;h=334" /></p>
	<p><a href="http://newconstruct.wordpress.com/2009/02/04/1-10-musicology/">Musicology</a> by <a href="http://newconstruct.wordpress.com/">Ingrid</a> and <a href="http://siljes.tumblr.com/">Silje</a>. Explored modular shapes and objects for playing playlists from last.fm.</p>
	<p><a href="http://www.flickr.com/photos/timo/3259060032/" title="06 February, 13.14 by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3429/3259060032_e67a535ca8.jpg" width="500" height="333" alt="06 February, 13.14" /></a></p>
	<p><a href="http://slothfulinteractions.blogspot.com/2009/02/mood-cup-prototyping.html">Mood cup</a> by <a href="http://slothfulinteractions.blogspot.com/">Miray</a> and <a href="http://rc2009tangibleinteractions.wordpress.com/">Ruben</a>. Personalised (or customisable) cups that play back different playlists from last.fm.</p>
	<p><a href="http://www.flickr.com/photos/timo/3259055258/" title="06 February, 13.03 by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3301/3259055258_ee32d24051.jpg" width="500" height="333" alt="06 February, 13.03" /></a></p>
	<p><a href="http://astridininteraction.wordpress.com/2009/02/10/musicframes/">Musicframes</a> by <a href="http://astridininteraction.wordpress.com">Astrid</a> and <a href="http://stinelin.wordpress.com/">Stine</a>. A wall of photos each linked to a music file that has personal meaning connected to the photo.</p>
	<p><a href="http://www.flickr.com/photos/timo/3258913630/" title="06 February, 11.52 by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3437/3258913630_0a549f0e28.jpg" width="500" height="333" alt="06 February, 11.52" /></a></p>
	<p><a href="http://karintangibleinteractions.tumblr.com/post/76883204/the-farm-interactive-storytelling-for-children">The farm</a> by <a href="http://karintangibleinteractions.tumblr.com/">Karin</a> and <a href="http://brynjarbarkarson.wordpress.com/">Brynjar</a>. An &#8216;Interactive storytelling space for children&#8217; where animals crossing a river trigger sounds or audiobook content.</p>

<h4>Related things:</h4><p><ol><li><a href='http://www.nearfield.org/2009/02/playful-augmented-products' rel='bookmark' title='Permanent Link: Playful augmented products'>Playful augmented products</a> <small>This is a design brief, one of many themes that...... </small></li>
<li><a href='http://www.nearfield.org/2008/09/swinxs-more-rfid-based-products' rel='bookmark' title='Permanent Link: More RFID-based products'>More RFID-based products</a> <small>A Dutch company, Swinxs is developing a physical RFID-based console...... </small></li>
<li><a href='http://www.nearfield.org/2008/02/teaching-touch-ii' rel='bookmark' title='Permanent Link: Teaching Touch II'>Teaching Touch II</a> <small> For the second year we are teaching an MA...... </small></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.nearfield.org/2009/02/playful-augmented-products-workshop/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Playful augmented products</title>
		<link>http://www.nearfield.org/2009/02/playful-augmented-products</link>
		<comments>http://www.nearfield.org/2009/02/playful-augmented-products#comments</comments>
		<pubDate>Fri, 13 Feb 2009 14:09:46 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Student projects]]></category>
		<category><![CDATA[Workshops]]></category>
		<category><![CDATA[aho]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[industrial design]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[oslo]]></category>
		<category><![CDATA[products]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[tikitag]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=468</guid>
		<description><![CDATA[This is a design brief, one of many themes that the Touch project is investigating. It extends an older brief Playful RFID with an emphasis on exploring material and experience prototyping.
	Last week Interaction Design students at the Oslo School of Architecture &#38; Design participated in a Touch workshop where the brief was to design a [...]]]></description>
			<content:encoded><![CDATA[<p><em>This is a <a href="http://www.nearfield.org/2007/05/touch-design-briefs">design brief</a>, one of many themes that the Touch project is investigating. It extends an older brief <a href="http://www.nearfield.org/2007/07/playful-rfid">Playful <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym></a> with an emphasis on exploring material and experience prototyping.</em></p>
	<p>Last week Interaction Design students at the Oslo School of Architecture &#38; Design participated in a Touch workshop where the brief was to <em>design a playful, exploratory or characterful <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> interface</em>. The emphasis of this workshop was on exploring the relationship between digital interaction through <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> and the material properties of physical objects. </p>
	<h4>The brief</h4>
	<p>This week we will be working with a technology called Radio Frequency IDentification or <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>. <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> is exciting for industrial and interaction designers because it is a cheap and simple technology that allows us to build quite advanced gestural and tangible interfaces. When an <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> tag is in the range of an <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> reader (usually about 10cm) it communicates a tiny amount of information, a simple short code that lets the computer know that it is present. This is usually used to identify an object, person or animal, for instance to open a door, to find the owner of a lost pet, to pay for a ticket, or to know if a product that is passing out of a shop door has been paid for.</p>
	<p><a href="http://www.flickr.com/photos/timo/2322463646/" title="05 March, 15.09 by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3083/2322463646_cc0a0c8807.jpg" width="500" height="334" alt="05 March, 15.09" /></a></p>
	<p><acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> tags are tiny, fairly cheap and don&#8217;t require a battery. They can be embedded inside all sorts of materials easily and without much effort. <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> readers are also small and flat, enabling them to be embedded easily below surfaces such as wood, concrete or plastics. The only physical limitations are metal and water, which absorb radio signals and stop <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> systems from working effectively.</p>
	<h4>Designing playful <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym></h4>
	<p>You will design a physical interface that involves a reader, a few tags and a Tikitag application.</p>
	<p>Industrial and interaction designer&#8217;s haven&#8217;t been working with <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> for very long. So <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> systems are usually dull and lifeless, with ordinary plastic or paper tags and flat plastic readers. There needs to be more experimentation with the physical aspects of <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> interfaces in applications such as toys, appliances and domestic interfaces. There may be great playful applications of the technology that have not yet been explored.</p>
	<p><a href="http://www.flickr.com/photos/timo/2818400960/" title="RFID things (59 of 96) by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3053/2818400960_d08e598a41.jpg" width="500" height="333" alt="RFID things (59 of 96)" /></a></p>
	<p>You must design the physical relationship between the tag, the reader and the resulting action. Your objects must be finished with quality and material choices that match the intended use and context of the application (such as waterproof plastics for the bathroom or turned wood for the coffeetable). </p>
	<h4>Methods</h4>
	<p>You will each choose a different application from our list of <a href="http://www.tikitag.com/applications">Tikitag applications</a>. Sketch out ten ways in which the tags and the reader in that application should look, feel and behave. What kind of approach is most suitable? Should it be characterful, understated, loud? What other kinds of objects should it reference? List out the kind of materials that would be suitable for such an application. </p>
	<p>Design one set of tags and a reader for your application. Think about size, shape, durability, surface texture, and the relationship between the reader and the tag. How do the objects relate to each other? How do the objects and the reader fit together? What metaphors and associations can you draw upon, are they like keys, do they encourage swiping, caressing, tickling? How will a user manipulate the objects? Will they have to place them in certain positions or sequences to achieve different results?</p>
	<h3>References </h3>
	<p><a href="http://www.nearfield.org/2007/12/bowl-token-based-media-for-children">Bowl: Token based media for children</a></p>
	<p><a href="http://nearfield.org/downloads/Designing_with_RFID_TEI_2009.pdf" title="Touch project paper">Designing with <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym></a></p>
	<p><a href="http://www.nearfield.org/2008/09/rfid-peripherals"><acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> peripherals</a></p>
	<p><a href="http://www.nearfield.org/2008/02/rfid-and-unique-physical-form"><acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> and unique physical form</a></p>
	<p><a href="http://www.nearfield.org/2008/09/images-of-touch-interfaces">Images of touch interfaces</a></p>
	<h4>Previous &#8216;Touch&#8217; student prototypes</h4>
	<p><a href="http://vimeo.com/692172">Qubi &#8211; Tangible colour game</a></p>
	<p><a href="http://vimeo.com/650096">Hairfid</a></p>
	<p><a href="http://vimeo.com/948319" title="shows characterful experimentations">Storytelling pillow</a></p>

<h4>Related things:</h4><p><ol><li><a href='http://www.nearfield.org/2009/02/playful-augmented-products-workshop' rel='bookmark' title='Permanent Link: Playful augmented products workshop'>Playful augmented products workshop</a> <small>Interaction Design students at the Oslo School of Architecture &#38;...... </small></li>
<li><a href='http://www.nearfield.org/2008/09/swinxs-more-rfid-based-products' rel='bookmark' title='Permanent Link: More RFID-based products'>More RFID-based products</a> <small>A Dutch company, Swinxs is developing a physical RFID-based console...... </small></li>
<li><a href='http://www.nearfield.org/2008/05/thoughts-on-nokias-nfc-developments' rel='bookmark' title='Permanent Link: Thoughts on Nokia&#8217;s NFC developments'>Thoughts on Nokia&#8217;s NFC developments</a> <small>On April 15th Nokia announced the 6212 &#8216;classic&#8217; phone that...... </small></li>
</ol></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Tangible Interactions &#8211; summer exhibition</title>
		<link>http://www.nearfield.org/2008/06/tangible-interactions-summer-exhibition</link>
		<comments>http://www.nearfield.org/2008/06/tangible-interactions-summer-exhibition#comments</comments>
		<pubDate>Tue, 10 Jun 2008 13:06:52 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[About the project]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Student projects]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[exhibition]]></category>
		<category><![CDATA[industrial design]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[norway]]></category>
		<category><![CDATA[oslo]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=306</guid>
		<description><![CDATA[
	This week the the MA interaction design course Tangible Interactions is having its summer exhibition at the Oslo School of Architecture and Design. The students have been focusing on designing interactions with RFID technology. This years exhibition includes games, token-based media, transactions, wayshowing, a story-telling pillow, &#8216;twittering&#8217; things and more.
	The exhibition is a part of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/timo/2565573420/" title="06 June, 13.56 by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3266/2565573420_75c1f4ef92.jpg" width="500" height="333" alt="06 June, 13.56" /></a></p>
	<p>This week the the MA interaction design course <a href="http://www.nearfield.org/2008/02/teaching-touch-ii">Tangible Interactions</a> is having its summer exhibition at the Oslo School of Architecture and Design. The students have been focusing on designing interactions with <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> technology. This years exhibition includes games, token-based media, transactions, wayshowing, a story-telling pillow, &#8216;twittering&#8217; things and more.</p>
	<p>The exhibition is a part of <a href="http://underskog.no/kalender/35405_diplom-og-semesterutstilling-aho-works/forestilling/47506"><span class="caps">AHO</span> Works</a>.</p>
	<ul>
		<li><strong>9-12 June 2008 09:00-18:00</strong> in the AHO library (<a href="http://maps.google.com/maps?q=Maridalsveien+29,+0175+Oslo,+Norway&#38;ie=UTF8&#38;t=h&#38;z=16&#38;iwloc=addr">map</a>)</li>
		<li>Official opening 11 June 17:00</li>
		<li><a href="http://underskog.no/kalender/35621_tangible-interactions-aho-interaction-design-summer-exhibition/forestilling/47895">@ Underskog</a></li>
		<li><a href="http://tangibletouch.wordpress.com/">Tangible Interactions course blog</a> </li>
	</ul>
	<ul>
		<li><a href="http://www.flickr.com/groups/ahointeraction/"><span class="caps">AHO</span> Interaction design Flickr group</a></li>
	</ul>

<h4>Related things:</h4><p><ol><li><a href='http://www.nearfield.org/2006/09/touchable-services-local-interactions' rel='bookmark' title='Permanent Link: Touchable services: local interactions'>Touchable services: local interactions</a> <small> In March 2006 Fourth year interaction design students at...... </small></li>
<li><a href='http://www.nearfield.org/2008/03/norwegian-design-council-awards-sniff' rel='bookmark' title='Permanent Link: Norwegian Design Council awards Sniff'>Norwegian Design Council awards Sniff</a> <small>Sniff has won the prize for Design for All at...... </small></li>
<li><a href='http://www.nearfield.org/2007/01/touchable-services-underskog' rel='bookmark' title='Permanent Link: Touchable services: Underskog'>Touchable services: Underskog</a> <small> In March 2006 Fourth year interaction design students at...... </small></li>
</ol></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Norwegian Design Council awards Sniff</title>
		<link>http://www.nearfield.org/2008/03/norwegian-design-council-awards-sniff</link>
		<comments>http://www.nearfield.org/2008/03/norwegian-design-council-awards-sniff#comments</comments>
		<pubDate>Mon, 17 Mar 2008 14:14:44 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[About the project]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Student projects]]></category>
		<category><![CDATA[Universal design]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[design for all]]></category>
		<category><![CDATA[ludic]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[norway]]></category>
		<category><![CDATA[oslo]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[toy]]></category>
		<category><![CDATA[toys]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/2008/03/norwegian-design-council-awards-sniff</guid>
		<description><![CDATA[Sniff has won the prize for Design for All at Unge Talenter 2008 (Young Talent 2008) from the Norwegian Design Council. The project is acclaimed for its inclusive design that encourages playful activity, particularly for overcoming spoken or physical barriers to communication between people of different ages and abilities. It also gets praised for its [...]]]></description>
			<content:encoded><![CDATA[<p>Sniff <a href="http://www.norskdesign.no/design-for-alle/sniff-et-spill-for-alle-basert-paa-memory-prinsippet-article2988-339.html">has won</a> the prize for Design for All at <a href="http://www.norskdesign.no/unge-talenter/category555.html">Unge Talenter 2008</a> (Young Talent 2008) from the Norwegian Design Council. The project is acclaimed for its inclusive design that encourages playful activity, particularly for overcoming spoken or physical barriers to communication between people of different ages and abilities. It also gets praised for its self-explanatory approach to play and its appropriate use of technology. </p>
	<p>Previously Sniff won <a href="http://www.nearfield.org/2007/06/sniff-wins-prize-for-design-for-all">AHO&#8217;s prize for Design for all</a>, and has been included as one of <a href="http://www.nearfield.org/2008/01/50-things-places-and-people-for-2008">Dagbladet&#8217;s trends for 2008</a>.</p>
	<p><img src='http://www.nearfield.org/wp-content/uploads/2008/03/ungetalenter_sniff.jpg' alt='ungetalenter_sniff.jpg' /></p>
	<p>Here is the feedback from the jury, in Norwegian:</p>
	<blockquote>
		<p>&#8220;Sniff er et veldig morsomt spill som inkluderer alle. Det er lett å forstå, og stiller krav til barna uten å kreve forkunnskaper eller stigmatisere. Bruk av <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-teknologi, som sender ut et signal og skaper kommunikasjon mellom kosedyret og figurene, gjør spillet til en innovasjon på sitt område.</p>
	</blockquote>
	<blockquote>
		<p>&#8220;Tilgang til forskjellige brikker med ulike lyder og funksjoner, gir spillet imponerende mange variasjonsmuligheter. Det fins også <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-klistremerker, som man kan gjemme rundt i huset og lage enda en ny lek med. Sniff er rett og slett en kjempegod idé, som på en nyskapende måte tar i bruk ny og spennende teknologi.&#8221;</p>
	</blockquote>
	<blockquote>
		<p>&#8220;Utformingen er tydelig rettet mot barn, men spillet kan utmerket godt brukes av alle mennesker i alle aldersgrupper. Det egner seg svært godt som en døråpner mellom mennesker når språkbarrierer eller fysiske begrensninger hindrer dem i å kommunisere.&#8221;</p>
	</blockquote>
	<p>If you want to try out Sniff for yourself, the exhibition will be open from 27 March until 27 April at <a href="http://www.norskdesign.no/om-norsk-designraad/kontakt-oss-article309-222.html">DogA</a> in Oslo. The <a href="http://www.nearfield.org/2007/12/bowl-token-based-media-for-children">Bowl</a> project will also be exhibited.</p>
	<p>If you like Sniff you will be happy to hear that <a href="http://sniff.sarades.no/">Sara Johansson</a> and the Touch project are <a href="http://sniff.sarades.no/">developing Sniff 2.0</a> that includes a revised physical design, new feedback and interactional possibilities.</p>

<h4>Related things:</h4><p><ol><li><a href='http://www.nearfield.org/2008/03/more-press-for-sniff' rel='bookmark' title='Permanent Link: More press for Sniff'>More press for Sniff</a> <small>Dagens Næringsliv Norway&#8217;s daily business newspaper covered two of the...... </small></li>
<li><a href='http://www.nearfield.org/2007/06/sniff-wins-prize-for-design-for-all' rel='bookmark' title='Permanent Link: Sniff wins prize for &#8216;Design for all&#8217;'>Sniff wins prize for &#8216;Design for all&#8217;</a> <small>Sara Johansson&#8217;s project &#8216;Sniff&#8217; has won the IT Funk prize...... </small></li>
<li><a href='http://www.nearfield.org/2009/09/sniff' rel='bookmark' title='Permanent Link: Sniff'>Sniff</a> <small>After two years of development, many awards and publications, we...... </small></li>
</ol></p>]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Teaching Touch II</title>
		<link>http://www.nearfield.org/2008/02/teaching-touch-ii</link>
		<comments>http://www.nearfield.org/2008/02/teaching-touch-ii#comments</comments>
		<pubDate>Tue, 12 Feb 2008 13:28:33 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[About the project]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Student projects]]></category>
		<category><![CDATA[course]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[industrial design]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[teaching]]></category>
		<category><![CDATA[ubicomp]]></category>
		<category><![CDATA[Ubiquitous computing]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/2008/02/teaching-touch-ii</guid>
		<description><![CDATA[
	For the second year we are teaching an MA interaction design course called Tangible Interactions that is driven by the Touch project at AHO. Last year the course was largely successful both for students and for our research interests. It resulted in such projects as Sniff and The Bubbles of Radio. 
	
	This year we are [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/timo/2260522366/" title="11 February, 14.43-2 by Ti.mo, on Flickr"><img src="http://farm3.static.flickr.com/2199/2260522366_6584d3ee51.jpg" width="500" height="334" alt="11 February, 14.43-2" /></a></p>
	<p>For the second year we are teaching an MA interaction design course called <em>Tangible Interactions</em> that is driven by the Touch project at <a href="http://www.aho.no">AHO</a>. Last year <a href="http://www.nearfield.org/2007/04/teaching-touch">the course</a> was largely successful both for students and for our research interests. It resulted in such projects as <a href="http://www.nearfield.org/2007/06/sniff-wins-prize-for-design-for-all">Sniff</a> and <a href="http://www.nearfield.org/2007/12/fictional-radio-spaces">The Bubbles of Radio</a>. </p>
	<p><a href="http://www.flickr.com/photos/timo/2238296811/" title="01 February, 10.42 by Ti.mo, on Flickr"><img src="http://farm3.static.flickr.com/2271/2238296811_8794189f97.jpg" width="500" height="334" alt="01 February, 10.42" /></a></p>
	<p>This year we are building on our experience and creating both a better formal framework and a more focused environment for industrial, product and interaction design with <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>. The course plan can be downloaded <a href="http://tangibletouch.wordpress.com/2008/02/12/course-plan-for-download/">here</a>.</p>
	<p>For the framework we have created a <a href="http://tangibletouch.wordpress.com/2008/01/21/course-reading/">course compendium</a> that introduces themes from ubiquitous, mobile and tangible computing as well as products and methods. Practically we have taken <a href="http://www.nearfield.org/2007/04/rfid-form-factors">the <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> platforms</a> from last year and are using them to get the students into interactive prototyping at a much earlier stage. We are also lucky enough to have <a href="http://thisplacement.com/">Einar Sneve Martinussen</a> working on Touch, and he is supporting much of the practical and theoretical side of the course alongside Mosse Sjaastad.</p>
	<p><a href="http://www.flickr.com/photos/timo/2188198808/" title="10 January, 17.44 by Ti.mo, on Flickr"><img src="http://farm3.static.flickr.com/2350/2188198808_a981910154.jpg" width="500" height="334" alt="10 January, 17.44" /></a></p>
	<p>For the first four weeks the students received <a href="http://tangibletouch.wordpress.com/2008/02/01/one-week-tasks/">four short design briefs</a> that explored both the context of mobile, ubiquitous and tangible computing and the detail of with interactions with <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>. This has created great momentum and resulted in various <a href="http://www.carlssondesign.no/ti08/dictionary/">vocabularies</a>, <a href="http://gubo.wordpress.com/2008/01/27/task-o2-finished/">material explorations</a>, <a href="http://kyrriel.wordpress.com/2008/01/29/developing-task-3/">evidence</a> and <a href="http://www.carlssondesign.no/ti08/2008/02/08/task-4-presentations/">paper prototypes</a> amongst other things.</p>
	<p>The students now start a <a href="http://tangibletouch.wordpress.com/2008/02/12/major-project-iteration-one/">major project</a> based on the <a href="http://www.nearfield.org/2007/05/touch-design-briefs">Touch design briefs</a>, where they work through a number of iterations in research, ideation, concepting, sketching, prototyping and evaluating.</p>
	<p>The students have weblogs again this year: <a href="http://creativeexperiencesnorway.blogspot.com/">Alice</a>, <a href="http://www.carlssondesign.no/ti08">Christer</a>, <a href="http://ffinaho.blogspot.com/">Fan Fan</a>, <a href="http://guddisblogg.blogspot.com/">Gudmund</a>, <a href="http://gubo.wordpress.com">Gunnar</a>, <a href="http://learninghumanbehaviour.blogspot.com/">Ingrid</a>, <a href="http://blog.bareknut.no/">Knut</a>, <a href="http://kyrriel.wordpress.com/">Kyrre</a>, <a href="http://marrol.wordpress.com">Marianne</a>, <a href="http://martinsan-interactiondesign.blogspot.com/">Martin</a>,  <a href="http://processingofthoughts.blogspot.com/">Natacha</a> and <a href="http://siljesofting.blogspot.com/">Silje</a>.</p>
	<p>More photos in the <a href="http://www.flickr.com/groups/ahointeraction">AHO interaction design pool</a> at Flickr.</p>
	<p><a href="http://www.flickr.com/photos/timo/2238298539/" title="01 February, 10.46 by Ti.mo, on Flickr"><img src="http://farm3.static.flickr.com/2304/2238298539_4669afb95e.jpg" width="500" height="334" alt="01 February, 10.46" /></a></p>
	<p><a href="http://www.flickr.com/photos/timo/2260376352/" title="11 February, 12.51 by Ti.mo, on Flickr"><img src="http://farm3.static.flickr.com/2251/2260376352_987621de5e.jpg" width="500" height="334" alt="11 February, 12.51" /></a></p>
	<p><a href="http://www.flickr.com/photos/timo/2259582585/" title="11 February, 14.37 by Ti.mo, on Flickr"><img src="http://farm3.static.flickr.com/2397/2259582585_58287f044b.jpg" width="500" height="334" alt="11 February, 14.37" /></a></p>
	<p><a href="http://www.flickr.com/photos/timo/2221104848/" title="25 January, 09.53 by Ti.mo, on Flickr"><img src="http://farm3.static.flickr.com/2355/2221104848_35d3297deb.jpg" width="500" height="334" alt="25 January, 09.53" /></a></p>

<h4>Related things:</h4><p><ol><li><a href='http://www.nearfield.org/2007/04/teaching-touch' rel='bookmark' title='Permanent Link: Teaching Touch'>Teaching Touch</a> <small>This spring we have an MA interaction design course dedicated...... </small></li>
<li><a href='http://www.nearfield.org/2008/06/tangible-interactions-summer-exhibition' rel='bookmark' title='Permanent Link: Tangible Interactions &#8211; summer exhibition'>Tangible Interactions &#8211; summer exhibition</a> <small> This week the the MA interaction design course Tangible...... </small></li>
<li><a href='http://www.nearfield.org/2007/01/touchable-services-art-server' rel='bookmark' title='Permanent Link: Touchable services: Art Server'>Touchable services: Art Server</a> <small> In March 2006 Fourth year interaction design students at...... </small></li>
</ol></p>]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>50 things, places and people for 2008</title>
		<link>http://www.nearfield.org/2008/01/50-things-places-and-people-for-2008</link>
		<comments>http://www.nearfield.org/2008/01/50-things-places-and-people-for-2008#comments</comments>
		<pubDate>Tue, 15 Jan 2008 17:50:39 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Student projects]]></category>
		<category><![CDATA[Universal design]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[tangible interface]]></category>
		<category><![CDATA[toy]]></category>
		<category><![CDATA[toy design]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/2008/01/50-things-places-and-people-for-2008</guid>
		<description><![CDATA[On the last day of 2007 Dagbladet rounded up the 50 things, places and people they tip for 2008 (50 ting, steder og mennesker vi tror på i 2008). 
	
	Sara Johansson is tipped at number 19 with her Sniff project also featured in Making Things Talk.

Related things:Norwegian Design Council awards Sniff Sniff has won the [...]]]></description>
			<content:encoded><![CDATA[<p>On the last day of 2007 <a href="http://www.dagbladet.no/">Dagbladet</a> rounded up the 50 things, places and people <a href="http://www.dagbladet.no/tekstarkiv/artikkel.php?id=5001070098952&#38;tag=tit&#38;words=50%3Bting%3Bsteder%3Bog%3Bmennesker">they tip</a> for 2008 (50 ting, steder og mennesker vi tror på i 2008). </p>
	<p><a href='http://www.nearfield.org/wp-content/uploads/2008/01/sniff_dagbladet_large.jpg' title='sniff_dagbladet_large.jpg'><img src='http://www.nearfield.org/wp-content/uploads/2008/01/sniff_dagbladet.jpg' alt='sniff_dagbladet.jpg' alt='Sniff in Dagbladet' /></a></p>
	<p><a href="http://www.sarades.no/">Sara Johansson</a> is tipped at number 19 with her <a href="http://www.nearfield.org/2007/06/sniff-wins-prize-for-design-for-all">Sniff project</a> also featured in <a href="http://www.nearfield.org/2007/11/making-things-talk">Making Things Talk</a>.</p>

<h4>Related things:</h4><p><ol><li><a href='http://www.nearfield.org/2008/03/norwegian-design-council-awards-sniff' rel='bookmark' title='Permanent Link: Norwegian Design Council awards Sniff'>Norwegian Design Council awards Sniff</a> <small>Sniff has won the prize for Design for All at...... </small></li>
<li><a href='http://www.nearfield.org/2008/03/more-press-for-sniff' rel='bookmark' title='Permanent Link: More press for Sniff'>More press for Sniff</a> <small>Dagens Næringsliv Norway&#8217;s daily business newspaper covered two of the...... </small></li>
<li><a href='http://www.nearfield.org/2009/09/sniff' rel='bookmark' title='Permanent Link: Sniff'>Sniff</a> <small>After two years of development, many awards and publications, we...... </small></li>
</ol></p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Fictional radio-spaces</title>
		<link>http://www.nearfield.org/2007/12/fictional-radio-spaces</link>
		<comments>http://www.nearfield.org/2007/12/fictional-radio-spaces#comments</comments>
		<pubDate>Wed, 05 Dec 2007 21:41:39 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Student projects]]></category>
		<category><![CDATA[Visual design]]></category>
		<category><![CDATA[Bluetooth]]></category>
		<category><![CDATA[DAB]]></category>
		<category><![CDATA[Drawing]]></category>
		<category><![CDATA[Electromagnetic Waves]]></category>
		<category><![CDATA[EMF]]></category>
		<category><![CDATA[GSM]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[Pervasive computing]]></category>
		<category><![CDATA[Radio]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[Spectrum]]></category>
		<category><![CDATA[ubicomp]]></category>
		<category><![CDATA[Ubiquitous computing]]></category>
		<category><![CDATA[Visualisation]]></category>
		<category><![CDATA[Waves]]></category>
		<category><![CDATA[Wireless]]></category>
		<category><![CDATA[Zigbee]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/2007/12/fictional-radio-spaces</guid>
		<description><![CDATA[In spring 2007 interaction design students at AHO participated in a research-driven course called Tangible interactions that investigated themes around RFID, NFC and the Touch project. This is one of the projects that emerged from the course.
	
	In this project called &#8220;the bubbles of radio&#8221; Ingeborg Marie Dehs Thomas used critical, visual design as a way [...]]]></description>
			<content:encoded><![CDATA[<p><em>In spring 2007 interaction design students at AHO participated in a research-driven course called <a href="http://www.nearfield.org/2007/04/teaching-touch">Tangible interactions</a> that investigated themes around <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>, <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> and the Touch project. This is one of the projects that emerged from the course.</em></p>
	<p><a href='http://www.nearfield.org/wp-content/uploads/2007/12/radio_visualisation_gsm.jpg' title='Visualisation of GSM'><img src='http://www.nearfield.org/wp-content/uploads/2007/12/radio_visualisation_gsm_500.gif' alt='Visualisation of GSM' /></a></p>
	<p>In this project called &#8220;the bubbles of radio&#8221; <a href="http://immelie.wordpress.com/">Ingeborg Marie Dehs Thomas</a> used critical, visual design as a way of exploring the perception of many kinds of electromagnetic fields. The project answered the brief <a href="http://www.nearfield.org/2007/07/fields-and-seams">Fields and Seams</a> that asks <em>&#8220;How can we use the increasingly radio-saturated landscape for creative or functional purposes?&#8221;</em></p>
	<p>Inspired by <a href="http://www.dunneandraby.co.uk/designing/hertzian/hertzian.html">Hertzian Tales</a> by Dunne and Raby as well as other projects including <a href="http://www.cellphonedisco.org/">Cell Phone Disco</a>, Ingeborg explored many critical design products or services that would engage with the landscape of radio. Some of these early concepts can be seen on <a href="http://immelie.wordpress.com/2007/05/25/tutorial-on-tuesday-the-22nd-of-may/">her weblog</a>. </p>
	<p>Using inspiration from richly illustrated books on botany, zoology and natural history, Ingeborg arrived at the concept of an <em>encyclopeadia of radio waves</em> that contains a selection of fictional radio &#8216;species&#8217;. Armed with a well researched and advanced knowledge of the use, application and technicalities of each radio technology she created fictional visualisations of the ways in which radio waves inhabit space. These are creative expressions based as much on personal creativity as on technical or scientific data like range and signal strength. Six contemporary radio technologies were visualised: <a href="http://en.wikipedia.org/wiki/Bluetooth">Bluetooth</a>, <a href="http://en.wikipedia.org/wiki/Digital_Multimedia_Broadcasting">DMB</a>, <a href="http://en.wikipedia.org/wiki/Gsm">GSM</a>, <a href="http://en.wikipedia.org/wiki/Rfid"><acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym></a>, <a href="http://en.wikipedia.org/wiki/Wifi">Wifi</a> and <a href="http://en.wikipedia.org/wiki/Zigbee">Zigbee</a>.</p>
	<p>Like all good scientific guides, the bubbles of radio includes a visual scale:</p>
	<p><img src='http://www.nearfield.org/wp-content/uploads/2007/12/radio_bubbles_scale.gif' alt='Scales, from phone to architecture' /></p>
	<p>The scale of radio is usefully measured at the scale of the device, at the scale of the body and at the scale of the building (see also <a href="http://future.iftf.org/2006/06/adam_greenfield.html">Everyware</a> on scale). The visualisations are thus placed in this context and we are left with the drawings themselves, where the shape, texture, direction and density gives us a sense of each technology. <em>Click on the following for full size images:</em></p>
	<p><a href='http://www.nearfield.org/wp-content/uploads/2007/12/radio_visualisation_bluetooth.jpg' title='Bluetooth visualisation'><img src='http://www.nearfield.org/wp-content/uploads/2007/12/radio_visualisation_bluetooth.thumbnail.jpg' alt='Bluetooth visualisation' /></a><a href='http://www.nearfield.org/wp-content/uploads/2007/12/radio_visualisation_dmb.jpg' title='Visualisation of DMB'><img src='http://www.nearfield.org/wp-content/uploads/2007/12/radio_visualisation_dmb.thumbnail.jpg' alt='Visualisation of DMB' /></a><a href='http://www.nearfield.org/wp-content/uploads/2007/12/radio_visualisation_gsm.jpg' title='Visualisation of GSM'><img src='http://www.nearfield.org/wp-content/uploads/2007/12/radio_visualisation_gsm.thumbnail.jpg' alt='Visualisation of GSM' /></a><a href='http://www.nearfield.org/wp-content/uploads/2007/12/radio_visualisation_rfid.jpg' title='Visualisation of RFID'><img src='http://www.nearfield.org/wp-content/uploads/2007/12/radio_visualisation_rfid.thumbnail.jpg' alt='Visualisation of RFID' /></a><a href='http://www.nearfield.org/wp-content/uploads/2007/12/radio_visualisation_wifi.jpg' title='Visualisation of Wifi'><img src='http://www.nearfield.org/wp-content/uploads/2007/12/radio_visualisation_wifi.thumbnail.jpg' alt='Visualisation of Wifi' /></a><a href='http://www.nearfield.org/wp-content/uploads/2007/12/radio_visualisation_zigbee.jpg' title='Visualisation of Zigbee'><img src='http://www.nearfield.org/wp-content/uploads/2007/12/radio_visualisation_zigbee.thumbnail.jpg' alt='Visualisation of Zigbee' /></a></p>
	<p>These visualisations are not intended to be technically accurate or to offer actionable information. Instead they provide a playful cue to reflect and consider radio as something tangible and physical to be experienced by other senses, not just through a screen. </p>
	<p>Just for fun, here are the latin names of each field:</p>
	<p><strong>Bluetooth</strong> : <em>Nevrotis Dentus Aquarae</em><br />
<strong>DMB</strong> : <em>Spherum Elektrum Multanum</em><br />
<strong>GSM</strong> : <em>Spherum Magnea Globalum</em><br />
<strong><acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym></strong> : <em>Raptus Arphadus</em><br />
<strong>Wifi</strong> : <em>Videus Fidelus</em><br />
<strong>Zigbee</strong> : <em>Nevrotis</em></p>
	<p>Ingeborg then hand-crafted a pocket field-guide from these illustrations, in a physical form that even smells like an age-old dusty guide to flora and fauna.</p>
	<p><img src='http://www.nearfield.org/wp-content/uploads/2007/12/radio_bubbles_bluetooth2.jpg' alt='Bubbles of radio' /></p>
	<p>This book also included pattern samples; a mixture of wallpaper, fabric and textile patterns that could act as ways of identifying wirelessly augmented spaces or objects. Here is a pattern for RFID:</p>
	<p><img src='http://www.nearfield.org/wp-content/uploads/2007/12/radio_bubbles_rfid2.jpg' alt='RFID pattern' /></p>
	<p>And here is a pattern for Bluetooth:</p>
	<p><img src='http://www.nearfield.org/wp-content/uploads/2007/12/radio_bubbles_bluetooth3.jpg' alt='Bluetooth pattern' /></p>
	<p>This project explored radio in a unique way. Ingeborg has created visual expressions of radio that are immediately accessible and beautiful. Although their usefulness is harder to define they have provided us with many opportunities to discuss and reflect on these intangible technologies.</p>
	<p>Download a poster (<acronym title="Portable Document Format">PDF</acronym>) of all the radio visualisations <a href="http://www.nearfield.org/downloads/Bubbles_of_radio.pdf">here</a>.</p>
	<p><a href='http://www.nearfield.org/downloads/Bubbles_of_radio.pdf' title='The Bubbles of Radio poster (PDF)'><img src='http://www.nearfield.org/wp-content/uploads/2007/12/radio_bubbles_poster.gif' alt='The Bubbles of Radio poster (PDF)' /></a></p>
	<p><em>See more <a href="http://www.nearfield.org/theme/student-projects/">student work</a> from the Touch project.</em></p>

<h4>Related things:</h4><p><ol><li><a href='http://www.nearfield.org/2009/10/making-radio-tangible' rel='bookmark' title='Permanent Link: Making radio tangible'>Making radio tangible</a> <small>Next week we&#8217;re launching some new work that explores the...... </small></li>
<li><a href='http://www.nearfield.org/2009/03/wireless-in-the-world' rel='bookmark' title='Permanent Link: Wireless in the world'>Wireless in the world</a> <small>An ongoing Touch theme is about making invisible wireless technologies...... </small></li>
<li><a href='http://www.nearfield.org/2009/10/immaterials-the-ghost-in-the-field' rel='bookmark' title='Permanent Link: Immaterials: the ghost in the field'>Immaterials: the ghost in the field</a> <small> This video is about exploring the spatial qualities of...... </small></li>
</ol></p>]]></content:encoded>
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		<slash:comments>22</slash:comments>
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		<title>Bowl: Token-based media for children</title>
		<link>http://www.nearfield.org/2007/12/bowl-token-based-media-for-children</link>
		<comments>http://www.nearfield.org/2007/12/bowl-token-based-media-for-children#comments</comments>
		<pubDate>Mon, 03 Dec 2007 15:19:28 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Service design]]></category>
		<category><![CDATA[Student projects]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[tv]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/2007/12/bowl-token-based-media-for-children</guid>
		<description><![CDATA[In spring 2007 interaction design students at AHO participated in a research-driven course called Tangible interactions that investigated themes around RFID, NFC and the Touch project. This is one of the projects that emerged from the course.
	Bowl is a project by Einar Sneve Martinussen, Jørn Knutsen and Timo Arnall and investigated two design briefs: RFID [...]]]></description>
			<content:encoded><![CDATA[<p><em>In spring 2007 interaction design students at AHO participated in a research-driven course called <a href="http://www.nearfield.org/2007/04/teaching-touch">Tangible interactions</a> that investigated themes around <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>, <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> and the Touch project. This is one of the projects that emerged from the course.</em></p>
	<p>Bowl is a project by Einar Sneve Martinussen, Jørn Knutsen and Timo Arnall and investigated two design briefs: <a href="http://www.nearfield.org/2007/07/rfid-and-the-everyday"><acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> and the everyday</a> and <a href="http://www.nearfield.org/2007/07/playful-rfid">Playful <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym></a>. The concept, technicalities, process and results are described in detail in the paper at the end of this post, read on for a summary.</p>
	<h3>Simple access to media</h3>
	<p>The Bowl is a simple media player that can be used by people of all ages, particularly young children. A bowl sits on the living room table and range of physical objects can be placed within it. When an object is placed in the bowl related media is played back on the TV. </p>
	<p><img src='http://www.nearfield.org/wp-content/uploads/2007/12/534908565_4fc70ade66-1.jpg' alt='The Bowl and TV' /></p>
	<p>For example a physical <a href="http://en.wikipedia.org/wiki/Moomins">Moomin</a> character like <a href="http://en.wikipedia.org/wiki/Little_My">Little My</a> will play a sequence from the Moomin cartoon where she is featured. Through this simple interface, Bowl encourages new, engaging and <em>playful</em> activities around the media experience.</p>
	<h3>Background</h3>
	<p>The project draws on a long history of research into &#8216;tangible interfaces&#8217; for media (<a href="http://tangible.media.mit.edu/papers/">some examples</a>). But it is distinct from other projects in that it applies the idea of <em>tangible manipulation of media</em> to the very specific context of the home. It also disregards complex editing, browsing or manipulation of media in favour of providing simple interactions that work for young children. </p>
	<p>There are very few products which allow access to media in a way that can be used by children younger than four. Although it might be argued that children under four shouldn&#8217;t have access to media, there is no doubt that they do and in fact there is an enormous amount of content designed exclusively for this audience (see <a href="http://en.wikipedia.org/wiki/Teletubbies">Teletubbies</a>). </p>
	<p>Existing media interfaces are overly complex, allow access to unsuitable content and encourage extended viewing habits. By creating a space for physical and playful engagement where screen-media is only a part of the experience, the Bowl intends to create constrained but self-directed activities that are not only passive, lean-back experiences.</p>
	<h3>Testing</h3>
	<p>Einar&#8217;s daughter, Anna – who features as our main user in this project – was 2 years old at the start of the project. We saw an opportunity here to design, evaluate and iterate an interface aimed particularly at children of that age.</p>
	<p><img src='http://www.nearfield.org/wp-content/uploads/2007/12/bowl_testing_play.jpg' alt='Playful activities around the TV' /></p>
	<p>The prototype has been developed through an extensive user-driven process where the product was tested and developed in-situ. The interface has been refined and the content re-edited as we learnt about problems and opportunities through a series of tests.</p>
	<p><img src='http://www.nearfield.org/wp-content/uploads/2007/12/bowl_prototype.jpg' alt='Bowl prototype.' /></p>
	<p>A standard platform was built very early in the project, from which many bowls and tokens could be evaluated. It was important for this set-up to be lightweight and dynamic so that important interaction parameters could be tweaked and altered. The early prototype was constructed in wood from a simple 2&#215;4 with existing bowls as the interface. This allowed rapid modifications to the setup and although not aesthetically pleasing, didn&#8217;t disrupt the home environment or introduce any explicit new &#8216;gadget&#8217; to the living room.</p>
	<p><img src='http://www.nearfield.org/wp-content/uploads/2007/12/bowl_rfid_tokens.jpg' alt='Some tokens and objects with RFID tags' /></p>
	<p>Through the development of the physical prototype the technical possibilities and challenges were rapidly discovered. Interestingly many technical limitations inherent in the <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> system that we used for prototyping turned out to be non-issues. Some of these limitations actually turned out to be opportunities in the interaction design of the interface. See the paper below for more details.</p>
	<h3>Conclusions</h3>
	<p>This study has been rich in both the details of physical interactions and conceptual possibilities. We have come a long way towards realising a suitable home media interface for children, using everyday objects and containers. The interaction is simple, natural and works seamlessly as a media experience. The interface can be immediately satisfying without guidance or instruction. As a simple interface rather than a ‘gadget’, it doesn’t depend on changing media infrastructures, standards or platforms. We have designed it as a ‘front-end’ that can be adapted to any kind of home-media system, thus its requirements are likely to stay the same over the lifetime of it’s use and even be adaptable to future technologies. </p>
	<p>The initial planning involved five user-test tasks but due to the richness of the process, we ended up conducting about ten discrete topics and twenty different tests. We regard this sustained, rich access to relevant people and contexts and essential part of developing new interactive products.</p>
	<p>One of our goals was to examine the effects of the changing role of digital technology and content in the home as a result of new interfaces. The long-term testing has offered us an insight into this changing television-based experience. We see increasing connection between <em>playing</em> and watching and more <em>physical activity</em> around media usage.</p>
	<h3>Further work</h3>
	<p>Beyond this testing process we are in the process of building the next prototype. It has been designed as a durable product that fits within the home context by using standard components and high quality materials. </p>
	<p><img src='http://www.nearfield.org/wp-content/uploads/2007/12/bowl_prototype2.jpg' alt='Second generation bowl' /></p>
	<p>Here the project is being extended to look at how it might be turned into a product. How it might be &#8216;shelf explanatory&#8217; and how it might relate to existing media products and services. </p>
	<h3>More about Bowl</h3>
	<p>Einar has <a href="http://www.thisplacement.com/2007/11/12/bowl-tokene-based-media-for-children-at-dux-2007/">posted more pictures and information</a> about his design case study presentation at DUX 07 including an annotated <acronym title="Portable Document Format">PDF</acronym> of his very accessible <a href="http://www.thisplacement.com/wp-content/uploads/2007/11/bowl_martinussen_dux07_presentation.pdf">presentation</a>.</p>
	<p><a href='http://www.nearfield.org/downloads/Bowl_token_based_media_DUX2007.pdf' title='Bowl paper'><img src='http://www.nearfield.org/wp-content/uploads/2007/12/paper.jpg' alt='Bowl paper' /></a></p>
	<p>This paper contains a full account of the background, the design process, the testing, technicalities and a discussion of the results. The paper from &#8216;Designing For User Experiences&#8217; in the <em>Proceedings of the 2007 conference on Designing for User eXperiences</em> are available at the <a href="http://portal.acm.org/citation.cfm?doid=1389908.1389930">ACM digital library</a>. You can also <a href="http://www.nearfield.org/downloads/Bowl_token_based_media_DUX2007.pdf">download the full <acronym title="Portable Document Format">PDF</acronym> here.</a></p>
	<p><em>See more <a href="http://www.nearfield.org/theme/student-projects/">student work</a> from the Touch project.</em></p>

<h4>Related things:</h4><p><ol><li><a href='http://www.nearfield.org/2009/04/iphone-rfid-nfc' rel='bookmark' title='Permanent Link: iPhone RFID: object-based media'>iPhone RFID: object-based media</a> <small>This is a video prototype of an iPhone media player...... </small></li>
<li><a href='http://www.nearfield.org/2009/09/skal-playing-with-media' rel='bookmark' title='Permanent Link: Skål: playing with media'>Skål: playing with media</a> <small>Skål (Norwegian for bowl) is a product that has emerged...... </small></li>
<li><a href='http://www.nearfield.org/2006/09/place-and-product-based-collaborative-filtering' rel='bookmark' title='Permanent Link: Place and product-based collaborative filtering'>Place and product-based collaborative filtering</a> <small>In March 2006 fourth year interaction design students at AHO...... </small></li>
</ol></p>]]></content:encoded>
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		<slash:comments>16</slash:comments>
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		<item>
		<title>Making things talk</title>
		<link>http://www.nearfield.org/2007/11/making-things-talk</link>
		<comments>http://www.nearfield.org/2007/11/making-things-talk#comments</comments>
		<pubDate>Thu, 01 Nov 2007 11:37:21 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Reading]]></category>
		<category><![CDATA[Student projects]]></category>
		<category><![CDATA[Technicalities]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[networked objects]]></category>
		<category><![CDATA[pcomp]]></category>
		<category><![CDATA[physical computing]]></category>
		<category><![CDATA[reference]]></category>
		<category><![CDATA[ubicomp]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/2007/11/making-things-talk</guid>
		<description><![CDATA[
	Tom Igoe&#8217;s new book Making things talk arrived today, full of lovely projects and code examples. Tom&#8217;s previous book Physical computing has been the definitive reference for all hardware hacking that goes on at AHO and in the Touch project. Making things talk is structured into specific projects, and covers technology as part of practical [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/timo/1813719324/" title="Photo Sharing"><img src="http://farm3.static.flickr.com/2353/1813719324_7d60247c80.jpg" width="500" height="334" alt="01 November, 12.44" /></a></p>
	<p>Tom Igoe&#8217;s new book <a href="http://www.oreilly.com/catalog/9780596510510/">Making things talk</a> arrived today, full of lovely projects and code examples. Tom&#8217;s previous book <a href="http://itp.nyu.edu/~dbo3/physical/physical.html">Physical computing</a> has been the definitive reference for all hardware hacking that goes on at AHO and in the Touch project. Making things talk is structured into specific projects, and covers technology as part of practical examples.</p>
	<p>The section on <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> uses the ever-useful <a href="http://www.nearfield.org/2007/08/sparkfun-now-selling-id12-readers">ID12 <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym></a> readers with project examples created using <a href="http://www.processing.org/">Processing</a>.</p>
	<p><a href="http://www.flickr.com/photos/timo/1812963277/" title="Photo Sharing"><img src="http://farm3.static.flickr.com/2397/1812963277_915842df70.jpg" width="500" height="335" alt="Making things talk: RFID in processing" /></a></p>
	<p>The processing code was developed with <a href="http://www.sarades.no/">Sara Johansson</a> as part of the <a href="http://www.nearfield.org/2007/06/sniff-wins-prize-for-design-for-all">Sniff</a> project in our <a href="http://www.nearfield.org/2007/04/teaching-touch">tangible interactions</a> course earlier this year, and it is great to see Sniff in a double page spread:</p>
	<p><a href="http://www.flickr.com/photos/timo/1812963751/" title="Photo Sharing"><img src="http://farm3.static.flickr.com/2302/1812963751_471b61a576.jpg" width="500" height="334" alt="Making things talk: Sniff" /></a></p>
	<p>From our initial reading the book looks like an excellent introduction to creating physical networked things, using a very wide diversity of technologies. The project examples are well designed and extremely useful in order to move beyond conceptually simple networked things. As a place to start prototyping with <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> this is a great complement to some of the other <a href="http://www.nearfield.org/2006/08/rfid-books-weblogs-and-resources"><acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> books</a> out there.</p>
	<p><a href="http://www.flickr.com/photos/timo/1813052231/" title="Photo Sharing"><img src="http://farm3.static.flickr.com/2366/1813052231_b0c7e423d2.jpg" width="500" height="335" alt="Making things talk: Sniff / Identification" /></a></p>

<h4>Related things:</h4><p><ol><li><a href='http://www.nearfield.org/2007/08/sparkfun-now-selling-id12-readers' rel='bookmark' title='Permanent Link: Sparkfun now selling ID12 readers'>Sparkfun now selling ID12 readers</a> <small>We have been making a lot of prototypes with the...... </small></li>
<li><a href='http://www.nearfield.org/2007/10/future-nfc-phone-is-talk-of-festival' rel='bookmark' title='Permanent Link: Future (NFC) phone is talk of festival!'>Future (NFC) phone is talk of festival!</a> <small> The Green Touch installation at DOTT07 in Newcastle that...... </small></li>
<li><a href='http://www.nearfield.org/2009/04/sonmicro-rfid-processing-library' rel='bookmark' title='Permanent Link: Sonmicro RFID Processing library'>Sonmicro RFID Processing library</a> <small>Last year we made a Processing library for the Sonmicro...... </small></li>
</ol></p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Sniff wins prize for &#8216;Design for all&#8217;</title>
		<link>http://www.nearfield.org/2007/06/sniff-wins-prize-for-design-for-all</link>
		<comments>http://www.nearfield.org/2007/06/sniff-wins-prize-for-design-for-all#comments</comments>
		<pubDate>Fri, 29 Jun 2007 12:07:12 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[About the project]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Student projects]]></category>
		<category><![CDATA[Universal design]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/2007/06/sniff-wins-prize-for-design-for-all</guid>
		<description><![CDATA[Sara Johansson&#8217;s project &#8216;Sniff&#8217; has won the IT Funk prize for best student project in Design for all at this year&#8217;s Oslo School of Architecture &#38; Design prize giving.
	
		&#8220;Sniff is a toy dog that gives feedback through sounds and vibrations on tagged objects that comes close to his nose. The use can be in daily [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sarades.no/">Sara Johansson&#8217;s</a> project &#8216;Sniff&#8217; has won the <a href="http://www.itfunk.org/">IT Funk</a> prize for best student project in <em>Design for all</em> at this year&#8217;s Oslo School of Architecture &#38; Design prize giving.</p>
	<blockquote>
		<p>&#8220;Sniff is a toy dog that gives feedback through sounds and vibrations on tagged objects that comes close to his nose. The use can be in daily situations as well as in play, either alone, together with other kids or together with other Sniffs.&#8221;</p>
	</blockquote>
	<p><img src='http://www.nearfield.org/wp-content/uploads/2007/06/sniff_rfid_portrait.jpg' alt='sniff_rfid_portrait.jpg' /></p>
	<p>Her project is written up as a good case study <a href="http://www.itfunk.org/docs/Nyheter/nyhet-ITFunkpris-AHO.html">here</a> (in Norwegian), and there is much more details about the project in <a href="http://www.sarades.no/wp-content/uploads/2007/06/sniff-report.pdf">Sara&#8217;s own report</a> (<acronym title="Portable Document Format">PDF</acronym>, in English).</p>
	<p><img src='http://www.nearfield.org/wp-content/uploads/2007/06/sniff_frid_in_use.jpg' alt='sniff_frid_in_use.jpg' /></p>
	<p>Sara was working with the <a href="http://www.nearfield.org/2007/05/touch-design-briefs">Playful <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> brief</a> this spring. Her project will be documented further here alongside the other results from <a href="http://www.nearfield.org/2007/04/teaching-touch">the course</a>.</p>

<h4>Related things:</h4><p><ol><li><a href='http://www.nearfield.org/2008/03/norwegian-design-council-awards-sniff' rel='bookmark' title='Permanent Link: Norwegian Design Council awards Sniff'>Norwegian Design Council awards Sniff</a> <small>Sniff has won the prize for Design for All at...... </small></li>
<li><a href='http://www.nearfield.org/2009/09/sniff' rel='bookmark' title='Permanent Link: Sniff'>Sniff</a> <small>After two years of development, many awards and publications, we...... </small></li>
<li><a href='http://www.nearfield.org/2008/03/more-press-for-sniff' rel='bookmark' title='Permanent Link: More press for Sniff'>More press for Sniff</a> <small>Dagens Næringsliv Norway&#8217;s daily business newspaper covered two of the...... </small></li>
</ol></p>]]></content:encoded>
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		<title>Teaching Touch</title>
		<link>http://www.nearfield.org/2007/04/teaching-touch</link>
		<comments>http://www.nearfield.org/2007/04/teaching-touch#comments</comments>
		<pubDate>Mon, 30 Apr 2007 11:52:11 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[About the project]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Student projects]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/2007/04/teaching-touch</guid>
		<description><![CDATA[This spring we have an MA interaction design course dedicated to the Touch research project at AHO called &#8216;Tangible interactions&#8217;. On this course there are 10 students, mainly with an industrial and interaction design background. So far we have had workshops from Tom Igoe on networked objects and Anne Galloway on anthropology and ethnographic method. [...]]]></description>
			<content:encoded><![CDATA[<p>This spring we have an MA interaction design course dedicated to the Touch research project at <a href="http://www.aho.no/">AHO</a> called &#8216;Tangible interactions&#8217;. On this course there are 10 students, mainly with an industrial and interaction design background. So far we have had workshops from <a href="http://tigoe.net/">Tom Igoe</a> on networked objects and <a href="http://www.purselipsquarejaw.org/">Anne Galloway</a> on anthropology and ethnographic method. </p>
	<p>There have been lectures from Lavrans Løvlie from LiveWork, Paal Smith-Meyer from Lego Mindstorms, Anders Hansen from Sony Ericsson, Petter Brandtzæg from Sintef, Michael Link from Opera on the Nintendo Wii, Jørn Hansen from Oslo Sporveier on <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> ticketing and Odd-Wiking Rahlff from UiO on 2D barcodes.</p>
	<p><a href="http://www.flickr.com/photos/timo/443485512/" title="Photo Sharing"><img src="http://farm1.static.flickr.com/199/443485512_72fe9f802c.jpg" width="500" height="333" alt="" /></a></p>
	<p>The students are currently working on prototypes of services, toys, applications, visuals and critical design projects related to <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym>, <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> and radio. Some of their progress can be seen on the project weblogs: <a href="http://designerslog.blogspot.com/">Katarina Kjelland</a>, <a href="http://knotbyknut.com/">Knut-Jørgen V Rishaug</a>, <a href="http://www.sarades.no/">Sara Johansson</a>, <a href="http://ahooslo.wordpress.com/aho-oslo/">Markus Utomo</a>, <a href="http://www.thisplacement.com/">Einar Sneve Martinussen</a>, <a href="http://ostmo-interaction-design.blogspot.com/">Øyvind Østmo</a>, <a href="http://physicom.blogspot.com/">André Granly</a>, <a href="http://tangibleinteraction.wordpress.com/">David Vågenes</a>, <a href="http://immelie.wordpress.com/">Ingeborg Marie Dehs Thomas</a> and <a href="http://una07.wordpress.com/">Una Bjerkan Heimstad</a>.</p>
	<p>The course ends in June with an exhibition at AHO, so expect more details then.</p>

<h4>Related things:</h4><p><ol><li><a href='http://www.nearfield.org/2008/02/teaching-touch-ii' rel='bookmark' title='Permanent Link: Teaching Touch II'>Teaching Touch II</a> <small> For the second year we are teaching an MA...... </small></li>
<li><a href='http://www.nearfield.org/2006/09/place-and-product-based-collaborative-filtering' rel='bookmark' title='Permanent Link: Place and product-based collaborative filtering'>Place and product-based collaborative filtering</a> <small>In March 2006 fourth year interaction design students at AHO...... </small></li>
<li><a href='http://www.nearfield.org/2007/09/touch-at-picnic-07' rel='bookmark' title='Permanent Link: Touch at Picnic 07'>Touch at Picnic 07</a> <small>We are at the Picnic 07 conference in Amsterdam, where...... </small></li>
</ol></p>]]></content:encoded>
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		<title>RFID form factors</title>
		<link>http://www.nearfield.org/2007/04/rfid-form-factors</link>
		<comments>http://www.nearfield.org/2007/04/rfid-form-factors#comments</comments>
		<pubDate>Sun, 29 Apr 2007 23:06:32 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Student projects]]></category>
		<category><![CDATA[Technicalities]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/2007/04/rfid-form-factors</guid>
		<description><![CDATA[As our interaction design students get deeper into prototyping with RFID, we needed to start looking at the range of possibilities around the materials and forms of RFID tags. Last week we created a demonstration board of all the RFID tags that we have collected over the last year. Most of these tags are available [...]]]></description>
			<content:encoded><![CDATA[<p>As our interaction design students get deeper into prototyping with <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>, we needed to start looking at the range of possibilities around the materials and forms of <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> tags. Last week we created a demonstration board of all the <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> tags that we have collected over the last year. Most of these tags are available from places like <a href="http://www.manningsrfid.com/">Mannings</a> in the UK and <a href="http://www.trossenrobotics.com/RFIDhome.aspx">Trossen robotics</a> in the US.</p>
	<p><a href="http://www.flickr.com/photos/timo/473548494/" title="Photo Sharing"><img src="http://farm1.static.flickr.com/219/473548494_c828622140.jpg" width="500" height="333" alt="" /></a></p>
	<p>The range includes &#8216;ampoule&#8217; tags for embedding in animals, or under human skin, wristbands, tough plastic &#8216;pills&#8217;, <acronym title="Compact Disc">CD</acronym> labels, palette labels, outdoor labels, sticker-backed tags, various key fobs, playing cards, credit cards and pedagogic clear tags.</p>
	<p>One of our students, <a href="http://www.thisplacement.com/">Einar</a>, has started making standard <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> reading modules using mini <a href="http://www.arduino.cc/">Arduino&#8217;s</a> and the tiny <a href="http://www.id-innovations.com/products.htm">ID12</a> reader, which is becoming the standard way for students to explore low-frequency <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> systems alongside the <a href="http://www.trossenrobotics.com/store/p/3606-PhidgetsRFID-Reader-Only-USB-.aspx">Phidget <acronym title="Universal Serial Bus">USB</acronym> reader</a>.</p>
	<p><a href="http://www.flickr.com/photos/timo/477379832/" title="Photo Sharing"><img src="http://farm1.static.flickr.com/229/477379832_7b6ecd477b.jpg" width="500" height="334" alt="" /></a></p>
	<p><a href="http://www.flickr.com/photos/timo/477381546/" title="Photo Sharing"><img src="http://farm1.static.flickr.com/194/477381546_40dabd185c_m.jpg" width="240" height="161" alt="" /></a><a href="http://www.flickr.com/photos/timo/477399639/" title="Photo Sharing"><img src="http://farm1.static.flickr.com/204/477399639_0fe905982c_m.jpg" width="240" height="161" alt="" /></a></p>
	<p>This gave the possibility of measuring the read-ranges of the 30 or so tags that we have. So now we have a good idea of the relative ranges of each size and kind of tag, which is very useful as we start to design all sorts of interactions around them. We are looking forward to seeing what opportunities emerge as the students explore the intricate details of <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> interactions, and the material possibilities for <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> form factors.</p>
	<p><a href="http://www.flickr.com/photos/timo/477396449/" title="Photo Sharing"><img src="http://farm1.static.flickr.com/181/477396449_bf7c9c7210.jpg" width="500" height="334" alt="" /></a></p>

<h4>Related things:</h4><p><ol><li><a href='http://www.nearfield.org/2006/08/phidget-rfid' rel='bookmark' title='Permanent Link: Phidget RFID'>Phidget RFID</a> <small> Ten Phidget RFID boards arrived today. The Phidgets are...... </small></li>
<li><a href='http://www.nearfield.org/2008/02/rfid-and-unique-physical-form' rel='bookmark' title='Permanent Link: RFID and unique physical form'>RFID and unique physical form</a> <small>Lisa Smith is a Masters of Design student at the...... </small></li>
<li><a href='http://www.nearfield.org/2006/08/rfid-in-seoul-high-end-smartcards' rel='bookmark' title='Permanent Link: RFID in Seoul: High-end smartcards'>RFID in Seoul: High-end smartcards</a> <small>The contactless ticketing and payment system of choice in Seoul...... </small></li>
</ol></p>]]></content:encoded>
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		<title>Talsmann</title>
		<link>http://www.nearfield.org/2007/01/talsmann</link>
		<comments>http://www.nearfield.org/2007/01/talsmann#comments</comments>
		<pubDate>Wed, 24 Jan 2007 18:45:28 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Service design]]></category>
		<category><![CDATA[Student projects]]></category>
		<category><![CDATA[China]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[skiing]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/2007/01/talsmann</guid>
		<description><![CDATA[In the diploma project Talsmann: Using products to introduce cross-country skiing as a spare time activity in China, Birger Løype looked at cross-cultural translations of products and activities. After a wide-ranging study of cross-country skiing in China, Birger used mobile phones and near field communication to propose a service that integrates information, products and physical [...]]]></description>
			<content:encoded><![CDATA[<p>In the diploma project <em>Talsmann: Using products to introduce cross-country skiing as a spare time activity in China</em>, Birger Løype looked at cross-cultural translations of products and activities. After a wide-ranging study of cross-country skiing in China, Birger used mobile phones and near field communication to propose a service that integrates information, products and physical places.</p>
	<p>The project had two overall intentions:</p>
	<ul>
		<li>To explore how the design process can be used to integrate activities and products based on one cultural value system into a society with a different cultural value system.</li>
	</ul>
	<ul>
		<li>To create a case study to visualise how the process impacts a product. Cross country skiing and its associated products were chosen as the activity.
	<h3>Process</h3>
	<p>In Norway there is a long tradition of cross country skiing. Skiing was a necessary skill to survive in everyday life hundreds of years ago. During the 19th century skiing became part of the Norwegian national identity. It has since become a popular spare time activity. Based on this tradition some of the best ski equipment brands are located in Norway such as <a href="http://www.swix.no">Swix</a>, <a href="http://www.madshus.com">Madshus</a> and <a href="http://www.rottefella.no/">Rottefella</a>. </p>
	<p>Cross-country skiing is not a well known activity in China. A month of field work was conducted in ski resorts around Beijing, Shanghai and Chengdo, China to uncover more about skiing activities. The output of this research informed the resulting product development, and can be summarised like this:</p>
		<li>Collectivism is one of the most important cultural values in China. For cross country skiing there’s a desire to belong to a group and to get information from people they can identify with.</li>
		<li>A Chinese skier’s primary motivation is the feeling of adventure and as a way of expressing identity. These differences in motivation create different demands for associated products.</li>
	</ul>
	<ul>
		<li>Ski wax is the biggest difficulty for a beginner: basic information about all aspects connected to ski wax is needed.
	<h3>‘Talsmann’ concept</h3>
	<p>The result of this project is a conceptual Swix service where all Swix products are the first touch points to the service. Through an <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> tag embedded within products the user get access to instructions and user-driven forums where people have described their experiences with videos, images and words.</p>
	<p><img src='http://www.nearfield.org/wp-content/uploads/2007/01/swix_nfc_skiing08.jpg' alt='swix_nfc_skiing08.jpg' /></p>
	<p><img src='http://www.nearfield.org/wp-content/uploads/2007/01/swix_nfc_skiing03.jpg' alt='swix_nfc_skiing03.jpg' /> </p>
	<p>One of the biggest barriers to taking up cross country skiing is ski-waxing: which can make the difference between enjoyment and frustration. The conventional <a href="http://www.flickr.com/photos/mnemonic/27147316/">wax thermometer</a> was redesigned to include an <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> tag as well as the usual temperature and wax recommendations. These would be placed at ski resorts where users can share recomendations for wax according to different temperatures, conditions and routes. </p>
	<p><img src='http://www.nearfield.org/wp-content/uploads/2007/01/swix_nfc_skiing06.jpg' alt='swix_nfc_skiing06.jpg' /></p>
	<p>Track markings would also act as touch points to the service. </p>
	<p><img src='http://www.nearfield.org/wp-content/uploads/2007/01/swix_nfc_skiing02.jpg' alt='swix_nfc_skiing02.jpg' /></p>
	<p>Through these touch points the user get access to a geographically dependent forum. By using the multimedia features of modern phones, the user will also find information about wax through a service where Swix gives advices about what wax to use and how to wax the skis. This could be triggered by the first touch points of the products.</p>
	<p><img src='http://www.nearfield.org/wp-content/uploads/2007/01/swix_nfc_skiing09.jpg' alt='swix_nfc_skiing09.jpg' /></p>
	<p>Birger&#8217;s project shows some strong near-future trends. The first is the increasing levels of brand involvement through the integration of service, infrastructure and community into physical products. This will become more important as the cost of simple technologies like <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> reduces; allowing cheap – even disposable – products to have identities and connections to a network. Distributing physical products may become more like distributing <em>service touchpoints</em>.</p>
	<p>The project also shows the longer-term potential of integrating service infrastructures into physical spaces. Although it was driven by a desire to create physical &#8216;products&#8217;, the project covered many of the steps towards creating situated software that affect people&#8217;s behaviour and activities in public places. It seems sporting activities could be a good starting point for the design of place-based services, and this is an area that needs more attention from an interaction design perspective.</p>
	<p>See more <a href="http://www.nearfield.org/theme/student-projects/">student projects</a>.</p>

<h4>Related things:</h4><p><ol><li><a href='http://www.nearfield.org/2007/07/connected-products' rel='bookmark' title='Permanent Link: Connected products'>Connected products</a> <small>This is a design brief, one of many themes that...... </small></li>
<li><a href='http://www.nearfield.org/2007/01/touchable-services-underskog' rel='bookmark' title='Permanent Link: Touchable services: Underskog'>Touchable services: Underskog</a> <small> In March 2006 Fourth year interaction design students at...... </small></li>
<li><a href='http://www.nearfield.org/2006/09/place-and-product-based-collaborative-filtering' rel='bookmark' title='Permanent Link: Place and product-based collaborative filtering'>Place and product-based collaborative filtering</a> <small>In March 2006 fourth year interaction design students at AHO...... </small></li>
</ol></p>]]></content:encoded>
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		<title>Touchable services: Art Server</title>
		<link>http://www.nearfield.org/2007/01/touchable-services-art-server</link>
		<comments>http://www.nearfield.org/2007/01/touchable-services-art-server#comments</comments>
		<pubDate>Mon, 22 Jan 2007 13:15:46 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Service design]]></category>
		<category><![CDATA[Student projects]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[gallery]]></category>
		<category><![CDATA[mobile internet]]></category>
		<category><![CDATA[mobile service]]></category>
		<category><![CDATA[Near Field Communication]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[rfid]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/2007/01/touchable-services-art-server</guid>
		<description><![CDATA[
	In March 2006 Fourth year interaction design students at AHO conducted intense one-week investigations into Near Field Communication in a project called Touchable services. See more student projects.
	Anna Daniell, Castilnano Simoons, Stig Skjelvik and Christopher Svendsen looked at new commercial models for artists and galleries, and the social sharing or artwork. 
	Stig Skjelvik explains:
	
		‘For most [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image114" src="http://www.nearfield.org/wp-content/uploads/2007/01/touchable_service15.jpg" alt="touchable_service15.jpg" /></p>
	<p>In March 2006 Fourth year interaction design students at <a href="http://www.aho.no">AHO</a> conducted intense one-week investigations into Near Field Communication in a project called <em>Touchable services</em>. See more <a href="http://www.nearfield.org/theme/student-projects/">student projects</a>.</p>
	<p>Anna Daniell, <a href="http://www.blogger.com/profile/15426714">Castilnano Simoons</a>, <a href="http://www.skjelvik.com/blog/">Stig Skjelvik</a> and Christopher Svendsen looked at new commercial models for artists and galleries, and the social sharing or artwork. </p>
	<p>Stig Skjelvik explains:</p>
	<blockquote>
		<p>‘For most people art is expensive. You have only the possibility to look at it in a gallery, buy a poster, or find a picture on the internet. But what if we can make a system that makes it possible to se the art, and then send it home, or even more interesting, to send it to a friend, loved ones or family.’</p>
	</blockquote>
	<p><img id="image118" src="http://www.nearfield.org/wp-content/uploads/2007/01/touchable_service20.jpg" alt="touchable_service20.jpg" /></p>
	<p>In their prototype, the students placed RFIDs alongside artefacts at a gallery. When touched with an <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> phone, an image of the artwork was sent to a digital picture frame in another place. </p>
	<p><img id="image113" src="http://www.nearfield.org/wp-content/uploads/2007/01/touchable_service14.jpg" alt="touchable_service14.jpg" /></p>
	<p>The prototype was very simple and loaded URLs from the phone that prompted changes on a standard web-page. This was just enough to test out the interactions between users at the gallery and in the home context, which proved to be interesting and engaging. The system reinforced a strong connection between the two users, and the appearance of new images created the sense of a ‘gift’. </p>
	<p><img id="image117" src="http://www.nearfield.org/wp-content/uploads/2007/01/touchable_service19.jpg" alt="touchable_service19.jpg" /></p>
	<p>This project is particularly interesting in its realisation: all the elements of the service were prototyped, from the gallery interface through the web server application through to the industrial design of a digital LCD frame. Quickly prototyping all elements of the system in this way allowed them to test the service in context: in a gallery and in the home. This allowed the students to really get a handle on the experiential side of the prototypes.</p>
	<p><img id="image116" src="http://www.nearfield.org/wp-content/uploads/2007/01/touchable_service17.jpg" alt="touchable_service17.jpg" /></p>
	<p>Artwork by Anna Daniell. More detail at <a href="http://www.skjelvik.com/blog/C85869162/E20060305164937/index.html">Stig&#8217;s weblog</a>.</p>

<h4>Related things:</h4><p><ol><li><a href='http://www.nearfield.org/2007/01/touchable-services-underskog' rel='bookmark' title='Permanent Link: Touchable services: Underskog'>Touchable services: Underskog</a> <small> In March 2006 Fourth year interaction design students at...... </small></li>
<li><a href='http://www.nearfield.org/2006/09/touchable-services-local-interactions' rel='bookmark' title='Permanent Link: Touchable services: local interactions'>Touchable services: local interactions</a> <small> In March 2006 Fourth year interaction design students at...... </small></li>
<li><a href='http://www.nearfield.org/2008/05/touch-and-travel' rel='bookmark' title='Permanent Link: Lightweight, parasitic services'>Lightweight, parasitic services</a> <small>Touch and travel is a German pilot scheme (one of...... </small></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.nearfield.org/2007/01/touchable-services-art-server/feed</wfw:commentRss>
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		<title>Touchable services: Underskog</title>
		<link>http://www.nearfield.org/2007/01/touchable-services-underskog</link>
		<comments>http://www.nearfield.org/2007/01/touchable-services-underskog#comments</comments>
		<pubDate>Mon, 22 Jan 2007 12:43:55 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Service design]]></category>
		<category><![CDATA[Student projects]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Near Field Communication]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[underskog]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/2007/01/touchable-services-underskog</guid>
		<description><![CDATA[
	In March 2006 Fourth year interaction design students at AHO conducted intense one-week investigations into Near Field Communication in a project called Touchable services. See more student projects.
	Anette Andersen and Jørn Knutsen worked with the web service Underskog (the undergrowth). Underskog is infamous in Norway as one of the first social networking services, it offers [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image105" src="http://www.nearfield.org/wp-content/uploads/2007/01/touchable_service08.jpg" alt="touchable_service08.jpg" /></p>
	<p>In March 2006 Fourth year interaction design students at <a href="http://www.aho.no">AHO</a> conducted intense one-week investigations into Near Field Communication in a project called <em>Touchable services</em>. See more <a href="http://www.nearfield.org/theme/student-projects/">student projects</a>.</p>
	<p><a href="http://andersena.blogspot.com/">Anette Andersen</a> and <a href="http://ubiquty.blogspot.com/2006/03/task-3-touchable-services.html">Jørn Knutsen</a> worked with the web service <a href="http://underskog.no/">Underskog</a> (the undergrowth). Underskog is infamous in Norway as one of the first social networking services, it offers event calendaring, collaborative weblogs, discussions and is invite only. It is shining example of <a href="http://www.shirky.com/writings/situated_software.html">situated software</a>.</p>
	<p>In their analysis, the students listed the strengths and weaknesses of the online service. Underskog is really good at handling the time before an event. It answers many of the questions that arise: <em>Is anyone I know planning going? What does it cost? What do other people think of the place? Where do I get tickets? Where exactly is it? What kind of people are coming? I want to let other people know I’m going</em>.</p>
	<p>What Underskog currently is not good at is the time during an event: <em>Are any of my friends here? Where are all my friends? He should be here by now? I’m bored, what else is going on? I want to let my friends know I’m here</em>.</p>
	<p>They designed a simple system that would log users into venues by touching a tag in the venue. Users would then rate events by touching a happy or sad face. The use of <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-tags placed around arenas and events would allow for very quick &#8216;swipes&#8217; or &#8216;touches&#8217; to indicate presence and ratings, this is particularly important in a context where interacting with a screen may be socially inappropriate.</p>
	<p><img id="image109" src="http://www.nearfield.org/wp-content/uploads/2007/01/touchable_service12.jpg" alt="touchable_service12.jpg" /></p>
	<p>Through the use of scenarios the students demonstrated the usage of such a system. The mobile interface told you how many of your contacts were there, and also if your contacts were somewhere else. It also sent information back to Underskog.no where information would appear on a map.</p>
	<p><img id="image108" src="http://www.nearfield.org/wp-content/uploads/2007/01/touchable_service11.jpg" alt="touchable_service11.jpg" /></p>
	<p>Being a one week project, they did not look into detail what the advantages of this system may be over other forms of communication like SMS or simple mobile internet. But what is particularly interesting about this service is that the <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> tags can be placed by anybody on any venue, becoming a parasite of existing infrastructures much like Underskog itself. The service is potentially totally user-driven, and doesn’t require venues to sign up to the service in order for it to be useful.</p>
	<p>See more at <a href="http://ubiquty.blogspot.com/2006/03/task-3-touchable-services.html">Jørn&#8217;s weblog</a>.</p>
	<p><img id="image106" src="http://www.nearfield.org/wp-content/uploads/2007/01/touchable_service09.jpg" alt="touchable_service09.jpg" /></p>

<h4>Related things:</h4><p><ol><li><a href='http://www.nearfield.org/2007/01/touchable-services-art-server' rel='bookmark' title='Permanent Link: Touchable services: Art Server'>Touchable services: Art Server</a> <small> In March 2006 Fourth year interaction design students at...... </small></li>
<li><a href='http://www.nearfield.org/2006/09/touchable-services-local-interactions' rel='bookmark' title='Permanent Link: Touchable services: local interactions'>Touchable services: local interactions</a> <small> In March 2006 Fourth year interaction design students at...... </small></li>
<li><a href='http://www.nearfield.org/2008/05/touch-and-travel' rel='bookmark' title='Permanent Link: Lightweight, parasitic services'>Lightweight, parasitic services</a> <small>Touch and travel is a German pilot scheme (one of...... </small></li>
</ol></p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>RFID in parkour &amp; urban orienteering</title>
		<link>http://www.nearfield.org/2006/09/rfid-in-parkour-urban-orienteering</link>
		<comments>http://www.nearfield.org/2006/09/rfid-in-parkour-urban-orienteering#comments</comments>
		<pubDate>Mon, 25 Sep 2006 12:47:14 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Student projects]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/2006/09/rfid-in-parkour-urban-orienteering</guid>
		<description><![CDATA[First year industrial design students at AHO recently looked at training and fitness equipment. The course encouraged students to look at the interaction design aspects of training, and to include innovative interfaces in their physical designs. 
	Theo Tveteras based his project around around the experience of Parkour in a project called urban orienteering.
	
	He designed a [...]]]></description>
			<content:encoded><![CDATA[<p>First year industrial design students at AHO recently looked at training and fitness equipment. The course encouraged students to look at the interaction design aspects of training, and to include innovative interfaces in their physical designs. </p>
	<p>Theo Tveteras based his project around around the experience of <a href="http://en.wikipedia.org/wiki/Parkour">Parkour</a> in a project called <em>urban orienteering</em>.</p>
	<p><img id="image67" src="http://www.nearfield.org/wp-content/uploads/2006/09/post-it-logo.gif" alt="post-it-logo.gif" /></p>
	<p>He designed a system that would allow users to set up tracks in urban space, in parks, in the forest or in any freeform space. His system contained of 3 parts: a base station, some roaming discs, and a wearable clip. The base station acts as the focal hub of the system, where users can set up timers, see the best lap-times, and store the rest of the equipment. A number of small discs are placed around the area, each of which contains an <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> reader/writer. The traceur wears a small <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> that clips onto their wrist, shoe or other part of their body.</p>
	<p><img id="image71" src="http://www.nearfield.org/wp-content/uploads/2006/09/stemningsbilde.jpg" alt="stemningsbilde.jpg" /></p>
	<p><em>Mockup of the base-station in place</em></p>
	<p>The experience would involve finding the best route through the discs, and setting up timed competitions around the same route. Different routes could be set up with different difficulty levels. The idea here is to have a base-line: a track through which all participants have to complete, but beyond that each participant can add their own style, techniques and such. Apart from some scenarios and bodystorming, the project didn&#8217;t explore the experience in great depth. The project would benefit from looking at the shared experience in this kind of activity, and how it may be made more accessible, enjoyable or extreme.</p>
	<p><img id="image68" src="http://www.nearfield.org/wp-content/uploads/2006/09/rfid-basedisplay-sveip.gif" alt="rfid-basedisplay-sveip.gif" /></p>
	<p><em>Display of timing information</em></p>
	<p><img id="image69" src="http://www.nearfield.org/wp-content/uploads/2006/09/sequence.jpg" alt="sequence.jpg" /></p>
	<p><em>Simple scenarios show that the basic interaction works</em></p>
	<p>Although this project focused on physical design issues and largely overlooked technological aspects, the technology seems realistic and feasible. RFIDs strapped to buildings, or re-writeable RFIDs strapped to parts of the body are ideal locations for storing little bits of timing data, all of which can be put to good use in this kind of activity. The traditional downsides of <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> such as limited range, small capacity, and lack of visibility can be used to great effect in urban space. Perhaps a &#8220;cheap and dirty&#8221; technology like <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> more closely matches the &#8216;grain&#8217; of urban space than other, high-end technologies.</p>
	<p>See more <a href="http://www.nearfield.org/theme/student-projects/">student projects</a>.</p>

<h4>Related things:</h4><p><ol><li><a href='http://www.nearfield.org/2008/09/swinxs-more-rfid-based-products' rel='bookmark' title='Permanent Link: More RFID-based products'>More RFID-based products</a> <small>A Dutch company, Swinxs is developing a physical RFID-based console...... </small></li>
<li><a href='http://www.nearfield.org/2007/07/playful-rfid' rel='bookmark' title='Permanent Link: Playful RFID'>Playful RFID</a> <small>This is a design brief, one of many themes that...... </small></li>
<li><a href='http://www.nearfield.org/2008/09/rfid-and-physical-social-networks' rel='bookmark' title='Permanent Link: RFID and physical social networks'>RFID and physical social networks</a> <small>Poken is offering a physical networking platform, with physical, RFID-based...... </small></li>
</ol></p>]]></content:encoded>
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		<title>Place and product-based collaborative filtering</title>
		<link>http://www.nearfield.org/2006/09/place-and-product-based-collaborative-filtering</link>
		<comments>http://www.nearfield.org/2006/09/place-and-product-based-collaborative-filtering#comments</comments>
		<pubDate>Thu, 07 Sep 2006 08:42:53 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Retail]]></category>
		<category><![CDATA[Service design]]></category>
		<category><![CDATA[Student projects]]></category>
		<category><![CDATA[amazon]]></category>
		<category><![CDATA[collaborative filtering]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[Near Field Communication]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[wallet phones]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/2006/09/place-and-product-based-collaborative-filtering</guid>
		<description><![CDATA[In March 2006 fourth year interaction design students at AHO conducted intense one-week investigations into Near Field Communication in a project called Touchable services. See more student projects.
	Jon Olav Eikenes, Guilia Schneider, Bjørn Erik Haugen and Marie Wennesland created a high-level concept that proposed the idea that once we start to use our phones to [...]]]></description>
			<content:encoded><![CDATA[<p>In March 2006 fourth year interaction design students at <a href="http://www.aho.no">AHO</a> conducted intense one-week investigations into Near Field Communication in a project called <em>Touchable services</em>. See more <a href="http://www.nearfield.org/theme/student-projects/">student projects</a>.</p>
	<p>Jon Olav Eikenes, Guilia Schneider, Bjørn Erik Haugen and Marie Wennesland created a high-level concept that proposed the idea that once we start to use our phones to pay for things, couldn’t we also start to use <a href="http://en.wikipedia.org/wiki/Collaborative_filtering">collaborative filtering</a> of places and purchases? </p>
	<p><img id="image63" src="http://www.nearfield.org/wp-content/uploads/2006/09/touchable_service05.jpg" alt="touchable_service05.jpg" /></p>
	<p>As ‘wallet phones’ become commonplace across Asia, we need to think about how these applications will be created and marketed here in Europe. What ‘added value’ will these phones offer over cash or credit cards? In this scenario, the ‘wallet phone’ not only let the user know how much they have paid, but it will recommend and offer social commentary on their choice of both products and places.</p>
	<p><img id="image64" src="http://www.nearfield.org/wp-content/uploads/2006/09/touchable_service06.jpg" alt="touchable_service06.jpg" /></p>
	<p>Building an ‘Amazon’ for places and products is interesting because it builds upon everyday transactions and behaviour. The data that users and communities could pull out of these transactions is potentially very rich and useful. It also raises privacy concerns, but with the focus on users or communities owning and managing their own data on their personal devices, this project advocates for user-agency in such a system.</p>
	<p>More details and images at <a href="http://jonolave.blogspot.com/2006/03/task-3.html">Jon Olav&#8217;s</a> &#38; <a href="http://giuliaschnee.blogspot.com/2006/03/task-3-touchable-services.html">Giulia&#8217;s</a> weblogs.</p>

<h4>Related things:</h4><p><ol><li><a href='http://www.nearfield.org/2006/09/touchable-services-local-interactions' rel='bookmark' title='Permanent Link: Touchable services: local interactions'>Touchable services: local interactions</a> <small> In March 2006 Fourth year interaction design students at...... </small></li>
<li><a href='http://www.nearfield.org/2007/01/touchable-services-art-server' rel='bookmark' title='Permanent Link: Touchable services: Art Server'>Touchable services: Art Server</a> <small> In March 2006 Fourth year interaction design students at...... </small></li>
<li><a href='http://www.nearfield.org/2007/12/bowl-token-based-media-for-children' rel='bookmark' title='Permanent Link: Bowl: Token-based media for children'>Bowl: Token-based media for children</a> <small>In spring 2007 interaction design students at AHO participated in...... </small></li>
</ol></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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