We’ve just had a new article (pdf) published as part of a Research by design issue at Form Akademisk. What follows is a summary of some of the key points, alongside the embedded videos that form the central arguments in the research. The article is called Depth of field: discursive design research through film written [...]
Depth of field: Film in design research
Responses to ‘Nearness’
The broad response to the short film Nearness has been tremendous. In the two days since it was launched it has received over 55,000 views and has been covered all over the internet. It is great when a project is not just just well received, but thoroughly understood and appreciated for the underlying reasons it [...]

Re/Touch: Inspiring touch-related interaction design
One of the things that social and cultural research on touch attempts to grapple with is everything people are supposed to touch and not supposed to touch—and what we actually end up touching or not touching in any given situation. When I first saw Sameer D’Costa’s photo on Flickr, it reminded me of people’s desire [...]
The rituals of touching
I had the pleasure of meeting Charlie Gere at the Architecture and Situated Technologies symposium in October, where he gave an intriguing introduction to The Liturgy of Things. You can listen to the whole talk by following that last link, but the main points revolve around cultural rituals that bind communities. As Charlie explained, in [...]
Introducing touch as culture
Hello. My name is Anne Galloway and I’m very pleased to introduce myself as the newest member of the Touch research project team. Some of you may know me from my blog purselipsquarejaw, or my involvement in the spaceandculture journal weblog, but for those who don’t – I’m a social researcher working at the intersections [...]
About
Touch is a research project that investigates Near Field Communication (NFC), a technology that enables connections between mobile phones and physical things. We are developing applications and services that enable people to interact with everyday objects and situations through their mobile devices. More...
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