So this week Touch is running an informal workshop where we are looking at the materiality of RFID, potentials in Radio Frequency and EMF, and building simple interactions and services using the technology. With us this week are Matt and Jack of Schulze & Webb, Even, Simen and Alex from Bengler, and Matt Karau (formerly […]
RFID in parkour & urban orienteering
First year industrial design students at AHO recently looked at training and fitness equipment. The course encouraged students to look at the interaction design aspects of training, and to include innovative interfaces in their physical designs. Theo Tveteras based his project around around the experience of Parkour in a project called urban orienteering. He designed […]

Ambient findability in practice
Every time we run physical computing at AHO, some students want to make a system for finding lost things. So it makes me very happy that there is now a commercial product that does exactly that, so that we can move beyond technicalities to issues such as ambient findability in practice. The product is called […]
Place and product-based collaborative filtering
In March 2006 fourth year interaction design students at AHO conducted intense one-week investigations into Near Field Communication in a project called Touchable services. See more student projects. Jon Olav Eikenes, Guilia Schneider, Bjørn Erik Haugen and Marie Wennesland created a high-level concept that proposed the idea that once we start to use our phones […]

RFID in Seoul: High-end smartcards
The contactless ticketing and payment system of choice in Seoul is called T-Money. Seoul was the first city to use Mifare standard smartcards in 1996. Although retail payment doesn’t seem to have taken off as much as in Japan or Hong Kong, T-Money is fairly ubiquitous and can be used on all public transport, a […]
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Touch is a research project that investigates Near Field Communication (NFC), a technology that enables connections between mobile phones and physical things. We are developing applications and services that enable people to interact with everyday objects and situations through their mobile devices. More...
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