Category Archives: Interaction design

Mobile payment demo

The near-future success of NFC depends on the usability of mobile payments and ticketing. As interaction designers we of course argue that the success hinges on good design of this experience and recent news suggests that there is little to recommend mobile payments unless they offer some useful new features (see Place and product based [...]

Also posted in Mobile, Payments, Service design | Leave a comment

Retro-fitting mobile phones with RFID

The promise of NFC is about easily using mobile phones as a part of daily life: ticketing, paying with a credit card, opening doors, sharing, printing and downloading in the physical world. But until NFC technology is widely adopted, are there opportunities for using some of the features of RFID-interactions without the integration into the [...]

Also posted in Mobile | 8 Comments

Playful RFID

This is a design brief, one of many themes that the Touch project is investigating. RFID has the potential to enable new kinds of playful interactions in toys and consumer electronics. There are three features that make this interesting: passive RFID tags don’t require batteries, offer wireless communication and a scheme for identifying physical objects. [...]

Also posted in Design briefs, Product design | 4 Comments

Connected products

This is a design brief, one of many themes that the Touch project is investigating. RFID may begin to enable cheap – even disposable – products that have identities and connections to a network. What are the opportunities for integrating services, infrastructure, community and online brands into physical objects? In the longer-term, how does the [...]

Also posted in Design briefs, Product design, Service design | 2 Comments

Interactions of transactions

This is a design brief, one of many themes that the Touch project is investigating. It is likely that NFC has a role to play in the future of our interactions with infrastructures like payment, ticketing and access. But it is clear that mobile phones offer a different interface and experience to cash, cards, wallets [...]

Also posted in Design briefs, Mobile, Payments, Ticketing | 2 Comments

Interfacing the ‘internet of things’

This is a design brief, one of many themes that the Touch project is investigating. The ‘internet of things’ is a vision of a world full of interconnected things that participate in a wider network of the internet. The idea has been driven by the proliferation of wireless networks and the increasing use of RFID [...]

Also posted in Design briefs, Mobile | 2 Comments

RFID and the everyday

This is a design brief, one of many themes that the Touch project is investigating. Many of us have experienced RFID as a way of paying for tickets on public transport or gaining access to places. But are there other ways in which RFID, through things, places and behaviour, may become part of everyday experience? [...]

Also posted in Design briefs, Service design | 3 Comments

Universal design with NFC

This is a design brief, one of many themes that the Touch project is investigating. NFC has been suggested as an enabling platform for universal design or design for all. Universal design can be summed up as: “the design of products and environments to be usable by all people, to the greatest extent possible, without [...]

Also posted in Design briefs, Mobile, Universal design | 2 Comments