Interaction design

NFC in action

A video has surfaced from the recent launch of the Nokia 6131 NFC phone at CES. The demo shows some basic functions of touch-based interactions such as using a ‘smart poster’ to make a phone call, uploading pictures to a picture frame, printing out from the gallery and paying at a contactless Visa till.

It [...]

The dashed line in use

In previous work I have advocated for the use of dashed lines, my paper for Mobile HCI 2006 [pdf] represents Touch-based interactions with dashed lines, and work on ubicomp iconography uses the dashed line to represent borders, or seams.
I’ve had trouble justifying my excitement about this intricate visual detail, so I thought it would [...]

Everyware icons (visualising ubicomp situations)

In December 2005 Adam Greenfield asked me to work with him on icon concepts for his book Everyware. Here is Adam’s description of his book:

“The age of ubiquitous computing is here: a computing without computers, where information processing has diffused into everyday life, and virtually disappeared from view. What does this mean to those of [...]

RFID in parkour & urban orienteering

First year industrial design students at AHO recently looked at training and fitness equipment. The course encouraged students to look at the interaction design aspects of training, and to include innovative interfaces in their physical designs.
Theo Tveteras based his project around around the experience of Parkour in a project called urban orienteering.

He designed a [...]

Orooni table

Although the Touch project is primarily about NFC and mobile phones, we recently created a table-based interface. Why have we done this? Because it’s a quick demonstrator of near-field interactions in a setup that is instantly accessible.
Our intentions are:

To probe the perceived relationships between physical characters and their digital counterparts. It isn’t yet [...]

Ambient findability in practice

Every time we run physical computing at AHO, some students want to make a system for finding lost things. So it makes me very happy that there is now a commercial product that does exactly that, so that we can move beyond technicalities to issues such as ambient findability in practice.

The product is called Loc8tor, [...]

Place and product-based collaborative filtering

In March 2006 fourth year interaction design students at AHO conducted intense one-week investigations into Near Field Communication in a project called Touchable services. See more student projects.
Jon Olav Eikenes, Guilia Schneider, Bjørn Erik Haugen and Marie Wennesland created a high-level concept that proposed the idea that once we start to use our phones to [...]

Touchable services: local interactions

In March 2006 Fourth year interaction design students at AHO conducted intense one-week investigations into Near Field Communication in a project called Touchable services. See more student projects.
Einar Sneve Martinussen, André Borgen, Paolo Dell’elce and Henrik Marstrander looked at how to increase the cohesion of local communities. As a starting point they studied a local [...]