Category Archives: Interaction design

Nearness

One of the essential properties of Near Field Communication is nearness, but this is set against one of the paradoxes of touch-based interaction where, in fact, nothing needs to touch. In a very short film made with BERG, we explore nearness in interactive technologies. Hat tip towards The way things go, that Honda commercial and [...]

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Design research mediation, layering

Just a quick post to flag up a little discovery: Chen, Pin-maio of the Graduate School of Design, Spatial Media Group in Taipei has posted a great reflection (Google translation) of our Designing with RFID research from last year. Designing With RFIDView more documents from Chen pinmiao. What is especially lovely is the way in [...]

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iPhone RFID: object-based media

This is a video prototype of an iPhone media player that uses physical objects to control media playback. It is based on Radio Frequency Identification (RFID) that triggers various iPhone interactions when in the range of a wireless tag embedded inside a physical object. RFID is becoming more common in mobile phones (under the term [...]

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Pling Plong

Silje Softing’s project Pling Plong from last year’s Touch course is a soft pillow that plays back audiobooks based on the physical objects or books that are placed on it. Silje writes: “Pling Plong is a media player for stories and sounds, placed inside a pillow. It is designed for the home environment and is [...]

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Re/Touch: Inspiring touch-related interaction design

One of the things that social and cultural research on touch attempts to grapple with is everything people are supposed to touch and not supposed to touch—and what we actually end up touching or not touching in any given situation. When I first saw Sameer D’Costa’s photo on Flickr, it reminded me of people’s desire [...]

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Designing with RFID

In Designing with RFID we explore the potential for RFID objects in everyday contexts. Because RFID is a wireless, radio-based technology it is inherently invisible once embedded, and this raises issues around visibility and interaction. How does the addition of hidden interactive qualities influence the design of physical RFID objects? There is a need to [...]

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Playful augmented products workshop

Interaction Design students at the Oslo School of Architecture & Design participated in a three-day Touch workshop where the brief was to design a playful, exploratory or characterful RFID interface. The emphasis of this workshop was on exploring the relationship between material, tactile properties of physical objects and digital interaction through RFID and required material [...]

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Touch. Or sight, smell, taste

The dominant metaphor for RFID interaction is touch where the gesture of touching or the contact between two objects is seen as a suitable model for near field interactions. However touch may be a limiting metaphor for RFID interfaces, in that it doesn’t suggest the possible range of interactions that RFID affords. Three recent Touch [...]

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