I happened to catch the American-centric documentary history of the mobile phone called The Cellphone Revolution yesterday. The most compelling content was the early visualisations of cellular networks, made by Motorola and AT&T at the time that they were trying to convince the FCC that mobile telephony was important. It also features rather nice footage [...]
Magnetic Movie
In the same vein as the Bubbles of Radio work from last year, Magnetic Movie is a film that explores visible and audible manifestations of radio fields. The film is by Ruth Jarman & Joe Gerhardt of Semiconductor and commissioned by Animate Projects that remains on the forefront of “exploring the relationship between art and [...]
Fictional radio-spaces
In spring 2007 interaction design students at AHO participated in a research-driven course called Tangible interactions that investigated themes around RFID, NFC and the Touch project. This is one of the projects that emerged from the course. In this project called “the bubbles of radio” Ingeborg Marie Dehs Thomas used critical, visual design as a [...]
The dashed line in use
In previous work I have advocated for the use of dashed lines, my paper for Mobile HCI 2006 [pdf] represents Touch-based interactions with dashed lines, and work on ubicomp iconography uses the dashed line to represent borders, or seams. I’ve had trouble justifying my excitement about this intricate visual detail, so I thought it would [...]
Practical explorations
Interesting meeting with Dori, Maz and others at KHiO today, discussing overlap of themes between Touch and KHiO disciplines like furniture, fashion, communication and space-design. This is a brief mapping of the things we discussed linked to ideas in the project. Very interesting to explore future directions like this.
About
Touch is a research project that investigates Near Field Communication (NFC), a technology that enables connections between mobile phones and physical things. We are developing applications and services that enable people to interact with everyday objects and situations through their mobile devices. More...
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