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	<title>Touch &#187; touch</title>
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	<description>Interaction with RFID and NFC</description>
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		<title>Re/Touch: Inspiring touch-related interaction design</title>
		<link>http://www.nearfield.org/2009/02/retouch-inspiring-touch-related-interaction-design</link>
		<comments>http://www.nearfield.org/2009/02/retouch-inspiring-touch-related-interaction-design#comments</comments>
		<pubDate>Thu, 19 Feb 2009 11:27:25 +0000</pubDate>
		<dc:creator>Anne Galloway</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Social & cultural research]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[ethnographic]]></category>
		<category><![CDATA[ethnography]]></category>
		<category><![CDATA[reference]]></category>
		<category><![CDATA[resource]]></category>
		<category><![CDATA[senses]]></category>
		<category><![CDATA[touch]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=625</guid>
		<description><![CDATA[One of the things that social and cultural research on touch attempts to grapple with is everything people are supposed to touch and not supposed to touch&#8212;and what we actually end up touching or not touching in any given situation. When I first saw Sameer D&#8217;Costa&#8217;s photo on Flickr, it reminded me of people&#8217;s desire [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/sameerdcosta/190758411/"><img class="size-full wp-image-616 alignnone" title="Do Not Touch photo by Sameer D'Costa." src="http://www.nearfield.org/wp-content/uploads/2009/02/donottouch.jpg" alt="Do Not Touch by Sameer D'Costa" width="500" height="375" /></a></p>
	<p>One of the things that social and cultural research on touch attempts to grapple with is everything people are supposed to touch and not supposed to touch&#8212;and what we actually end up touching or not touching in any given situation. When I first saw Sameer D&#8217;Costa&#8217;s photo on <a href="http://www.flickr.com/photos/sameerdcosta/190758411/">Flickr</a>, it reminded me of people&#8217;s desire to touch things that we aren&#8217;t supposed to, and I wondered what that might mean in terms of research.</p>
	<p>A year later we&#8217;re excited to share the result of that wondering: <a href="http://www.nearfield.org/retouch/"><strong>re/touch</strong></a>, an online resource for designers and researchers interested in touch-based interactions and relations. As the action of touch is technologically mediated by both <a href="http://www.theregister.co.uk/2006/10/24/rfid_credit_card_hack/">contactless</a> interactions in the world and through <a href="http://www.cs.nyu.edu/~jhan/ftirtouch/">multi-touch</a> on screen, awareness and reflection on the richness of touch is becoming increasingly important.</p>
<h3>The re/touch website</h3>
	<p><a href="http://www.nearfield.org/retouch/"><strong>re/touch</strong></a> brings together hundreds of cross-cultural examples of social norms and values involving touch—all categorised according to actions related to touching.</p>
	<p><a href="http://www.nearfield.org/retouch/"><img class="alignnone size-medium wp-image-657" title="Tag cloud" src="http://www.nearfield.org/wp-content/uploads/2009/02/tag_cloud2-499x301.png" alt="Tag cloud" width="499" height="301" /></a></p>
	<p>A collection of quotes from ethnographic accounts written between the late 1800s and the present, <strong>re/touch</strong> encourages designers and researchers to explore how touch is used by people to relate to one another and the worlds in which we live.</p>
	<p><a href="http://www.nearfield.org/retouch/"><img src="http://www.nearfield.org/wp-content/uploads/2009/02/sample_quote-500x249.png" alt="Sample quote" title="Sample quote" width="500" height="249" class="alignnone size-medium wp-image-667" /></a></p>
	<p>You can browse the quotes to create design briefs, refine interaction scenarios or otherwise inspire you to think, make or do things touch-related.</p>
<h3>About the project</h3>
	<p>We like to think of <strong>re/touch</strong> as a work-in-progress. So far, it contains almost five hundred quotes from dozens of cultural groups around the world, and we&#8217;re working to add more. As the collection grows, we expect the action tags to change as well, so over the next couple of months you may notice different words in the tag cloud. In the end, we anticipate having over one thousand quotes and more than fifty categories of touch-related action.</p>
	<p>The <strong>re/touch</strong> website also includes <a href="http://www.nearfield.org/retouch/about">some background information on the content</a>, and we plan to publish a paper on the research methodology and some thoughts on collaborations between anthropology and design.</p>
	<p>If you notice any database problems or errors, please leave a comment below and we&#8217;ll look into it. We&#8217;re also still working on the web design&#8212;including making the site work well and look good on the iPhone&#8212;so we&#8217;d certainly appreciate any feedback you might have along those lines as well.</p>
	<p>Ultimately, we hope you&#8217;ll find this resource as interesting and inspiring as we do!</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2010/09/depth-of-field-film-in-design-research' rel='bookmark' title='Depth of field: Film in design research'>Depth of field: Film in design research</a> <small>We&#8217;ve just had a new article (pdf) published as part...... </small></li>
<li><a href='http://www.nearfield.org/2006/10/introducing-touch-as-culture' rel='bookmark' title='Introducing touch as culture'>Introducing touch as culture</a> <small>Hello. My name is Anne Galloway and I&#8217;m very pleased...... </small></li>
<li><a href='http://www.nearfield.org/2007/05/touch-as-interaction-medium' rel='bookmark' title='Touch as interaction medium'>Touch as interaction medium</a> <small>This is a design brief, one of many themes that...... </small></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.nearfield.org/2009/02/retouch-inspiring-touch-related-interaction-design/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Touch. Or sight, smell, taste</title>
		<link>http://www.nearfield.org/2009/02/touch-or-sight-smell-taste</link>
		<comments>http://www.nearfield.org/2009/02/touch-or-sight-smell-taste#comments</comments>
		<pubDate>Fri, 13 Feb 2009 15:53:35 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[human senses]]></category>
		<category><![CDATA[metaphor]]></category>
		<category><![CDATA[senses]]></category>
		<category><![CDATA[sight]]></category>
		<category><![CDATA[smell]]></category>
		<category><![CDATA[taste]]></category>
		<category><![CDATA[touch]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=520</guid>
		<description><![CDATA[The dominant metaphor for RFID interaction is touch where the gesture of touching or the contact between two objects is seen as a suitable model for near field interactions. However touch may be a limiting metaphor for RFID interfaces, in that it doesn&#8217;t suggest the possible range of interactions that RFID affords. Three recent Touch [...]]]></description>
			<content:encoded><![CDATA[<p>The dominant metaphor for <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> interaction is <em>touch</em> where the gesture of touching or the contact between two objects is seen as a suitable model for near field interactions. However touch may be a limiting metaphor for <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> interfaces, in that it doesn&#8217;t suggest the possible range of interactions that <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> affords. </p>
	<p>Three recent Touch projects suggest different senses as metaphors for physical <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> interaction:</p>
	<p>Silje Søftings <a href="http://www.behance.net/Gallery/Pling-plong/128526"><strong>Pling Plong</strong></a> project uses an eye as the &#8216;reader&#8217; of audiobook tokens.</p>
	<p><a href="http://www.flickr.com/photos/7441161@N04/2587534414/" title="Starting playing by siljesofting, on Flickr"><img src="http://farm4.static.flickr.com/3111/2587534414_8ce392a79f.jpg" width="500" height="500" alt="Starting playing" /></a></p>
	<p>Bilal Chaudhry &#38; Marius Johansen&#8217;s project <a href="http://www.flamingoz.org/blog/data/upimages/Le_Chef.jpg"><strong>Le Chef</strong></a> uses a huge tongue giving the appearance that the chef character is tasting the food tokens that are placed on it.</p>
	<p><a href="http://www.flickr.com/photos/timo/3258181915/" title="06 February, 12.02 by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3481/3258181915_443821098e.jpg" width="500" height="333" alt="06 February, 12.02" /></a></p>
	<p>Sara Johansson&#8217;s <a href="http://www.norskdesign.no/design-for-all/sniff-a-game-for-all-based-on-the-memory-principle-article2998-448.html"><strong>Sniff</strong></a> project uses the nose of a toy dog as the reader, giving the impression that the dog is sniffing token objects.</p>
	<p><a href="http://www.nearfield.org/wp-content/uploads/2009/02/sniff.jpeg"><img src="http://www.nearfield.org/wp-content/uploads/2009/02/sniff-500x333.jpg" alt="Sniff RFID reading dog" title="Sniff RFID reading dog" width="500" height="333" class="alignnone size-medium wp-image-528" /></a></p>
	<p>Are these other human senses more successful than touch in creating the right kind of metaphors for <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> interaction? Can we use human senses as metaphors to create a richer design space for <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>, or does the inspiration have to come from somewhere else?</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2009/02/retouch-inspiring-touch-related-interaction-design' rel='bookmark' title='Re/Touch: Inspiring touch-related interaction design'>Re/Touch: Inspiring touch-related interaction design</a> <small>One of the things that social and cultural research on...... </small></li>
<li><a href='http://www.nearfield.org/2008/09/images-of-touch-interfaces' rel='bookmark' title='Images of touch interfaces'>Images of touch interfaces</a> <small>I&#8217;m happy to say that with great contributions from Nicolas...... </small></li>
<li><a href='http://www.nearfield.org/2007/05/touch-as-interaction-medium' rel='bookmark' title='Touch as interaction medium'>Touch as interaction medium</a> <small>This is a design brief, one of many themes that...... </small></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.nearfield.org/2009/02/touch-or-sight-smell-taste/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Images of touch interfaces</title>
		<link>http://www.nearfield.org/2008/09/images-of-touch-interfaces</link>
		<comments>http://www.nearfield.org/2008/09/images-of-touch-interfaces#comments</comments>
		<pubDate>Fri, 19 Sep 2008 09:38:11 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Payments]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Retail]]></category>
		<category><![CDATA[Ticketing]]></category>
		<category><![CDATA[Visual design]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[infoviz]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[touch interface]]></category>
		<category><![CDATA[vernacular]]></category>
		<category><![CDATA[visual]]></category>
		<category><![CDATA[Visualisation]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=382</guid>
		<description><![CDATA[I&#8217;m happy to say that with great contributions from Nicolas Nova, Matt Jones and many others, the pool of images of &#8216;touch interfaces&#8217; on Flickr is growing nicely. I originally asked for contributions in February 2005, and the pool has been growing steadily ever since. This collection of &#8216;vernacular&#8217; designs for RFID-based interfaces is extremely [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m happy to say that with great contributions from <a href="http://www.liftlab.com/think/nova/">Nicolas Nova</a>, <a href="http://www.blackbeltjones.com/">Matt Jones</a> and many others, the pool of images of &#8216;touch interfaces&#8217; on Flickr is growing nicely. I originally <a href="http://www.elasticspace.com/2005/02/touch-interface-photos">asked for contributions</a> in February 2005, and the pool has been growing steadily ever since. </p>
	<p><a href="http://www.flickr.com/photos/tags/touchinterface"><img src="http://www.nearfield.org/wp-content/uploads/2008/09/picture-20-500x559.png" alt="" title="Touch interface tag on Flickr" width="500" height="559" class="alignnone size-medium wp-image-383" /></a></p>
	<p>This collection of &#8216;vernacular&#8217; designs for <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-based interfaces is extremely interesting for us, as we delve deeper into the visual representation of emerging technologies.</p>
	<p>If you have images of good, bad and especially odd interfaces where interaction with an <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> tag or <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> mobile phone is indicated with an icon or an interestingly designed physical enclosure, please add it to the pool by tagging it &#8216;touch interface&#8217;.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2009/03/wireless-in-the-world' rel='bookmark' title='Wireless in the world'>Wireless in the world</a> <small>An ongoing Touch theme is about making invisible wireless technologies...... </small></li>
<li><a href='http://www.nearfield.org/2009/02/retouch-inspiring-touch-related-interaction-design' rel='bookmark' title='Re/Touch: Inspiring touch-related interaction design'>Re/Touch: Inspiring touch-related interaction design</a> <small>One of the things that social and cultural research on...... </small></li>
<li><a href='http://www.nearfield.org/2009/10/immaterials-the-ghost-in-the-field' rel='bookmark' title='Immaterials: the ghost in the field'>Immaterials: the ghost in the field</a> <small>This video is about exploring the spatial qualities of RFID,...... </small></li>
</ol></p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Touchable services: Underskog</title>
		<link>http://www.nearfield.org/2007/01/touchable-services-underskog</link>
		<comments>http://www.nearfield.org/2007/01/touchable-services-underskog#comments</comments>
		<pubDate>Mon, 22 Jan 2007 12:43:55 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Service design]]></category>
		<category><![CDATA[Student projects]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Near Field Communication]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[underskog]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/2007/01/touchable-services-underskog</guid>
		<description><![CDATA[In March 2006 Fourth year interaction design students at AHO conducted intense one-week investigations into Near Field Communication in a project called Touchable services. See more student projects. Anette Andersen and Jørn Knutsen worked with the web service Underskog (the undergrowth). Underskog is infamous in Norway as one of the first social networking services, it [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image105" src="http://www.nearfield.org/wp-content/uploads/2007/01/touchable_service08.jpg" alt="touchable_service08.jpg" /></p>
	<p>In March 2006 Fourth year interaction design students at <a href="http://www.aho.no">AHO</a> conducted intense one-week investigations into Near Field Communication in a project called <em>Touchable services</em>. See more <a href="http://www.nearfield.org/theme/student-projects/">student projects</a>.</p>
	<p><a href="http://andersena.blogspot.com/">Anette Andersen</a> and <a href="http://ubiquty.blogspot.com/2006/03/task-3-touchable-services.html">Jørn Knutsen</a> worked with the web service <a href="http://underskog.no/">Underskog</a> (the undergrowth). Underskog is infamous in Norway as one of the first social networking services, it offers event calendaring, collaborative weblogs, discussions and is invite only. It is shining example of <a href="http://www.shirky.com/writings/situated_software.html">situated software</a>.</p>
	<p>In their analysis, the students listed the strengths and weaknesses of the online service. Underskog is really good at handling the time before an event. It answers many of the questions that arise: <em>Is anyone I know planning going? What does it cost? What do other people think of the place? Where do I get tickets? Where exactly is it? What kind of people are coming? I want to let other people know I’m going</em>.</p>
	<p>What Underskog currently is not good at is the time during an event: <em>Are any of my friends here? Where are all my friends? He should be here by now? I’m bored, what else is going on? I want to let my friends know I’m here</em>.</p>
	<p>They designed a simple system that would log users into venues by touching a tag in the venue. Users would then rate events by touching a happy or sad face. The use of <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-tags placed around arenas and events would allow for very quick &#8216;swipes&#8217; or &#8216;touches&#8217; to indicate presence and ratings, this is particularly important in a context where interacting with a screen may be socially inappropriate.</p>
	<p><img id="image109" src="http://www.nearfield.org/wp-content/uploads/2007/01/touchable_service12.jpg" alt="touchable_service12.jpg" /></p>
	<p>Through the use of scenarios the students demonstrated the usage of such a system. The mobile interface told you how many of your contacts were there, and also if your contacts were somewhere else. It also sent information back to Underskog.no where information would appear on a map.</p>
	<p><img id="image108" src="http://www.nearfield.org/wp-content/uploads/2007/01/touchable_service11.jpg" alt="touchable_service11.jpg" /></p>
	<p>Being a one week project, they did not look into detail what the advantages of this system may be over other forms of communication like SMS or simple mobile internet. But what is particularly interesting about this service is that the <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> tags can be placed by anybody on any venue, becoming a parasite of existing infrastructures much like Underskog itself. The service is potentially totally user-driven, and doesn’t require venues to sign up to the service in order for it to be useful.</p>
	<p>See more at <a href="http://ubiquty.blogspot.com/2006/03/task-3-touchable-services.html">Jørn&#8217;s weblog</a>.</p>
	<p><img id="image106" src="http://www.nearfield.org/wp-content/uploads/2007/01/touchable_service09.jpg" alt="touchable_service09.jpg" /></p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2007/01/touchable-services-art-server' rel='bookmark' title='Touchable services: Art Server'>Touchable services: Art Server</a> <small>In March 2006 Fourth year interaction design students at AHO...... </small></li>
<li><a href='http://www.nearfield.org/2006/09/touchable-services-local-interactions' rel='bookmark' title='Touchable services: local interactions'>Touchable services: local interactions</a> <small>In March 2006 Fourth year interaction design students at AHO...... </small></li>
<li><a href='http://www.nearfield.org/2008/05/touch-and-travel' rel='bookmark' title='Lightweight, parasitic services'>Lightweight, parasitic services</a> <small>Touch and travel is a German pilot scheme (one of...... </small></li>
</ol></p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>The rituals of touching</title>
		<link>http://www.nearfield.org/2006/12/the-rituals-of-touching</link>
		<comments>http://www.nearfield.org/2006/12/the-rituals-of-touching#comments</comments>
		<pubDate>Wed, 20 Dec 2006 14:40:21 +0000</pubDate>
		<dc:creator>Anne Galloway</dc:creator>
				<category><![CDATA[Reading]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Social & cultural research]]></category>
		<category><![CDATA[anthropology]]></category>
		<category><![CDATA[cultural]]></category>
		<category><![CDATA[ethnography]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[touch]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/2006/12/the-rituals-of-touching</guid>
		<description><![CDATA[I had the pleasure of meeting Charlie Gere at the Architecture and Situated Technologies symposium in October, where he gave an intriguing introduction to The Liturgy of Things. You can listen to the whole talk by following that last link, but the main points revolve around cultural rituals that bind communities. As Charlie explained, in [...]]]></description>
			<content:encoded><![CDATA[<p>I had the pleasure of meeting <a href="http://www.lancs.ac.uk/fss/cultres/staff/gere.php">Charlie Gere</a> at the <a href="http://www.situatedtechnologies.net/">Architecture and Situated Technologies</a> symposium in October, where he gave an intriguing introduction to <a href="http://www.archleague.org/audio/gere.mp4">The Liturgy of Things</a>.  You can listen to the whole talk by following that last link, but the main points revolve around cultural rituals that bind communities. As Charlie explained, in the early 60s <a href="http://en.wikipedia.org/wiki/Marshall_Mcluhan">Marshall McLuhan</a> was writing about the relationship between the liturgy, mass media and new technologies like the microphone, emphasising that new media technologies affect social organisation.  McLuhan called on <a href="http://en.wikipedia.org/wiki/Thomas_Merton">Thomas Merton</a>&#8217;s observation that the liturgy is a fundamentally <a href="http://www.catholicliturgy.com/index.cfm/FuseAction/ArticleText/Index/100/SubIndex/103/ArticleIndex/35">public and participatory activity</a>, and Charlie connected these ideas to Bruno Latour&#8217;s <a href="http://www.purselipsquarejaw.org/papers/galloway_designengaged_05.pdf">parliament of things</a>, emerging technologies (like <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>) implicated in the <a href="http://www.purselipsquarejaw.org/2006/03/internet-of-things-working.php">internet of things</a>, and related discussions on <a href="http://www.digitallearning.macfound.org/atf/cf/%7B7E45C7E0-A3E0-4B89-AC9C-E807E1B0AE4E%7D/JENKINS_WHITE_PAPER.PDF">participatory culture</a>.  What I took away from all this was a renewed appreciation for ritual, and a desire to further explore touch and touching in terms of cultural rituals of participation, inclusion and exclusion.</p>
	<p>Understanding ritual has long been the domain of anthropology, but one of my professors in graduate school was fond of reminding students that ritual is not just the domain of <em>other</em>, more exotic cultures, or of the intellectually-suspect religious amongst us.  If nothing else, ritual is as mundane and crucial as <a href="http://www.eng.fju.edu.tw/Literary_Criticism/cultural_studies/decerteau.htm">everyday life</a>.  In New York, Charlie, <a href="http://ddm.caad.ed.ac.uk/~richard/">Richard Coyne</a> and I also spent some time discussing the religiosity of famous philosophers and theorists, and how embodied ritual is a way for different people with different orientations and directives to come together.   Although these activities can involve <a href="http://www.orangecone.com/archives/2006/06/partial_bibliog.html">the magical</a>, they share more in common with Matt Jones&#8217; recent descriptions of <a href="http://www.receiver.vodafone.com/17/articles/index01.html">play</a>, and <a href="http://www.blasttheory.co.uk/">Blast Theory</a> or <a href="http://www.avantgame.com/">Jane McGonigal</a>&#8217;s sense of games.  Charlie also alluded to this in his talk when he connected the liturgy to the spectacular (one good reason not to abandon the Situationists in discussions of locative technologies!) and I think there are some interesting, and underexplored, connections between <a href="http://www.horizonzero.ca/textsite/remix.php?tlang=0&#38;is=8&#38;file=4">bricolage</a>, hacking, <a href="http://en.wikipedia.org/wiki/Syncretism">syncretism</a> and ritual.<br />
In <span class="sectiontitlesmallersmaller"><a href="http://www.low-fi.org.uk/locator/inlinelowfi.php?session=guest_list&#38;lid=86"> Touch in art and elsewhere</a>, a small online exhibition he&#8217;s just curated for </span><a href="http://www.low-fi.org.uk/">low-fi.org.uk</a>, Charlie recalls bits of our conversations and continues to inspire me:<br />
<blockquote><span class="copy">&#8220;Recently, for various reasons, I have become interested in the question of touch, in art and elsewhere. We live in a world in which the ways in which we can communicate with each other become more and more immaterial, incorporeal and virtual, particularly through the increased use and greater ubiquity of digital technologies. In this context touch is often occluded and, at the same time, overly fetishised. In the last half century or so, there has been an increasing interest in touch in art, especially in relation to performance and telematic works, that may be a response to the increasing virtualisation of culture, though the question of touch can be traced in far older works, particularly some of those dealing with the life of Christ, which is, whether we are religious or otherwise, the founding myth of Western culture, and which has determined much of our understanding of questions of presence and absence, corporeality and spirituality, and our relation to the senses and thus to touch.&#8221;</span></blockquote><br />
From Titian&#8217;s <em><a href="http://www.nationalgallery.org.uk/cgi-bin/WebObjects.dll/CollectionPublisher.woa/wa/work?workNumber=NG270">Noli me Tangere</a></em> to examples of museum &#8220;look but don&#8217;t touch&#8221; policies, he draws attention to many of the themes central to <a href="http://www.nearfield.org/2006/10/introducing-touch-as-culture">our current Touchpædia project</a>.  Touchpædia v1.0 is planned for a late January release, and here are just some of the topics it, um, touches on: bodies, commodities, contamination, control, femininity, healing, labour, pleasure, sports&#8230;</p>
	<p>Like Charlie, I&#8217;m interested in cultural practices surrounding what can, and cannot, touch.  Applied to <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> and Near-Field Communication, this becomes a question of connecting some things and disconnecting others.  Put another way: whether we&#8217;re concerned with issues of technological <a href="http://www.spychips.com/">privacy</a> or <a href="http://ifind.mit.edu/">publicity</a> in our everyday lives, I believe we&#8217;re well served by a stronger understanding of cross-cultural examples of ritualised contact and avoidance.  It&#8217;s my hope that the Touchpædia will be a step in that direction, and I&#8217;m looking forward to seeing where it might lead.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2006/10/introducing-touch-as-culture' rel='bookmark' title='Introducing touch as culture'>Introducing touch as culture</a> <small>Hello. My name is Anne Galloway and I&#8217;m very pleased...... </small></li>
<li><a href='http://www.nearfield.org/2009/02/retouch-inspiring-touch-related-interaction-design' rel='bookmark' title='Re/Touch: Inspiring touch-related interaction design'>Re/Touch: Inspiring touch-related interaction design</a> <small>One of the things that social and cultural research on...... </small></li>
</ol></p>]]></content:encoded>
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		<title>Introducing touch as culture</title>
		<link>http://www.nearfield.org/2006/10/introducing-touch-as-culture</link>
		<comments>http://www.nearfield.org/2006/10/introducing-touch-as-culture#comments</comments>
		<pubDate>Thu, 12 Oct 2006 13:53:26 +0000</pubDate>
		<dc:creator>Anne Galloway</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[Social & cultural research]]></category>
		<category><![CDATA[anthropology]]></category>
		<category><![CDATA[cultural]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[ethnography]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[touch]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/2006/10/introducing-touch-as-culture</guid>
		<description><![CDATA[Hello. My name is Anne Galloway and I&#8217;m very pleased to introduce myself as the newest member of the Touch research project team. Some of you may know me from my blog purselipsquarejaw, or my involvement in the spaceandculture journal weblog, but for those who don&#8217;t &#8211; I&#8217;m a social researcher working at the intersections [...]]]></description>
			<content:encoded><![CDATA[<p>Hello.  My name is Anne Galloway and I&#8217;m very pleased to introduce myself as the newest member of the Touch research project team.  Some of you may know me from my blog <a href="http://purselipsquarejaw.org">purselipsquarejaw</a>, or my involvement in the <a href="http://spaceandculture.org">spaceandculture</a> journal weblog, but for those who don&#8217;t &#8211; I&#8217;m a social researcher working at the intersections of technology, space and culture.<br />
<h3>Where I&#8217;m coming from</h3><br />
When Timo and I first started talking about the project, I was working through some ideas about the relationship between <a href="http://www.amazon.co.uk/Design-Social-Sciences-Connections-Contemporary/dp/0415273765/sr=8-8/qid=1160655335/ref=sr_1_8/026-7102578-4542024?ie=UTF8&#38;s=books">design and social science</a>, and more specifically, about how social and cultural research could serve as materials for design.  When I was offered the opportunity to put some of this thinking into practice, I simply couldn&#8217;t refuse!</p>
	<p>As it so happened, I had also recently finished reading Constance Classen&#8217;s wonderful edited volume, <a href="http://www.bergpublishers.com/uk/book_page.asp?BKTitle=The%20Book%20of%20Touch">The Book of Touch</a>. Unique in its approach, it begins a cultural history of touch, and starts to draw out our cross-cultural experiences of touch.  Of special interest to me was her claim that a cultural understanding of touch was probably best served not by detached or objective intellectual analysis, but rather by a &#8220;rough and ready approach that acknowledges and grapples with the tangled, bumpy and sticky nature of the topic.&#8221;</p>
	<p>I was taught, and I now teach students, that it&#8217;s always a good idea to start any research project with a literature review. Not only does this help the researcher better understand the field in which they seek to intervene, and locate them within that field, but it helps identify strengths and weaknesses, or gaps in the existing research that can provide points of entry to further understanding.</p>
	<p>But how could I turn the rather stodgy academic lit review into something &#8220;rough and ready&#8221; for other researchers and designers to work with? Well, one possibility was compiling a cultural encyclopædia of touch, and so my first contribution to the project will be the Touchpædia.<br />
<h3>What&#8217;s the Touchpædia?</h3><br />
First of all, it&#8217;s being created as a rich and fundamental design resource for the project team.  And since we&#8217;re all committed to open research, the Touchpædia will ultimately take the form of a wiki-based, publically accessible and modifiable resource.  (After all, when is an encyclopaedia ever done?)</p>
	<p>The content of the Touchpædia will be organised thematically &#8211; along the lines of &#8220;touch as contamination&#8221; and &#8220;touch as pleasure&#8221; or &#8220;touch as magic&#8221; and &#8220;touch as pain&#8221; etc. &#8211; and each entry will include the following:<br />
<blockquote>1) a summary of current social and cultural research;</p>
	<p>2) suggestions for further reading;</p>
	<p>2) possible research questions, focussed on design and material culture;</p>
	<p>3) possible ethnographic research methodologies, focussing on participatory, performative and playful engagement;</p>
	<p>4) simple design briefs.</blockquote><br />
We plan to have Touchpædia Version 1.0 online first thing in the new year &#8211; but that&#8217;s not all of it.  Timo and I are currently working out the details on some exploratory cross-cultural probes, interviews and observations in Norway and Canada, and a variety of international and collaborative workshops.</p>
	<p>In other words, there&#8217;s lots more good stuff to come before summer 2007 and we&#8217;re excited!</p>
	<p>And last, but certainly not least, we&#8217;re really looking forward to hearing people&#8217;s thoughts and sharing our experiences along the way.  Cheers.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2007/07/touch-as-culture' rel='bookmark' title='Touch as culture'>Touch as culture</a> <small>This is a design brief, one of many themes that...... </small></li>
<li><a href='http://www.nearfield.org/2006/12/the-rituals-of-touching' rel='bookmark' title='The rituals of touching'>The rituals of touching</a> <small>I had the pleasure of meeting Charlie Gere at the...... </small></li>
<li><a href='http://www.nearfield.org/2009/02/retouch-inspiring-touch-related-interaction-design' rel='bookmark' title='Re/Touch: Inspiring touch-related interaction design'>Re/Touch: Inspiring touch-related interaction design</a> <small>One of the things that social and cultural research on...... </small></li>
</ol></p>]]></content:encoded>
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		<title>The dashed line in use</title>
		<link>http://www.nearfield.org/2006/09/the-dashed-line-in-use</link>
		<comments>http://www.nearfield.org/2006/09/the-dashed-line-in-use#comments</comments>
		<pubDate>Thu, 28 Sep 2006 16:16:04 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Visual design]]></category>
		<category><![CDATA[graphic design]]></category>
		<category><![CDATA[graphic language]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[hidden lines]]></category>
		<category><![CDATA[information design]]></category>
		<category><![CDATA[infoviz]]></category>
		<category><![CDATA[instructional design]]></category>
		<category><![CDATA[invisibility]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[visibility]]></category>
		<category><![CDATA[Visualisation]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/2006/09/the-dashed-line-in-use</guid>
		<description><![CDATA[In previous work I have advocated for the use of dashed lines, my paper for Mobile HCI 2006 [pdf] represents Touch-based interactions with dashed lines, and work on ubicomp iconography uses the dashed line to represent borders, or seams. I&#8217;ve had trouble justifying my excitement about this intricate visual detail, so I thought it would [...]]]></description>
			<content:encoded><![CDATA[<p>In previous work I have advocated for the use of <a href="http://www.elasticspace.com/2005/11/graphic-language-for-touch">dashed lines</a>, <a href="http://www.hcilab.org/events/mirw2006/pdf/mirw2006_proceedings.pdf">my paper for Mobile HCI 2006 [pdf]</a> represents Touch-based interactions with dashed lines, and work on <a href="http://www.nearfield.org/2006/09/everyware-icons-visualising-ubicomp-situations">ubicomp iconography</a> uses the dashed line to represent borders, or <a href="http://www.mrl.nottingham.ac.uk/var/uploads/ChalmersTech2003.pdf">seams</a>. </p>
	<p>I&#8217;ve had trouble justifying my excitement about this intricate visual detail, so I thought it would be good to collect a bunch of examples from over fifty years of information design history, to show it as a powerful visual element in ubicomp situations.</p>
	<p>Even though the dashed line has emerged from a designer&#8217;s shorthand and from the limitations of monotone printing techniques, it has a clear and simple visual magic, the ability to express something three- or four-dimensional in two dimensions.</p>
	<h3>The dashed line as hidden geometry</h3>
	<p><a href="http://www.flickr.com/photos/timo/254779037/" title="Photo Sharing"><img src="http://static.flickr.com/92/254779037_8a24f123da.jpg" width="500" height="333" alt="The dashed line" /></a></p>
	<p><a href="http://www.flickr.com/photos/timo/254778367/" title="Photo Sharing"><img src="http://static.flickr.com/104/254778367_85da8fb221_m.jpg" width="240" height="160" alt="The dashed line" /></a><a href="http://www.flickr.com/photos/timo/254778635/" title="Photo Sharing"><img src="http://static.flickr.com/106/254778635_d87bbe12d5_m.jpg" width="240" height="160" alt="The dashed line" /></a></p>
	<p>Examples from <a href="http://www.amazon.com/Open-Here-Art-Instructional-Design/dp/1556709625/">Open Here: The Art of Instructional Design</a>, Paul Mijksenaar, Piet Westendorp, 1999.</p>
	<h3>The dashed line as movement</h3>
	<p>The line is used to indicate temporal positions:</p>
	<p><a href="http://www.flickr.com/photos/timo/254779205/" title="Photo Sharing"><img src="http://static.flickr.com/40/254779205_ba4d7c005c.jpg" width="500" height="333" alt="The dashed line" /></a></p>
	<p><a href="http://www.flickr.com/photos/timo/254779329/" title="Photo Sharing"><img src="http://static.flickr.com/113/254779329_34bcd62cee_m.jpg" width="240" height="160" alt="The dashed line" /></a><a href="http://www.flickr.com/photos/timo/254779445/" title="Photo Sharing"><img src="http://static.flickr.com/84/254779445_a1557ac4be_m.jpg" width="240" height="160" alt="The dashed line" /></a><a href="http://www.flickr.com/photos/timo/254779730/" title="Photo Sharing"><img src="http://static.flickr.com/84/254779730_a140e5adf5_m.jpg" width="240" height="160" alt="The dashed line" /></a><a href="http://www.flickr.com/photos/timo/254779835/" title="Photo Sharing"><img src="http://static.flickr.com/117/254779835_d2b3b69602_m.jpg" width="240" height="160" alt="The dashed line" /></a><a href="http://www.flickr.com/photos/timo/254778022/" title="Photo Sharing"><img src="http://static.flickr.com/81/254778022_c55e854098_m.jpg" width="240" height="160" alt="The dashed line" /></a><a href="http://www.flickr.com/photos/timo/254778252/" title="Photo Sharing"><img src="http://static.flickr.com/114/254778252_c3615315a6_m.jpg" width="240" height="160" alt="The dashed line" /></a></p>
	<p>Examples from <a href="http://www.amazon.com/Open-Here-Art-Instructional-Design/dp/1556709625/">Open Here: The Art of Instructional Design</a>, Paul Mijksenaar, Piet Westendorp, 1999.</p>
	<h3>The dashed line as paths</h3>
	<p>Very similar to the representations of movement, but the line is used as the path itself:</p>
	<p><a href="http://www.flickr.com/photos/timo/254780082/" title="Photo Sharing"><img src="http://static.flickr.com/98/254780082_d55b1e81e5.jpg" width="500" height="333" alt="The dashed line" /></a></p>
	<p><a href="http://www.flickr.com/photos/timo/254780201/" title="Photo Sharing"><img src="http://static.flickr.com/30/254780201_8bab312f0b_m.jpg" width="240" height="160" alt="The dashed line" /></a><a href="http://www.flickr.com/photos/timo/254779935/" title="Photo Sharing"><img src="http://static.flickr.com/110/254779935_fa46d82d5a_m.jpg" width="240" height="160" alt="The dashed line" /></a><a href="http://www.flickr.com/photos/timo/254779591/" title="Photo Sharing"><img src="http://static.flickr.com/115/254779591_5f888d6b59_m.jpg" width="240" height="160" alt="The dashed line" /></a><a href="http://www.flickr.com/photos/timo/254778919/" title="Photo Sharing"><img src="http://static.flickr.com/102/254778919_babf96d30d_m.jpg" width="240" height="160" alt="The dashed line" /></a><a href="http://www.flickr.com/photos/timo/254778799/" title="Photo Sharing"><img src="http://static.flickr.com/119/254778799_4edb7889a5_m.jpg" width="240" height="160" alt="The dashed line" /></a><a href="http://www.flickr.com/photos/timo/254780297/" title="Photo Sharing"><img src="http://static.flickr.com/90/254780297_7d8e9c3068_m.jpg" width="240" height="160" alt="The dashed line" /></a></p>
	<p>Examples from <a href="http://www.amazon.com/Open-Here-Art-Instructional-Design/dp/1556709625/">Open Here: The Art of Instructional Design</a>, Paul Mijksenaar, Piet Westendorp, 1999.</p>
	<p>A more modern image showing an overview of Auto ID <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> supply chain management, by <a href="http://www.xplane.com/clients/autoid/">Xplane</a>:</p>
	<p><a href="http://www.xplane.com/clients/autoid/"><img id="image90" src="http://www.nearfield.org/wp-content/uploads/2006/09/xplane_autoid_epc_web.gif" alt="xplane_autoid_epc_web.gif" /></a></p>
	<p>Colin Ware defines dashed, dotted or wavy lines as <em>linking lines</em>:</p>
	<blockquote>
		<p>&#8220;A linking line between entities represents some kind of relationship between them. A line linking closed contours can have different colours or other graphical qualities such as waviness, and this effectively represents an attribute or type of relationship.&#8221;</p>
	</blockquote>
	<p><a href="http://www.flickr.com/photos/timo/254780570/" title="Photo Sharing"><img src="http://static.flickr.com/80/254780570_eaf8c06467.jpg" width="500" height="333" alt="The dashed line" /></a></p>
	<p>From the perceptual syntax of diagrams in <a href="http://www.amazon.com/Information-Visualization-Perception-Interactive-Technologies/dp/1558605118">Information Visualisation</a>: Perception for Design, Colin Ware, 1999.</p>
	<h3>The dashed line as expectation</h3>
	<p><img id="image89" src="http://www.nearfield.org/wp-content/uploads/2006/09/ellipsis.gif" alt="Ellipsis from Mac OS X interface" /></p>
	<p>I&#8217;ve spoken to some people that have made an association between the dashed line and an <a href="http://en.wikipedia.org/wiki/Ellipsis">ellipsis</a>. This example is taken from the <a href="http://developer.apple.com/documentation/UserExperience/Conceptual/OSXHIGuidelines/XHIGText/chapter_13_section_3.html#//apple_ref/doc/uid/TP30000365-TPXREF126">Mac <acronym title="Operating System">OS</acronym> X interface</a>, conventionally used to indicate that the action will be followed by another action.</p>
	<h3>The dashed line as ephemeral material</h3>
	<p><a href="http://www.flickr.com/photos/timo/254777720/" title="Photo Sharing"><img src="http://static.flickr.com/81/254777720_ac1be2d64b.jpg" width="500" height="333" alt="The dashed line" /></a></p>
	<p><a href="http://www.flickr.com/photos/timo/254778499/" title="Photo Sharing"><img src="http://static.flickr.com/91/254778499_12330d27c1_m.jpg" width="240" height="160" alt="The dashed line" /></a><a href="http://www.flickr.com/photos/timo/254777848/" title="Photo Sharing"><img src="http://static.flickr.com/91/254777848_4c06afc819_m.jpg" width="240" height="160" alt="The dashed line" /></a></p>
	<p>Examples from <a href="http://www.amazon.com/Open-Here-Art-Instructional-Design/dp/1556709625/">Open Here: The Art of Instructional Design</a>, Paul Mijksenaar, Piet Westendorp, 1999.</p>
	<h3>The dashed line as border or seams</h3>
	<p><img id="image93" src="http://www.nearfield.org/wp-content/uploads/2006/09/map_symbols_web.gif" alt="map_symbols_web.gif" /></p>
	<p><img id="image94" src="http://www.nearfield.org/wp-content/uploads/2006/09/orienteering_symbols.gif" alt="orienteering_symbols.gif" /></p>
	<p><img id="image92" src="http://www.nearfield.org/wp-content/uploads/2006/09/map_symbols_web2.gif" alt="map_symbols_web2.gif" /></p>
	<p><img id="image91" src="http://www.nearfield.org/wp-content/uploads/2006/09/mapsymb.jpg" alt="mapsymb.jpg" /></p>
	<p><a href="http://www.flickr.com/photos/timo/254780445/" title="Photo Sharing"><img src="http://static.flickr.com/115/254780445_e899876d4c.jpg" width="500" height="333" alt="The dashed line" /></a></p>
	<p>A table of commonly used conventions from <a href="http://www.oup.com/us/catalog/general/subject/Communication/VisualCommunication/~~/dmlldz11c2EmY2k9OTc4MDE5NTEzNTMyOQ==">Information Graphics</a>, Robert Harris, 1996.</p>
	<h3>Other examples</h3>
	<p><a href="http://www.flickr.com/photos/timo/254780679/" title="Photo Sharing"><img src="http://static.flickr.com/82/254780679_c6ad3d8e29.jpg" width="500" height="333" alt="The dashed line" /></a></p>
	<p>This is an example of dashed lines in information design from <a href="http://www.edwardtufte.com/tufte/books_vdqi">The Visual Display of Quantitative Information</a>, Edward Tufte, 1983. I get the sense that Tufte prefers a simple, solid line, considering the overuse of patterns a form of chart-junk:</p>
	<p><a href="http://www.flickr.com/photos/timo/254780814/" title="Photo Sharing"><img src="http://static.flickr.com/85/254780814_d9df0f1788.jpg" width="500" height="333" alt="The dashed line" /></a></p>
	<p>And lastly, an interesting thought from a conversation with Dave Gray, of <a href="http://www.xplane.com">Xplane</a> and <a href="http://communicationnation.blogspot.com/">Communication nation</a>:</p>
	<blockquote>
		<p>&#8220;I think of lines: double-line, solid, dashed, dotted Similar to typeface conventions such as black, bold, regular, light. It&#8217;s a matter of emphasis. The thicker and more solid the line, the stronger the emphasis. A dotted line usually does not indicate &#8220;cut here&#8221; unless it is combined with a scissors icon. I think that trying to make a direct connection between the dashed line and what it represents may be a red herring. Think of a map, for example: Whether type is bold, all caps, or light relates directly to the designer&#8217;s decisions about emphasis, but I am not sure it relates so directly to the subject matter. There are a few direct correlations of this type: for example, type representing water is usually set in italic. I like your use of the dashed line – it is clear that they serve as a guide and invitation to &#8220;place things there&#8221;.&#8221; </p>
	</blockquote><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2006/08/the-dashed-line' rel='bookmark' title='The dashed line'>The dashed line</a> <small>I can trace my enthusiasm for the dashed line back...... </small></li>
<li><a href='http://www.nearfield.org/2009/03/wireless-in-the-world' rel='bookmark' title='Wireless in the world'>Wireless in the world</a> <small>An ongoing Touch theme is about making invisible wireless technologies...... </small></li>
<li><a href='http://www.nearfield.org/2008/09/images-of-touch-interfaces' rel='bookmark' title='Images of touch interfaces'>Images of touch interfaces</a> <small>I&#8217;m happy to say that with great contributions from Nicolas...... </small></li>
</ol></p>]]></content:encoded>
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		<title>Nordichi workshop papers</title>
		<link>http://www.nearfield.org/2006/08/nordichi-workshop-papers</link>
		<comments>http://www.nearfield.org/2006/08/nordichi-workshop-papers#comments</comments>
		<pubDate>Mon, 28 Aug 2006 12:45:34 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Workshops]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[nordichi]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/2006/08/nordichi-workshop-papers</guid>
		<description><![CDATA[Update The papers are available to download as PDF. A selection of images from submitted papers, click for larger image. The diverse range of topics and the varied backgrounds of the applicants for our Nordichi workshop in October is promising for a topic that spans architecture, hci, computer science, interaction and industrial design. We are [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Update</strong> The papers are <a href="http://www.nearfield.org/downloads/Near_field_interactions_papers.pdf">available to download as <acronym title="Portable Document Format">PDF</acronym></a>.</p>
	<p><a class="imagelink" href="http://www.nearfield.org/wp-content/uploads/2006/08/nordichi_images_large.jpg" title="Nordichi paper images"><img id="image44" src="http://www.nearfield.org/wp-content/uploads/2006/08/nordichi_images.jpg" alt="Nordichi paper images" /></a></p>
	<p><em>A selection of images from submitted papers, click for larger image.</em></p>
	<p>The diverse range of topics and the varied backgrounds of the applicants for our <a href="http://www.nearfield.org/2006/06/workshop-near-field-interactions">Nordichi workshop</a> in October is promising for a topic that spans architecture, hci, computer science, interaction and industrial design. We are really looking forward to seeing everyone in Oslo.</p>
	<p>These are the 15 accepted papers:</p>
	<p><strong>Bootstrapping the Internet of Things</strong><br />
<a href="http://www.classy.dk/">Claus Dahl</a>, <a href="http://imity.com">Imity</a></p>
	<p><strong>CybStickers &#8211; Simple Shared Ubiquitous Annotations for All</strong><br />
Odd-Wiking Rahlff, <a href="http://sintef.no/">Sintef</a>. (See also <a href="http://www.cybstickers.no">Cybstickers</a>)</p>
	<p><strong>Designing Expressive Near Field Interactions</strong><br />
Johan Sandsjö, <a href="http://www.h-interaction.com">Hidden Interaction</a></p>
	<p><strong>Designing social affordances for material objects</strong><br />
<a href="http://ullamaaria.typepad.com/hobbyprincess/">Ulla-Maaria Mutanen</a> &#38; <a href="http://www.hackdiary.com/">Matt Biddulph</a>, <a href="http://www.helsinki.fi/university/">University of Helsinki</a> (See also <a href="http://www.thinglink.org/">Thinglink</a>)</p>
	<p><strong>Everyday Intelligence</strong><br />
Gill Wildman, <a href="http://www.plotsite.net">Plot</a> (See the <a href="http://www.youtube.com/watch?v=V2KXrMVLSlE">Everyday Intelligence film</a>)</p>
	<p>*The Kinetic User Interface *<br />
Vincenzo Pallotta, Béat Hirsbrunner, <a href="http://diuf.unifr.ch/">Pervasive and Artificial Intelligence Research Group</a>, University of Fribourg, Switzerland </p>
	<p><strong>Mobile Prosumer</strong><br />
<a href="http://www.ieb.net/index.php?id=971">Florian Resatsch</a>, Stephan Karpischek &#38; Daniel Michelis, IEB, University of Arts Berlin</p>
	<p><strong>PERvasive serviCe Interaction</strong><br />
John Hamard, <a href="http://www.docomoeurolabs.de/">DoCoMo Euro-Labs</a></p>
	<p><strong><acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> work</strong><br />
Morten Borup Harning <a href="http://www.rfidsec.com">RFIDsec</a></p>
	<p><strong>Responsible design of connected objects</strong><br />
<a href="http://www.designswarm.com/">Alexandra Deschamps-Sonsino</a></p>
	<p><strong>Security Aspects in Design of Touch-based Applications</strong><br />
<a href="http://www.ecyrd.com/ButtUgly/">Janne Jalkanen</a>, Nokia</p>
	<p><strong>Social Construction Kits for Kids, Digital Infrastructures for Pervasive Play</strong><br />
<a href="http://www.daimi.au.dk/~brynskov/">Martin Brynskov</a>, <a href="http://www.interactivespaces.net">Interactive Spaces</a>, University of Aarhus</p>
	<p><strong>Unconscious Kitchen, Everyday domestic behaviors &#38; Blackbox, Public Energy Awareness</strong><br />
<a href="http://www.evermode.com/">Joseph Yang</a></p>
	<p><strong>Use of Near Field Communication in emergency Rescue situations</strong><br />
Gunnar Kramp, <a href="http://www.aarch.dk/">Aarhus School of Architecture</a></p>
	<p><strong>Waschsalon mobile service</strong><br />
<a href="http://www.woebken.net">Chris Woebken</a></p>
	<p><strong>You can only touch what is there</strong><br />
<a href="http://anti-mega.com/antimega/">Chris Heathcote</a>, Nokia</p>
	<p>We also had expressions of interest from Willem Velthoven with the <a href="http://www.mediamatic.net/article-11344-en.html">Symbolic Table</a> and <a href="http://www.virtueelplatform.nl/person-321-nl.html">Rob van Kranenburg</a>. We&#8217;ll keep in touch and hope you can attend.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2006/06/workshop-near-field-interactions' rel='bookmark' title='Workshop: Near field interactions'>Workshop: Near field interactions</a> <small>This is a call for proposals for a workshop on...... </small></li>
<li><a href='http://www.nearfield.org/2008/05/three-papers-on-mobile-payments' rel='bookmark' title='Three papers on mobile payments'>Three papers on mobile payments</a> <small>The weblog &#8216;Putting people first&#8217; links to three interesting papers...... </small></li>
<li><a href='http://www.nearfield.org/2006/10/post-nearfield-interactions-workshop' rel='bookmark' title='Post-nearfield interactions workshop'>Post-nearfield interactions workshop</a> <small>More photos at Flickr Last weekend&#8217;s workshop was intense and...... </small></li>
</ol></p>]]></content:encoded>
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		<title>Mobile Interaction with the Real World</title>
		<link>http://www.nearfield.org/2006/07/mobile-interaction-with-the-real-world</link>
		<comments>http://www.nearfield.org/2006/07/mobile-interaction-with-the-real-world#comments</comments>
		<pubDate>Wed, 26 Jul 2006 15:21:22 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[Workshops]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/2006/07/mobile-interaction-with-the-real-world</guid>
		<description><![CDATA[My short position paper &#8220;A graphic language for touch-based interactions&#8221; has been accepted to the Mobile HCI 2006 workshop Mobile Interaction with the Real World. The workshop aims to &#8220;develop an understanding of how mobile devices (particularly mobile phones, smartphones and PDAs) can be used as interaction devices. [...] we aim to develop new ideas [...]]]></description>
			<content:encoded><![CDATA[<p>My short position paper &#8220;A graphic language for touch-based interactions&#8221; has been accepted to the Mobile HCI 2006 workshop <a href="http://www.hcilab.org/events/mirw2006/">Mobile Interaction with the Real World</a>. The workshop aims to</p>
	<blockquote>
		<p>&#8220;develop an understanding of how mobile devices (particularly mobile phones, smartphones and PDAs) can be used as interaction devices. [...] we aim to develop new ideas on how mobile phones can be exploited for new forms of interaction with the environment.&#8221;</p>
	</blockquote>
	<p>The other papers at the workshop look interesting:</p>
	<ul>
		<li>Telling a Story on a Tag: The Importance of Markers&#8217; Visual Design for Real World Applications, Enrico Costanza (<acronym title="Massachusetts Institute of Technology">MIT</acronym> Media Lab, USA), Mirja Leinss (Harvard GSD, USA) </li>
		<li>Mobile Pointing &#38; Input System for Eye Glass Display, Youngjin Hong, Sanggoog Lee, Yongbeom Lee, Sangryong Kim (Samsung Advanced Institute of Technology, South Korea) </li>
		<li>User Perceptions on Mobile Interaction with Visual and <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> Tags, Sara Belt (University of Oulu, Finland), Dan Greenblatt, Jonna Häkkilä (Nokia Multimedia, Finland), Kaj Mäkelä (Nokia Research Center, Finland)</li>
		<li>Hovering: Visualising <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> Hyperlinks in a Mobile Phone, Pasi Välkkynen (VTT Technical Research Centre of Finland)</li>
		<li>The Mobile Phone as a Universal Interaction Device &#8211; Are There Limits?, Christof Roduner (ETH Zurich, Switzerland)</li>
		<li>Alternative <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> based Architectures for Mobile HCI with Physical Objects, Stefano Puglia (WLAB Ltd., Italy), Andrea Vitaletti (University of Rome &#8220;La Sapienza&#8221;, Italy)</li>
		<li>Automatic Composition in Service Browsing Environments, Paul Wisner (Nokia Research Center, USA)</li>
		<li>Constructing assemblies for purposeful interactions, Pollini Alessandro, Grönvall Erik (University of Siena, Italy)</li>
		<li>Finding the Path from Here to There: Some Questions about Physical-Mobile Design Processes, Amnon Dekel (The Hebrew University Jerusalem, Israel)</li>
		<li>Understanding Real World Practices: a Place-Centred Study of Mobile Workers, Darragh Murphy, Iride Bartolucci, Luigina Ciolfi (University of Limerick, Ireland)</li>
		<li>Public Display Advertising Based on Bluetooth Device Presence, Matthew Sharifi, Terry Payne, Esther David (University of Southampton, UK)</li>
	</ul>
	<ul>
		<li>Exploiting incidental interactions between mobile devices, Jamie Lawrence, Terry Payne, Raul V. Kripalani (University of Southampton, UK)</li>
	</ul><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2006/07/reboot-8-mobile-presence' rel='bookmark' title='Reboot 8: Mobile presence'>Reboot 8: Mobile presence</a> <small>The thing that struck me most at Reboot 8 was...... </small></li>
<li><a href='http://www.nearfield.org/2006/08/nordichi-workshop-papers' rel='bookmark' title='Nordichi workshop papers'>Nordichi workshop papers</a> <small>Update The papers are available to download as PDF. A...... </small></li>
<li><a href='http://www.nearfield.org/2007/06/mirw-2007' rel='bookmark' title='MIRW 2007'>MIRW 2007</a> <small>A new workshop on Mobile Interaction with the Real World...... </small></li>
</ol></p>]]></content:encoded>
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		<title>Touch project</title>
		<link>http://www.nearfield.org/2005/06/touch-project</link>
		<comments>http://www.nearfield.org/2005/06/touch-project#comments</comments>
		<pubDate>Thu, 16 Jun 2005 13:39:44 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[About the project]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[aho]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[oslo school of architecture and design]]></category>
		<category><![CDATA[touch]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/2005/06/touch-project</guid>
		<description><![CDATA[Touch is a research project at the Interaction Design department at the Oslo School of Architecture and Design. Touch takes a user-centred approach to Near Field Communication (NFC). NFC is a technology that enables connections between mobile phones and real-world objects: bridging the gap between the real and the virtual. Nokia 3220 NFC Shell NFC [...]]]></description>
			<content:encoded><![CDATA[<p>Touch is a research project at the Interaction Design department at the Oslo School of Architecture and Design. Touch takes a user-centred approach to <a href="http://www.nfc-forum.org/aboutnfc/">Near Field Communication</a> (<acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym>). <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> is a technology that enables connections between mobile phones and real-world objects: bridging the gap between the real and the virtual. </p>
	<p><img src="http://www.elasticspace.com/images/nokia3220nfcshell.jpg" /><br />
<p><a href="http://www.nokia.com/nokia/0,,65914,00.html">Nokia 3220 <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> Shell</a></p>
	<p><acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> is interesting for us because it enables connections between mobile phones and real-world objects: bridging the gap between the real and the virtual. The project offers the possibility of radically simplifying existing applications and providing a new spectrum of local services through the mobile phone. At <a href="http://www.aho.no">AHO</a> we have multiple disciplines, including interaction design, industrial design, urbanism and architecture; a group with significant interest in the areas possibilities of <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> technology.</p>
<h2>About Touch</h2>
	<p>The Touch project aims to strengthen research and industry in Norway into user-centred applications of emerging <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> technology. It aims to understand the way people will use tangible, digital objects as part of their daily lives, and to discover the information systems underlying those interactions.</p>
	<p>Touch is not a pure technology project; <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> platforms and specifications are already well developed and documented. Instead we are taking a user-centred approach, and focusing on the social motivations behind the use of technology. With this process it will hopefully uncover unexpected uses, and significant untapped markets for the technology.</p>
	<p><acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> offers the possibility to radically simplify existing applications and providing entirely new services. This has significant potential to drive innovation in areas such as retail, marketing, and public services, and offers strong potential for emergent social and communicative uses.</p>
	<p>The project covers three distinct areas</p>
<ol>
 <li><strong>Social and communication</strong>. This is a promising area for significant, emergent, potentially unexpected uses, particularly in areas of personal information management, location-based services and social networking.</li>
 <li><strong>Public services</strong>. This area looks at the ways that new touch-based interactions could access public data or services in safe, democratic, appropriate and efficient ways.</li>
 <li><strong>Retail, services and marketing</strong>. Exploring changes to the way we interact with retail services, looking at (but not limited to) payment for both products and services, automated check-out, product information, extended services and relationships, recycling, and tracking products through their cradle to cradle life-cycle.</li>
</ol>
	<p>Touch has a number of formal and informal partnerships within industry and academia. Among these partnerships are <a href="http://www.telenor.com/">Telenor</a>, <a href="http://www.opera.com/">Opera</a>, <a href="http://www.sintef.no/">Sintef</a>, <a href="http://www.uio.no/">University of Oslo</a> and the <a href="http://w3.tii.se/">Interactive Institute Göteborg</a>.</p>
<h2>Simple scenarios</h2>
	<p>As part of the advocacy and initial research process we have developed some very simple scenarios to explain the potential of <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> interactions. (Drawings by Lars Haaland).</p>
	<p><strong>Transfer and exchange</strong><br />
<img src="http://www.elasticspace.com/images/nfc_scenario1_transfer.jpg" /></p>
	<p><strong>Tags as gifts</strong><br />
<img src="http://www.elasticspace.com/images/nfc_scenario2_giveaway.jpg" /></p>
	<p><strong>Simple wayfinding</strong><br />
<img src="http://www.elasticspace.com/images/nfc_scenario3_location.jpg" /></p>
<h2>About Timo Arnall</h2>
	<p>Timo Arnall is a lecturer at AHO, an interaction designer and researcher currently researching in the fields of <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> and <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>. Timo’s research areas include <a href="http://www.elasticspace.com/2005/03/tangible-and-social-interaction">tangible and social interaction</a>, <a href="http://www.elasticspace.com/2004/11/spatial-memory-design-engaged">marking in public space</a>, <a href="http://www.elasticspace.com/2004/06/spatial-annotation">spatial annotation</a> and <a href="http://www.elasticspace.com/2004/07/timeland">locative media</a>.</p>
	<p>In May 2004 Timo ran a workshop on locative media and public space at the AHO conference <a href="http://www2.uiah.fi/virtu/spark/conference.html">Spark: Design and Locality</a>. He has since presented his research at <a href="http://www.isea2004.net/">ISEA 2004</a> in Helsinki, <a href="http://rixc.lv/04/">Art+Communication</a> in Riga, at the <a href="http://www.tii.se/reform/pps/fringe/blog/">Interactive institute</a> in Göteborg, and at <a href="http://hciresearch.hcii.cs.cmu.edu/engaging_cities/">CHI2005</a> in Portland, Oregon. In December 2004 he was involved in a seminar on <a href="http://www.intermedia.uio.no/projects/designingdesign/social_software.html">Social Software</a> at Intermedia in Oslo.</p>
	<p>Timo Arnall’s paper ’<a href="http://www.elasticspace.com/2004/05/public-markup">Marking in public space</a>’ was accepted to the <a href="http://hciresearch.hcii.cs.cmu.edu/engaging_cities/">Engaging the City workshop</a> at CHI 2005, organised by Intel (US), University of Surrey (UK), Portland State University (US) and Carnegie Mellon University (US). At this workshop Timo looked at ideas for encouraging civic engagement in public space, and gave other researchers an insight into ongoing research into the marking of public space.</p>
<h2>About Interaction Design at AHO</h2>
	<p>The Interaction Design department at AHO has a goal of building up a group comprising lecturers, researchers and PHD students, in which we excel at creative, relevant interactive work that communicates to end users. To do this, we are creating an atmosphere of creativity and collaboration where we collaborate across disciplines and encourage working in multi-disciplinary teams. The department has a focus on (amongst other subjects) physical computing, social computing, experience- and strategic-design. </p>
	<p>The department works closely with Norwegian Industry. A recent success story in collaboration involved <a href="http://asono.com/">ASONO</a> incorporating student work in the final design. In addition, students have been working on the <a href="http://www.lovetann.com/en/index.html">Snøhetta modular house</a>, and some of their ideas are likely to be put into production. The <a href="http://www.norway.org.uk/culture/design/design.htm">ERA World Congress</a> for Design has commissioned two pieces of work from AHO students. One is an installation and one is a monument to mark the event.</p>
	<p>Interaction Design is an area showing explosive growth. All of our students have successfully managed to find jobs, and several students have experienced strong competition to get hold of them.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2006/05/touch-project-interview' rel='bookmark' title='Touch project interview'>Touch project interview</a> <small>In December 2005 I was interviewed for Printed and Disposable...... </small></li>
<li><a href='http://www.nearfield.org/2006/03/project-phd' rel='bookmark' title='A PhD in Touch'>A PhD in Touch</a> <small>Radio Frequency IDentification is a wireless technology that is is...... </small></li>
<li><a href='http://www.nearfield.org/2009/02/retouch-inspiring-touch-related-interaction-design' rel='bookmark' title='Re/Touch: Inspiring touch-related interaction design'>Re/Touch: Inspiring touch-related interaction design</a> <small>One of the things that social and cultural research on...... </small></li>
</ol></p>]]></content:encoded>
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