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	<title>Touch &#187; tangible interaction</title>
	<atom:link href="http://www.nearfield.org/tag/tangible-interaction/feed" rel="self" type="application/rss+xml" />
	<link>http://www.nearfield.org</link>
	<description>Interaction with RFID and NFC</description>
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		<title>Skål: playing with media</title>
		<link>http://www.nearfield.org/2009/09/skal-playing-with-media</link>
		<comments>http://www.nearfield.org/2009/09/skal-playing-with-media#comments</comments>
		<pubDate>Tue, 22 Sep 2009 14:46:28 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[bowl]]></category>
		<category><![CDATA[objects]]></category>
		<category><![CDATA[products]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[tangible interaction]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=1366</guid>
		<description><![CDATA[Skål (Norwegian for bowl) is a product that has emerged from the Bowl project. It is a media player designed for the home that acts as the interface between physical objects and related digital media on a television. This video shows Skål in action. A bowl sits on the living room table and a range [...]]]></description>
			<content:encoded><![CDATA[<p>Skål <em>(Norwegian for bowl)</em> is a product that has emerged from the <a href="http://www.nearfield.org/2007/12/bowl-token-based-media-for-children">Bowl project</a>. It is a media player designed for the home that acts as the interface between physical objects and related digital media on a television.</p>
	<p><object width="500" height="281"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6698128&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6698128&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="281"></embed></object></p>
	<p>This video shows Skål in action. A bowl sits on the living room table and a range of physical objects are used to trigger various kinds of media. For example a physical Moomin character like Little My will play a sequence from the Moomin cartoon where she is featured. Skål can control all kinds of digital media; movie-clips, Youtube channels, Flickr photo streams, home videos and online radio.</p>
	<p>The product has been used as a probe to build our understanding of <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> technology in playful and domestic contexts and is the result of <a href="http://portal.acm.org/citation.cfm?doid=1389908.1389930">extensive enquiry</a> into the area. It differs from other similar products like <a href="http://www.touchatag.com/">Touchatag</a> and <a href="http://www.violet.net/_mirror-le-premier-lecteur-rfid.html">Mirror</a> by focusing specifically on direct and immediate tangible interaction with rich digital media. In some ways it is similar to the <a href="http://www.nearfield.org/2009/04/iphone-rfid-nfc">iPhone <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> prototype</a>, and here it reflects on the interchangeability of tags and readers in media interaction: <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> systems are symmetrical and interactions can be built through manipulating the reader (the iPhone) or the objects (Skål).</p>
	<p><a href="http://www.skaal.no"><img src="http://www.nearfield.org/wp-content/uploads/2009/09/Screen-shot-2009-09-22-at-15.56.241-500x379.png" alt="Skål website" title="Skål website" width="500" height="379" class="alignnone size-medium wp-image-1377" /></a></p>
	<p>Visit the <a href="http://www.skaal.no">Skål website</a> for more on the bowl and how it works and <a href="http://www.flickr.com/photos/timo/sets/72157622432545812/">Flickr</a> for more images.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2009/04/iphone-rfid-nfc' rel='bookmark' title='iPhone RFID: object-based media'>iPhone RFID: object-based media</a> <small>This is a video prototype of an iPhone media player...... </small></li>
<li><a href='http://www.nearfield.org/2007/12/bowl-token-based-media-for-children' rel='bookmark' title='Bowl: Token-based media for children'>Bowl: Token-based media for children</a> <small>In spring 2007 interaction design students at AHO participated in...... </small></li>
<li><a href='http://www.nearfield.org/2008/09/rfid-peripherals' rel='bookmark' title='RFID peripherals'>RFID peripherals</a> <small>Plug and play RFID-reading USB peripherals are all the rage,...... </small></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.nearfield.org/2009/09/skal-playing-with-media/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Visual representation of tangible interaction</title>
		<link>http://www.nearfield.org/2009/09/visual-representation-of-tangible-interaction</link>
		<comments>http://www.nearfield.org/2009/09/visual-representation-of-tangible-interaction#comments</comments>
		<pubDate>Sun, 20 Sep 2009 13:31:22 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Universal design]]></category>
		<category><![CDATA[Visual design]]></category>
		<category><![CDATA[feedback]]></category>
		<category><![CDATA[paper prototyping]]></category>
		<category><![CDATA[prototyping]]></category>
		<category><![CDATA[representation]]></category>
		<category><![CDATA[tangible interaction]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=1349</guid>
		<description><![CDATA[In the design of the interactive elements of Sniff, Sara had to use visual diagramming as a way of exploring, understanding and prototyping with non-visual feedback such as sound and vibration (haptics). Sara developed a speech bubble approach to annotating physical objects, so that they look like they are &#8216;saying&#8217; the audio and haptic feedback. [...]]]></description>
			<content:encoded><![CDATA[<p>In the design of the interactive elements of <a href="http://www.nearfield.org/sniff/concept.html">Sniff</a>, Sara had to use visual diagramming as a way of exploring, understanding and prototyping with non-visual feedback such as sound and vibration (haptics).</p>
	<p><a href="http://www.flickr.com/photos/sararamalama/3669332888/" title="MelodyGame by Sara Johansson, on Flickr"><img src="http://farm4.static.flickr.com/3355/3669332888_791805d71d.jpg" width="500" height="281" alt="MelodyGame" /></a></p>
	<p>Sara developed a speech bubble approach to annotating physical objects, so that they look like they are &#8216;saying&#8217; the audio and haptic feedback.</p>
	<p><a href="http://www.flickr.com/photos/sararamalama/3696887799/" title="EmotionStickers by Sara Johansson, on Flickr"><img src="http://farm4.static.flickr.com/3523/3696887799_746fe1fca4.jpg" width="500" height="283" alt="EmotionStickers" /></a></p>
	<p>The representation of sound and vibration uses waveforms, showing amplitude over time. Although this is quite limited, it seems to be a useful shorthand for communicating a small range of tangible feedback.</p>
	<p>On this note, I&#8217;m getting increasingly interested in the use of <a href="http://www.flickr.com/photos/timo/tags/speechbubble/">speech bubbles in popular media</a>.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2009/02/tangible-and-embedded-interaction-2009' rel='bookmark' title='Tangible and Embedded Interaction 2009'>Tangible and Embedded Interaction 2009</a> <small>We recently presented our paper Designing with RFID at the...... </small></li>
<li><a href='http://www.nearfield.org/2009/10/making-radio-tangible' rel='bookmark' title='Making radio tangible'>Making radio tangible</a> <small>Next week we&#8217;re launching some new work that explores the...... </small></li>
<li><a href='http://www.nearfield.org/2007/05/touch-as-interaction-medium' rel='bookmark' title='Touch as interaction medium'>Touch as interaction medium</a> <small>This is a design brief, one of many themes that...... </small></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.nearfield.org/2009/09/visual-representation-of-tangible-interaction/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>iPhone RFID: object-based media</title>
		<link>http://www.nearfield.org/2009/04/iphone-rfid-nfc</link>
		<comments>http://www.nearfield.org/2009/04/iphone-rfid-nfc#comments</comments>
		<pubDate>Tue, 14 Apr 2009 18:54:11 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[arphid]]></category>
		<category><![CDATA[cellphone]]></category>
		<category><![CDATA[contactless]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[lens interface]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[objects]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[products]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[sensor]]></category>
		<category><![CDATA[sensors]]></category>
		<category><![CDATA[spime]]></category>
		<category><![CDATA[tangible]]></category>
		<category><![CDATA[tangible interaction]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=721</guid>
		<description><![CDATA[This is a video prototype of an iPhone media player that uses physical objects to control media playback. It is based on Radio Frequency Identification (RFID) that triggers various iPhone interactions when in the range of a wireless tag embedded inside a physical object. RFID is becoming more common in mobile phones (under the term [...]]]></description>
			<content:encoded><![CDATA[<p>This is a video prototype of an iPhone media player that uses physical objects to control media playback. It is based on Radio Frequency Identification (<acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>) that triggers various iPhone interactions when in the range of a wireless tag embedded inside a physical object.</p>
	<p><object width="500" height="281"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4147129&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4147129&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="281"></embed></object></p>
	<p><acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> is becoming more common in mobile phones (under the term Near Field Communication or <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym>) from manufacturers such as <a href="http://www.nearfield.org/2008/05/thoughts-on-nokias-nfc-developments">Nokia</a>. By looking at <a href="http://watchingapple.com/2007/05/connecting-iphone-to-your-wireless-home/">Apple&#8217;s patents</a> we know that the technology is being considered for the iPhone. With the <a href="http://developer.apple.com/iphone/program/accessories/">iPhone <acronym title="Software Development Kit">SDK</acronym> 3.0</a> external hardware accessories can be accessed by iPhone software, so third party <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> or <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> readers are also possible.</p>
	<p>So what kinds of applications would emerge if an iPhone had an <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> reader? Here we have prototyped a simple media player, which triggers the playback of content on the touch of a tag, and created a set of augmented objects that have relationships to different kinds of audiovisual content.</p>
	<h3>A lens for media</h3>
	<p>Compared to other mobile handsets the iPhone is a particularly media-friendly device, with a large, bright screen and high quality audiovisual playback. What if this screen could act as a &#8216;lens&#8217; to content that resides in the world? </p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2009/04/iphone-rfid-nfc-41-500x333.jpg" alt="iphone-rfid-nfc-41" title="iphone-rfid-nfc-41" width="500" height="333" class="alignnone size-medium wp-image-1074" /></p>
	<p>In a screen-based interface content may be buried many levels deep inside an information architecture. But in a physical <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-driven interface a simple gesture can offer quick and direct access to content. Physical objects afford tangible manipulation that screens cannot, and this is great for playful products. Our <a href="http://www.nearfield.org/2007/12/bowl-token-based-media-for-children">Bowl prototype</a> showed a natural blending of media consumption and playful activitiy in children, where media viewing became less passive and a more active experience.</p>
	<p><a href="http://www.designinginteractions.com/interviews/DurrellBishop">Durrell Bishop</a> has discussed these ideas in a more general way, what if objects were <a href="http://www.flickr.com/photos/timo/3295486725/">augmented with new properties</a>, that can be perceived through an iPhone lens? </p>
	<h3>Media objects</h3>
	<p>In this video demo, the objects have been chosen to physically or visually represent the content. There are some obvious relationships, such as the Moomin figure leading to a favourite episode of a Moomin animation. The less obvious relationships such as the wooden house leading to home videos were chosen because they just somehow felt right. In fact the exact relationship may be of secondary importance, as over time the behaviour of the physical and digital objects becomes known and transparent through exploration and repetition. </p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2009/04/iphone-rfid-nfc-3-500x333.jpg" alt="iphone-rfid-nfc-3" title="iphone-rfid-nfc-3" width="500" height="333" class="alignnone size-medium wp-image-1072" /></p>
	<p>Some of the objects felt particularly satisfying. The <a href="http://blog.makezine.com/archive/weekend_projects/">Make Podcast object</a> for instance&#8212;where touching the &#8216;geek&#8217; plays the latest &#8216;Weekend project&#8217;&#8212; shows how an object can be used for exploring a dynamic stream of content.</p>
	<h3>Going further</h3>
	<p>This video prototype is basic and intended to open up for discussion and new exploration around the experience of media selection through physical objects. At the moment the interaction is a trigger, but what if the phone doesn&#8217;t just react as <em>output</em> but also as <em>input</em> to physical objects? How do we programme and manage our sets of media and applications in these objects?</p>
	<p>Overall this points towards opportunities around the distribution of media through physical objects, it is an example of general ideas around an &#8216;internet of things&#8217; or &#8216;spimes&#8217; applied to the world of media. What opportunities would the distribution of <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-embedded products open up in terms of media, gaming, services and marketing? What does this mean for the future of products? </p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2007/12/bowl-token-based-media-for-children' rel='bookmark' title='Bowl: Token-based media for children'>Bowl: Token-based media for children</a> <small>In spring 2007 interaction design students at AHO participated in...... </small></li>
<li><a href='http://www.nearfield.org/2009/11/iphone-rfid-and-nfc-peripherals' rel='bookmark' title='iPhone RFID and NFC peripherals'>iPhone RFID and NFC peripherals</a> <small>We are beginning to see RFID and NFC peripherals beginning...... </small></li>
<li><a href='http://www.nearfield.org/2009/09/skal-playing-with-media' rel='bookmark' title='Skål: playing with media'>Skål: playing with media</a> <small>Skål (Norwegian for bowl) is a product that has emerged...... </small></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.nearfield.org/2009/04/iphone-rfid-nfc/feed</wfw:commentRss>
		<slash:comments>115</slash:comments>
		</item>
		<item>
		<title>Pling Plong</title>
		<link>http://www.nearfield.org/2009/03/pling-plong</link>
		<comments>http://www.nearfield.org/2009/03/pling-plong#comments</comments>
		<pubDate>Wed, 11 Mar 2009 11:17:03 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Student projects]]></category>
		<category><![CDATA[Visual design]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[interactive pillow]]></category>
		<category><![CDATA[pillow]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[tangible interaction]]></category>
		<category><![CDATA[toy]]></category>
		<category><![CDATA[toys]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=516</guid>
		<description><![CDATA[Silje Softing&#8217;s project Pling Plong from last year&#8217;s Touch course is a soft pillow that plays back audiobooks based on the physical objects or books that are placed on it. Silje writes: “Pling Plong is a media player for stories and sounds, placed inside a pillow. It is designed for the home environment and is [...]]]></description>
			<content:encoded><![CDATA[<p>Silje Softing&#8217;s project <em>Pling Plong</em> from last year&#8217;s <a href="http://www.nearfield.org/2008/02/teaching-touch-ii">Touch course</a> is a soft pillow that plays back audiobooks based on the physical objects or books that are placed on it.</p>
	<p><a href="http://www.flickr.com/photos/7441161@N04/2594275289/" title="plingplong by siljesofting, on Flickr"><img src="http://farm4.static.flickr.com/3093/2594275289_c1f7dc2e49.jpg" width="500" height="415" alt="plingplong" /></a></p>
	<p>Silje <a href="http://www.behance.net/Gallery/Pling-plong/128526">writes</a>:</p>
	<blockquote>
		<p>“Pling Plong is a media player for stories and sounds, placed inside a pillow. It is designed for the home environment and is meant to stimulate children&#8217;s imagination and interest for books. Its low-tech appearance in form, material and its simple functions makes the pillow seem magical. The fact that you can lay your head on it makes the toy very calming and it is meant for relaxing play alone.”</p>
	</blockquote>
	<p>Pling Plong is a simple but carefully crafted product, where everything from the textures of the fabric, to the graspability of the <a href="http://www.flickr.com/photos/timo/2817648327/">audiobook tokens</a> to the sound design and audio levels have been explored and refined.</p>
	<p><a href="http://www.flickr.com/photos/7441161@N04/2587534382/" title="Pling plong reading to Filippa by siljesofting, on Flickr"><img src="http://farm4.static.flickr.com/3164/2587534382_427e6ee1d2.jpg" width="500" height="500" alt="Pling plong reading to Filippa" /></a></p>
	<p>A video shows Silje&#8217;s experiments with characterful faces for the pillow, showing some of the exploration of different <a href="http://www.nearfield.org/2009/02/touch-or-sight-smell-taste">metaphors for <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym></a> that are important aspects of making contactless interaction understandable and playful.</p>
	<p><object width="500" height="282"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=948319&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=948319&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="282"></embed></object><br />
</p>
	<p>Pling Plong has been receiving a lot of attention online recently, being picked up by <a href="http://www.trendhunter.com/trends/digital-book-pillows-pling-plong">Trendhunter</a>, <a href="http://www.coolgadgetconcept.com/pling-plong-the-pillow-with-digital-books-inside/">Coolgadgetconcept</a>, <a href="http://www.yankodesign.com/2008/10/02/a-square-teddy-with-digital-books-inside/">Yankodesign</a>, <a href="http://www.crecebebe.com/2008/10/07/pling-plong-una-almohada-que-lee-cuentos/">Crecebebe</a>, <a href="http://www.talk2myshirt.com/blog/archives/1006">Talk2myshirt</a>, <a href="http://www.techviva.com/20081116/pling-plong-media-player-provides-advanced-teddy-bear-for-kids/">Techviva</a>, <a href="http://www.ubergizmo.com/15/archives/2008/10/pling_plong_pillow_concept.html">Ubergizmo</a>, <a href="http://www.weirdgizmos.com/entry/pling-plong-a-pillow-to-sing-a-song/">Weirdgizmos</a> and more.</p>
	<p>Some comments:</p>
	<blockquote>
		<p>&#8220;The “low-tech appearance” should be given some stormy applause, because toys nowadays have nothing to do with the idea of play and having a good time.&#8221;</p>
	</blockquote>
	<blockquote>
		<p>&#8220;We had our share on interactive pillow coverage like illuminated pillows or sound pillows but the Pling Plong pillow created by Silje Softing sticks out by it’s playful use of ’soft’ low tech to give an twist to the story telling for small children.&#8221;</p>
	</blockquote>
	<blockquote>
		<p>&#8220;I hope that this will soon make its way to market and finally to our homes. I don’t have any kids but I’ll surely love a pillow that can sing to me!&#8221;</p>
	</blockquote>
	<blockquote>
		<p>&#8220;Hurry up Silje Softing and find someone to manufacture this already! It could be the next big thing this holiday season.&#8221;</p>
	</blockquote>
	<p><a href="http://siljesofting.blogspot.com/">Silje&#8217;s weblog</a> documents some of the making process, there are more <a href="http://www.flickr.com/photos/7441161@N04/sets/72157605660813130/">photos of Pling Plong</a> and a gallery <a href="http://www.flickr.com/photos/7441161@N04/sets/72157605660829294/">making pictures here</a>.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2009/02/touch-or-sight-smell-taste' rel='bookmark' title='Touch. Or sight, smell, taste'>Touch. Or sight, smell, taste</a> <small>The dominant metaphor for RFID interaction is touch where the...... </small></li>
<li><a href='http://www.nearfield.org/2008/03/norwegian-design-council-awards-sniff' rel='bookmark' title='Norwegian Design Council awards Sniff'>Norwegian Design Council awards Sniff</a> <small>Sniff has won the prize for Design for All at...... </small></li>
<li><a href='http://www.nearfield.org/2007/12/bowl-token-based-media-for-children' rel='bookmark' title='Bowl: Token-based media for children'>Bowl: Token-based media for children</a> <small>In spring 2007 interaction design students at AHO participated in...... </small></li>
</ol></p>]]></content:encoded>
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		</item>
		<item>
		<title>Tangible and Embedded Interaction 2009</title>
		<link>http://www.nearfield.org/2009/02/tangible-and-embedded-interaction-2009</link>
		<comments>http://www.nearfield.org/2009/02/tangible-and-embedded-interaction-2009#comments</comments>
		<pubDate>Sun, 22 Feb 2009 22:15:49 +0000</pubDate>
		<dc:creator>Einar</dc:creator>
				<category><![CDATA[Product design]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[industrial design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[products]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[tangible interaction]]></category>
		<category><![CDATA[tei09]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=700</guid>
		<description><![CDATA[We recently presented our paper Designing with RFID at the Tangible and Embedded Interaction conference in Cambridge UK. This presentation was part of a session on &#8216;enabling technologies and design techniques&#8217;. The presentation focused on how we look at the physical aspects of RFID form through design. The full presentation is available on Slideshare and [...]]]></description>
			<content:encoded><![CDATA[<p>We recently presented our paper <a href="http://www.nearfield.org/2009/02/designing-with-rfid"><em>Designing with <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym></em></a> at the <a href="http://tei-conf.org/"><em>Tangible and Embedded Interaction</em></a> conference in Cambridge UK. This presentation was part of a session on &#8216;enabling technologies and design techniques&#8217;. The presentation focused on how we look at the physical aspects of <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> form through design.</p>
	<p><a href="http://www.slideshare.net/einar_sneve/designing-with-rfid"><img class="alignnone size-medium wp-image-711" title="Designing with RFID" src="http://www.nearfield.org/wp-content/uploads/2009/02/tei-presentation-cover001-500x375.jpg" alt="Designing with RFID" width="500" height="375" /></a></p>
	<p>The full presentation is available on <a href="http://www.slideshare.net/einar_sneve/designing-with-rfid">Slideshare</a> and you can read more about the paper <a href="http://www.nearfield.org/2009/02/designing-with-rfid">here</a>.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2009/09/visual-representation-of-tangible-interaction' rel='bookmark' title='Visual representation of tangible interaction'>Visual representation of tangible interaction</a> <small>In the design of the interactive elements of Sniff, Sara...... </small></li>
<li><a href='http://www.nearfield.org/2009/02/designing-with-rfid' rel='bookmark' title='Designing with RFID'>Designing with RFID</a> <small>In Designing with RFID we explore the potential for RFID...... </small></li>
<li><a href='http://www.nearfield.org/2008/05/thoughts-on-nokias-nfc-developments' rel='bookmark' title='Thoughts on Nokia&#8217;s NFC developments'>Thoughts on Nokia&#8217;s NFC developments</a> <small>On April 15th Nokia announced the 6212 &#8216;classic&#8217; phone that...... </small></li>
</ol></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>The RFID photo booth</title>
		<link>http://www.nearfield.org/2008/08/picnic-rfid-photo-booth</link>
		<comments>http://www.nearfield.org/2008/08/picnic-rfid-photo-booth#comments</comments>
		<pubDate>Tue, 19 Aug 2008 19:39:52 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Workshops]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[gestural interaction]]></category>
		<category><![CDATA[networked objects]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[online social networks]]></category>
		<category><![CDATA[Photo booth]]></category>
		<category><![CDATA[photography]]></category>
		<category><![CDATA[Picnic]]></category>
		<category><![CDATA[Picnic 07]]></category>
		<category><![CDATA[Picnic network]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[social networking]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[tangible interaction]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=263</guid>
		<description><![CDATA[At last year&#8217;s Picnic conference we created a networked Photo Booth as part of the Mediamatic RFID hackers camp. Picnic is a conference with about two thousand attendees and multiple venues in the Westergasfabriek in Amsterdam. One of the aims of the Mediamatic workshop was to experiment with ubiquitous technology for social and playful purposes. [...]]]></description>
			<content:encoded><![CDATA[<p>At last year&#8217;s <a href="http://www.picnicnetwork.org/">Picnic</a> conference we created a networked <a href="http://www.nearfield.org/2007/09/photos-and-connections">Photo Booth</a> as part of the Mediamatic <a href="http://www.mediamatic.net/article-22841-en.html"><acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> hackers camp</a>. Picnic is a conference with about two thousand attendees and multiple venues in the <a href="http://www.westergasfabriek.nl/">Westergasfabriek</a> in Amsterdam. </p>
	<p>One of the aims of the Mediamatic workshop was to experiment with ubiquitous technology for social and playful purposes. Every participant in Picnic was issued with an <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> tag that could be used by various installations around the conference venue. As a controlled setting this was a very interesting environment to experiment with <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> technology in use, and in particular to experiment with physical interactions in online social networks. </p>
	<p><a href="http://flickr.com/photos/silvertje/1447487028/"><img src="http://farm2.static.flickr.com/1022/1447487028_10d6c5e68d.jpg?v=0"></a></p>
	<p><em>One of the participants on the first day.</em> Photo by <a href="http://flickr.com/photos/silvertje/tags/photobooth/page3/">Anne Helmond</a>. </p>
	<p>The photo booth team consisted of <a href="http://www.elasticspace.com">Timo Arnall</a>, <a href="http://www.annehelmond.nl">Anne Helmond</a>, <a href="http://www.mediamatic.net/person/22235/en">Jorn Knutsen</a> and <a href="http://www.thisplacement.com/">Einar Sneve Martinussen</a>. We wanted to create something that brought people together both in a physical activity and in an online social network. Initially we described it like this:</p>
	<blockquote>
		<p>A photo booth that encourages people to take photos of themselves with others. By waving multiple tags over a touchpoint inside the booth, a photo is taken, a connection is made and pictures are added to the Picnic website.</p>
	</blockquote>
	<p>We built the booth in three days, with <a href="http://www.mediamatic.net/page/22730/en">many design iterations</a>, and ended up with a large white box with a picnic-themed grassy interior that allowed up to about 10 people to have their photo taken at once. </p>
	<p><a href="http://www.nearfield.org/wp-content/uploads/2008/08/boothy.jpg"><img src="http://www.nearfield.org/wp-content/uploads/2008/08/boothy-500x350.jpg" alt="" title="The photo booth construction drawing" width="500" height="350" class="alignnone size-medium wp-image-354" /></a></p>
	<p>Inside there was an <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> reader, a camera and a screen that would show what was being recorded, as well as showing a countdown for picture taking. Outside a large LCD screen showed recent and random pictures from the booth, encouraging participation. By touching your tag to a reader outside, you could see pictures of yourself.</p>
	<p>Over the course of the three-day event the photo-booth was extremely popular and resulted in literally <a href="http://www.flickr.com/photos/picnic_photos/archives/date-taken/2007/09/">thousands of pictures</a> and social connections. </p>
	<h3>Physical interactions manipulate the network</h3>
	<p>Every attendee&#8217;s <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> tag contained a link to their profile within the Picnic network site (their tags were registered and connected at the registration desk). This profile contained their name and any descriptions or tags that they had decided to include, we also had access to their contact details and payment information if we had chosen to do so. When the photo booth detected their tag, it could look them up in the Picnic social network, get their details and manipulate their profiles. </p>
	<p><a href="http://www.flickr.com/photos/timo/1461526013/" title="27 September, 23.42-2 by Ti.mo, on Flickr"><img src="http://farm2.static.flickr.com/1349/1461526013_f6b19dba97_m.jpg" width="240" height="161" alt="27 September, 23.42-2" /></a> <a href="http://www.flickr.com/photos/timo/1467021155/" title="28 September, 16.27-3 by Ti.mo, on Flickr"><img src="http://farm2.static.flickr.com/1145/1467021155_b9b1b6566f_m.jpg" width="240" height="161" alt="28 September, 16.27-3" /></a><br />
<em>Left: Inside the booth. Right: Tags on the <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> touchpoint.</em></p>
	<p>The booth attracted curious attendees, who looked at the photos playing on the outside. When they walked into the booth, and touched their tag to a &#8216;touchpoint&#8217; their name would appear on a screen and a countdown would start. If others then touched their tags within this countdown they would also have their names appear in the photo. People who had their photo taken together would have a connection created between them on the Picnic network site. </p>
	<p>On the web the Picnic network showed the pictures from the booth with the names of all the people that had been photographed together. People&#8217;s profiles included the photos of them and their connections. This was a different and new way of exploring the network and seeing the connections that had been made.</p>
	<p><img src='http://www.nearfield.org/wp-content/uploads/2008/01/picnic_photo_booth.jpg' alt='The Picnic website profile page, showing related photos from the booth.' /></p>
	<p>Photos from the booth were also uploaded to <a href="http://www.flickr.com/photos/picnic_photos/">Flickr</a> and tagged with the people&#8217;s first name (see for example all the <a href="http://www.flickr.com/photos/picnic_photos/tags/timo/">photos taken of me</a> and the tag cloud of the <a href="http://www.flickr.com/photos/picnic_photos/tags/">names and IDs</a> of people who used the booth most). </p>
	<p><a href="http://www.flickr.com/photos/timo/1459279808/" title="28 September, 00.30 by Ti.mo, on Flickr"><img src="http://farm2.static.flickr.com/1141/1459279808_5122597faf.jpg" width="500" height="334" alt="28 September, 00.30" /></a></p>
	<p>This realtime Flickr stream appeared on the outside of the booth, where people stood around watching their recent creations, as well as seeing random photos where they or their friends appeared.</p>
	<h3>Physical proximity</h3>
	<p>With around two thousand tagged attendees this was a great opportunity to design for and study the application of social networks in physical space, and to better understand the relationship between physical interactions and the resulting effects in online spaces. The way in which the photo booth took elements of a digital network and made it manipulable in a physical context was very interesting to us. </p>
	<p>We were interested in the details of the interactions between people, their tags and readers. In practice <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> is a relatively mundane technology, it doesn&#8217;t flash or beep or cry out for attention when it&#8217;s encased in plastic packaging. It is also very limited technically: the read-ranges are typically so low that we require people to &#8216;touch&#8217; their tags to the readers. </p>
	<p><a href="http://www.flickr.com/photos/timo/1466994085/" title="28 September, 16.26-2 by Ti.mo, on Flickr"><img src="http://farm2.static.flickr.com/1311/1466994085_021cb16f34.jpg" width="500" height="334" alt="28 September, 16.26-2" /></a></p>
	<p>Without explicit instruction or &#8216;attractor loops&#8217; the booth worked through certain &#8216;gestures&#8217; that were socially learned; people observed and then participated. The activity of &#8216;touching&#8217; actually brought people&#8212;who perhaps had only recently met&#8212;into very close physical proximity. This strangely intimate setting, combined with the activity of negotiating, framing and posing for a group photo provided a space for new connections to be formed, and existing relationships to be reinforced.</p>
	<p>The attendees also became familiar with <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> interactions over time, and once they had experienced one kind of interaction, wanted to try more. Other <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-based installations, in particular the <a href="http://www.picnicnetwork.org/page/5066/nl">free-beer-machine</a> was a very low-threshold introduction to <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> interaction with a very high-degree of motivation&#8230; This benefited us all by lowering the threshold to participation.</p>
	<h3>Playing with controversial technology</h3>
	<p>With a single touch of a tag to a reader, we could have initiated many different actions within the Picnic network site; we had access to names, profiles, contact information including addresses and phone numbers and even perhaps payment information. But we chose fairly simple events: displaying people&#8217;s first name, updating the relationships between people, and relating photos to profiles. </p>
	<p><a href="http://www.flickr.com/photos/timo/1462972326/" title="27 September, 23.45-2 by Ti.mo, on Flickr"><img src="http://farm2.static.flickr.com/1060/1462972326_025c3e154f.jpg" width="500" height="334" alt="27 September, 23.45-2" /></a></p>
	<p>However given that we had access to this data, we were very surprised that nobody questioned the fact that the booth knew their name. We expected there to be questions of privacy and security and perhaps some resentment towards the ease with which the booth accessed data. It seemed that the gesture and the resulting feedback was so natural that there didn&#8217;t seem to be anything scary about a name appearing on screen, in fact people assumed that somehow the <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> tag contained the information, the network wasn&#8217;t seen as part of the interaction. This shows how readily emerging technologies can be accepted without question, and how their implications remain obscure under the surface of an engaging experience. </p>
	<h3>Low-threshold interactions with social media</h3>
	<p>Conferences are a relatively constrained setting where there is an impetus to connect with people and social networks that expand, shift and change over the course of a few days. Social networks in this controlled space have many different qualities to the ones experienced in everyday life. So installations such as the photo booth must be designed to play with the existing social fabric and activities of the conference environment. </p>
	<p>There are many different ways in which technology can intervene in these settings, something Clay Shirky has called <a href="http://www.shirky.com/writings/situated_software.html">situated software</a>. Whereas most online social networks require users to explicitly state relationships to each other such as &#8216;friend&#8217;, &#8216;contact&#8217; or &#8216;follower&#8217; with these physically-based interactions the connection is much more implicit and less formal. </p>
	<p><a href="http://www.flickr.com/photos/timo/1459305856/" title="28 September, 00.36 by Ti.mo, on Flickr"><img src="http://farm2.static.flickr.com/1057/1459305856_986a3d776f.jpg" width="500" height="334" alt="28 September, 00.36" /></a></p>
	<p>A simple physical gesture&#8212;touching some tags together at the same time&#8212;is all it takes to create a connection. Browsing through the Picnic network after having used the booth for a few days was an entirely new experience; the network was more random and chaotic, but because it had emerged from physical, social proximity there is a richer texture to the network than one built through explicit selection. Growing an online social network through these kinds of low-threshold physical interactions seems like a interesting pattern that we might see more of in the future. </p>
	<p>More photos <a href="http://www.flickr.com/photos/picnic_photos/">from the booth</a> and <a href="http://www.flickr.com/photos/tags/picnicphotobooth/">of the booth</a>.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2009/03/iktag-and-rfid-at-etech-conferences' rel='bookmark' title='ikTag and RFID at ETech conferences'>ikTag and RFID at ETech conferences</a> <small>Conferences make great places for relatively large scale testing grounds...... </small></li>
<li><a href='http://www.nearfield.org/2007/09/photos-and-connections' rel='bookmark' title='Photos and connections'>Photos and connections</a> <small>Our photo booth is now up and running in the...... </small></li>
<li><a href='http://www.nearfield.org/2008/09/rfid-and-physical-social-networks' rel='bookmark' title='RFID and physical social networks'>RFID and physical social networks</a> <small>Poken is offering a physical networking platform, with physical, RFID-based...... </small></li>
</ol></p>]]></content:encoded>
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		<item>
		<title>RFID gestures</title>
		<link>http://www.nearfield.org/2008/06/rfid-gestures</link>
		<comments>http://www.nearfield.org/2008/06/rfid-gestures#comments</comments>
		<pubDate>Tue, 17 Jun 2008 12:41:29 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Payments]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Ticketing]]></category>
		<category><![CDATA[contactless]]></category>
		<category><![CDATA[gestural]]></category>
		<category><![CDATA[gestural interaction]]></category>
		<category><![CDATA[gestures]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[Radio]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[seoul]]></category>
		<category><![CDATA[south korea]]></category>
		<category><![CDATA[subway]]></category>
		<category><![CDATA[tangible interaction]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=309</guid>
		<description><![CDATA[While thinking about radio-field-based interactions and the gestures that they entail I&#8217;m reminded of this quote by Adam in Everyware: &#8220;If you really want to know what information processing dissolving in behaviour really looks like, catch the way women swing their handbags across the Octopus readers at the turnstiles of the Mong Kok subway station; [...]]]></description>
			<content:encoded><![CDATA[<p>While thinking about radio-field-based interactions and the gestures that they entail I&#8217;m reminded of this quote by <a href="http://speedbird.wordpress.com/">Adam</a> in <a href="http://www.studies-observations.com/everyware/">Everyware</a>:</p>
	<blockquote>
		<p>&#8220;If you really want to know what <a href="http://www.adobe.com/designcenter/thinktank/noboundaries/">information processing dissolving in behaviour</a> really looks like, catch the way women swing their handbags across the Octopus readers at the turnstiles of the Mong Kok subway station; there&#8217;s nothing in the slightest to suggest that this casual 0.3-second gesture is the site of intense technical intervention.&#8221;</p>
	</blockquote>
	<p>Some of the most common <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> gestures that have truly become part of everyday life are in contactless ticketing. Here are some images I took in Seoul, South Korea:</p>
	<p><a href="http://www.flickr.com/photos/timo/205692186/" title="RFID ticket interactions 2 by Ti.mo, on Flickr"><img src="http://farm1.static.flickr.com/62/205692186_478bb70897.jpg" width="500" height="333" alt="RFID ticket interactions 2" /></a></p>
	<p><a href="http://www.flickr.com/photos/timo/205691652/" title="RFID ticket interactions 1 by Ti.mo, on Flickr"><img src="http://farm1.static.flickr.com/90/205691652_5c29219914.jpg" width="500" height="333" alt="RFID ticket interactions 1" /></a></p>
	<p><a href="http://www.flickr.com/photos/timo/205692662/" title="RFID ticket interactions 3 by Ti.mo, on Flickr"><img src="http://farm1.static.flickr.com/80/205692662_8d38e41d03.jpg" width="500" height="333" alt="RFID ticket interactions 3" /></a></p>
	<p>Surprisingly, there is not a lot of work on the spatial or gestural aspects of radio-based interfaces. There is some work towards looking at the spatial aspects of camera-based interactions:</p>
	<p>Reeves, S. et al., 2006. <a href="http://portal.acm.org/citation.cfm?id=1142413&#38;coll=ACM&#38;dl=ACM&#38;CFID=35698786&#38;CFTOKEN=16992981">The spatial character of sensor technology</a>. In Proceedings of the 6th ACM conference on Designing Interactive systems.  University Park, PA, USA: ACM Press, pp. 31-40.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2006/07/rfid-in-seoul-first-impressions' rel='bookmark' title='RFID in Seoul: first impressions'>RFID in Seoul: first impressions</a> <small>I&#8217;m in Seoul, South Korea looking at the use of...... </small></li>
<li><a href='http://www.nearfield.org/2008/08/picnic-rfid-photo-booth' rel='bookmark' title='The RFID photo booth'>The RFID photo booth</a> <small>At last year&#8217;s Picnic conference we created a networked Photo...... </small></li>
<li><a href='http://www.nearfield.org/2009/04/iphone-rfid-nfc' rel='bookmark' title='iPhone RFID: object-based media'>iPhone RFID: object-based media</a> <small>This is a video prototype of an iPhone media player...... </small></li>
</ol></p>]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Orooni table</title>
		<link>http://www.nearfield.org/2006/09/orooni-table</link>
		<comments>http://www.nearfield.org/2006/09/orooni-table#comments</comments>
		<pubDate>Fri, 22 Sep 2006 20:32:04 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[physical computing]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[table interface]]></category>
		<category><![CDATA[tangible interaction]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/2006/09/orooni-table</guid>
		<description><![CDATA[Although the Touch project is primarily about NFC and mobile phones, we recently created a table-based interface. Why have we done this? Because it&#8217;s a quick demonstrator of near-field interactions in a setup that is instantly accessible. Our intentions are: To probe the perceived relationships between physical characters and their digital counterparts. It isn&#8217;t yet [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/timo/249178580/" title="Photo Sharing"><img src="http://static.flickr.com/95/249178580_6553218c12.jpg" width="500" height="375" alt="Interactive table" /></a></p>
	<p>Although the Touch project is primarily about <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> and mobile phones, we recently created a <em>table-based</em> interface. Why have we done this? Because it&#8217;s a quick demonstrator of near-field interactions in a setup that is instantly accessible. </p>
	<p>Our intentions are: </p>
	<ol>
		<li>To probe the perceived relationships between physical characters and their digital counterparts. It isn&#8217;t yet clear to us what kinds of interactions people will want between physical things and digital content. This is an important question for user-centred interactions with the <a href="http://news.bbc.co.uk/2/hi/technology/4440334.stm">Internet of Things</a>.</li>
		<li>To investigate the embedding of <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> in physical objects, from an industrial design and material technology perspective.</li>
	</ol>
	<ol>
		<li>To uncover opportunities for new interactions that are possible with limited-range <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> such as that found in <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> phones and contactless ticketing. 
	<p>Our demonstrator is similar in functionality to the <a href="http://www.mediamatic.net/article-11344-en.html">Symbolic table</a> by Mediamatic, but very different in content and behaviour. It also draws on long history of research and projects in <a href="http://www.iua.upf.es/mtg/reacTable/?related">table-based interfaces</a>.</p>
	<p><a href="http://www.flickr.com/photos/timo/242281383/" title="Photo Sharing"><img src="http://static.flickr.com/85/242281383_d4789420bc_m.jpg" width="240" height="160" alt="Preparing for print" /></a><a href="http://www.flickr.com/photos/timo/248948700/" title="Photo Sharing"><img src="http://static.flickr.com/80/248948700_b40a03e7fb_m.jpg" width="240" height="160" alt="RFID in 3D print" /></a></p>
	<p>The set-up involves a table with multiple <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> readers under a glass surface, physical characters (animals, birds, figures, robots and dinosaurs) and a large screen. Each character has a unique digital identity through an embedded <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>. When a character is brought into contact with a certain point, it triggers specific animated behaviours on a large screen. These behaviours are from <a href="http://www.orooni.com/">Orooni</a> and are typical Instant Message (<acronym title="Instant Message">IM</acronym>) status like <em>hug</em>, <em>angry</em>, <em>happy</em>, <em>sick</em>, <em>sad</em>, etc. </p>
	<p>The characters have been <a href="http://flickr.com/photos/timo/242281098/">designed</a> by PhD student Kjetil Nordby and rapid prototyped using the <a href="http://www.flickr.com/photos/timo/248949520/">selective laser sintering machines</a> at <a href="http://www.aho.no">AHO</a>. Programming and the screen-based interface were created by Orooni.</p>
	<p>It has been remarkably quick to prototype; we have spent three weeks from concept to delivery and a week building the demonstrator. It is rapid prototyping in a broad sense: materials from <a href="http://www.ikea.com">IKEA</a>, computation from <a href="http://www.apple.com/macmini/">Apple</a>, off the shelf <a href="http://www.phidgetsusa.com/RFID_Reader_tags.asp">Phidgets</a> and connectivity through <acronym title="Universal Serial Bus">USB</acronym>. The software is also relatively simple, triggering events based on combinations of IDs and readers. </p>
	<p>We are rolling out the demonstrator this weekend at <a href="http://www.nearfield.org/2006/09/forskningstorget-2006">Forskningstorget</a> where it will be used by hundreds (if not thousands) of people. We&#8217;ll post more about our experience soon.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2008/08/picnic-rfid-photo-booth' rel='bookmark' title='The RFID photo booth'>The RFID photo booth</a> <small>At last year&#8217;s Picnic conference we created a networked Photo...... </small></li>
<li><a href='http://www.nearfield.org/2009/04/iphone-rfid-nfc' rel='bookmark' title='iPhone RFID: object-based media'>iPhone RFID: object-based media</a> <small>This is a video prototype of an iPhone media player...... </small></li>
<li><a href='http://www.nearfield.org/2009/09/skal-playing-with-media' rel='bookmark' title='Skål: playing with media'>Skål: playing with media</a> <small>Skål (Norwegian for bowl) is a product that has emerged...... </small></li>
</ol></p>]]></content:encoded>
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