By Timo | 22 September 2009
Skål (Norwegian for bowl) is a product that has emerged from the Bowl project. It is a media player designed for the home that acts as the interface between physical objects and related digital media on a television.
This video shows Skål in action. A bowl sits on the living room table and a range of [...]
By Timo | 20 September 2009
In the design of the interactive elements of Sniff, Sara had to use visual diagramming as a way of exploring, understanding and prototyping with non-visual feedback such as sound and vibration (haptics).
Sara developed a speech bubble approach to annotating physical objects, so that they look like they are ‘saying’ the audio and haptic feedback.
The representation [...]
This is a video prototype of an iPhone media player that uses physical objects to control media playback. It is based on Radio Frequency Identification (RFID) that triggers various iPhone interactions when in the range of a wireless tag embedded inside a physical object.
RFID is becoming more common in mobile phones (under the term Near [...]
Posted in Interaction design, Product design, Projects, Research | Also tagged apple, arphid, cellphone, contactless, interaction, interface, iphone, lens interface, media, Mobile, nfc, objects, phone, products, rfid, sensor, sensors, spime, tangible, video |
Silje Softing’s project Pling Plong from last year’s Touch course is a soft pillow that plays back audiobooks based on the physical objects or books that are placed on it.
Silje writes:
“Pling Plong is a media player for stories and sounds, placed inside a pillow. It is designed for the home environment and is meant to [...]
By Einar | 23 February 2009
We recently presented our paper Designing with RFID at the Tangible and Embedded Interaction conference in Cambridge UK. This presentation was part of a session on ‘enabling technologies and design techniques’. The presentation focused on how we look at the physical aspects of RFID form through design.
The full presentation is available on Slideshare and you [...]
At last year’s Picnic conference we created a networked Photo Booth as part of the Mediamatic RFID hackers camp. Picnic is a conference with about two thousand attendees and multiple venues in the Westergasfabriek in Amsterdam.
One of the aims of the Mediamatic workshop was to experiment with ubiquitous technology for social and playful purposes. [...]
Posted in Events, Interaction design, Projects, Research, Workshops | Also tagged conference, gestural interaction, Interaction design, networked objects, nfc, online social networks, Photo booth, photography, Picnic, Picnic 07, Picnic network, rfid, social media, social networking, social networks |
While thinking about radio-field-based interactions and the gestures that they entail I’m reminded of this quote by Adam in Everyware:
“If you really want to know what information processing dissolving in behaviour really looks like, catch the way women swing their handbags across the Octopus readers at the turnstiles of the Mong Kok subway station; there’s [...]
Posted in Payments, Research, Ticketing | Also tagged contactless, gestural, gestural interaction, gestures, nfc, Radio, rfid, seoul, south korea, subway, Ticketing |
By Timo | 22 September 2006
Although the Touch project is primarily about NFC and mobile phones, we recently created a table-based interface. Why have we done this? Because it’s a quick demonstrator of near-field interactions in a setup that is instantly accessible.
Our intentions are:
To probe the perceived relationships between physical characters and their digital counterparts. It isn’t yet [...]