Skål (Norwegian for bowl) is a product that has emerged from the Bowl project. It is a media player designed for the home that acts as the interface between physical objects and related digital media on a television. This video shows Skål in action. A bowl sits on the living room table and a range [...]
Visual representation of tangible interaction
In the design of the interactive elements of Sniff, Sara had to use visual diagramming as a way of exploring, understanding and prototyping with non-visual feedback such as sound and vibration (haptics). Sara developed a speech bubble approach to annotating physical objects, so that they look like they are ‘saying’ the audio and haptic feedback. [...]

iPhone RFID: object-based media
This is a video prototype of an iPhone media player that uses physical objects to control media playback. It is based on Radio Frequency Identification (RFID) that triggers various iPhone interactions when in the range of a wireless tag embedded inside a physical object. RFID is becoming more common in mobile phones (under the term [...]
Pling Plong
Silje Softing’s project Pling Plong from last year’s Touch course is a soft pillow that plays back audiobooks based on the physical objects or books that are placed on it. Silje writes: “Pling Plong is a media player for stories and sounds, placed inside a pillow. It is designed for the home environment and is [...]

Tangible and Embedded Interaction 2009
We recently presented our paper Designing with RFID at the Tangible and Embedded Interaction conference in Cambridge UK. This presentation was part of a session on ‘enabling technologies and design techniques’. The presentation focused on how we look at the physical aspects of RFID form through design. The full presentation is available on Slideshare and [...]
The RFID photo booth
At last year’s Picnic conference we created a networked Photo Booth as part of the Mediamatic RFID hackers camp. Picnic is a conference with about two thousand attendees and multiple venues in the Westergasfabriek in Amsterdam. One of the aims of the Mediamatic workshop was to experiment with ubiquitous technology for social and playful purposes. [...]
RFID gestures
While thinking about radio-field-based interactions and the gestures that they entail I’m reminded of this quote by Adam in Everyware: “If you really want to know what information processing dissolving in behaviour really looks like, catch the way women swing their handbags across the Octopus readers at the turnstiles of the Mong Kok subway station; [...]
Orooni table
Although the Touch project is primarily about NFC and mobile phones, we recently created a table-based interface. Why have we done this? Because it’s a quick demonstrator of near-field interactions in a setup that is instantly accessible. Our intentions are: To probe the perceived relationships between physical characters and their digital counterparts. It isn’t yet [...]
About
Touch is a research project that investigates Near Field Communication (NFC), a technology that enables connections between mobile phones and physical things. We are developing applications and services that enable people to interact with everyday objects and situations through their mobile devices. More...
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