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	<title>Touch &#187; representation</title>
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	<description>Interaction with RFID and NFC</description>
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		<title>Visual representation of tangible interaction</title>
		<link>http://www.nearfield.org/2009/09/visual-representation-of-tangible-interaction</link>
		<comments>http://www.nearfield.org/2009/09/visual-representation-of-tangible-interaction#comments</comments>
		<pubDate>Sun, 20 Sep 2009 13:31:22 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Universal design]]></category>
		<category><![CDATA[Visual design]]></category>
		<category><![CDATA[feedback]]></category>
		<category><![CDATA[paper prototyping]]></category>
		<category><![CDATA[prototyping]]></category>
		<category><![CDATA[representation]]></category>
		<category><![CDATA[tangible interaction]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=1349</guid>
		<description><![CDATA[In the design of the interactive elements of Sniff, Sara had to use visual diagramming as a way of exploring, understanding and prototyping with non-visual feedback such as sound and vibration (haptics). Sara developed a speech bubble approach to annotating physical objects, so that they look like they are &#8216;saying&#8217; the audio and haptic feedback. [...]]]></description>
			<content:encoded><![CDATA[<p>In the design of the interactive elements of <a href="http://www.nearfield.org/sniff/concept.html">Sniff</a>, Sara had to use visual diagramming as a way of exploring, understanding and prototyping with non-visual feedback such as sound and vibration (haptics).</p>
	<p><a href="http://www.flickr.com/photos/sararamalama/3669332888/" title="MelodyGame by Sara Johansson, on Flickr"><img src="http://farm4.static.flickr.com/3355/3669332888_791805d71d.jpg" width="500" height="281" alt="MelodyGame" /></a></p>
	<p>Sara developed a speech bubble approach to annotating physical objects, so that they look like they are &#8216;saying&#8217; the audio and haptic feedback.</p>
	<p><a href="http://www.flickr.com/photos/sararamalama/3696887799/" title="EmotionStickers by Sara Johansson, on Flickr"><img src="http://farm4.static.flickr.com/3523/3696887799_746fe1fca4.jpg" width="500" height="283" alt="EmotionStickers" /></a></p>
	<p>The representation of sound and vibration uses waveforms, showing amplitude over time. Although this is quite limited, it seems to be a useful shorthand for communicating a small range of tangible feedback.</p>
	<p>On this note, I&#8217;m getting increasingly interested in the use of <a href="http://www.flickr.com/photos/timo/tags/speechbubble/">speech bubbles in popular media</a>.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2009/02/tangible-and-embedded-interaction-2009' rel='bookmark' title='Tangible and Embedded Interaction 2009'>Tangible and Embedded Interaction 2009</a> <small>We recently presented our paper Designing with RFID at the...... </small></li>
<li><a href='http://www.nearfield.org/2009/10/making-radio-tangible' rel='bookmark' title='Making radio tangible'>Making radio tangible</a> <small>Next week we&#8217;re launching some new work that explores the...... </small></li>
<li><a href='http://www.nearfield.org/2007/05/touch-as-interaction-medium' rel='bookmark' title='Touch as interaction medium'>Touch as interaction medium</a> <small>This is a design brief, one of many themes that...... </small></li>
</ol></p>]]></content:encoded>
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