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	<title>Touch &#187; products</title>
	<atom:link href="http://www.nearfield.org/tag/products/feed" rel="self" type="application/rss+xml" />
	<link>http://www.nearfield.org</link>
	<description>Interaction with RFID and NFC</description>
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		<title>The first NFC appliance</title>
		<link>http://www.nearfield.org/2011/06/the-first-nfc-appliance</link>
		<comments>http://www.nearfield.org/2011/06/the-first-nfc-appliance#comments</comments>
		<pubDate>Mon, 27 Jun 2011 22:52:00 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[product]]></category>
		<category><![CDATA[products]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=1863</guid>
		<description><![CDATA[Nokia has announced the Play 360°, a portable speaker that on the surface looks like a fairly ordinary bluetooth-enabled, battery powered speaker system. The interesting bit is that this is the first appliance (that I can buy in a shop) that does things when touched with a mobile phone: The NFC interaction is demonstrated first-hand [...]]]></description>
			<content:encoded><![CDATA[<p>Nokia has announced the <a href="http://www.youtube.com/watch?v=bqtdAGjLGzo">Play 360°</a>, a portable speaker that on the surface looks like a fairly ordinary bluetooth-enabled, battery powered speaker system.</p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2011/06/Nokia-Play360.jpg" alt="" title="Nokia-Play360" width="540" height="222" class="alignnone size-full wp-image-1869" /></p>
	<p>The interesting bit is that this is the first appliance (that I can buy in a shop) that does things when touched with a mobile phone:</p>
	<p><iframe width="530" height="331" src="http://www.youtube.com/embed/bqtdAGjLGzo?rel=0&#038;hd=1" frameborder="0" allowfullscreen></iframe></p>
	<p>The <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> interaction is demonstrated first-hand with the newly announced <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym>-enabled <a href="http://swipe.nokia.com/">Nokia N9</a> in this <a href="http://www.viddler.com/explore/engadget/videos/2896/">Engadget video</a>. </p>
	<p>Nokia has been pushing <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> since 2004, but mainly towards ticketing, payment and &#8216;smart posters&#8217;. We&#8217;ve been pushing for more <a href="http://www.nearfield.org/2009/09/skal-playing-with-media">constrained, local and ad-hoc applications of <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym></a> and it&#8217;ll be interesting to see if approach fares any better in the mass-market.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2007/01/nokia-releases-first-mass-market-nfc-handset' rel='bookmark' title='Nokia releases first mass-market NFC handset'>Nokia releases first mass-market NFC handset</a> <small>Nokia today announced the 6131 NFC phone, the first integrated...... </small></li>
<li><a href='http://www.nearfield.org/2008/05/thoughts-on-nokias-nfc-developments' rel='bookmark' title='Thoughts on Nokia&#8217;s NFC developments'>Thoughts on Nokia&#8217;s NFC developments</a> <small>On April 15th Nokia announced the 6212 &#8216;classic&#8217; phone that...... </small></li>
<li><a href='http://www.nearfield.org/2009/11/iphone-rfid-and-nfc-peripherals' rel='bookmark' title='iPhone RFID and NFC peripherals'>iPhone RFID and NFC peripherals</a> <small>We are beginning to see RFID and NFC peripherals beginning...... </small></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.nearfield.org/2011/06/the-first-nfc-appliance/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Hybrids: The social web in the physical world</title>
		<link>http://www.nearfield.org/2010/09/hybrids</link>
		<comments>http://www.nearfield.org/2010/09/hybrids#comments</comments>
		<pubDate>Tue, 14 Sep 2010 11:12:23 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[aho]]></category>
		<category><![CDATA[digital/physical]]></category>
		<category><![CDATA[exhibition]]></category>
		<category><![CDATA[hybrid]]></category>
		<category><![CDATA[post-digital]]></category>
		<category><![CDATA[products]]></category>
		<category><![CDATA[services]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=1766</guid>
		<description><![CDATA[The Touch project has a new exhibition in collaboration with the Record project at the Oslo School of Architecture &#38; Design. In recent years we have witnessed the growth of a new breed of consumer products and services that are a hybrid of tangible atoms and online bits. This exhibition offers a selection of products, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.nearfield.org/wp-content/uploads/2010/09/720_hybrids_liten.jpg"><img src="http://www.nearfield.org/wp-content/uploads/2010/09/720_hybrids_liten-500x257.jpg" alt="" title="720_hybrids_liten" width="500" height="257" class="alignnone size-medium wp-image-1767" /></a></p>
	<p>The Touch project has a <a href="http://aho.no/en/AHO/News-and-events/Calendar/2010/Exhibition-Hybrids/">new exhibition</a> in collaboration with the <a href="http://www.recordproject.org/">Record project</a> at the Oslo School of Architecture &#38; Design.</p>
	<blockquote>
		<p>In recent years we have witnessed the growth of a new breed of consumer products and services that are a hybrid of tangible atoms and online bits. This exhibition offers a selection of products, demonstrators, videos and art objects that highlight the ways in which online social media now are becoming an important part of the functionality, design and desirability of new products and services. As products and services become increasingly digital and disappear into screens, Hybrids exemplifies some alternative strategies, where some of the magic of the social web seep out into the physical world through tangible things. </p>
	</blockquote>
	<p>There are a number of products and services on show, including a new project by Jørn Knutsen and Einar Sneve Martinussen:</p>
	<p><a href="http://www.flickr.com/photos/cheesypeas/4976790574/" title="10 september - 12 42 by jørngeorg, on Flickr"><img src="http://farm5.static.flickr.com/4110/4976790574_535c53b2dc.jpg" width="500" height="333" alt="10 september - 12 42" /></a></p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2008/09/rfid-and-physical-social-networks' rel='bookmark' title='RFID and physical social networks'>RFID and physical social networks</a> <small>Poken is offering a physical networking platform, with physical, RFID-based...... </small></li>
<li><a href='http://www.nearfield.org/2007/03/physical-hyperlinks-presentation-at-xtech' rel='bookmark' title='Physical hyperlinks presentation at XTech'>Physical hyperlinks presentation at XTech</a> <small>Our presentation on Physical Hyperlinks has been accepted to XTech...... </small></li>
<li><a href='http://www.nearfield.org/2010/06/new-film-wireless-in-the-world-2' rel='bookmark' title='New film: Wireless in the World 2'>New film: Wireless in the World 2</a> <small>In this film, Wireless in the world 2, simple visualisations...... </small></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.nearfield.org/2010/09/hybrids/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Skål: playing with media</title>
		<link>http://www.nearfield.org/2009/09/skal-playing-with-media</link>
		<comments>http://www.nearfield.org/2009/09/skal-playing-with-media#comments</comments>
		<pubDate>Tue, 22 Sep 2009 14:46:28 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[bowl]]></category>
		<category><![CDATA[objects]]></category>
		<category><![CDATA[products]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[tangible interaction]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=1366</guid>
		<description><![CDATA[Skål (Norwegian for bowl) is a product that has emerged from the Bowl project. It is a media player designed for the home that acts as the interface between physical objects and related digital media on a television. This video shows Skål in action. A bowl sits on the living room table and a range [...]]]></description>
			<content:encoded><![CDATA[<p>Skål <em>(Norwegian for bowl)</em> is a product that has emerged from the <a href="http://www.nearfield.org/2007/12/bowl-token-based-media-for-children">Bowl project</a>. It is a media player designed for the home that acts as the interface between physical objects and related digital media on a television.</p>
	<p><object width="500" height="281"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6698128&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6698128&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="281"></embed></object></p>
	<p>This video shows Skål in action. A bowl sits on the living room table and a range of physical objects are used to trigger various kinds of media. For example a physical Moomin character like Little My will play a sequence from the Moomin cartoon where she is featured. Skål can control all kinds of digital media; movie-clips, Youtube channels, Flickr photo streams, home videos and online radio.</p>
	<p>The product has been used as a probe to build our understanding of <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> technology in playful and domestic contexts and is the result of <a href="http://portal.acm.org/citation.cfm?doid=1389908.1389930">extensive enquiry</a> into the area. It differs from other similar products like <a href="http://www.touchatag.com/">Touchatag</a> and <a href="http://www.violet.net/_mirror-le-premier-lecteur-rfid.html">Mirror</a> by focusing specifically on direct and immediate tangible interaction with rich digital media. In some ways it is similar to the <a href="http://www.nearfield.org/2009/04/iphone-rfid-nfc">iPhone <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> prototype</a>, and here it reflects on the interchangeability of tags and readers in media interaction: <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> systems are symmetrical and interactions can be built through manipulating the reader (the iPhone) or the objects (Skål).</p>
	<p><a href="http://www.skaal.no"><img src="http://www.nearfield.org/wp-content/uploads/2009/09/Screen-shot-2009-09-22-at-15.56.241-500x379.png" alt="Skål website" title="Skål website" width="500" height="379" class="alignnone size-medium wp-image-1377" /></a></p>
	<p>Visit the <a href="http://www.skaal.no">Skål website</a> for more on the bowl and how it works and <a href="http://www.flickr.com/photos/timo/sets/72157622432545812/">Flickr</a> for more images.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2009/04/iphone-rfid-nfc' rel='bookmark' title='iPhone RFID: object-based media'>iPhone RFID: object-based media</a> <small>This is a video prototype of an iPhone media player...... </small></li>
<li><a href='http://www.nearfield.org/2007/12/bowl-token-based-media-for-children' rel='bookmark' title='Bowl: Token-based media for children'>Bowl: Token-based media for children</a> <small>In spring 2007 interaction design students at AHO participated in...... </small></li>
<li><a href='http://www.nearfield.org/2008/09/rfid-peripherals' rel='bookmark' title='RFID peripherals'>RFID peripherals</a> <small>Plug and play RFID-reading USB peripherals are all the rage,...... </small></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.nearfield.org/2009/09/skal-playing-with-media/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>iPhone RFID: object-based media</title>
		<link>http://www.nearfield.org/2009/04/iphone-rfid-nfc</link>
		<comments>http://www.nearfield.org/2009/04/iphone-rfid-nfc#comments</comments>
		<pubDate>Tue, 14 Apr 2009 18:54:11 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[arphid]]></category>
		<category><![CDATA[cellphone]]></category>
		<category><![CDATA[contactless]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[lens interface]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[objects]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[products]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[sensor]]></category>
		<category><![CDATA[sensors]]></category>
		<category><![CDATA[spime]]></category>
		<category><![CDATA[tangible]]></category>
		<category><![CDATA[tangible interaction]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=721</guid>
		<description><![CDATA[This is a video prototype of an iPhone media player that uses physical objects to control media playback. It is based on Radio Frequency Identification (RFID) that triggers various iPhone interactions when in the range of a wireless tag embedded inside a physical object. RFID is becoming more common in mobile phones (under the term [...]]]></description>
			<content:encoded><![CDATA[<p>This is a video prototype of an iPhone media player that uses physical objects to control media playback. It is based on Radio Frequency Identification (<acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>) that triggers various iPhone interactions when in the range of a wireless tag embedded inside a physical object.</p>
	<p><object width="500" height="281"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4147129&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4147129&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="281"></embed></object></p>
	<p><acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> is becoming more common in mobile phones (under the term Near Field Communication or <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym>) from manufacturers such as <a href="http://www.nearfield.org/2008/05/thoughts-on-nokias-nfc-developments">Nokia</a>. By looking at <a href="http://watchingapple.com/2007/05/connecting-iphone-to-your-wireless-home/">Apple&#8217;s patents</a> we know that the technology is being considered for the iPhone. With the <a href="http://developer.apple.com/iphone/program/accessories/">iPhone <acronym title="Software Development Kit">SDK</acronym> 3.0</a> external hardware accessories can be accessed by iPhone software, so third party <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> or <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> readers are also possible.</p>
	<p>So what kinds of applications would emerge if an iPhone had an <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> reader? Here we have prototyped a simple media player, which triggers the playback of content on the touch of a tag, and created a set of augmented objects that have relationships to different kinds of audiovisual content.</p>
	<h3>A lens for media</h3>
	<p>Compared to other mobile handsets the iPhone is a particularly media-friendly device, with a large, bright screen and high quality audiovisual playback. What if this screen could act as a &#8216;lens&#8217; to content that resides in the world? </p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2009/04/iphone-rfid-nfc-41-500x333.jpg" alt="iphone-rfid-nfc-41" title="iphone-rfid-nfc-41" width="500" height="333" class="alignnone size-medium wp-image-1074" /></p>
	<p>In a screen-based interface content may be buried many levels deep inside an information architecture. But in a physical <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-driven interface a simple gesture can offer quick and direct access to content. Physical objects afford tangible manipulation that screens cannot, and this is great for playful products. Our <a href="http://www.nearfield.org/2007/12/bowl-token-based-media-for-children">Bowl prototype</a> showed a natural blending of media consumption and playful activitiy in children, where media viewing became less passive and a more active experience.</p>
	<p><a href="http://www.designinginteractions.com/interviews/DurrellBishop">Durrell Bishop</a> has discussed these ideas in a more general way, what if objects were <a href="http://www.flickr.com/photos/timo/3295486725/">augmented with new properties</a>, that can be perceived through an iPhone lens? </p>
	<h3>Media objects</h3>
	<p>In this video demo, the objects have been chosen to physically or visually represent the content. There are some obvious relationships, such as the Moomin figure leading to a favourite episode of a Moomin animation. The less obvious relationships such as the wooden house leading to home videos were chosen because they just somehow felt right. In fact the exact relationship may be of secondary importance, as over time the behaviour of the physical and digital objects becomes known and transparent through exploration and repetition. </p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2009/04/iphone-rfid-nfc-3-500x333.jpg" alt="iphone-rfid-nfc-3" title="iphone-rfid-nfc-3" width="500" height="333" class="alignnone size-medium wp-image-1072" /></p>
	<p>Some of the objects felt particularly satisfying. The <a href="http://blog.makezine.com/archive/weekend_projects/">Make Podcast object</a> for instance&#8212;where touching the &#8216;geek&#8217; plays the latest &#8216;Weekend project&#8217;&#8212; shows how an object can be used for exploring a dynamic stream of content.</p>
	<h3>Going further</h3>
	<p>This video prototype is basic and intended to open up for discussion and new exploration around the experience of media selection through physical objects. At the moment the interaction is a trigger, but what if the phone doesn&#8217;t just react as <em>output</em> but also as <em>input</em> to physical objects? How do we programme and manage our sets of media and applications in these objects?</p>
	<p>Overall this points towards opportunities around the distribution of media through physical objects, it is an example of general ideas around an &#8216;internet of things&#8217; or &#8216;spimes&#8217; applied to the world of media. What opportunities would the distribution of <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-embedded products open up in terms of media, gaming, services and marketing? What does this mean for the future of products? </p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2007/12/bowl-token-based-media-for-children' rel='bookmark' title='Bowl: Token-based media for children'>Bowl: Token-based media for children</a> <small>In spring 2007 interaction design students at AHO participated in...... </small></li>
<li><a href='http://www.nearfield.org/2009/11/iphone-rfid-and-nfc-peripherals' rel='bookmark' title='iPhone RFID and NFC peripherals'>iPhone RFID and NFC peripherals</a> <small>We are beginning to see RFID and NFC peripherals beginning...... </small></li>
<li><a href='http://www.nearfield.org/2009/09/skal-playing-with-media' rel='bookmark' title='Skål: playing with media'>Skål: playing with media</a> <small>Skål (Norwegian for bowl) is a product that has emerged...... </small></li>
</ol></p>]]></content:encoded>
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		<slash:comments>115</slash:comments>
		</item>
		<item>
		<title>Tangible and Embedded Interaction 2009</title>
		<link>http://www.nearfield.org/2009/02/tangible-and-embedded-interaction-2009</link>
		<comments>http://www.nearfield.org/2009/02/tangible-and-embedded-interaction-2009#comments</comments>
		<pubDate>Sun, 22 Feb 2009 22:15:49 +0000</pubDate>
		<dc:creator>Einar</dc:creator>
				<category><![CDATA[Product design]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[industrial design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[products]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[tangible interaction]]></category>
		<category><![CDATA[tei09]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=700</guid>
		<description><![CDATA[We recently presented our paper Designing with RFID at the Tangible and Embedded Interaction conference in Cambridge UK. This presentation was part of a session on &#8216;enabling technologies and design techniques&#8217;. The presentation focused on how we look at the physical aspects of RFID form through design. The full presentation is available on Slideshare and [...]]]></description>
			<content:encoded><![CDATA[<p>We recently presented our paper <a href="http://www.nearfield.org/2009/02/designing-with-rfid"><em>Designing with <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym></em></a> at the <a href="http://tei-conf.org/"><em>Tangible and Embedded Interaction</em></a> conference in Cambridge UK. This presentation was part of a session on &#8216;enabling technologies and design techniques&#8217;. The presentation focused on how we look at the physical aspects of <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> form through design.</p>
	<p><a href="http://www.slideshare.net/einar_sneve/designing-with-rfid"><img class="alignnone size-medium wp-image-711" title="Designing with RFID" src="http://www.nearfield.org/wp-content/uploads/2009/02/tei-presentation-cover001-500x375.jpg" alt="Designing with RFID" width="500" height="375" /></a></p>
	<p>The full presentation is available on <a href="http://www.slideshare.net/einar_sneve/designing-with-rfid">Slideshare</a> and you can read more about the paper <a href="http://www.nearfield.org/2009/02/designing-with-rfid">here</a>.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2009/09/visual-representation-of-tangible-interaction' rel='bookmark' title='Visual representation of tangible interaction'>Visual representation of tangible interaction</a> <small>In the design of the interactive elements of Sniff, Sara...... </small></li>
<li><a href='http://www.nearfield.org/2009/02/designing-with-rfid' rel='bookmark' title='Designing with RFID'>Designing with RFID</a> <small>In Designing with RFID we explore the potential for RFID...... </small></li>
<li><a href='http://www.nearfield.org/2008/05/thoughts-on-nokias-nfc-developments' rel='bookmark' title='Thoughts on Nokia&#8217;s NFC developments'>Thoughts on Nokia&#8217;s NFC developments</a> <small>On April 15th Nokia announced the 6212 &#8216;classic&#8217; phone that...... </small></li>
</ol></p>]]></content:encoded>
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		<title>Playful augmented products</title>
		<link>http://www.nearfield.org/2009/02/playful-augmented-products</link>
		<comments>http://www.nearfield.org/2009/02/playful-augmented-products#comments</comments>
		<pubDate>Fri, 13 Feb 2009 14:09:46 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Student projects]]></category>
		<category><![CDATA[Workshops]]></category>
		<category><![CDATA[aho]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[industrial design]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[oslo]]></category>
		<category><![CDATA[products]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[tikitag]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=468</guid>
		<description><![CDATA[This is a design brief, one of many themes that the Touch project is investigating. It extends an older brief Playful RFID with an emphasis on exploring material and experience prototyping. Last week Interaction Design students at the Oslo School of Architecture &#38; Design participated in a Touch workshop where the brief was to design [...]]]></description>
			<content:encoded><![CDATA[<p><em>This is a <a href="http://www.nearfield.org/2007/05/touch-design-briefs">design brief</a>, one of many themes that the Touch project is investigating. It extends an older brief <a href="http://www.nearfield.org/2007/07/playful-rfid">Playful <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym></a> with an emphasis on exploring material and experience prototyping.</em></p>
	<p>Last week Interaction Design students at the Oslo School of Architecture &#38; Design participated in a Touch workshop where the brief was to <em>design a playful, exploratory or characterful <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> interface</em>. The emphasis of this workshop was on exploring the relationship between digital interaction through <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> and the material properties of physical objects. </p>
	<h4>The brief</h4>
	<p>This week we will be working with a technology called Radio Frequency IDentification or <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>. <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> is exciting for industrial and interaction designers because it is a cheap and simple technology that allows us to build quite advanced gestural and tangible interfaces. When an <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> tag is in the range of an <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> reader (usually about 10cm) it communicates a tiny amount of information, a simple short code that lets the computer know that it is present. This is usually used to identify an object, person or animal, for instance to open a door, to find the owner of a lost pet, to pay for a ticket, or to know if a product that is passing out of a shop door has been paid for.</p>
	<p><a href="http://www.flickr.com/photos/timo/2322463646/" title="05 March, 15.09 by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3083/2322463646_cc0a0c8807.jpg" width="500" height="334" alt="05 March, 15.09" /></a></p>
	<p><acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> tags are tiny, fairly cheap and don&#8217;t require a battery. They can be embedded inside all sorts of materials easily and without much effort. <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> readers are also small and flat, enabling them to be embedded easily below surfaces such as wood, concrete or plastics. The only physical limitations are metal and water, which absorb radio signals and stop <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> systems from working effectively.</p>
	<h4>Designing playful <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym></h4>
	<p>You will design a physical interface that involves a reader, a few tags and a Tikitag application.</p>
	<p>Industrial and interaction designer&#8217;s haven&#8217;t been working with <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> for very long. So <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> systems are usually dull and lifeless, with ordinary plastic or paper tags and flat plastic readers. There needs to be more experimentation with the physical aspects of <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> interfaces in applications such as toys, appliances and domestic interfaces. There may be great playful applications of the technology that have not yet been explored.</p>
	<p><a href="http://www.flickr.com/photos/timo/2818400960/" title="RFID things (59 of 96) by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3053/2818400960_d08e598a41.jpg" width="500" height="333" alt="RFID things (59 of 96)" /></a></p>
	<p>You must design the physical relationship between the tag, the reader and the resulting action. Your objects must be finished with quality and material choices that match the intended use and context of the application (such as waterproof plastics for the bathroom or turned wood for the coffeetable). </p>
	<h4>Methods</h4>
	<p>You will each choose a different application from our list of <a href="http://www.tikitag.com/applications">Tikitag applications</a>. Sketch out ten ways in which the tags and the reader in that application should look, feel and behave. What kind of approach is most suitable? Should it be characterful, understated, loud? What other kinds of objects should it reference? List out the kind of materials that would be suitable for such an application. </p>
	<p>Design one set of tags and a reader for your application. Think about size, shape, durability, surface texture, and the relationship between the reader and the tag. How do the objects relate to each other? How do the objects and the reader fit together? What metaphors and associations can you draw upon, are they like keys, do they encourage swiping, caressing, tickling? How will a user manipulate the objects? Will they have to place them in certain positions or sequences to achieve different results?</p>
	<h3>References </h3>
	<p><a href="http://www.nearfield.org/2007/12/bowl-token-based-media-for-children">Bowl: Token based media for children</a></p>
	<p><a href="http://nearfield.org/downloads/Designing_with_RFID_TEI_2009.pdf" title="Touch project paper">Designing with <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym></a></p>
	<p><a href="http://www.nearfield.org/2008/09/rfid-peripherals"><acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> peripherals</a></p>
	<p><a href="http://www.nearfield.org/2008/02/rfid-and-unique-physical-form"><acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> and unique physical form</a></p>
	<p><a href="http://www.nearfield.org/2008/09/images-of-touch-interfaces">Images of touch interfaces</a></p>
	<h4>Previous &#8216;Touch&#8217; student prototypes</h4>
	<p><a href="http://vimeo.com/692172">Qubi &#8211; Tangible colour game</a></p>
	<p><a href="http://vimeo.com/650096">Hairfid</a></p>
	<p><a href="http://vimeo.com/948319" title="shows characterful experimentations">Storytelling pillow</a></p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2009/02/playful-augmented-products-workshop' rel='bookmark' title='Playful augmented products workshop'>Playful augmented products workshop</a> <small>Interaction Design students at the Oslo School of Architecture &#38;...... </small></li>
<li><a href='http://www.nearfield.org/2008/09/swinxs-more-rfid-based-products' rel='bookmark' title='More RFID-based products'>More RFID-based products</a> <small>A Dutch company, Swinxs is developing a physical RFID-based console...... </small></li>
<li><a href='http://www.nearfield.org/2008/05/thoughts-on-nokias-nfc-developments' rel='bookmark' title='Thoughts on Nokia&#8217;s NFC developments'>Thoughts on Nokia&#8217;s NFC developments</a> <small>On April 15th Nokia announced the 6212 &#8216;classic&#8217; phone that...... </small></li>
</ol></p>]]></content:encoded>
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		<title>RFID and physical social networks</title>
		<link>http://www.nearfield.org/2008/09/rfid-and-physical-social-networks</link>
		<comments>http://www.nearfield.org/2008/09/rfid-and-physical-social-networks#comments</comments>
		<pubDate>Tue, 30 Sep 2008 14:11:25 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
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		<category><![CDATA[industrial design]]></category>
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		<category><![CDATA[physical computing]]></category>
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		<category><![CDATA[rfid]]></category>
		<category><![CDATA[situated software]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[social networking]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[social software]]></category>
		<category><![CDATA[tangible interactions]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=420</guid>
		<description><![CDATA[Poken is offering a physical networking platform, with physical, RFID-based objects that plug into a PC via USB (where have we heard that before?) A Poken is a connected business card, when you meet people you want to connect to, you touch their &#8216;poken&#8217; and get added to their Open Social network. Just tap your [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://doyoupoken.com">Poken</a> is offering a physical networking platform, with physical, <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-based objects that plug into a PC via <acronym title="Universal Serial Bus">USB</acronym> (where have we heard <a href="http://www.nearfield.org/2008/09/rfid-peripherals">that</a> before?)</p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/09/connect_to_friends.jpg" alt="" title="Poken-connect_to_friends" width="500" height="156" class="alignnone size-medium wp-image-424" /></p>
	<p>A Poken is a connected business card, when you meet people you want to connect to, you touch their &#8216;poken&#8217; and get added to their Open Social network.</p>
	<blockquote>
		<p>Just tap your poken to theirs, activating Poken&#8217;s wireless technology. The poken &#8220;high-four&#8221; lets you share your online social network profile(s) instantly. At any computer with web access the poken hand pulls out of the body, revealing a <acronym title="Universal Serial Bus">USB</acronym> connector. Insert the poken <acronym title="Universal Serial Bus">USB</acronym> connector into the computer&#8217;s <acronym title="Universal Serial Bus">USB</acronym> port to upload your new contacts to the Poken web database.</p>
	</blockquote>
	<p>They have a few interactions that are intended to deal with different social situations, I wonder how they came up with these &#8216;modes&#8217;:</p>
	<blockquote>
		<p>&#8220;If you simply touch your poken to another poken without having pressed the palm button, your &#8220;Normal&#8221; identity is shared. ‘Discreet’ mode requires a double- click of the poken palm. This mode allows you to poken without actually sharing your profile, if you have selected the &#8216;Ghost&#8217; option or to share a limited profile of your choosing. To be as discreet as possible there is no visible lighting effect. You can, however, check for a little green light that will afterwards flash inside the poken by removing the poken body from the hand. A lengthy press (more than two seconds) of the palm button of your poken will make the hand glow different colors for ten (10) seconds.&#8221;</p>
	</blockquote>
	<p>So they are attempting to create <em>culture</em> around the product, of &#8216;high fours&#8217;, &#8216;light shows&#8217; and discreet &#8216;ghosting&#8217;. But behaviours in social life are so sensitive and context dependent&#8212;particularly around the exchange of contact information&#8212;it&#8217;s hard to see how they will be able to influence them through software or hardware. On the other hand, these limited behaviours might just take off like <a href="http://www.tamagotchi.com/">Tamagotchi</a> or <a href="http://www.techcrunch.com/2008/09/26/what-is-the-deal-with-this-stupid-lighter-iphone-app/">Lighter</a>.</p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/09/picture-18-500x323.png" alt="" title="Poken screenshot" width="500" height="323" class="alignnone size-medium wp-image-422" /></p>
	<p>While it&#8217;s good that they are taking an open approach to managing contacts (using Open Social and an <acronym title="Application Programming Interface">API</acronym>), where they can plug into almost any other social network platform, the physical interface presents much harder problems. There is an enormous effort to reach the critical point at which <a href="http://www.zephoria.org/thoughts/archives/2008/07/15/can_the_iphone.html">cluster effects</a> can take place, and many users will feel the full brunt of the &#8216;first fax machine&#8217; problem. </p>
	<p>We are currently spoilt by abundant network connectivity, compressing time and space. But the traditional limitations of the physical world such as <em>scarcity</em> and <em>distance</em> affect all <a href="http://www.shirky.com/writings/situated_software.html">physically situated</a> interfaces, and design approaches that deal with these limitations will increasingly be needed.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2008/09/rfid-peripherals' rel='bookmark' title='RFID peripherals'>RFID peripherals</a> <small>Plug and play RFID-reading USB peripherals are all the rage,...... </small></li>
<li><a href='http://www.nearfield.org/2010/09/hybrids' rel='bookmark' title='Hybrids: The social web in the physical world'>Hybrids: The social web in the physical world</a> <small>The Touch project has a new exhibition in collaboration with...... </small></li>
<li><a href='http://www.nearfield.org/2008/02/rfid-and-unique-physical-form' rel='bookmark' title='RFID and unique physical form'>RFID and unique physical form</a> <small>Lisa Smith is a Masters of Design student at the...... </small></li>
</ol></p>]]></content:encoded>
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		<title>RFID peripherals</title>
		<link>http://www.nearfield.org/2008/09/rfid-peripherals</link>
		<comments>http://www.nearfield.org/2008/09/rfid-peripherals#comments</comments>
		<pubDate>Mon, 29 Sep 2008 09:53:20 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
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		<category><![CDATA[electronics]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[industrial design]]></category>
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		<category><![CDATA[personal informatics]]></category>
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		<category><![CDATA[Ubiquitous computing]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=386</guid>
		<description><![CDATA[Plug and play RFID-reading USB peripherals are all the rage, as indicated by a stream of recent product announcements. These readers plug into a PC and make various things happen when they are touched with an RFID tag. RFID readers are small and cheap, encapsulating them in packaging and offering a standard USB interface makes [...]]]></description>
			<content:encoded><![CDATA[<p>Plug and play <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-reading <acronym title="Universal Serial Bus">USB</acronym> peripherals are all the rage, as indicated by a stream of recent product announcements. These readers plug into a PC and make various things happen when they are touched with an <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> tag.</p>
	<p><acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> readers are small and cheap, encapsulating them in packaging and offering a standard <acronym title="Universal Serial Bus">USB</acronym> interface makes for a versatile product. What we need to see now is some applications and platforms that make these products useful and desirable.</p>
	<h3>Mir:ror</h3>
	<p><a href="http://www.violet.net/index_us.html#mirror"><img src="http://www.nearfield.org/wp-content/uploads/2008/09/rfid-mirror-violet.jpg" alt="" title="rfid-mirror-violet" width="500" height="233" class="alignnone size-medium wp-image-391" /></a></p>
	<p>Designed as a commercially available product, similar to the Nabaztag rabbit, the Mir:ror is intended to allow physical objects to work with online services. &#8220;Violet was inspired by a simple fact: the rift between the virtual world &#8211; everything happening on the other side of your computer screen &#8211; and the physical world we live in is growing, and growing fast.&#8221;</p>
	<p><a href="http://www.nearfield.org/wp-content/uploads/2008/09/rfid-mirror-violet-reader.jpg"><img src="http://www.nearfield.org/wp-content/uploads/2008/09/rfid-mirror-violet-reader.jpg" alt="" title="rfid-mirror-violet-reader" width="500" height="259" class="alignnone size-medium wp-image-390" /></a></p>
	<p><a href="http://www.violet.net/index_us.html#mirror">Mir:ror</a></p>
	<h3>Tikitag</h3>
	<p>Tikitag is offering a small, cheap <acronym title="Universal Serial Bus">USB</acronym> reader that plugs into any computer with compatible drivers &#8220;Tikitag is an Alcatel-Lucent Venture based in Antwerp, Belgium which provides a service to link the real world with the online world.&#8221;</p>
	<p><a href="http://tikitag.com"><img src="http://www.nearfield.org/wp-content/uploads/2008/09/rfid-tikitag-reader.jpg" alt="" title="rfid-tikitag-reader" width="500" height="333" class="alignnone size-medium wp-image-392" /></a></p>
	<p><a href="http://tikitag.com">Tikitag</a></p>
	<h3>Bowl</h3>
	<p>The Bowl was created as part of the Touch project and designed to be an object that wouldn&#8217;t look out of place in the living room. &#8220;The Bowl is a simple media player that can be used by people of all ages, particularly young children. A bowl sits on the living room table and range of physical objects can be placed within it. When an object is placed in the bowl related media is played back on the TV.&#8221;</p>
	<p><a href="http://www.flickr.com/photos/timo/2088357811/" title="Bowl by Ti.mo, on Flickr"><img src="http://farm3.static.flickr.com/2180/2088357811_2f7f56fc69.jpg" width="500" height="334" alt="Bowl" /></a></p>
	<p><a href="http://www.nearfield.org/2007/12/bowl-token-based-media-for-children">Bowl</a></p>
	<h3>ThingM</h3>
	<p>ThingM has been developing <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-driven interfaces in their WineM concept for a while, and they have developed a smaller, <acronym title="Universal Serial Bus">USB</acronym> version finished in wood.</p>
	<p><a href="http://www.flickr.com/photos/todbot/2669278398/"><img src="http://farm4.static.flickr.com/3061/2669278398_b55b5dcf4c.jpg" /></p>
	<p><a href="http://thingm.com/products/winem.html">ThingM / WineM</a></p>
	<h3>Airtag</h3>
	<p>Aimed more towards the high-end, for custom installations in retail environments, &#8220;the Airtag reader is a contactless reader for point of sale (POS). Easy to install it can be plugged to any cashier system, or standalone for smart poster.&#8221;</p>
	<p><a href="http://www.airtag.com/"><img src="http://www.nearfield.org/wp-content/uploads/2008/09/rfid-airtag.jpg" alt="" title="rfid-airtag" width="500" height="168" class="alignnone size-medium wp-image-393" /></a></p>
	<p><a href="http://www.airtag.com/">Airtag</a></p>
	<h3><acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> mon amour</h3>
	<p>For the sake of completeness, this was perhaps the first commercially available plug-and-play <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> prototyping platform. &#8220;Rfid mon amour 1.0 is a kit for designers, artists and architects, which allows the realization of interactive exhibitions in a very simple manner, without any specific knowledge of programming or electronics. The kit comes with an <acronym title="Universal Serial Bus">USB</acronym> based <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> player, Mac <acronym title="Operating System">OS</acronym> X compatible software, 10 <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> tags and some sample videos.&#8221;</p>
	<p><a href="http://www.interactiondesign-lab.com/idshop/product_rfidmonamour.html"><img src="http://www.nearfield.org/wp-content/uploads/2008/09/rfid-rfid-mon-amour.jpg" alt="" title="rfid-rfid-mon-amour" width="500" height="223" class="alignnone size-medium wp-image-394" /></a></p>
	<p><a href="http://www.interactiondesign-lab.com/idshop/product_rfidmonamour.html"><acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> mon amour</a></p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2008/09/rfid-and-physical-social-networks' rel='bookmark' title='RFID and physical social networks'>RFID and physical social networks</a> <small>Poken is offering a physical networking platform, with physical, RFID-based...... </small></li>
<li><a href='http://www.nearfield.org/2009/11/iphone-rfid-and-nfc-peripherals' rel='bookmark' title='iPhone RFID and NFC peripherals'>iPhone RFID and NFC peripherals</a> <small>We are beginning to see RFID and NFC peripherals beginning...... </small></li>
<li><a href='http://www.nearfield.org/2008/09/swinxs-more-rfid-based-products' rel='bookmark' title='More RFID-based products'>More RFID-based products</a> <small>A Dutch company, Swinxs is developing a physical RFID-based console...... </small></li>
</ol></p>]]></content:encoded>
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		<item>
		<title>Contact-less</title>
		<link>http://www.nearfield.org/2008/08/contact-less-rfid-shielding</link>
		<comments>http://www.nearfield.org/2008/08/contact-less-rfid-shielding#comments</comments>
		<pubDate>Thu, 28 Aug 2008 16:29:28 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Product design]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[EMF]]></category>
		<category><![CDATA[oyster]]></category>
		<category><![CDATA[oyster card]]></category>
		<category><![CDATA[products]]></category>
		<category><![CDATA[Radio]]></category>
		<category><![CDATA[rfid]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=368</guid>
		<description><![CDATA[From the Picnic conference last year, Mediamatic&#8217;s &#8216;RFID safe&#8217; which protects your wireless RFID cards from being read or &#8216;skimmed&#8217;. With Mifare security problems a reality, and the ability to skim cards such as the Oyster fairly easily, I wonder how common these things will become? Related Anti Skimming Devices Highly Recommended for This Year&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/timo/2806398594/" title="28 August, 16.08 by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3261/2806398594_30965eb7e5.jpg" width="500" height="333" alt="28 August, 16.08" /></a></p>
	<p>From the Picnic conference last year, <a href="http://www.mediamatic.net">Mediamatic&#8217;s</a> &#8216;<acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> safe&#8217; which protects your wireless <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> cards from being read or &#8216;skimmed&#8217;. With <a href="http://www.hrgeeks.com/2008/03/14/so-long-mifare-rf-id-system/" title="If you rely on Mifare for anything, start migrating!">Mifare security problems</a> a reality, and the ability to skim cards such as the Oyster fairly easily, I wonder how common these things will become?</p>
	<p><a href="http://www.flickr.com/photos/timo/2806399288/" title="28 August, 16.12 by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3080/2806399288_48336fb69d.jpg" width="500" height="333" alt="28 August, 16.12" /></a></p>
	<h3>Related</h3>
	<p><div class="footnotes"></p>
	<p><a href="http://ubiks.net/local/blog/jmt/archives3/003671.html">Anti Skimming Devices Highly Recommended for This Year&#8217;s Mother&#8217;s Day Gift</a></p>
	<p><a href="http://p10.hostingprod.com/@spyblog.org.uk/blog/2004/02/foiling_the_oyster_card.html">Foiling the Oyster card</a></p>
	<p><a href="http://ubiks.net/local/blog/jmt/archives3/003859.html">Toppan develops paper that protects <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> data</a></p>
	<p><a href="http://www.mobilecloak.com/">Mobile cloak</a></p>
	<p><a href="http://www.we-make-money-not-art.com/archives/2005/10/-via-de-bug-blo.php"><acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> pocket replacement</a></p>
	<p><a href="http://emvelope.com/">Electromagnetic shielding &#8216;emvelope&#8217;</a></p>
	<p><a href="http://www.difrwear.com/">DIFRWear <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> shielding wallets</a></p>
	<p><a href="http://www.rpi-polymath.com/ducttape/RFIDWallet.php">How to make an <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> shielding wallet</a><br />
</div></p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2009/03/wireless-in-the-world' rel='bookmark' title='Wireless in the world'>Wireless in the world</a> <small>An ongoing Touch theme is about making invisible wireless technologies...... </small></li>
<li><a href='http://www.nearfield.org/about' rel='bookmark' title='About &amp; contact'>About &#038; contact</a> <small>Touch is a research project that investigates Near Field Communication...... </small></li>
<li><a href='http://www.nearfield.org/2008/05/thoughts-on-nokias-nfc-developments' rel='bookmark' title='Thoughts on Nokia&#8217;s NFC developments'>Thoughts on Nokia&#8217;s NFC developments</a> <small>On April 15th Nokia announced the 6212 &#8216;classic&#8217; phone that...... </small></li>
</ol></p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Thoughts on Nokia&#8217;s NFC developments</title>
		<link>http://www.nearfield.org/2008/05/thoughts-on-nokias-nfc-developments</link>
		<comments>http://www.nearfield.org/2008/05/thoughts-on-nokias-nfc-developments#comments</comments>
		<pubDate>Wed, 07 May 2008 20:41:34 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Technicalities]]></category>
		<category><![CDATA[6212 NFC]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[industrial design]]></category>
		<category><![CDATA[Near Field Communication]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[products]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=281</guid>
		<description><![CDATA[On April 15th Nokia announced the 6212 &#8216;classic&#8217; phone that incorporates Near Field Communication technology. This phone is the fourth NFC-capable phone from Nokia in as many years and it is the first NFC device that supports 3G data connections. This is a simple &#8216;classic&#8217; or &#8216;candybar&#8217; design like the earliest NFC models. Nokia has [...]]]></description>
			<content:encoded><![CDATA[<p>On April 15th Nokia <a href="http://press.nokia.com/PR/200804/1209331_5.html">announced</a> the <a href="http://europe.nokia.com/A4991363">6212 &#8216;classic&#8217; phone</a> that incorporates <a href="http://www.nfc-forum.org/aboutnfc/">Near Field Communication</a> technology. This phone is the fourth <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym>-capable phone from Nokia in as many years and it is the first <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> device that supports 3G data connections.</p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/05/nokia_6212_nfc_rfid_phone.jpg" alt="" title="Nokia 6212 NFC phone" width="500" height="426" class="alignnone size-full wp-image-282" /></p>
	<p>This is a simple &#8216;classic&#8217; or &#8216;candybar&#8217; design like the earliest <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> models. Nokia has a history of basing its <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> devices on existing models (see the <a href="http://europe.nokia.com/A4144100">5140 from 2004</a>, the <a href="http://europe.nokia.com/A4397259">3220 from 2005</a>, and <a href="http://europe.nokia.com/A4307094">6131 from 2007</a>). The 6212 looks like it is based on the <a href="http://www.forum.nokia.com/devices/3120_classic">3120 classic</a> (announced in February 2008) with the addition of an <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> module and a slightly simplified physical design. Compared with the most recent <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> phone, <a href="http://www.forum.nokia.com/devices/6131_NFC">the 6131</a>, the 6212 is slightly smaller and lighter with a smaller display at the same resolution. More notes on the design details below.</p>
	<h3>The demo </h3>
	<p>This interview with Jeremy Belostock&#8212;Nokia&#8217;s <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> Sales &#38; Marketing Director&#8212;has a number of cutaways that show some of the new <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> features in action.</p>
	<p><object width="500" height="400"><param name="movie" value="http://www.youtube.com/v/BoOH7AtCT_E&#38;hl=en&#38;rel=0&#38;color1=0x3a3a3a&#38;color2=0x999999"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/BoOH7AtCT_E&#38;hl=en&#38;rel=0&#38;color1=0x3a3a3a&#38;color2=0x999999" type="application/x-shockwave-flash" wmode="transparent" width="500" height="400"></embed></object></p>
	<p>There is a discussion about the path towards the mass market: whether to focus on user acceptance or building infrastructural &#8216;ecosystems&#8217;. <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> is discussed as being immediately suitable for developed markets where there is infrastructure already in place (such as <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> ticketing and credit card systems such as Oyster and Visa Wave). Although emerging markets are interesting, there is a particular emphasises on Western Europe and Asia in <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> transport and payment, because of the immediate benefits in these areas. The interview ends with a brief (and rather odd) discussion of the environmental benefits of <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym>. I&#8217;m not sure replacing a stack of plastic cards with a mobile phone is necessarily an improvement towards sustainability (most of my credit and debit cards outlast my mobile phones by a factor of 2 or 3).</p>
	<h3>Interaction design notes</h3>
	<p>Nokia is attempting to focus on features such as sharing content through touch-interactions and using tags as a way of controlling phone functions. Nokia seems to call these emerging interactions &#8220;tapping and sharing&#8221;. In the demo we see:</p>
	<ul>
		<li>Tag access to the system functions: we see a tag setting an alarm</li>
		<li>Tag access to files on the system: we see loading and playing of music files</li>
	</ul>
	<ul>
		<li>Peer to peer exchange of content: we see the &#8216;sharing&#8217; of files
	<p>The specifications also note that it&#8217;s possible to &#8220;<em>share business cards, bookmarks, calendar notes, images, profiles, and more</em>&#8221; so there is clearly a deeper integration between the Series 40 system and the <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> functions here than with earlier devices (we <a href="http://www.elasticspace.com/2005/12/nokia-3220-nfc">called for this</a> in 2005 when we had the first look at the 3220). What is not shown is the before/after interactions that are required to set up these sharing actions. How do I set up the transfer? What happens if we simply touch phones together? What are the default events? Where and how are these actions phrased within the menu system? Without seeing these we cannot yet assess the quality of these new <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> interactions.</p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/05/6212-interactions.jpg" alt="" title="Nokia 6212 NFC interactions" width="500" height="187" class="alignnone size-full wp-image-291" /></p>
	<p>Touch-based interactions are super-simple, orders of magnitude less button clicks and less security hassles than a technology like Bluetooth. This simplicity stems from the physical proximity required when interacting with tiny <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> fields. The demo shows <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> pairing between two devices working in various physical ways: two phones are tapped <em>side to side</em>, <em>face to face</em> and <em>face to back</em>. Previously these interactions were imagined to work <a href="http://flickr.com/photos/timo/1599953882/">back to back</a> but since <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> works through electromagnetic induction, which creates a field that encompasses both sides of the antenna, other physical gestures are possible. </p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/05/nfc-phone-interaction-affordances.gif" alt="Discrete interaction points versus a phone surrounded by an interaction \&#039;aura\&#039;" title="NFC phone interaction affordances" width="500" height="123" class="alignnone size-full wp-image-293" /></p>
	<p>When the <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> chip is given enough power and when the interaction involves <em>two readers</em> rather than a <em>reader powering a passive tag</em>, phone-to-phone interactions will work in many configurations around the device. Although this seems to be a technical reality, I wonder if it makes sense to visualise and explain <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> in this way? Should there be an <em>active point of connection</em> on the phone that is more like a button rather than an <em>active aura</em> surrounding the entire phone? There is an interesting study to be created here about the user&#8217;s mental models formed by these subtly different interaction types. More on touch-interaction affordances later.</p>
	<p>This launch is not just about the <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> phone, but points towards a range of <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> appliances: &#8220;<em>pairing with a Bluetooth <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym>-enabled device, like the new <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> variant of the Nokia <a href="http://europe.nokia.com/bh-210">BH-210</a> headset, happens with just one touch</em>&#8221;. </p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/05/nokia-nfc_bh_210.jpg" alt="" title="Nokia NFC BH 210 headset" width="425" height="284" class="alignnone size-full wp-image-288" /></p>
	<p>At first glance this suggests that new Nokia accessories may have embedded <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> tags, but it seems that &#8220;<em>the Bluetooth Headset BH-210 sales package includes a pairing tag that has BH-210 address information in it. Pair the device and headset conveniently by tapping the tag with the device.</em>&#8221; When suitable Mifare tags are available down to about <a href="http://www.lux-ident.com/en/products/transponders">10mm</a> in diameter, why not embed the pairing tag inside the device itself? Perhaps the fear is that pranksters could sneak up to unsuspecting bluetooth-headset-wearing businesspeople and pair with their devices through a sneaky swipe&#8230; </p>
	<p>Nonetheless, this points in some interesting directions, towards interfaces and control for all sorts of consumer devices. It highlights the possibility of the mobile phone as a <em>ubiquitous controller</em> where it interacts with a multitude of inputs and outputs from games controllers and sensors to printers and screens, and then perhaps a whole host of other devices that require a rich interface but don&#8217;t have the physical form or price range to justify one. For more on this see our thoughts on the <a href="http://www.nearfield.org/2007/06/the-universal-controller">universal controller</a> and <a href="http://www.vs.inf.ethz.ch/publ/papers/rodunerc-MIRW06.pdf">this research paper</a> by Christof Roduner.</p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/05/nokia-6212-nfc-teaching-mode.jpg" alt="" title="Nokia 6212 NFC teaching mode" width="500" height="123" class="alignnone size-full wp-image-292" /></p>
	<p>The phone is packaged with three tags, one of which is a &#8216;tutorial&#8217; tag that teaches the use of <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> with on-screen tutorials. This learning mode seems to include lots of animations where phones and tags are brought into contact with each other, perhaps the least complicated part of <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> interactions. Without seeing it for ourselves its difficult to say, but the tutorials could perhaps be more useful for explaining the possibilities inherent in putting URLs, phone numbers, etc. onto tags.</p>
	<h3>Physical design notes</h3>
	<p>If we are expected to regularly touch our phones against grubby payment terminals, <a href="http://www.flickr.com/photos/tags/touchinterface/">subway gates</a> and public advertising, the surfaces and materials both on the phone and in the world must encourage this touching action. A robust and rugged shell is essential.</p>
	<p>From the very first mobile phones that could be <a href="http://www.amazon.com/Mobile-Usability-Nokia-Changed-Phone/dp/0071385142" title="The book 'Mobile usability' has a number of case studies on the history of the first Nokia mobile designs, including finding out how one might make a phone call while on the bus with heavy shopping">operated with one hand</a>, Nokia has traditionally been good at creating robust, over-engineered devices that play well in the messy, physical world. The challenge with <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> is to create natural, basic touch interactions through material, ergonomic or other affordances. What are the physical affordances that would encourage&#8212;- as <a href="http://www.blackbeltjones.com/work/2007/11/15/lost-futures-unconscious-gestures/" title="and Matt Jones sums up expertly">Dourish puts it</a>&#8212;<em>&#8216;interacting in the world, participating in it and acting through it, in the absorbed and unreflective manner of normal experience.&#8217;</em>? So beyond ruggedness and a degree of scratch-proofing, what is necessary for these touch-interaction affordances?</p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/05/nokia-nfc-placement.jpg" alt="" title="NFC reader placement exercise" width="500" height="157" class="alignnone size-full wp-image-290" /></p>
	<p>The first consideration is the placement of the reader. The above image is a quick excercise imagining where readers might be placed on various phone models. The 5140 <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> kit and the 3220 <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> shell had a &#8216;classic&#8217; or &#8216;candybar&#8217; form that meant that the <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> reader was placed on the <a href="http://www.flickr.com/photos/timo/226958386/">lower back</a> of the device. Apparently this was to separate the various radio antennae (GSM, Bluetooth, etc.) from the <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> antenna, but all of our experiments showed that this was confusing to users. The 6131 solved this by placing the <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> reader at the top of the flip-up screen, away from the other antennae at the hinge. </p>
	<p>Somehow the <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> reader in the 6212 is at the top of the device. This is a very good place to have an &#8216;active area&#8217;, it&#8217;s outside of the natural hand-grip, and its the part of the phone that most often <em>faces the world</em>, encouraging intuitive pointing and selecting gestures. With this placement the phone becomes a kind of &#8216;wand&#8217;, that perhaps draws on <a href="http://www.orangecone.com/ambidextrous_i6p36_37.pdf" title="Mike Kuniavsky's exploration of magic metaphors in ubiquitous computing">the metaphor of magic</a> in ubiquitous computing. Whatever our thoughts on magic in interaction design, there is no doubt that this gesture is culturally significant and is likely to be a useful model. </p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/05/nokia_nfc_rfid_comparison.jpg" alt="" title="Nokia NFC active areas comparison" width="500" height="270" class="alignnone size-full wp-image-283" /></p>
	<p>More practically, the 6212 features a camera lens in roughly the same position as the reader. This combined with the perforated loudspeaker work against the idea of a robust active area. This is clearly a tradeoff, will scratches and grit getting into these delicate areas hinder touch-based interactions, and will keeping the phone pristine in general be a problem? Would a shiny iPhone ever be suitable for touch-based interactions?</p>
	<p>The second consideration is signs and symbols. There was a time when Nokia thought it necessary to indicate the active area of <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> phones with a visual icon, starting with two concentric rings and moving on to the &#8216;wireless fingerprint&#8217;:</p>
	<p><a href="http://www.flickr.com/photos/timo/226959908/" title="5140i + RFID by Ti.mo, on Flickr"><img src="http://farm1.static.flickr.com/77/226959908_a5540f41c9_m.jpg" width="240" height="160" alt="5140i + RFID" /></a><img src="http://www.nearfield.org/wp-content/uploads/2008/05/nokia_icon_3220_nfcshell.jpg" alt="" title="nokia_icon_3220_nfcshell" width="220" height="159" class="alignnone size-full wp-image-289" /></p>
	<p>But the 6131 and 6212 have no visible indication whatsoever that they offer any sort of <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> functionality. The clear plastic film that protects the 6131 screen had a diagram of a <a href="http://www.flickr.com/photos/timo/520270806/">phone-tag interaction</a> but that of course gets quickly removed. </p>
	<p>My feeling is that there should be clearer markings for the <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> active areas on these phones, even if it is a change in texture, colour or material, it seems like a functional necessity until <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> is properly accepted and understood in the mass market. It&#8217;s also a particularly easy thing to do. When music phones have <a href="http://europe.nokia.com/5300">very clearly marked</a> dedicated buttons devoted to specific media functions, why shouldn&#8217;t a significant functional and interactional surface be clearly marked on the device?</p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/05/nfc-phone-icons.jpg" alt="" title="NFC phone icon sketches" width="500" height="72" class="alignnone size-full wp-image-294" /></p>
	<p>A few quick sketches using some of the icons from the <a href="http://www.elasticspace.com/2005/11/graphic-language-for-touch">graphic language for touch</a>. Whether the possibilities inherent in <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> are indicated through clear affordances or explicit symbology, this is extremely important to get right.</p>
	<h3>Other technicalities</h3>
	<p>The 6212 has a slightly better higher resolution camera than the 6131. It also offers a second video camera on the display side (why do they still include these, does anyone actually do video calling? Is there a secondary usage that I&#8217;m missing, YouTube?)</p>
	<p>The press-release and demos emphasise the new level of integration between <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> and Bluetooth but <a href="http://www.forum.nokia.com/devices/6212_classic">the specifications</a> don&#8217;t list <a href="http://www.nearfield.org/2007/03/bluetooth-21-incorporating-nfc">Bluetooth 2.1</a>. Of course it supports the standard contactless communication <acronym title="Application Programming Interface">API</acronym> (JSR 257) so that 3rd parties like us can develop applications for <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym>. We hope that it gives us more leeway than the implementation on the 6131. Includes MIDP 2.1 and a few other Java APIs.</p>
	<p>The phone also supports the <a href="http://www.symbianone.com/content/view/5119/31/">Nokia Software Market</a> for application discovery and this might be very useful for distributing consumer-focused <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> applications.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2007/01/video-of-6131-nfc-phone-in-use' rel='bookmark' title='NFC in action'>NFC in action</a> <small>A video has surfaced from the recent launch of the...... </small></li>
<li><a href='http://www.nearfield.org/2010/11/google-android-and-nfc' rel='bookmark' title='Google, Android and NFC'>Google, Android and NFC</a> <small>Alongside the persistent rumours of an Apple iPhone with an...... </small></li>
<li><a href='http://www.nearfield.org/2007/01/nokia-releases-first-mass-market-nfc-handset' rel='bookmark' title='Nokia releases first mass-market NFC handset'>Nokia releases first mass-market NFC handset</a> <small>Nokia today announced the 6131 NFC phone, the first integrated...... </small></li>
</ol></p>]]></content:encoded>
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