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	<title>Touch &#187; Product design</title>
	<atom:link href="http://www.nearfield.org/tag/product-design/feed" rel="self" type="application/rss+xml" />
	<link>http://www.nearfield.org</link>
	<description>Interaction with RFID and NFC</description>
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		<title>Designing with film</title>
		<link>http://www.nearfield.org/2010/04/touch-designing-with-film</link>
		<comments>http://www.nearfield.org/2010/04/touch-designing-with-film#comments</comments>
		<pubDate>Tue, 06 Apr 2010 12:08:57 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[About the project]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Visual design]]></category>
		<category><![CDATA[design process]]></category>
		<category><![CDATA[experiments]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[tests]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=1701</guid>
		<description><![CDATA[We&#8217;ve compiled a short sequence of some of the design experiments and tests in audiovisual media in the Touch project. Here we show some of the &#8216;behind the scenes&#8217; tests and processes where we used cinematic/video/filmmaking tools as a means to uncover potentials and constraints around an emerging technology. In these experiments we designed and [...]]]></description>
			<content:encoded><![CDATA[<p><object width="500" height="281"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8042711&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8042711&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="281"></embed></object><p>We&#8217;ve compiled a short <a href="http://vimeo.com/8042711">sequence</a> of some of the design experiments and tests in audiovisual media in the Touch project. Here we show some of the &#8216;behind the scenes&#8217; tests and processes where we used cinematic/video/filmmaking tools as a means to uncover potentials and constraints around an emerging technology.  </p></p>
	<p>In these experiments we designed and invented spaces, objects, movements and audiovisual techniques that map and visualise the interactive phenomena of <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>. Many of the visual/cinematic concepts for <a href="http://www.nearfield.org/2009/09/nearness">Nearness</a> and <a href="http://www.nearfield.org/2009/10/immaterials-the-ghost-in-the-field">Immaterials</a> were invented by exploring and experimenting with film. </p>
	<p>Rather than investing time in creating complex software and hardware prototypes, the interactive experience can be quickly explored inside film compositing applications. These experiments have shown us that there is great value in having tools that offer efficient prototyping of interactions at an experiential level, that don&#8217;t need to rely on complex electronics or physical design. There is also value in working within a medium that is not tied to a specific location or a unique demonstrator, and that is editable, reproducible and transmissible allowing it to be shared freely and widely amongst a research group and across the internet.</p>
	<p>This is the subject of a forthcoming paper that we&#8217;ll flag up here as soon as it is published.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2010/09/depth-of-field-film-in-design-research' rel='bookmark' title='Depth of field: Film in design research'>Depth of field: Film in design research</a> <small>We&#8217;ve just had a new article (pdf) published as part...... </small></li>
<li><a href='http://www.nearfield.org/2009/02/designing-with-rfid' rel='bookmark' title='Designing with RFID'>Designing with RFID</a> <small>In Designing with RFID we explore the potential for RFID...... </small></li>
<li><a href='http://www.nearfield.org/2010/06/new-film-wireless-in-the-world-2' rel='bookmark' title='New film: Wireless in the World 2'>New film: Wireless in the World 2</a> <small>In this film, Wireless in the world 2, simple visualisations...... </small></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.nearfield.org/2010/04/touch-designing-with-film/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Skål: playing with media</title>
		<link>http://www.nearfield.org/2009/09/skal-playing-with-media</link>
		<comments>http://www.nearfield.org/2009/09/skal-playing-with-media#comments</comments>
		<pubDate>Tue, 22 Sep 2009 14:46:28 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[bowl]]></category>
		<category><![CDATA[objects]]></category>
		<category><![CDATA[products]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[tangible interaction]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=1366</guid>
		<description><![CDATA[Skål (Norwegian for bowl) is a product that has emerged from the Bowl project. It is a media player designed for the home that acts as the interface between physical objects and related digital media on a television. This video shows Skål in action. A bowl sits on the living room table and a range [...]]]></description>
			<content:encoded><![CDATA[<p>Skål <em>(Norwegian for bowl)</em> is a product that has emerged from the <a href="http://www.nearfield.org/2007/12/bowl-token-based-media-for-children">Bowl project</a>. It is a media player designed for the home that acts as the interface between physical objects and related digital media on a television.</p>
	<p><object width="500" height="281"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6698128&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6698128&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="281"></embed></object></p>
	<p>This video shows Skål in action. A bowl sits on the living room table and a range of physical objects are used to trigger various kinds of media. For example a physical Moomin character like Little My will play a sequence from the Moomin cartoon where she is featured. Skål can control all kinds of digital media; movie-clips, Youtube channels, Flickr photo streams, home videos and online radio.</p>
	<p>The product has been used as a probe to build our understanding of <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> technology in playful and domestic contexts and is the result of <a href="http://portal.acm.org/citation.cfm?doid=1389908.1389930">extensive enquiry</a> into the area. It differs from other similar products like <a href="http://www.touchatag.com/">Touchatag</a> and <a href="http://www.violet.net/_mirror-le-premier-lecteur-rfid.html">Mirror</a> by focusing specifically on direct and immediate tangible interaction with rich digital media. In some ways it is similar to the <a href="http://www.nearfield.org/2009/04/iphone-rfid-nfc">iPhone <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> prototype</a>, and here it reflects on the interchangeability of tags and readers in media interaction: <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> systems are symmetrical and interactions can be built through manipulating the reader (the iPhone) or the objects (Skål).</p>
	<p><a href="http://www.skaal.no"><img src="http://www.nearfield.org/wp-content/uploads/2009/09/Screen-shot-2009-09-22-at-15.56.241-500x379.png" alt="Skål website" title="Skål website" width="500" height="379" class="alignnone size-medium wp-image-1377" /></a></p>
	<p>Visit the <a href="http://www.skaal.no">Skål website</a> for more on the bowl and how it works and <a href="http://www.flickr.com/photos/timo/sets/72157622432545812/">Flickr</a> for more images.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2009/04/iphone-rfid-nfc' rel='bookmark' title='iPhone RFID: object-based media'>iPhone RFID: object-based media</a> <small>This is a video prototype of an iPhone media player...... </small></li>
<li><a href='http://www.nearfield.org/2007/12/bowl-token-based-media-for-children' rel='bookmark' title='Bowl: Token-based media for children'>Bowl: Token-based media for children</a> <small>In spring 2007 interaction design students at AHO participated in...... </small></li>
<li><a href='http://www.nearfield.org/2008/09/rfid-peripherals' rel='bookmark' title='RFID peripherals'>RFID peripherals</a> <small>Plug and play RFID-reading USB peripherals are all the rage,...... </small></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.nearfield.org/2009/09/skal-playing-with-media/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Sniff</title>
		<link>http://www.nearfield.org/2009/09/sniff</link>
		<comments>http://www.nearfield.org/2009/09/sniff#comments</comments>
		<pubDate>Fri, 18 Sep 2009 11:40:06 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Universal design]]></category>
		<category><![CDATA[design for all]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[product]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[toy]]></category>
		<category><![CDATA[toys]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=1314</guid>
		<description><![CDATA[After two years of development, many awards and publications, we have finally given Sara Johanssons&#8217;s Sniff the proper communication it deserves. Sniff is first and foremost a high-quality physical toy dog, that can withstand the rough and tumble of everyday play and activities. But Sniff&#8217;s interactive elements add an extra dimension of experience and engagement. [...]]]></description>
			<content:encoded><![CDATA[<p>After two years of development, <a href="http://www.norskdesign.no/design-for-all/sniff-a-game-for-all-based-on-the-memory-principle-article2998-448.html">many awards</a> and <a href="http://portal.acm.org/citation.cfm?id=1551788.1551824">publications</a>, we have finally given Sara Johanssons&#8217;s <a href="http://www.nearfield.org/sniff/">Sniff</a> the proper communication it deserves.</p>
	<p><object width="500" height="281"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6602990&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6602990&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="281"></embed></object></p>
	<p>Sniff is first and foremost a high-quality physical toy dog, that can withstand the rough and tumble of everyday play and activities. But Sniff&#8217;s interactive elements add an extra dimension of experience and engagement. Through the use of Radio Frequency IDentification technology Sniff can identify objects that he comes close to, which trigger behaviours that are expressed through sound and vibration. In the <a href="http://www.vimeo.com/6602990">Sniff video</a> above you can see three of Sniff&#8217;s &#8216;activities&#8217; in action, in real settings. </p>
	<p><a href="http://www.flickr.com/photos/sararamalama/3669338466/" title="73640b by Sara Johansson, on Flickr"><img src="http://farm3.static.flickr.com/2343/3669338466_6737031fe4.jpg" width="500" height="333" alt="73640b" /></a></p>
	<p>Sniff is designed as a companion in daily situations as well as in play and games, alone or together with other children, and including one or more Sniffs. Special attention has been devoted to the design of interaction between sound and vibration. Auditory feedback is important for the sociality of the toy, and makes it possible for a larger number of people to participate in play. Haptic feedback deepens the experience, support hands-on operation and creates a special bond between user and toy.</p>
	<p><a href="http://www.flickr.com/photos/sararamalama/3669335742/" title="Interior2textB by Sara Johansson, on Flickr"><img src="http://farm4.static.flickr.com/3386/3669335742_44617ec9da.jpg" width="500" height="410" alt="Interior2textB" /></a></p>
	<p>Sniff is a robust and fully working prototype that has been through several iterations it its physical design, interaction design and technology. This has happened as part of a long evaluation process where it has been tested with many kids and adults. </p>
	<h2>Book, website and paper</h2>
	<p>The <a href="http://www.nearfield.org/sniff/">Sniff website</a> goes further into some of the design and conceptual issues, as well as background material and references.</p>
	<p>Sara Johansson presented some of the background and research behind Sniff at The <a href="http://www.idc09.polimi.it/">Interaction design and children</a> conference in June 2009. Here is <a href="http://portal.acm.org/citation.cfm?id=1551788.1551824">the paper</a> that goes deeper into the design issues particularly issues of abstraction in character and interaction design.</p>
	<p>Finally there is also a <a href="http://www.blurb.com/bookstore/detail/845631/">lovely book available to buy</a>. The book is presented as a &#8216;day in the life of Sniff&#8217; and details many of the interactive, playful concepts that have been designed.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2008/03/norwegian-design-council-awards-sniff' rel='bookmark' title='Norwegian Design Council awards Sniff'>Norwegian Design Council awards Sniff</a> <small>Sniff has won the prize for Design for All at...... </small></li>
<li><a href='http://www.nearfield.org/2008/03/more-press-for-sniff' rel='bookmark' title='More press for Sniff'>More press for Sniff</a> <small>Dagens Næringsliv Norway&#8217;s daily business newspaper covered two of the...... </small></li>
<li><a href='http://www.nearfield.org/2007/06/sniff-wins-prize-for-design-for-all' rel='bookmark' title='Sniff wins prize for &#8216;Design for all&#8217;'>Sniff wins prize for &#8216;Design for all&#8217;</a> <small>Sara Johansson&#8217;s project &#8216;Sniff&#8217; has won the IT Funk prize...... </small></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.nearfield.org/2009/09/sniff/feed</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Tangible and Embedded Interaction 2009</title>
		<link>http://www.nearfield.org/2009/02/tangible-and-embedded-interaction-2009</link>
		<comments>http://www.nearfield.org/2009/02/tangible-and-embedded-interaction-2009#comments</comments>
		<pubDate>Sun, 22 Feb 2009 22:15:49 +0000</pubDate>
		<dc:creator>Einar</dc:creator>
				<category><![CDATA[Product design]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[industrial design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[products]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[tangible interaction]]></category>
		<category><![CDATA[tei09]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=700</guid>
		<description><![CDATA[We recently presented our paper Designing with RFID at the Tangible and Embedded Interaction conference in Cambridge UK. This presentation was part of a session on &#8216;enabling technologies and design techniques&#8217;. The presentation focused on how we look at the physical aspects of RFID form through design. The full presentation is available on Slideshare and [...]]]></description>
			<content:encoded><![CDATA[<p>We recently presented our paper <a href="http://www.nearfield.org/2009/02/designing-with-rfid"><em>Designing with <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym></em></a> at the <a href="http://tei-conf.org/"><em>Tangible and Embedded Interaction</em></a> conference in Cambridge UK. This presentation was part of a session on &#8216;enabling technologies and design techniques&#8217;. The presentation focused on how we look at the physical aspects of <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> form through design.</p>
	<p><a href="http://www.slideshare.net/einar_sneve/designing-with-rfid"><img class="alignnone size-medium wp-image-711" title="Designing with RFID" src="http://www.nearfield.org/wp-content/uploads/2009/02/tei-presentation-cover001-500x375.jpg" alt="Designing with RFID" width="500" height="375" /></a></p>
	<p>The full presentation is available on <a href="http://www.slideshare.net/einar_sneve/designing-with-rfid">Slideshare</a> and you can read more about the paper <a href="http://www.nearfield.org/2009/02/designing-with-rfid">here</a>.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2009/09/visual-representation-of-tangible-interaction' rel='bookmark' title='Visual representation of tangible interaction'>Visual representation of tangible interaction</a> <small>In the design of the interactive elements of Sniff, Sara...... </small></li>
<li><a href='http://www.nearfield.org/2009/02/designing-with-rfid' rel='bookmark' title='Designing with RFID'>Designing with RFID</a> <small>In Designing with RFID we explore the potential for RFID...... </small></li>
<li><a href='http://www.nearfield.org/2008/05/thoughts-on-nokias-nfc-developments' rel='bookmark' title='Thoughts on Nokia&#8217;s NFC developments'>Thoughts on Nokia&#8217;s NFC developments</a> <small>On April 15th Nokia announced the 6212 &#8216;classic&#8217; phone that...... </small></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.nearfield.org/2009/02/tangible-and-embedded-interaction-2009/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Designing with RFID</title>
		<link>http://www.nearfield.org/2009/02/designing-with-rfid</link>
		<comments>http://www.nearfield.org/2009/02/designing-with-rfid#comments</comments>
		<pubDate>Tue, 17 Feb 2009 16:09:32 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[form]]></category>
		<category><![CDATA[form and function]]></category>
		<category><![CDATA[industrial design]]></category>
		<category><![CDATA[objects]]></category>
		<category><![CDATA[thing]]></category>
		<category><![CDATA[things]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=467</guid>
		<description><![CDATA[In Designing with RFID we explore the potential for RFID objects in everyday contexts. Because RFID is a wireless, radio-based technology it is inherently invisible once embedded, and this raises issues around visibility and interaction. How does the addition of hidden interactive qualities influence the design of physical RFID objects? There is a need to [...]]]></description>
			<content:encoded><![CDATA[<p>In <em>Designing with <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym></em> we explore the potential for <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> objects in everyday contexts. Because <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> is a wireless, radio-based technology it is inherently invisible once embedded, and this raises issues around visibility and interaction. How does the addition of hidden interactive qualities influence the design of physical <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> objects? There is a need to develop tangible design qualities such as shape, materials, build quality and affordances for <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-enabled objects. </p>
	<p>In this process we explore ways in which <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> objects can be designed to balance various physical and digital qualities. This approach has illuminated opportunities and constraints in designing augmented objects that enriches the vocabulary around <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> for industrial and interaction designers where physical and visual material are essential elements.</p>
	<p><a href="http://www.flickr.com/photos/timo/2818609024/" title="RFID things (1 of 96) by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3177/2818609024_b15421e29b.jpg" width="500" height="333" alt="RFID things (1 of 96)" /></a></p>
	<p><acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> is most commonly used by consumers for ticketing, payments and access control. The design challenges in these contexts has concentrated on infrastructures and systems as opposed to the design of physical tokens. The design of these objects is limited to simple, mostly flat enclosures; cards, key-fobs or stickers.</p>
	<p>The bare <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> tag itself does not offer significant meaning beyond its technical appearance. In order to create meaningful relationships towards these objects, <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> tags must be embedded in an object or signified by shape or sign. The physical design of most current <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> objects are limited to the form factors of the protective encapsulation of the tag. It remains at the simple level of encapsulation and packaging that does not yet address the wide range of physical possibilities for objects in everyday contexts.</p>
	<h3>Product review</h3>
	<p>To understand the ways that <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> tags have been designed into consumer products, we conducted a product review that documents the physical aspects of <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> products from around the world. This has been a process of reflection on existing industrial and consumer products that includes a range of <a href="http://www.flickr.com/photos/timo/1616057288/">cards, keyfobs and tokens</a>, the <a href="http://www.gamesetwatch.com/2006/08/mattels_hyperscan_aka_intellvi.php">Mattel Hyperscan games console</a>, <a href="http://www.commtechguide.com/">Star Wars Commtech figures</a>, <a href="http://brio.hosting.mrfriday.com/network/">Brio Network</a>, <a href="http://www.violet.net/_ztamps-rfid-tag-that-give-powers-to-your-objects.html">Violet Ztamps</a> and other <a href="http://www.nearfield.org/2008/09/rfid-peripherals"><acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> peripherals</a>.</p>
	<p><a href="http://www.flickr.com/photos/timo/2817660349/" title="RFID things (28 of 96) by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3211/2817660349_fd04eeca3b_m.jpg" width="240" height="160" alt="RFID things (28 of 96)" /></a><a href="http://www.flickr.com/photos/timo/2817619051/" title="RFID things (39 of 96) by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3017/2817619051_ddb71e726d_m.jpg" width="240" height="160" alt="RFID things (39 of 96)" /></a><a href="http://www.flickr.com/photos/timo/2817555179/" title="RFID things (58 of 96) by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3017/2817555179_2d868a8ee4_m.jpg" width="240" height="160" alt="RFID things (58 of 96)" /></a><a href="http://www.flickr.com/photos/timo/2817489749/" title="RFID things (77 of 96) by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3148/2817489749_bd1e582dd3_m.jpg" width="240" height="160" alt="RFID things (77 of 96)" /></a></p>
	<p>The product review shows many uses for <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> but limited exploration of design qualities such as materials, shape, size, construction, manufacture, build quality, affordance or <a href="http://www.nearfield.org/2009/02/touch-or-sight-smell-taste">metaphors</a>.  But the potential for <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> in consumer products is significant, given the inexpensive hardware of <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> systems and the opportunity to enable digital interactions with even the simplest of objects. The technical properties of <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>, such as the batteryless tags which allow for cheap and maintenance free operation are perhaps the most significant opportunity for playful products and toys.</p>
	<h3>Form experiments</h3>
	<p>The intention for this series of experiments was to gain a rich working knowledge of the kinds of design qualities that <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> objects may embody. We used an explorative design approach to the physical aspects of <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> and this involved a process of prototyping, where physical <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> objects were built and evaluated in the <a href="http://www.nearfield.org/2007/12/bowl-token-based-media-for-children">Bowl</a> environment. Through a sketching process we developed an understanding of the relationships between physical forms and tags. Form-explorations were then used to visualise findings, to generate further models and to examine surface qualities. </p>
	<p><a href="http://www.flickr.com/photos/timo/2818314972/" title="RFID things (86 of 96) by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3286/2818314972_89532c6874.jpg" width="500" height="333" alt="RFID things (86 of 96)" /></a></p>
	<p>This approach has illuminated opportunities and constraints in designing physical <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> objects that now need to be translated into patterns and models that are useful for interaction and industrial design. See the full paper below for more detail around the objects, sketches and models.</p>
	<h4>Literal associations</h4>
	<p>The interactions and gestures that have been learned over time for such objects as <em>dolls, toys, chesspieces, microphones, shower heads, telephones, flashlights, magnifying glasses, spraycans, screwdrivers, hammers, kitchen utensils, stamps, and handles</em>, with gestures like <em>stirring, pointing, poking, drawing and shaking</em> are useful starting points for imagining <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> objects and interactions. </p>
	<p>Two very distinct kinds of gestures emerged from our <a href="http://www.nearfield.org/2009/02/playful-augmented-products-workshop">workshops</a> and experiments with the <a href="http://www.nearfield.org/2007/12/bowl-token-based-media-for-children">Bowl</a> and <a href="http://www.nearfield.org/2006/09/orooni-table">Orooni Table</a> interfaces. These gestures are <em>pick and place</em> (eg. moving a chess piece) and <em>grab and point</em> (eg. waving a wand).</p>
	<h4>A form vocabulary for <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym></h4>
	<p>Designing new gestures, taxonomies of form and affordances specifically for <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> will come only from designing a new set of objects, with their own elements and properties. Through the process of designing new <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> objects we uncovered properties such as direction, balance, similarity and geometry. Here we see some of the variations and abstractions around the elements of <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> form. This is the beginning of a form vocabulary for <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> including <em>balance, similarity, direction and multi-direction</em>. </p>
	<a href="http://www.nearfield.org/wp-content/uploads/2009/02/rfid-things-3d-3-small.jpg"><img src="http://www.nearfield.org/wp-content/uploads/2009/02/rfid-things-3d-3-small-500x303.jpg" alt="RFID objects" title="rfid-objects-3d" width="500" height="303" class="size-medium wp-image-485" /></a>
	<p>Through introducing <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> as an element that influences the shape of physical products, we begin to design an inspirational or generative set of forms for <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-enabled objects. They effectively communicate the physical aspects of the design findings and help us to evaluate and refine a vocabulary of forms. </p>
	<h3>Conclusions</h3>
	<p>As the internet of things emerges as an increasingly <a href="http://www.purselipsquarejaw.org/2006/03/internet-of-things-working.php">important discourse</a> within research and <a href="http://www.readwriteweb.com/archives/5_companies_building_the_internet_of_things.php">consumer products</a>, the design of the <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> things themselves needs to be addressed. Our practice-driven approach involving products, models, objects and visualisations has resulted in a vision for an &#8216;internet of things&#8217; that places designed things in the centre. </p>
	<p>A hands-on approach has allowed a re-evaluation of <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> technology through the lens of design, and communication of this in design-focused language. Through a process of making, evaluation and communicating a number of artefacts and an emergent design vocabulary is being built, that talks to the needs and concerns of interaction and industrial designers. </p>
	<p>These making, sketching and visualisation processes may also be important for the design of emerging technologies in general. With the increasing implementation of networked and interactive technology in consumer electronics, aspects of digital and physical design will increasingly need to be addressed by both industrial and interaction designers. Physical design is a critical part of the way in which tangible technologies are experienced, and by allowing design processes to guide product development we are able to approach emerging technology in a plausible and understandable way. </p>
	<h3>Full paper</h3>
	<p>&#8216;Designing with <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>&#8217; is being presented at <a href="http://tei-conf.org/">Tangible &#38; Embedded Interaction 2009</a> in Cambridge UK.</p>
	<p><a href="http://www.nearfield.org/downloads/Designing_with_RFID_TEI_2009.pdf"><img src="http://www.nearfield.org/wp-content/uploads/2009/02/designing-with-rfid.gif" alt="designing-with-rfid" title="designing-with-rfid" width="500" height="320" class="alignnone size-full wp-image-555" /></a></p>
	<p>The paper contains a full account of the product review, the sketching, making and modelling, and conclusions around the design for <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> objects. The paper from the <em>Tangible and Embedded Interaction</em> conference will be available at the <a href="http://portal.acm.org/">ACM digital library</a>. You can also <a href="http://www.nearfield.org/downloads/Designing_with_RFID_TEI_2009.pdf">download the full <acronym title="Portable Document Format">PDF</acronym> here</a>.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2010/04/touch-designing-with-film' rel='bookmark' title='Designing with film'>Designing with film</a> <small>We&#8217;ve compiled a short sequence of some of the design...... </small></li>
<li><a href='http://www.nearfield.org/2008/02/rfid-and-unique-physical-form' rel='bookmark' title='RFID and unique physical form'>RFID and unique physical form</a> <small>Lisa Smith is a Masters of Design student at the...... </small></li>
<li><a href='http://www.nearfield.org/2009/04/iphone-rfid-nfc' rel='bookmark' title='iPhone RFID: object-based media'>iPhone RFID: object-based media</a> <small>This is a video prototype of an iPhone media player...... </small></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.nearfield.org/2009/02/designing-with-rfid/feed</wfw:commentRss>
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		<title>Playful augmented products workshop</title>
		<link>http://www.nearfield.org/2009/02/playful-augmented-products-workshop</link>
		<comments>http://www.nearfield.org/2009/02/playful-augmented-products-workshop#comments</comments>
		<pubDate>Mon, 16 Feb 2009 14:28:48 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Design briefs]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Student projects]]></category>
		<category><![CDATA[Workshops]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[industrial design]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[tikitag]]></category>
		<category><![CDATA[touchatag]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=498</guid>
		<description><![CDATA[Interaction Design students at the Oslo School of Architecture &#38; Design participated in a three-day Touch workshop where the brief was to design a playful, exploratory or characterful RFID interface. The emphasis of this workshop was on exploring the relationship between material, tactile properties of physical objects and digital interaction through RFID and required material [...]]]></description>
			<content:encoded><![CDATA[<p>Interaction Design students at the Oslo School of Architecture &#38; Design participated in a three-day Touch workshop where <a href="http://www.nearfield.org/2009/02/playful-augmented-products">the brief</a> was to <em>design a playful, exploratory or characterful <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> interface</em>. The emphasis of this workshop was on exploring the relationship between material, tactile properties of physical objects and digital interaction through <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> and required material experiments made to a high level.</p>
	<p><object width="500" height="281"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3236316&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3236316&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="281"></embed></object></p>
	<p><a href="http://vimeo.com/3236316">This video</a> shows some of the student&#8217;s process, starting with a conceptual session where ideas were sketched on paper and enacted through props. A process of making followed in the wood, plastics and clay workshops where the products took shape. Finally the products are presented as experience prototypes.</p>
	<p><a href="http://www.flickr.com/photos/timo/3258076961/" title="06 February, 11.41 by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3443/3258076961_3836464afe.jpg" width="500" height="333" alt="06 February, 11.41" /></a></p>
	<p><a href="http://www.flamingoz.org/blog/data/upimages/Le_Chef.jpg">Le Chef</a> by <a href="http://www.flamingoz.org/index.php">Marius</a> and <a href="http://blog.madebybilal.com/">Bilal</a>. A product designed for the kitchen that &#8216;licks&#8217; various ingredients and suggests recipes.</p>
	<p><a href="http://www.flickr.com/photos/timo/3258209243/" title="06 February, 12.54 by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3446/3258209243_0b91b71af0.jpg" width="500" height="333" alt="06 February, 12.54" /></a></p>
	<p><a href="http://ka-d.net/?p=139">Poke a pig</a> by <a href="http://ka-d.net/">Kjetil</a> and <a href="http://blogglanuza.blogspot.com/">Erik</a>. A wooden pig that plays different sounds to different types of attention: a hand for petting, an apple for feeding, etc.</p>
	<p><a href="http://www.flickr.com/photos/timo/3258239017/" title="06 February, 13.33 by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3467/3258239017_65cd015c2f.jpg" width="500" height="333" alt="06 February, 13.33" /></a></p>
	<p><a href="http://interactiveelisa.wordpress.com/2009/02/03/tikitag/">Star pillows</a> by <a href="http://interactiveelisa.wordpress.com/">Elisa</a> and <a href="http://aneataho.blogspot.com/">Ane</a>. Explored soft materials and audiovisual content for relaxing.</p>
	<p><img src="http://newconstruct.files.wordpress.com/2009/02/dsc_09311.jpg?w=500&#38;h=334" /></p>
	<p><a href="http://newconstruct.wordpress.com/2009/02/04/1-10-musicology/">Musicology</a> by <a href="http://newconstruct.wordpress.com/">Ingrid</a> and <a href="http://siljes.tumblr.com/">Silje</a>. Explored modular shapes and objects for playing playlists from last.fm.</p>
	<p><a href="http://www.flickr.com/photos/timo/3259060032/" title="06 February, 13.14 by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3429/3259060032_e67a535ca8.jpg" width="500" height="333" alt="06 February, 13.14" /></a></p>
	<p><a href="http://slothfulinteractions.blogspot.com/2009/02/mood-cup-prototyping.html">Mood cup</a> by <a href="http://slothfulinteractions.blogspot.com/">Miray</a> and <a href="http://rc2009tangibleinteractions.wordpress.com/">Ruben</a>. Personalised (or customisable) cups that play back different playlists from last.fm.</p>
	<p><a href="http://www.flickr.com/photos/timo/3259055258/" title="06 February, 13.03 by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3301/3259055258_ee32d24051.jpg" width="500" height="333" alt="06 February, 13.03" /></a></p>
	<p><a href="http://astridininteraction.wordpress.com/2009/02/10/musicframes/">Musicframes</a> by <a href="http://astridininteraction.wordpress.com">Astrid</a> and <a href="http://stinelin.wordpress.com/">Stine</a>. A wall of photos each linked to a music file that has personal meaning connected to the photo.</p>
	<p><a href="http://www.flickr.com/photos/timo/3258913630/" title="06 February, 11.52 by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3437/3258913630_0a549f0e28.jpg" width="500" height="333" alt="06 February, 11.52" /></a></p>
	<p><a href="http://karintangibleinteractions.tumblr.com/post/76883204/the-farm-interactive-storytelling-for-children">The farm</a> by <a href="http://karintangibleinteractions.tumblr.com/">Karin</a> and <a href="http://brynjarbarkarson.wordpress.com/">Brynjar</a>. An &#8216;Interactive storytelling space for children&#8217; where animals crossing a river trigger sounds or audiobook content.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2009/02/playful-augmented-products' rel='bookmark' title='Playful augmented products'>Playful augmented products</a> <small>This is a design brief, one of many themes that...... </small></li>
<li><a href='http://www.nearfield.org/2008/09/swinxs-more-rfid-based-products' rel='bookmark' title='More RFID-based products'>More RFID-based products</a> <small>A Dutch company, Swinxs is developing a physical RFID-based console...... </small></li>
<li><a href='http://www.nearfield.org/2008/05/thoughts-on-nokias-nfc-developments' rel='bookmark' title='Thoughts on Nokia&#8217;s NFC developments'>Thoughts on Nokia&#8217;s NFC developments</a> <small>On April 15th Nokia announced the 6212 &#8216;classic&#8217; phone that...... </small></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.nearfield.org/2009/02/playful-augmented-products-workshop/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>RFID and physical social networks</title>
		<link>http://www.nearfield.org/2008/09/rfid-and-physical-social-networks</link>
		<comments>http://www.nearfield.org/2008/09/rfid-and-physical-social-networks#comments</comments>
		<pubDate>Tue, 30 Sep 2008 14:11:25 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[industrial design]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[physical computing]]></category>
		<category><![CDATA[products]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[situated software]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[social networking]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[social software]]></category>
		<category><![CDATA[tangible interactions]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=420</guid>
		<description><![CDATA[Poken is offering a physical networking platform, with physical, RFID-based objects that plug into a PC via USB (where have we heard that before?) A Poken is a connected business card, when you meet people you want to connect to, you touch their &#8216;poken&#8217; and get added to their Open Social network. Just tap your [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://doyoupoken.com">Poken</a> is offering a physical networking platform, with physical, <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-based objects that plug into a PC via <acronym title="Universal Serial Bus">USB</acronym> (where have we heard <a href="http://www.nearfield.org/2008/09/rfid-peripherals">that</a> before?)</p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/09/connect_to_friends.jpg" alt="" title="Poken-connect_to_friends" width="500" height="156" class="alignnone size-medium wp-image-424" /></p>
	<p>A Poken is a connected business card, when you meet people you want to connect to, you touch their &#8216;poken&#8217; and get added to their Open Social network.</p>
	<blockquote>
		<p>Just tap your poken to theirs, activating Poken&#8217;s wireless technology. The poken &#8220;high-four&#8221; lets you share your online social network profile(s) instantly. At any computer with web access the poken hand pulls out of the body, revealing a <acronym title="Universal Serial Bus">USB</acronym> connector. Insert the poken <acronym title="Universal Serial Bus">USB</acronym> connector into the computer&#8217;s <acronym title="Universal Serial Bus">USB</acronym> port to upload your new contacts to the Poken web database.</p>
	</blockquote>
	<p>They have a few interactions that are intended to deal with different social situations, I wonder how they came up with these &#8216;modes&#8217;:</p>
	<blockquote>
		<p>&#8220;If you simply touch your poken to another poken without having pressed the palm button, your &#8220;Normal&#8221; identity is shared. ‘Discreet’ mode requires a double- click of the poken palm. This mode allows you to poken without actually sharing your profile, if you have selected the &#8216;Ghost&#8217; option or to share a limited profile of your choosing. To be as discreet as possible there is no visible lighting effect. You can, however, check for a little green light that will afterwards flash inside the poken by removing the poken body from the hand. A lengthy press (more than two seconds) of the palm button of your poken will make the hand glow different colors for ten (10) seconds.&#8221;</p>
	</blockquote>
	<p>So they are attempting to create <em>culture</em> around the product, of &#8216;high fours&#8217;, &#8216;light shows&#8217; and discreet &#8216;ghosting&#8217;. But behaviours in social life are so sensitive and context dependent&#8212;particularly around the exchange of contact information&#8212;it&#8217;s hard to see how they will be able to influence them through software or hardware. On the other hand, these limited behaviours might just take off like <a href="http://www.tamagotchi.com/">Tamagotchi</a> or <a href="http://www.techcrunch.com/2008/09/26/what-is-the-deal-with-this-stupid-lighter-iphone-app/">Lighter</a>.</p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/09/picture-18-500x323.png" alt="" title="Poken screenshot" width="500" height="323" class="alignnone size-medium wp-image-422" /></p>
	<p>While it&#8217;s good that they are taking an open approach to managing contacts (using Open Social and an <acronym title="Application Programming Interface">API</acronym>), where they can plug into almost any other social network platform, the physical interface presents much harder problems. There is an enormous effort to reach the critical point at which <a href="http://www.zephoria.org/thoughts/archives/2008/07/15/can_the_iphone.html">cluster effects</a> can take place, and many users will feel the full brunt of the &#8216;first fax machine&#8217; problem. </p>
	<p>We are currently spoilt by abundant network connectivity, compressing time and space. But the traditional limitations of the physical world such as <em>scarcity</em> and <em>distance</em> affect all <a href="http://www.shirky.com/writings/situated_software.html">physically situated</a> interfaces, and design approaches that deal with these limitations will increasingly be needed.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2008/09/rfid-peripherals' rel='bookmark' title='RFID peripherals'>RFID peripherals</a> <small>Plug and play RFID-reading USB peripherals are all the rage,...... </small></li>
<li><a href='http://www.nearfield.org/2010/09/hybrids' rel='bookmark' title='Hybrids: The social web in the physical world'>Hybrids: The social web in the physical world</a> <small>The Touch project has a new exhibition in collaboration with...... </small></li>
<li><a href='http://www.nearfield.org/2008/02/rfid-and-unique-physical-form' rel='bookmark' title='RFID and unique physical form'>RFID and unique physical form</a> <small>Lisa Smith is a Masters of Design student at the...... </small></li>
</ol></p>]]></content:encoded>
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		<title>More RFID-based products</title>
		<link>http://www.nearfield.org/2008/09/swinxs-more-rfid-based-products</link>
		<comments>http://www.nearfield.org/2008/09/swinxs-more-rfid-based-products#comments</comments>
		<pubDate>Tue, 30 Sep 2008 11:20:59 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[industrial design]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[ubicomp]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=412</guid>
		<description><![CDATA[A Dutch company, Swinxs is developing a physical RFID-based console with RFID wristbands for children. They claim to be encouraging physical activities and &#8216;stimulating imagination&#8217;. The console includes versions of Tag, multiple Quiz games, Hide and Seek and Charades. The base-station connects to the internet for uploading scores and downloading content. The movie on their [...]]]></description>
			<content:encoded><![CDATA[<p>A Dutch company, <a href="http://www.swinxs.com/en/info/producten.html">Swinxs</a> is developing a physical <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-based console with <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> wristbands for children. They claim to be encouraging physical activities and &#8216;stimulating imagination&#8217;.</p>
	<p><a href="http://www.nearfield.org/wp-content/uploads/2008/09/swinxs.jpg"><img src="http://www.nearfield.org/wp-content/uploads/2008/09/swinxs-500x374.jpg" alt="" title="Swinxs RFID game" width="500" height="374" class="alignnone size-medium wp-image-413" /></a></p>
	<p>The console <a href="http://www.swinxs.com/en/swinxs/games.php">includes</a> versions of Tag, multiple Quiz games, Hide and Seek and Charades. The base-station connects to the internet for uploading scores and downloading content.</p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/09/swinkl-500x337.jpg" alt="" title="swinkl" width="500" height="337" class="alignnone size-medium wp-image-414" /></p>
	<p>The <a href="http://www.swinxs.com/en/info/">movie on their home page</a> demonstrates some of the simple game mechanics.</p>
	<p>It seems that many of the games are about measurement, tracking and timing of otherwise person-to-person negotiated activities. In this way the product becomes more about tagging people and measuring their activity, particuarly when combined with the <em>wristband attached to the body</em> rather than <em>tagged objects</em>. </p>
	<p>This might sound insignificant, but the difference between tagged objects and tagged people is quite pertinent, particularly as this is intended as a playful, learning environment for children. The kinds of learnings that are achieved through a digital system that tracks <em>you</em> rather than the <em>objects you manipulate</em> could be very different.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2009/04/iphone-rfid-nfc' rel='bookmark' title='iPhone RFID: object-based media'>iPhone RFID: object-based media</a> <small>This is a video prototype of an iPhone media player...... </small></li>
<li><a href='http://www.nearfield.org/2008/09/rfid-peripherals' rel='bookmark' title='RFID peripherals'>RFID peripherals</a> <small>Plug and play RFID-reading USB peripherals are all the rage,...... </small></li>
<li><a href='http://www.nearfield.org/2009/02/playful-augmented-products-workshop' rel='bookmark' title='Playful augmented products workshop'>Playful augmented products workshop</a> <small>Interaction Design students at the Oslo School of Architecture &#38;...... </small></li>
</ol></p>]]></content:encoded>
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		<title>RFID peripherals</title>
		<link>http://www.nearfield.org/2008/09/rfid-peripherals</link>
		<comments>http://www.nearfield.org/2008/09/rfid-peripherals#comments</comments>
		<pubDate>Mon, 29 Sep 2008 09:53:20 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[electronics]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[industrial design]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[personal informatics]]></category>
		<category><![CDATA[physical computing]]></category>
		<category><![CDATA[products]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[ubicomp]]></category>
		<category><![CDATA[Ubiquitous computing]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=386</guid>
		<description><![CDATA[Plug and play RFID-reading USB peripherals are all the rage, as indicated by a stream of recent product announcements. These readers plug into a PC and make various things happen when they are touched with an RFID tag. RFID readers are small and cheap, encapsulating them in packaging and offering a standard USB interface makes [...]]]></description>
			<content:encoded><![CDATA[<p>Plug and play <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-reading <acronym title="Universal Serial Bus">USB</acronym> peripherals are all the rage, as indicated by a stream of recent product announcements. These readers plug into a PC and make various things happen when they are touched with an <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> tag.</p>
	<p><acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> readers are small and cheap, encapsulating them in packaging and offering a standard <acronym title="Universal Serial Bus">USB</acronym> interface makes for a versatile product. What we need to see now is some applications and platforms that make these products useful and desirable.</p>
	<h3>Mir:ror</h3>
	<p><a href="http://www.violet.net/index_us.html#mirror"><img src="http://www.nearfield.org/wp-content/uploads/2008/09/rfid-mirror-violet.jpg" alt="" title="rfid-mirror-violet" width="500" height="233" class="alignnone size-medium wp-image-391" /></a></p>
	<p>Designed as a commercially available product, similar to the Nabaztag rabbit, the Mir:ror is intended to allow physical objects to work with online services. &#8220;Violet was inspired by a simple fact: the rift between the virtual world &#8211; everything happening on the other side of your computer screen &#8211; and the physical world we live in is growing, and growing fast.&#8221;</p>
	<p><a href="http://www.nearfield.org/wp-content/uploads/2008/09/rfid-mirror-violet-reader.jpg"><img src="http://www.nearfield.org/wp-content/uploads/2008/09/rfid-mirror-violet-reader.jpg" alt="" title="rfid-mirror-violet-reader" width="500" height="259" class="alignnone size-medium wp-image-390" /></a></p>
	<p><a href="http://www.violet.net/index_us.html#mirror">Mir:ror</a></p>
	<h3>Tikitag</h3>
	<p>Tikitag is offering a small, cheap <acronym title="Universal Serial Bus">USB</acronym> reader that plugs into any computer with compatible drivers &#8220;Tikitag is an Alcatel-Lucent Venture based in Antwerp, Belgium which provides a service to link the real world with the online world.&#8221;</p>
	<p><a href="http://tikitag.com"><img src="http://www.nearfield.org/wp-content/uploads/2008/09/rfid-tikitag-reader.jpg" alt="" title="rfid-tikitag-reader" width="500" height="333" class="alignnone size-medium wp-image-392" /></a></p>
	<p><a href="http://tikitag.com">Tikitag</a></p>
	<h3>Bowl</h3>
	<p>The Bowl was created as part of the Touch project and designed to be an object that wouldn&#8217;t look out of place in the living room. &#8220;The Bowl is a simple media player that can be used by people of all ages, particularly young children. A bowl sits on the living room table and range of physical objects can be placed within it. When an object is placed in the bowl related media is played back on the TV.&#8221;</p>
	<p><a href="http://www.flickr.com/photos/timo/2088357811/" title="Bowl by Ti.mo, on Flickr"><img src="http://farm3.static.flickr.com/2180/2088357811_2f7f56fc69.jpg" width="500" height="334" alt="Bowl" /></a></p>
	<p><a href="http://www.nearfield.org/2007/12/bowl-token-based-media-for-children">Bowl</a></p>
	<h3>ThingM</h3>
	<p>ThingM has been developing <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-driven interfaces in their WineM concept for a while, and they have developed a smaller, <acronym title="Universal Serial Bus">USB</acronym> version finished in wood.</p>
	<p><a href="http://www.flickr.com/photos/todbot/2669278398/"><img src="http://farm4.static.flickr.com/3061/2669278398_b55b5dcf4c.jpg" /></p>
	<p><a href="http://thingm.com/products/winem.html">ThingM / WineM</a></p>
	<h3>Airtag</h3>
	<p>Aimed more towards the high-end, for custom installations in retail environments, &#8220;the Airtag reader is a contactless reader for point of sale (POS). Easy to install it can be plugged to any cashier system, or standalone for smart poster.&#8221;</p>
	<p><a href="http://www.airtag.com/"><img src="http://www.nearfield.org/wp-content/uploads/2008/09/rfid-airtag.jpg" alt="" title="rfid-airtag" width="500" height="168" class="alignnone size-medium wp-image-393" /></a></p>
	<p><a href="http://www.airtag.com/">Airtag</a></p>
	<h3><acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> mon amour</h3>
	<p>For the sake of completeness, this was perhaps the first commercially available plug-and-play <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> prototyping platform. &#8220;Rfid mon amour 1.0 is a kit for designers, artists and architects, which allows the realization of interactive exhibitions in a very simple manner, without any specific knowledge of programming or electronics. The kit comes with an <acronym title="Universal Serial Bus">USB</acronym> based <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> player, Mac <acronym title="Operating System">OS</acronym> X compatible software, 10 <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> tags and some sample videos.&#8221;</p>
	<p><a href="http://www.interactiondesign-lab.com/idshop/product_rfidmonamour.html"><img src="http://www.nearfield.org/wp-content/uploads/2008/09/rfid-rfid-mon-amour.jpg" alt="" title="rfid-rfid-mon-amour" width="500" height="223" class="alignnone size-medium wp-image-394" /></a></p>
	<p><a href="http://www.interactiondesign-lab.com/idshop/product_rfidmonamour.html"><acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> mon amour</a></p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2008/09/rfid-and-physical-social-networks' rel='bookmark' title='RFID and physical social networks'>RFID and physical social networks</a> <small>Poken is offering a physical networking platform, with physical, RFID-based...... </small></li>
<li><a href='http://www.nearfield.org/2009/11/iphone-rfid-and-nfc-peripherals' rel='bookmark' title='iPhone RFID and NFC peripherals'>iPhone RFID and NFC peripherals</a> <small>We are beginning to see RFID and NFC peripherals beginning...... </small></li>
<li><a href='http://www.nearfield.org/2008/09/swinxs-more-rfid-based-products' rel='bookmark' title='More RFID-based products'>More RFID-based products</a> <small>A Dutch company, Swinxs is developing a physical RFID-based console...... </small></li>
</ol></p>]]></content:encoded>
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		<slash:comments>14</slash:comments>
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		<title>Thoughts on Nokia&#8217;s NFC developments</title>
		<link>http://www.nearfield.org/2008/05/thoughts-on-nokias-nfc-developments</link>
		<comments>http://www.nearfield.org/2008/05/thoughts-on-nokias-nfc-developments#comments</comments>
		<pubDate>Wed, 07 May 2008 20:41:34 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Technicalities]]></category>
		<category><![CDATA[6212 NFC]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[industrial design]]></category>
		<category><![CDATA[Near Field Communication]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[products]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=281</guid>
		<description><![CDATA[On April 15th Nokia announced the 6212 &#8216;classic&#8217; phone that incorporates Near Field Communication technology. This phone is the fourth NFC-capable phone from Nokia in as many years and it is the first NFC device that supports 3G data connections. This is a simple &#8216;classic&#8217; or &#8216;candybar&#8217; design like the earliest NFC models. Nokia has [...]]]></description>
			<content:encoded><![CDATA[<p>On April 15th Nokia <a href="http://press.nokia.com/PR/200804/1209331_5.html">announced</a> the <a href="http://europe.nokia.com/A4991363">6212 &#8216;classic&#8217; phone</a> that incorporates <a href="http://www.nfc-forum.org/aboutnfc/">Near Field Communication</a> technology. This phone is the fourth <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym>-capable phone from Nokia in as many years and it is the first <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> device that supports 3G data connections.</p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/05/nokia_6212_nfc_rfid_phone.jpg" alt="" title="Nokia 6212 NFC phone" width="500" height="426" class="alignnone size-full wp-image-282" /></p>
	<p>This is a simple &#8216;classic&#8217; or &#8216;candybar&#8217; design like the earliest <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> models. Nokia has a history of basing its <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> devices on existing models (see the <a href="http://europe.nokia.com/A4144100">5140 from 2004</a>, the <a href="http://europe.nokia.com/A4397259">3220 from 2005</a>, and <a href="http://europe.nokia.com/A4307094">6131 from 2007</a>). The 6212 looks like it is based on the <a href="http://www.forum.nokia.com/devices/3120_classic">3120 classic</a> (announced in February 2008) with the addition of an <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> module and a slightly simplified physical design. Compared with the most recent <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> phone, <a href="http://www.forum.nokia.com/devices/6131_NFC">the 6131</a>, the 6212 is slightly smaller and lighter with a smaller display at the same resolution. More notes on the design details below.</p>
	<h3>The demo </h3>
	<p>This interview with Jeremy Belostock&#8212;Nokia&#8217;s <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> Sales &#38; Marketing Director&#8212;has a number of cutaways that show some of the new <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> features in action.</p>
	<p><object width="500" height="400"><param name="movie" value="http://www.youtube.com/v/BoOH7AtCT_E&#38;hl=en&#38;rel=0&#38;color1=0x3a3a3a&#38;color2=0x999999"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/BoOH7AtCT_E&#38;hl=en&#38;rel=0&#38;color1=0x3a3a3a&#38;color2=0x999999" type="application/x-shockwave-flash" wmode="transparent" width="500" height="400"></embed></object></p>
	<p>There is a discussion about the path towards the mass market: whether to focus on user acceptance or building infrastructural &#8216;ecosystems&#8217;. <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> is discussed as being immediately suitable for developed markets where there is infrastructure already in place (such as <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> ticketing and credit card systems such as Oyster and Visa Wave). Although emerging markets are interesting, there is a particular emphasises on Western Europe and Asia in <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> transport and payment, because of the immediate benefits in these areas. The interview ends with a brief (and rather odd) discussion of the environmental benefits of <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym>. I&#8217;m not sure replacing a stack of plastic cards with a mobile phone is necessarily an improvement towards sustainability (most of my credit and debit cards outlast my mobile phones by a factor of 2 or 3).</p>
	<h3>Interaction design notes</h3>
	<p>Nokia is attempting to focus on features such as sharing content through touch-interactions and using tags as a way of controlling phone functions. Nokia seems to call these emerging interactions &#8220;tapping and sharing&#8221;. In the demo we see:</p>
	<ul>
		<li>Tag access to the system functions: we see a tag setting an alarm</li>
		<li>Tag access to files on the system: we see loading and playing of music files</li>
	</ul>
	<ul>
		<li>Peer to peer exchange of content: we see the &#8216;sharing&#8217; of files
	<p>The specifications also note that it&#8217;s possible to &#8220;<em>share business cards, bookmarks, calendar notes, images, profiles, and more</em>&#8221; so there is clearly a deeper integration between the Series 40 system and the <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> functions here than with earlier devices (we <a href="http://www.elasticspace.com/2005/12/nokia-3220-nfc">called for this</a> in 2005 when we had the first look at the 3220). What is not shown is the before/after interactions that are required to set up these sharing actions. How do I set up the transfer? What happens if we simply touch phones together? What are the default events? Where and how are these actions phrased within the menu system? Without seeing these we cannot yet assess the quality of these new <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> interactions.</p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/05/6212-interactions.jpg" alt="" title="Nokia 6212 NFC interactions" width="500" height="187" class="alignnone size-full wp-image-291" /></p>
	<p>Touch-based interactions are super-simple, orders of magnitude less button clicks and less security hassles than a technology like Bluetooth. This simplicity stems from the physical proximity required when interacting with tiny <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> fields. The demo shows <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> pairing between two devices working in various physical ways: two phones are tapped <em>side to side</em>, <em>face to face</em> and <em>face to back</em>. Previously these interactions were imagined to work <a href="http://flickr.com/photos/timo/1599953882/">back to back</a> but since <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> works through electromagnetic induction, which creates a field that encompasses both sides of the antenna, other physical gestures are possible. </p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/05/nfc-phone-interaction-affordances.gif" alt="Discrete interaction points versus a phone surrounded by an interaction \&#039;aura\&#039;" title="NFC phone interaction affordances" width="500" height="123" class="alignnone size-full wp-image-293" /></p>
	<p>When the <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> chip is given enough power and when the interaction involves <em>two readers</em> rather than a <em>reader powering a passive tag</em>, phone-to-phone interactions will work in many configurations around the device. Although this seems to be a technical reality, I wonder if it makes sense to visualise and explain <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> in this way? Should there be an <em>active point of connection</em> on the phone that is more like a button rather than an <em>active aura</em> surrounding the entire phone? There is an interesting study to be created here about the user&#8217;s mental models formed by these subtly different interaction types. More on touch-interaction affordances later.</p>
	<p>This launch is not just about the <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> phone, but points towards a range of <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> appliances: &#8220;<em>pairing with a Bluetooth <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym>-enabled device, like the new <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> variant of the Nokia <a href="http://europe.nokia.com/bh-210">BH-210</a> headset, happens with just one touch</em>&#8221;. </p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/05/nokia-nfc_bh_210.jpg" alt="" title="Nokia NFC BH 210 headset" width="425" height="284" class="alignnone size-full wp-image-288" /></p>
	<p>At first glance this suggests that new Nokia accessories may have embedded <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> tags, but it seems that &#8220;<em>the Bluetooth Headset BH-210 sales package includes a pairing tag that has BH-210 address information in it. Pair the device and headset conveniently by tapping the tag with the device.</em>&#8221; When suitable Mifare tags are available down to about <a href="http://www.lux-ident.com/en/products/transponders">10mm</a> in diameter, why not embed the pairing tag inside the device itself? Perhaps the fear is that pranksters could sneak up to unsuspecting bluetooth-headset-wearing businesspeople and pair with their devices through a sneaky swipe&#8230; </p>
	<p>Nonetheless, this points in some interesting directions, towards interfaces and control for all sorts of consumer devices. It highlights the possibility of the mobile phone as a <em>ubiquitous controller</em> where it interacts with a multitude of inputs and outputs from games controllers and sensors to printers and screens, and then perhaps a whole host of other devices that require a rich interface but don&#8217;t have the physical form or price range to justify one. For more on this see our thoughts on the <a href="http://www.nearfield.org/2007/06/the-universal-controller">universal controller</a> and <a href="http://www.vs.inf.ethz.ch/publ/papers/rodunerc-MIRW06.pdf">this research paper</a> by Christof Roduner.</p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/05/nokia-6212-nfc-teaching-mode.jpg" alt="" title="Nokia 6212 NFC teaching mode" width="500" height="123" class="alignnone size-full wp-image-292" /></p>
	<p>The phone is packaged with three tags, one of which is a &#8216;tutorial&#8217; tag that teaches the use of <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> with on-screen tutorials. This learning mode seems to include lots of animations where phones and tags are brought into contact with each other, perhaps the least complicated part of <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> interactions. Without seeing it for ourselves its difficult to say, but the tutorials could perhaps be more useful for explaining the possibilities inherent in putting URLs, phone numbers, etc. onto tags.</p>
	<h3>Physical design notes</h3>
	<p>If we are expected to regularly touch our phones against grubby payment terminals, <a href="http://www.flickr.com/photos/tags/touchinterface/">subway gates</a> and public advertising, the surfaces and materials both on the phone and in the world must encourage this touching action. A robust and rugged shell is essential.</p>
	<p>From the very first mobile phones that could be <a href="http://www.amazon.com/Mobile-Usability-Nokia-Changed-Phone/dp/0071385142" title="The book 'Mobile usability' has a number of case studies on the history of the first Nokia mobile designs, including finding out how one might make a phone call while on the bus with heavy shopping">operated with one hand</a>, Nokia has traditionally been good at creating robust, over-engineered devices that play well in the messy, physical world. The challenge with <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> is to create natural, basic touch interactions through material, ergonomic or other affordances. What are the physical affordances that would encourage&#8212;- as <a href="http://www.blackbeltjones.com/work/2007/11/15/lost-futures-unconscious-gestures/" title="and Matt Jones sums up expertly">Dourish puts it</a>&#8212;<em>&#8216;interacting in the world, participating in it and acting through it, in the absorbed and unreflective manner of normal experience.&#8217;</em>? So beyond ruggedness and a degree of scratch-proofing, what is necessary for these touch-interaction affordances?</p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/05/nokia-nfc-placement.jpg" alt="" title="NFC reader placement exercise" width="500" height="157" class="alignnone size-full wp-image-290" /></p>
	<p>The first consideration is the placement of the reader. The above image is a quick excercise imagining where readers might be placed on various phone models. The 5140 <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> kit and the 3220 <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> shell had a &#8216;classic&#8217; or &#8216;candybar&#8217; form that meant that the <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> reader was placed on the <a href="http://www.flickr.com/photos/timo/226958386/">lower back</a> of the device. Apparently this was to separate the various radio antennae (GSM, Bluetooth, etc.) from the <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> antenna, but all of our experiments showed that this was confusing to users. The 6131 solved this by placing the <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> reader at the top of the flip-up screen, away from the other antennae at the hinge. </p>
	<p>Somehow the <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> reader in the 6212 is at the top of the device. This is a very good place to have an &#8216;active area&#8217;, it&#8217;s outside of the natural hand-grip, and its the part of the phone that most often <em>faces the world</em>, encouraging intuitive pointing and selecting gestures. With this placement the phone becomes a kind of &#8216;wand&#8217;, that perhaps draws on <a href="http://www.orangecone.com/ambidextrous_i6p36_37.pdf" title="Mike Kuniavsky's exploration of magic metaphors in ubiquitous computing">the metaphor of magic</a> in ubiquitous computing. Whatever our thoughts on magic in interaction design, there is no doubt that this gesture is culturally significant and is likely to be a useful model. </p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/05/nokia_nfc_rfid_comparison.jpg" alt="" title="Nokia NFC active areas comparison" width="500" height="270" class="alignnone size-full wp-image-283" /></p>
	<p>More practically, the 6212 features a camera lens in roughly the same position as the reader. This combined with the perforated loudspeaker work against the idea of a robust active area. This is clearly a tradeoff, will scratches and grit getting into these delicate areas hinder touch-based interactions, and will keeping the phone pristine in general be a problem? Would a shiny iPhone ever be suitable for touch-based interactions?</p>
	<p>The second consideration is signs and symbols. There was a time when Nokia thought it necessary to indicate the active area of <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> phones with a visual icon, starting with two concentric rings and moving on to the &#8216;wireless fingerprint&#8217;:</p>
	<p><a href="http://www.flickr.com/photos/timo/226959908/" title="5140i + RFID by Ti.mo, on Flickr"><img src="http://farm1.static.flickr.com/77/226959908_a5540f41c9_m.jpg" width="240" height="160" alt="5140i + RFID" /></a><img src="http://www.nearfield.org/wp-content/uploads/2008/05/nokia_icon_3220_nfcshell.jpg" alt="" title="nokia_icon_3220_nfcshell" width="220" height="159" class="alignnone size-full wp-image-289" /></p>
	<p>But the 6131 and 6212 have no visible indication whatsoever that they offer any sort of <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> functionality. The clear plastic film that protects the 6131 screen had a diagram of a <a href="http://www.flickr.com/photos/timo/520270806/">phone-tag interaction</a> but that of course gets quickly removed. </p>
	<p>My feeling is that there should be clearer markings for the <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> active areas on these phones, even if it is a change in texture, colour or material, it seems like a functional necessity until <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> is properly accepted and understood in the mass market. It&#8217;s also a particularly easy thing to do. When music phones have <a href="http://europe.nokia.com/5300">very clearly marked</a> dedicated buttons devoted to specific media functions, why shouldn&#8217;t a significant functional and interactional surface be clearly marked on the device?</p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/05/nfc-phone-icons.jpg" alt="" title="NFC phone icon sketches" width="500" height="72" class="alignnone size-full wp-image-294" /></p>
	<p>A few quick sketches using some of the icons from the <a href="http://www.elasticspace.com/2005/11/graphic-language-for-touch">graphic language for touch</a>. Whether the possibilities inherent in <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> are indicated through clear affordances or explicit symbology, this is extremely important to get right.</p>
	<h3>Other technicalities</h3>
	<p>The 6212 has a slightly better higher resolution camera than the 6131. It also offers a second video camera on the display side (why do they still include these, does anyone actually do video calling? Is there a secondary usage that I&#8217;m missing, YouTube?)</p>
	<p>The press-release and demos emphasise the new level of integration between <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> and Bluetooth but <a href="http://www.forum.nokia.com/devices/6212_classic">the specifications</a> don&#8217;t list <a href="http://www.nearfield.org/2007/03/bluetooth-21-incorporating-nfc">Bluetooth 2.1</a>. Of course it supports the standard contactless communication <acronym title="Application Programming Interface">API</acronym> (JSR 257) so that 3rd parties like us can develop applications for <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym>. We hope that it gives us more leeway than the implementation on the 6131. Includes MIDP 2.1 and a few other Java APIs.</p>
	<p>The phone also supports the <a href="http://www.symbianone.com/content/view/5119/31/">Nokia Software Market</a> for application discovery and this might be very useful for distributing consumer-focused <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> applications.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2007/01/video-of-6131-nfc-phone-in-use' rel='bookmark' title='NFC in action'>NFC in action</a> <small>A video has surfaced from the recent launch of the...... </small></li>
<li><a href='http://www.nearfield.org/2010/11/google-android-and-nfc' rel='bookmark' title='Google, Android and NFC'>Google, Android and NFC</a> <small>Alongside the persistent rumours of an Apple iPhone with an...... </small></li>
<li><a href='http://www.nearfield.org/2007/01/nokia-releases-first-mass-market-nfc-handset' rel='bookmark' title='Nokia releases first mass-market NFC handset'>Nokia releases first mass-market NFC handset</a> <small>Nokia today announced the 6131 NFC phone, the first integrated...... </small></li>
</ol></p>]]></content:encoded>
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		<title>More press for Sniff</title>
		<link>http://www.nearfield.org/2008/03/more-press-for-sniff</link>
		<comments>http://www.nearfield.org/2008/03/more-press-for-sniff#comments</comments>
		<pubDate>Tue, 18 Mar 2008 11:35:53 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[doga]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[norge]]></category>
		<category><![CDATA[norskdesign]]></category>
		<category><![CDATA[norway]]></category>
		<category><![CDATA[oslo]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[unge talenter]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/2008/03/more-press-for-sniff</guid>
		<description><![CDATA[Dagens Næringsliv Norway&#8217;s daily business newspaper covered two of the Unge Talenter winners last Friday, including Sniff. Some quotes: Vinner Design for alle: Kosehunden og spillet Sniff av Sara Johansson &#8220;FOLSOM HUND. -Jeg tenkte litt på å lage en rotte, men da jeg tok kontakt med Tamtbartun kompetansesenter for blinde for feedback i designprosessen, mente [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.dn.no/">Dagens Næringsliv</a> Norway&#8217;s daily business newspaper covered two of the Unge Talenter winners last Friday, including <a href="http://www.nearfield.org/2008/03/norwegian-design-council-awards-sniff">Sniff</a>.</p>
	<p><a href="http://www.flickr.com/photos/timo/2343045772/" title="Sniff by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3090/2343045772_fa98359c8a.jpg" width="500" height="334" alt="Sniff" /></a></p>
	<p><a href="http://www.flickr.com/photos/timo/2343045256/" title="Sniff by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3185/2343045256_ae10af49f3.jpg" width="500" height="335" alt="Sniff" /></a></p>
	<p>Some quotes:</p>
	<blockquote>
		<p><strong>Vinner Design for alle: Kosehunden og spillet Sniff av Sara Johansson</strong></p>
	</blockquote>
	<blockquote>
		<p>&#8220;FOLSOM HUND. -Jeg tenkte litt på å lage en rotte, men da jeg tok kontakt med Tamtbartun kompetansesenter for blinde for feedback i designprosessen, mente de at det var lurt at det var en hund, siden mange av barna skal forholde seg til en hund senere i livet, sier industridesigner Sara Johansson (34), som fullførte studiene på Arkitekthøgskolen i Oslo forrige semester.&#8221;</p>
	</blockquote>
	<blockquote>
		<p>&#8220;Hun har utviklet spillet Sniff, et kosedyr som identifiserer radiofrekvenser. Når Sniff snuser på en gjenstand lager den forskjellige lyder og vibrasjoner. Med denne teknologien har Johansson designet både et Memory-spill og en lek der man kan gjemme klistremerker rundt om i huset. Hunden kan identifisere ulike type stemminger som glede og sinne, takket være <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-teknologi.&#8221;</p>
	</blockquote>
	<blockquote>
		<p>&#8220;Nå jobber hun med å utvikle prototypen, både for å gjøre hunden mer robust og for å få inn en Mp3-spiller som kan inneholde flere lyder. Foreløpig er det mest blipp og blopp. -Jeg synes ikke det finnes noe verre enn dyr og leker som snakker. Jeg vil heller forsøke å abstrahere noen lyder som passer til sniffs karakter. Finne en stemme som kan gi ham liv, sier designeren.&#8221;</p>
	</blockquote>
	<blockquote>
		<p>&#8220;Johansson, som kommer fra Umeå i Sverige, begynte å sy forskjellige type kosedyr da hun var 10-12 år. Det er med andre ord ikke helt tilfeldig at bullterrieren Sniffs pels består av typisk syttitallsvelur og cordfløyelprikker.  </p>
	</blockquote>
	<blockquote>
		<p>&#8211; Det var også viktig for meg at ikke kosedyret skulle se ut som en teknologisk leke, sier hun. Da Blindesenteret hjalp Johansson med å finne testpersoner for spillet, var de blinde og svaksynte barnas foreldre opptatt av hundens potensial for å uttrykke følelser.  </p>
	</blockquote>
	<blockquote>
		<p>&#8211; Noen av foreldrene mente at det kan være vanskelig å snakke om følelser. De kan for eksempel ikke tollke følelser i barnas blikk. Jeg tror Sniffl kan være et nyttig redskap i så måte. Barna var mest opptatt av å kjenne på selve hunden. Det var viktig at den hadde fire ben, hale og snute. Jeg fikk lov til å gjøre noe noe med det, sier Johansson.  </p>
	</blockquote>
	<blockquote>
		<p>&#8211; Hva betyr det for deg å vinne Unge Talenter?  </p>
	</blockquote>
	<blockquote>
		<p>&#8211; Det er noe av det fineste du kan vinne her i Norge, men det betyr først og fremst at noen har tro på prosjektet. Nå har jeg en god grunn til å fortsette arbeidet. Jeg håper det kan bli enklere å få spillet i produksjon, eller å skaffe en investor.&#8221;</p>
	</blockquote>
	<p>Other press (in Norwegian) includes <a href="http://www.aftenposten.no/kul_und/article2309535.ece">Aftenposten</a>, <a href="http://www.ostkantavisa.no/apps/pbcs.dll/article?AID=/20080312/NYHETER/492779117/1018">Østkantavisa</a>, <a href="http://www.aho.no/nyheter/2007/presseklipp/Dagbladet_30.12.2007.pdf">Dagbladet</a>, <a href="http://www.dinside.no/php/art.php?id=514789">Dinside</a> and <a href="http://www.nid.no/default.asp?V_ITEM_ID=4015">Norske Industridesignere NID</a>. <a href="http://www.pressenytt.no/default.asp?t=a&#38;v=2711">Press release</a>.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2008/03/norwegian-design-council-awards-sniff' rel='bookmark' title='Norwegian Design Council awards Sniff'>Norwegian Design Council awards Sniff</a> <small>Sniff has won the prize for Design for All at...... </small></li>
<li><a href='http://www.nearfield.org/2011/09/timo-arnall-jorn-knutsen-einar-sneve-martinussen-nominated-for-the-young-designer-award' rel='bookmark' title='Timo Arnall, Jørn Knutsen &amp; Einar Sneve Martinussen nominated for the young designer award'>Timo Arnall, Jørn Knutsen &#038; Einar Sneve Martinussen nominated for the young designer award</a> <small>The Foundation for Design and Architecture in Norway &#8216;Norsk Form&#8217;...... </small></li>
<li><a href='http://www.nearfield.org/2009/09/sniff' rel='bookmark' title='Sniff'>Sniff</a> <small>After two years of development, many awards and publications, we...... </small></li>
</ol></p>]]></content:encoded>
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		<title>Norwegian Design Council awards Sniff</title>
		<link>http://www.nearfield.org/2008/03/norwegian-design-council-awards-sniff</link>
		<comments>http://www.nearfield.org/2008/03/norwegian-design-council-awards-sniff#comments</comments>
		<pubDate>Mon, 17 Mar 2008 14:14:44 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[About the project]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Student projects]]></category>
		<category><![CDATA[Universal design]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[design for all]]></category>
		<category><![CDATA[ludic]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[norway]]></category>
		<category><![CDATA[oslo]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[toy]]></category>
		<category><![CDATA[toys]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/2008/03/norwegian-design-council-awards-sniff</guid>
		<description><![CDATA[Sniff has won the prize for Design for All at Unge Talenter 2008 (Young Talent 2008) from the Norwegian Design Council. The project is acclaimed for its inclusive design that encourages playful activity, particularly for overcoming spoken or physical barriers to communication between people of different ages and abilities. It also gets praised for its [...]]]></description>
			<content:encoded><![CDATA[<p>Sniff <a href="http://www.norskdesign.no/design-for-alle/sniff-et-spill-for-alle-basert-paa-memory-prinsippet-article2988-339.html">has won</a> the prize for Design for All at <a href="http://www.norskdesign.no/unge-talenter/category555.html">Unge Talenter 2008</a> (Young Talent 2008) from the Norwegian Design Council. The project is acclaimed for its inclusive design that encourages playful activity, particularly for overcoming spoken or physical barriers to communication between people of different ages and abilities. It also gets praised for its self-explanatory approach to play and its appropriate use of technology. </p>
	<p>Previously Sniff won <a href="http://www.nearfield.org/2007/06/sniff-wins-prize-for-design-for-all">AHO&#8217;s prize for Design for all</a>, and has been included as one of <a href="http://www.nearfield.org/2008/01/50-things-places-and-people-for-2008">Dagbladet&#8217;s trends for 2008</a>.</p>
	<p><img src='http://www.nearfield.org/wp-content/uploads/2008/03/ungetalenter_sniff.jpg' alt='ungetalenter_sniff.jpg' /></p>
	<p>Here is the feedback from the jury, in Norwegian:</p>
	<blockquote>
		<p>&#8220;Sniff er et veldig morsomt spill som inkluderer alle. Det er lett å forstå, og stiller krav til barna uten å kreve forkunnskaper eller stigmatisere. Bruk av <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-teknologi, som sender ut et signal og skaper kommunikasjon mellom kosedyret og figurene, gjør spillet til en innovasjon på sitt område.</p>
	</blockquote>
	<blockquote>
		<p>&#8220;Tilgang til forskjellige brikker med ulike lyder og funksjoner, gir spillet imponerende mange variasjonsmuligheter. Det fins også <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-klistremerker, som man kan gjemme rundt i huset og lage enda en ny lek med. Sniff er rett og slett en kjempegod idé, som på en nyskapende måte tar i bruk ny og spennende teknologi.&#8221;</p>
	</blockquote>
	<blockquote>
		<p>&#8220;Utformingen er tydelig rettet mot barn, men spillet kan utmerket godt brukes av alle mennesker i alle aldersgrupper. Det egner seg svært godt som en døråpner mellom mennesker når språkbarrierer eller fysiske begrensninger hindrer dem i å kommunisere.&#8221;</p>
	</blockquote>
	<p>If you want to try out Sniff for yourself, the exhibition will be open from 27 March until 27 April at <a href="http://www.norskdesign.no/om-norsk-designraad/kontakt-oss-article309-222.html">DogA</a> in Oslo. The <a href="http://www.nearfield.org/2007/12/bowl-token-based-media-for-children">Bowl</a> project will also be exhibited.</p>
	<p>If you like Sniff you will be happy to hear that <a href="http://sniff.sarades.no/">Sara Johansson</a> and the Touch project are <a href="http://sniff.sarades.no/">developing Sniff 2.0</a> that includes a revised physical design, new feedback and interactional possibilities.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2008/03/more-press-for-sniff' rel='bookmark' title='More press for Sniff'>More press for Sniff</a> <small>Dagens Næringsliv Norway&#8217;s daily business newspaper covered two of the...... </small></li>
<li><a href='http://www.nearfield.org/2009/09/sniff' rel='bookmark' title='Sniff'>Sniff</a> <small>After two years of development, many awards and publications, we...... </small></li>
<li><a href='http://www.nearfield.org/2007/06/sniff-wins-prize-for-design-for-all' rel='bookmark' title='Sniff wins prize for &#8216;Design for all&#8217;'>Sniff wins prize for &#8216;Design for all&#8217;</a> <small>Sara Johansson&#8217;s project &#8216;Sniff&#8217; has won the IT Funk prize...... </small></li>
</ol></p>]]></content:encoded>
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		<title>RFID and unique physical form</title>
		<link>http://www.nearfield.org/2008/02/rfid-and-unique-physical-form</link>
		<comments>http://www.nearfield.org/2008/02/rfid-and-unique-physical-form#comments</comments>
		<pubDate>Thu, 21 Feb 2008 15:05:47 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Visual design]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[objects]]></category>
		<category><![CDATA[physical computing]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[things]]></category>
		<category><![CDATA[toys]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/2008/02/rfid-and-unique-physical-form</guid>
		<description><![CDATA[Lisa Smith is a Masters of Design student at the School of the Art Institute of Chicago / Designed objects. I first encountered her work through pictures of her project &#8216;Cuteness generator&#8217; on Flickr. This looks like a lovely project dealing with many issues through visual, physical and interactional material. One of the key aspects [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://lisasmith.org/">Lisa Smith</a> is a Masters of Design student at the <a href="http://www.saic.edu/">School of the Art Institute of Chicago</a> / <a href="http://www.saic.edu/degrees_resources/gr_degrees/mdesob/index.html#overview">Designed objects</a>. I first encountered her work through <a href="http://www.flickr.com/photos/chromahi5/sets/72157603385376307/">pictures</a> of her project &#8216;Cuteness generator&#8217; on Flickr. This looks like a lovely project dealing with many issues through visual, physical and interactional material.</p>
	<p>One of the key aspects of the project for me is the translation of the unique identity of <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> into a unique physical form. Each object in the project has a visual appearance and shape that is generated uniquely for each user. This reflects the unique identity contained in the <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> chip. This is an interesting approach to the visual and physical affordances of <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> technology.</p>
	<p><a href="http://www.flickr.com/photos/chromahi5/2136466907/in/set-72157603385376307/"><img src="http://farm3.static.flickr.com/2400/2136466907_2b4324f201.jpg"></a></p>
	<p>The object above (photo by Lisa Smith) is a rapid prototyped object that has a unique shape:</p>
	<blockquote>
		<p>They&#8217;re designed to be artifacts for schoolkids (K-12) that slowly gather informational histories as the kids interact with each other and grow. It&#8217;s part of a larger project about turning a school and its artifacts into its own yearbook while also encouraging the development of criticality through annotation.</p>
	</blockquote>
	<p>The unique form emerged from what looks like a parametric model that generates unique shapes:</p>
	<blockquote>
		<p>The cuteness generator is a visual language for <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>. The project uses identity, legibility, and desirability in order to help us sort through the large amounts of information that can be represented by <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> and spatial annotation. </p>
	</blockquote>
	<p><a href="http://www.flickr.com/photos/chromahi5/2072423377/in/set-72157603385376307/"><img src="http://farm3.static.flickr.com/2419/2072423377_b0f796c938.jpg"></a></p>
	<blockquote>
		<p> The forms are generated with a small piece of front end software, with partial control from the user (for example, there is a cuteness<->grossness slider, and they can specify the number of eyes, but the form is also linked to their age and other friends/family in the system, etc). It pulls from sticker/graffiti culture, urban toy culture, and also heraldry (allows for the visual expression of human relationships and room for a visual subculture to emerge in the system).</p>
	</blockquote>
	<p><a href="http://www.flickr.com/photos/chromahi5/2088554053/in/set-72157603385376307/"><img src="http://farm3.static.flickr.com/2315/2088554053_78600fdbba_m.jpg"></a><a href="http://www.flickr.com/photos/chromahi5/2089343524/in/set-72157603385376307/"><img src="http://farm3.static.flickr.com/2241/2089343524_02e1c34a89_m.jpg"></a></p>
	<p>This project shows one way in which fundamentals of <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> technology such as uniqueness, identifiability, recognition and personalisation can be explored through visual and physical affordances.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2008/09/rfid-and-physical-social-networks' rel='bookmark' title='RFID and physical social networks'>RFID and physical social networks</a> <small>Poken is offering a physical networking platform, with physical, RFID-based...... </small></li>
<li><a href='http://www.nearfield.org/2007/04/rfid-form-factors' rel='bookmark' title='RFID form factors'>RFID form factors</a> <small>As our interaction design students get deeper into prototyping with...... </small></li>
<li><a href='http://www.nearfield.org/2009/02/designing-with-rfid' rel='bookmark' title='Designing with RFID'>Designing with RFID</a> <small>In Designing with RFID we explore the potential for RFID...... </small></li>
</ol></p>]]></content:encoded>
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