Tag Archives | physical computing

RFID sniffer workshop

Mediamatic is organising two RFID Sniffer workshops in Amsterdam on Friday March 27 or on Saturday April 4 2009. At this workshop you can assemble your own RFID Sniffer circuit with designer Marc Boon. The RFID sniffer is a simple analog electronic circuit which can detect the presence of 13.56 MHz RFID tags. These tags [...]

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RFID and physical social networks

Poken is offering a physical networking platform, with physical, RFID-based objects that plug into a PC via USB (where have we heard that before?) A Poken is a connected business card, when you meet people you want to connect to, you touch their ‘poken’ and get added to their Open Social network. Just tap your [...]

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RFID peripherals

Plug and play RFID-reading USB peripherals are all the rage, as indicated by a stream of recent product announcements. These readers plug into a PC and make various things happen when they are touched with an RFID tag. RFID readers are small and cheap, encapsulating them in packaging and offering a standard USB interface makes [...]

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RFID and unique physical form

RFID and unique physical form

Lisa Smith is a Masters of Design student at the School of the Art Institute of Chicago / Designed objects. I first encountered her work through pictures of her project ‘Cuteness generator’ on Flickr. This looks like a lovely project dealing with many issues through visual, physical and interactional material. One of the key aspects [...]

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Making things talk

Making things talk

Tom Igoe’s new book Making things talk arrived today, full of lovely projects and code examples. Tom’s previous book Physical computing has been the definitive reference for all hardware hacking that goes on at AHO and in the Touch project. Making things talk is structured into specific projects, and covers technology as part of practical [...]

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Orooni table

Orooni table

Although the Touch project is primarily about NFC and mobile phones, we recently created a table-based interface. Why have we done this? Because it’s a quick demonstrator of near-field interactions in a setup that is instantly accessible. Our intentions are: To probe the perceived relationships between physical characters and their digital counterparts. It isn’t yet [...]

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