We are beginning to see RFID and NFC peripherals beginning to be released for the iPhone. Since our conceptual video prototype of the iPhone object-based media came out in April, we’ve had thousands of emails requesting details about such a peripheral. Here is the first, the iCarte. “The iCarteTM is a Near Field Communication (NFC) [...]

Making radio tangible
Next week we’re launching some new work that explores the spatial aspects of RFID. So before we publish that, here is a quick summary of existing work on radio, sensors and space that I’ve been compiling for a while. The ‘Radiogenic’ Dunne & Raby introduce the idea of ‘Hertzian space’ in Design Noir and Hertzian [...]
Nearness
One of the essential properties of Near Field Communication is nearness, but this is set against one of the paradoxes of touch-based interaction where, in fact, nothing needs to touch. In a very short film made with BERG, we explore nearness in interactive technologies. Hat tip towards The way things go, that Honda commercial and [...]

iPhone RFID: object-based media
This is a video prototype of an iPhone media player that uses physical objects to control media playback. It is based on Radio Frequency Identification (RFID) that triggers various iPhone interactions when in the range of a wireless tag embedded inside a physical object. RFID is becoming more common in mobile phones (under the term [...]
Tangible Interactions – summer exhibition
This week the the MA interaction design course Tangible Interactions is having its summer exhibition at the Oslo School of Architecture and Design. The students have been focusing on designing interactions with RFID technology. This years exhibition includes games, token-based media, transactions, wayshowing, a story-telling pillow, ‘twittering’ things and more. The exhibition is a part [...]
Bowl: Token-based media for children
In spring 2007 interaction design students at AHO participated in a research-driven course called Tangible interactions that investigated themes around RFID, NFC and the Touch project. This is one of the projects that emerged from the course. Bowl is a project by Einar Sneve Martinussen, Jørn Knutsen and Timo Arnall and investigated two design briefs: [...]
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Touch is a research project that investigates Near Field Communication (NFC), a technology that enables connections between mobile phones and physical things. We are developing applications and services that enable people to interact with everyday objects and situations through their mobile devices. More...
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