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	<title>Touch &#187; contactless</title>
	<atom:link href="http://www.nearfield.org/tag/contactless/feed" rel="self" type="application/rss+xml" />
	<link>http://www.nearfield.org</link>
	<description>Interaction with RFID and NFC</description>
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		<title>iPhone RFID: object-based media</title>
		<link>http://www.nearfield.org/2009/04/iphone-rfid-nfc</link>
		<comments>http://www.nearfield.org/2009/04/iphone-rfid-nfc#comments</comments>
		<pubDate>Tue, 14 Apr 2009 18:54:11 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[arphid]]></category>
		<category><![CDATA[cellphone]]></category>
		<category><![CDATA[contactless]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[lens interface]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[objects]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[products]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[sensor]]></category>
		<category><![CDATA[sensors]]></category>
		<category><![CDATA[spime]]></category>
		<category><![CDATA[tangible]]></category>
		<category><![CDATA[tangible interaction]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=721</guid>
		<description><![CDATA[This is a video prototype of an iPhone media player that uses physical objects to control media playback. It is based on Radio Frequency Identification (RFID) that triggers various iPhone interactions when in the range of a wireless tag embedded inside a physical object. RFID is becoming more common in mobile phones (under the term [...]]]></description>
			<content:encoded><![CDATA[<p>This is a video prototype of an iPhone media player that uses physical objects to control media playback. It is based on Radio Frequency Identification (<acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>) that triggers various iPhone interactions when in the range of a wireless tag embedded inside a physical object.</p>
	<p><object width="500" height="281"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4147129&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4147129&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="281"></embed></object></p>
	<p><acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> is becoming more common in mobile phones (under the term Near Field Communication or <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym>) from manufacturers such as <a href="http://www.nearfield.org/2008/05/thoughts-on-nokias-nfc-developments">Nokia</a>. By looking at <a href="http://watchingapple.com/2007/05/connecting-iphone-to-your-wireless-home/">Apple&#8217;s patents</a> we know that the technology is being considered for the iPhone. With the <a href="http://developer.apple.com/iphone/program/accessories/">iPhone <acronym title="Software Development Kit">SDK</acronym> 3.0</a> external hardware accessories can be accessed by iPhone software, so third party <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> or <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> readers are also possible.</p>
	<p>So what kinds of applications would emerge if an iPhone had an <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> reader? Here we have prototyped a simple media player, which triggers the playback of content on the touch of a tag, and created a set of augmented objects that have relationships to different kinds of audiovisual content.</p>
	<h3>A lens for media</h3>
	<p>Compared to other mobile handsets the iPhone is a particularly media-friendly device, with a large, bright screen and high quality audiovisual playback. What if this screen could act as a &#8216;lens&#8217; to content that resides in the world? </p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2009/04/iphone-rfid-nfc-41-500x333.jpg" alt="iphone-rfid-nfc-41" title="iphone-rfid-nfc-41" width="500" height="333" class="alignnone size-medium wp-image-1074" /></p>
	<p>In a screen-based interface content may be buried many levels deep inside an information architecture. But in a physical <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-driven interface a simple gesture can offer quick and direct access to content. Physical objects afford tangible manipulation that screens cannot, and this is great for playful products. Our <a href="http://www.nearfield.org/2007/12/bowl-token-based-media-for-children">Bowl prototype</a> showed a natural blending of media consumption and playful activitiy in children, where media viewing became less passive and a more active experience.</p>
	<p><a href="http://www.designinginteractions.com/interviews/DurrellBishop">Durrell Bishop</a> has discussed these ideas in a more general way, what if objects were <a href="http://www.flickr.com/photos/timo/3295486725/">augmented with new properties</a>, that can be perceived through an iPhone lens? </p>
	<h3>Media objects</h3>
	<p>In this video demo, the objects have been chosen to physically or visually represent the content. There are some obvious relationships, such as the Moomin figure leading to a favourite episode of a Moomin animation. The less obvious relationships such as the wooden house leading to home videos were chosen because they just somehow felt right. In fact the exact relationship may be of secondary importance, as over time the behaviour of the physical and digital objects becomes known and transparent through exploration and repetition. </p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2009/04/iphone-rfid-nfc-3-500x333.jpg" alt="iphone-rfid-nfc-3" title="iphone-rfid-nfc-3" width="500" height="333" class="alignnone size-medium wp-image-1072" /></p>
	<p>Some of the objects felt particularly satisfying. The <a href="http://blog.makezine.com/archive/weekend_projects/">Make Podcast object</a> for instance&#8212;where touching the &#8216;geek&#8217; plays the latest &#8216;Weekend project&#8217;&#8212; shows how an object can be used for exploring a dynamic stream of content.</p>
	<h3>Going further</h3>
	<p>This video prototype is basic and intended to open up for discussion and new exploration around the experience of media selection through physical objects. At the moment the interaction is a trigger, but what if the phone doesn&#8217;t just react as <em>output</em> but also as <em>input</em> to physical objects? How do we programme and manage our sets of media and applications in these objects?</p>
	<p>Overall this points towards opportunities around the distribution of media through physical objects, it is an example of general ideas around an &#8216;internet of things&#8217; or &#8216;spimes&#8217; applied to the world of media. What opportunities would the distribution of <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-embedded products open up in terms of media, gaming, services and marketing? What does this mean for the future of products? </p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2007/12/bowl-token-based-media-for-children' rel='bookmark' title='Bowl: Token-based media for children'>Bowl: Token-based media for children</a> <small>In spring 2007 interaction design students at AHO participated in...... </small></li>
<li><a href='http://www.nearfield.org/2009/11/iphone-rfid-and-nfc-peripherals' rel='bookmark' title='iPhone RFID and NFC peripherals'>iPhone RFID and NFC peripherals</a> <small>We are beginning to see RFID and NFC peripherals beginning...... </small></li>
<li><a href='http://www.nearfield.org/2009/09/skal-playing-with-media' rel='bookmark' title='Skål: playing with media'>Skål: playing with media</a> <small>Skål (Norwegian for bowl) is a product that has emerged...... </small></li>
</ol></p>]]></content:encoded>
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		<slash:comments>115</slash:comments>
		</item>
		<item>
		<title>RFID gestures</title>
		<link>http://www.nearfield.org/2008/06/rfid-gestures</link>
		<comments>http://www.nearfield.org/2008/06/rfid-gestures#comments</comments>
		<pubDate>Tue, 17 Jun 2008 12:41:29 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Payments]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Ticketing]]></category>
		<category><![CDATA[contactless]]></category>
		<category><![CDATA[gestural]]></category>
		<category><![CDATA[gestural interaction]]></category>
		<category><![CDATA[gestures]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[Radio]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[seoul]]></category>
		<category><![CDATA[south korea]]></category>
		<category><![CDATA[subway]]></category>
		<category><![CDATA[tangible interaction]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=309</guid>
		<description><![CDATA[While thinking about radio-field-based interactions and the gestures that they entail I&#8217;m reminded of this quote by Adam in Everyware: &#8220;If you really want to know what information processing dissolving in behaviour really looks like, catch the way women swing their handbags across the Octopus readers at the turnstiles of the Mong Kok subway station; [...]]]></description>
			<content:encoded><![CDATA[<p>While thinking about radio-field-based interactions and the gestures that they entail I&#8217;m reminded of this quote by <a href="http://speedbird.wordpress.com/">Adam</a> in <a href="http://www.studies-observations.com/everyware/">Everyware</a>:</p>
	<blockquote>
		<p>&#8220;If you really want to know what <a href="http://www.adobe.com/designcenter/thinktank/noboundaries/">information processing dissolving in behaviour</a> really looks like, catch the way women swing their handbags across the Octopus readers at the turnstiles of the Mong Kok subway station; there&#8217;s nothing in the slightest to suggest that this casual 0.3-second gesture is the site of intense technical intervention.&#8221;</p>
	</blockquote>
	<p>Some of the most common <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> gestures that have truly become part of everyday life are in contactless ticketing. Here are some images I took in Seoul, South Korea:</p>
	<p><a href="http://www.flickr.com/photos/timo/205692186/" title="RFID ticket interactions 2 by Ti.mo, on Flickr"><img src="http://farm1.static.flickr.com/62/205692186_478bb70897.jpg" width="500" height="333" alt="RFID ticket interactions 2" /></a></p>
	<p><a href="http://www.flickr.com/photos/timo/205691652/" title="RFID ticket interactions 1 by Ti.mo, on Flickr"><img src="http://farm1.static.flickr.com/90/205691652_5c29219914.jpg" width="500" height="333" alt="RFID ticket interactions 1" /></a></p>
	<p><a href="http://www.flickr.com/photos/timo/205692662/" title="RFID ticket interactions 3 by Ti.mo, on Flickr"><img src="http://farm1.static.flickr.com/80/205692662_8d38e41d03.jpg" width="500" height="333" alt="RFID ticket interactions 3" /></a></p>
	<p>Surprisingly, there is not a lot of work on the spatial or gestural aspects of radio-based interfaces. There is some work towards looking at the spatial aspects of camera-based interactions:</p>
	<p>Reeves, S. et al., 2006. <a href="http://portal.acm.org/citation.cfm?id=1142413&#38;coll=ACM&#38;dl=ACM&#38;CFID=35698786&#38;CFTOKEN=16992981">The spatial character of sensor technology</a>. In Proceedings of the 6th ACM conference on Designing Interactive systems.  University Park, PA, USA: ACM Press, pp. 31-40.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2006/07/rfid-in-seoul-first-impressions' rel='bookmark' title='RFID in Seoul: first impressions'>RFID in Seoul: first impressions</a> <small>I&#8217;m in Seoul, South Korea looking at the use of...... </small></li>
<li><a href='http://www.nearfield.org/2008/08/picnic-rfid-photo-booth' rel='bookmark' title='The RFID photo booth'>The RFID photo booth</a> <small>At last year&#8217;s Picnic conference we created a networked Photo...... </small></li>
<li><a href='http://www.nearfield.org/2009/04/iphone-rfid-nfc' rel='bookmark' title='iPhone RFID: object-based media'>iPhone RFID: object-based media</a> <small>This is a video prototype of an iPhone media player...... </small></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.nearfield.org/2008/06/rfid-gestures/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Lightweight, parasitic services</title>
		<link>http://www.nearfield.org/2008/05/touch-and-travel</link>
		<comments>http://www.nearfield.org/2008/05/touch-and-travel#comments</comments>
		<pubDate>Mon, 26 May 2008 13:31:34 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Payments]]></category>
		<category><![CDATA[Service design]]></category>
		<category><![CDATA[Ticketing]]></category>
		<category><![CDATA[Visual design]]></category>
		<category><![CDATA[bahn]]></category>
		<category><![CDATA[berlin]]></category>
		<category><![CDATA[contactless]]></category>
		<category><![CDATA[db]]></category>
		<category><![CDATA[deutsche bahn]]></category>
		<category><![CDATA[die bahn]]></category>
		<category><![CDATA[germany]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[payment]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[touch and travel]]></category>
		<category><![CDATA[ubicomp]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=300</guid>
		<description><![CDATA[Touch and travel is a German pilot scheme (one of many) that is testing NFC for ticketing on public transport. One of the partners in the trial Giesecke and Devrient describe it: &#8220;With the new eTicketing System Touch&#38;Travel from Deutsche Bahn (DB), the mobile phone serves as an electronic ticket on trains, buses, streetcars, subways, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://touchandtravel.de">Touch and travel</a> is a German pilot scheme (one of <a href="http://en.wikipedia.org/wiki/Near_Field_Communication#Current_trials">many</a>) that is testing <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> for ticketing on public transport. One of the partners in the trial <a href="http://www.gi-de.com/portal/page?_pageid=44,137589&#38;_dad=portal&#38;_schema=PORTAL">Giesecke and Devrient</a> describe it:</p>
	<blockquote>
		<p>&#8220;With the new eTicketing System Touch&#38;Travel from Deutsche Bahn (DB), the mobile phone serves as an electronic ticket on trains, buses, streetcars, subways, etc. The SIM cards inside the phones are provided by Giesecke &#38; Devrient. The Touch&#38;Travel project is initiated by Deutsche Bahn, the German railway, and the mobile operator Vodafone.&#8221;</p>
	</blockquote>
	<p><a href="http://www.flickr.com/photos/timo/2523540581/" title="23 May, 13.43 by Ti.mo, on Flickr"><img src="http://farm3.static.flickr.com/2098/2523540581_fd3b71787c.jpg" width="500" height="333" alt="23 May, 13.43" /></a></p>
	<p>This trial shows one of the ways that <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> changes the infrastructure required for a ticketing or payment service. In this case it is a <em>lightweight, parasitic infrastructure</em> that can fairly cheaply be added to other ticketing methods. The service relies on three elements:</p>
	<ul>
		<li>Passive <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> tags at stations that contain a unique identifier or geographic information for that location. In this case they are embedded inside what must be a cheap container of aluminium, a printed surface and glass. This doesn&#8217;t require power or a network connection, and serves the same function as a large, powered, and networked ticket machine.</li>
		<li>The mobile phone is the window into the service; it interprets the location/identification data, connects to the &#8216;cloud&#8217; and provides an interface. This interface could show location, ticket prices, ticket options, time of journey, routes, transaction history, etc. Here there is the opportunity to create a service that offers more utility, value and experience than traditional ticketing.</li>
	</ul>
	<ul>
		<li>The mobile data network connects the user to the service, in many cases this data connection already exists, and doesn&#8217;t require infrastructural development. Of course here there are issues with underground metro systems that don&#8217;t offer mobile coverage.
	<p><a href="http://www.flickr.com/photos/timo/2524367076/" title="23 May, 13.43 by Ti.mo, on Flickr"><img src="http://farm3.static.flickr.com/2252/2524367076_87d956c000.jpg" width="500" height="333" alt="23 May, 13.43" /></a></p>
	<p>More details on the service/interaction design:</p>
		<li>By waving your <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> mobile handset over the so called Touchpoint before entering the train, located at the platforms, the system registers the beginning of a trip.</li>
		<li>The ticket is stored on the SIM card inside the mobile phone</li>
		<li>The conductor checks the ticket by scanning the phone with a portable reader.</li>
		<li>Having arrived at the destination, the handset is waved over the Touchpoint again. The system registers the end of your trip. The system processes the data and calculates the correct cost for the distance traveled.</li>
	</ul>
	<ul>
		<li>The passenger is billed once a month
	<p>Of course the service requires that <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> handsets are easily available, or that the service is sold through SIM add-ons for existing mobiles (perhaps as an alternative to a contactless card like Oyster/Suica). </p>
	<p>I wonder how a service that relies so heavily on an ad-hoc infrastructure will be accountable to failure and who holds responsibility and the problem-solving ability for errors and misunderstandings?</p>
	<p>Thinking also about <em>the parasitic</em>; might multiple services compete with each other for approachable station space? In a de-regulated environment (I&#8217;m thinking of the UK here) who you touch might define what service you get&#8230; </p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2007/01/touchable-services-art-server' rel='bookmark' title='Touchable services: Art Server'>Touchable services: Art Server</a> <small>In March 2006 Fourth year interaction design students at AHO...... </small></li>
<li><a href='http://www.nearfield.org/2007/01/touchable-services-underskog' rel='bookmark' title='Touchable services: Underskog'>Touchable services: Underskog</a> <small>In March 2006 Fourth year interaction design students at AHO...... </small></li>
<li><a href='http://www.nearfield.org/2006/09/touchable-services-local-interactions' rel='bookmark' title='Touchable services: local interactions'>Touchable services: local interactions</a> <small>In March 2006 Fourth year interaction design students at AHO...... </small></li>
</ol></p>]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Nokia releases first mass-market NFC handset</title>
		<link>http://www.nearfield.org/2007/01/nokia-releases-first-mass-market-nfc-handset</link>
		<comments>http://www.nearfield.org/2007/01/nokia-releases-first-mass-market-nfc-handset#comments</comments>
		<pubDate>Mon, 08 Jan 2007 18:49:33 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Retail]]></category>
		<category><![CDATA[Ticketing]]></category>
		<category><![CDATA[contactless]]></category>
		<category><![CDATA[mobile phone]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[payment]]></category>
		<category><![CDATA[rfid]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/2007/01/nokia-releases-first-mass-market-nfc-handset</guid>
		<description><![CDATA[Nokia today announced the 6131 NFC phone, the first integrated NFC handset that will (operators willing) be available to the public. Previously NFC had been confined to ageing handsets like the 5140 and 3220 via add-on covers, both of which did not support the latest NFC standards and had limited capabilities. The new handset will [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image102" src="http://www.nearfield.org/wp-content/uploads/2007/01/nokia_6131_nfc.jpg" alt="Nokia 6131 NFC handset for mobile payment, ticketing and service discovery" /></p>
	<p>Nokia today <a href="http://www.nokia.com/A4136001?newsid=1096858">announced</a> the <a href="http://europe.nokia.com/A4307094">6131 <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> phone</a>, the first integrated <a href="http://www.nfc-forum.org/aboutnfc/"><acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym></a> handset that will (operators willing) be available to the public. Previously <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> had been confined to ageing handsets like the 5140 and 3220 via add-on covers, both of which did not support the latest <a href="http://www.nfc-forum.org/specs/"><acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> standards</a> and had limited capabilities. The new handset will be available in select markets in the 1st quarter of 2007.</p>
	<p>Nokia&#8217;s press release:</p>
	<blockquote>
		<p>&#8220;Unlike a simple card or keytag, which only allows for one-way communication, an <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym>-enabled mobile phone allows users to realize the benefits of a fully interactive experience.  For example, touching an <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym>-enabled advertising poster or informational kiosk can automatically link the user to interactive Internet based information, open an audio file, or download new content directly to the handset. Additionally, an extra layer of security is enabled when making contactless payments since the handset can be set to allow payment information only when the user expressly authorizes the transaction via a password, unlike a card or tag, which can be used by whoever has it in their possession.&#8221;</p>
	</blockquote>
	<blockquote>
		<p>&#8220;Along with its <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> features, the Nokia 6131 <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> phone includes an extensive set of today&#8217;s most wanted wireless features. A built-in digital music player with microSD card support and FM stereo radio allow customers to enjoy their favorite music on the go. A 1.3 megapixel camera, featuring a dedicated camera button and 8x digital zoom makes it easy to capture and share images. Bluetooth wireless technology enables easy connection to a wide selection of Nokia enhancements and PC&#8217;s or even the ability to go handsfree in compatible automobiles.&#8221;</p>
	</blockquote>
	<p>It&#8217;s a simple Series 40 phone, not a high-end smartphone, but these features add up to a respectable and hopefully cheap device. It supports Java MIDP 2.0, Bluetooth and EDGE, all of which should make application development with <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> that much easier.</p>
	<p>Now the big question is the rollout of <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> services. <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> technology offers very little without a supporting infrastructure of regionally specific ticketing, payment and custom services. Will we see London Transport selling <a href="http://en.wikipedia.org/wiki/Oyster_card">Oyster</a> phones, or <a href="http://www.tesco.com/">Tesco</a> selling loyalty phones? Without services/applications like these, the handsets themselves are likely to be hard to sell.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2007/01/video-of-6131-nfc-phone-in-use' rel='bookmark' title='NFC in action'>NFC in action</a> <small>A video has surfaced from the recent launch of the...... </small></li>
<li><a href='http://www.nearfield.org/2011/06/the-first-nfc-appliance' rel='bookmark' title='The first NFC appliance'>The first NFC appliance</a> <small>Nokia has announced the Play 360°, a portable speaker that...... </small></li>
<li><a href='http://www.nearfield.org/2008/05/thoughts-on-nokias-nfc-developments' rel='bookmark' title='Thoughts on Nokia&#8217;s NFC developments'>Thoughts on Nokia&#8217;s NFC developments</a> <small>On April 15th Nokia announced the 6212 &#8216;classic&#8217; phone that...... </small></li>
</ol></p>]]></content:encoded>
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		<slash:comments>8</slash:comments>
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		<title>RFID in Seoul: High-end smartcards</title>
		<link>http://www.nearfield.org/2006/08/rfid-in-seoul-high-end-smartcards</link>
		<comments>http://www.nearfield.org/2006/08/rfid-in-seoul-high-end-smartcards#comments</comments>
		<pubDate>Tue, 29 Aug 2006 10:20:11 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Retail]]></category>
		<category><![CDATA[Service design]]></category>
		<category><![CDATA[Ticketing]]></category>
		<category><![CDATA[contactless]]></category>
		<category><![CDATA[Korea]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[seoul]]></category>
		<category><![CDATA[smartcards]]></category>
		<category><![CDATA[Tmoney]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/2006/08/rfid-in-seoul-high-end-smartcards</guid>
		<description><![CDATA[The contactless ticketing and payment system of choice in Seoul is called T-Money. Seoul was the first city to use Mifare standard smartcards in 1996. Although retail payment doesn&#8217;t seem to have taken off as much as in Japan or Hong Kong, T-Money is fairly ubiquitous and can be used on all public transport, a [...]]]></description>
			<content:encoded><![CDATA[<p>The contactless ticketing and payment system of choice in Seoul is called <a href="http://en.wikipedia.org/wiki/T-Money">T-Money</a>. Seoul was the first city to use <a href="http://en.wikipedia.org/wiki/MIFARE">Mifare</a> standard smartcards in 1996. Although retail payment doesn&#8217;t seem to have taken off as much as in <a href="http://en.wikipedia.org/wiki/Suica">Japan</a> or <a href="http://en.wikipedia.org/wiki/Octopus_card">Hong Kong</a>, T-Money is fairly ubiquitous and can be used on all public transport, a few vending machines and selected retailers. </p>
	<p>There are two elements to this system in Seoul that are interesting. The first is the availability of customised cards and accessories from market stalls and groceries (the subject of a future article). The second is the availability of high-end products containing the T-Money smartcards. These are designed to compete with other products in categories such as consumer electronics, fashion, toys, music and computing. </p>
	<p>Here are three examples of this type of product.</p>
	<h3><acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> Hippo</h3>
	<p><a href="http://www.flickr.com/photos/timo/226962502/" title="Photo Sharing"><img src="http://static.flickr.com/58/226962502_b676010a78.jpg" width="500" height="333" alt="RFID hippo (Tmoney)" /></a></p>
	<p>This &#8216;Fancy T-Money&#8217; hippo costs 24,800 Won (about €20) available from the <a href="http://www.t-money.co.kr/">online shop</a>. It is a smartcard with a <acronym title="Universal Serial Bus">USB</acronym> interface, which means that you can plug it into your PC and fill it up with money from an online bank account (after installing the right drivers). Inside the hippo you can feel a standard 56&#215;28 mm <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> card that is connected to the mouth via a cable. </p>
	<p>The <acronym title="Universal Serial Bus">USB</acronym> plug in this case is thoughtfully placed in the hippo&#8217;s mouth, which means it looks like the hippo is chomping away at the computer when plugged in (not as grotesque as the <a href="http://www.engadget.com/2006/06/18/usb-teddy-bear-holds-data-scares-children/"><acronym title="Universal Serial Bus">USB</acronym> bear</a> or as weird as the <a href="http://www.inhabitat.com/entry_1132.php"><acronym title="Universal Serial Bus">USB</acronym> twig</a>). </p>
	<p><a href="http://www.flickr.com/photos/timo/226963111/" title="Photo Sharing"><img src="http://static.flickr.com/61/226963111_a0953f2938_m.jpg" width="240" height="160" alt="RFID hippo (Tmoney)" /></a><a href="http://www.flickr.com/photos/timo/226962141/" title="Photo Sharing"><img src="http://static.flickr.com/91/226962141_ea13266f5a_m.jpg" width="240" height="160" alt="Fancy Tmoney" /></a></p>
	<p>Given the Korean <a href="http://www.flickr.com/photos/tags/seoulcharacterfair2006/">love of characters</a>, I&#8217;m wondering if the hippo is becoming a symbol or mascot for T-Money, in the same way as the <a href="http://en.wikipedia.org/wiki/Suica">Suica Penguin</a> has become <a href="http://www.labelnetworks.com/technology/suica_card_japan_2006.cfm">synonymous with mobile payment</a> in Japan. Or will this be the start of a collectible range of characters? Some T-Money is bought with discounts built in (for kids or elderly for instance), it would make sense that this is for children, but I&#8217;m not certain that this is the case. Let me know if you know more. <a href="http://www.flickr.com/photos/timo/tags/rfidhippo/">More photos at Flickr</a>.</p>
	<h3>T-Pop</h3>
	<p><a href="http://www.flickr.com/photos/timo/227277451/" title="Photo Sharing"><img src="http://static.flickr.com/57/227277451_53daf47d5c.jpg" width="500" height="333" alt="T-Pop USB reader/writer (Tmoney)" /></a></p>
	<p>This is a tiny <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> reader/writer that is bought alongside a standard T-Money card for 9,900 Won (about €8). Plugging the T-Pop into the <acronym title="Universal Serial Bus">USB</acronym> port and placing the card on top allows it to be topped up. The T-Pop is designed with a clip so that it can be carried around, but the clip also acts as a holder when the card is being charged. This might have been a nice compromise on the drawing board, but in practice it seems clunky: the action of charging a card could be embodied in the physical form, rather than as an afterthought. This is interesting as the first consumer <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> reader/writer that I have found.</p>
	<p><a href="http://www.flickr.com/photos/timo/227278626/" title="Photo Sharing"><img src="http://static.flickr.com/65/227278626_a66b75fc39_m.jpg" width="240" height="160" alt="T-Pop USB reader/writer (Tmoney)" /></a><a href="http://www.flickr.com/photos/timo/227274733/" title="Photo Sharing"><img src="http://static.flickr.com/81/227274733_d882fe05f3_m.jpg" width="240" height="160" alt="T-Pop USB reader/writer (Tmoney)" /></a></p>
	<p>What does putting the <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> reader/writer in the hands of users do to the service in terms of hackability? One would think that both the near-field and <acronym title="Universal Serial Bus">USB</acronym> transfer of cash could be analysed in detail and reverse engineered in the comfort of one&#8217;s own home (it&#8217;s very different from trying to analyse transactions in the wild).</p>
	<h3>+Plus</h3>
	<p><a href="http://www.flickr.com/photos/timo/227272295/" title="Photo Sharing"><img src="http://static.flickr.com/86/227272295_478fcf23f8.jpg" width="500" height="333" alt="RFID memory stick (Tmoney)" /></a></p>
	<p>This last example is a simple memory stick that also acts as a T-Money card, a 256 Mb version is available for 39,800 Won (about €32). As the designers began to explore the recharging of cards via <acronym title="Universal Serial Bus">USB</acronym> it must have seemed obvious to integrate other <acronym title="Universal Serial Bus">USB</acronym> devices. Thoughtful convergence means that topping up money on this kind of T-Money can be done at the same time as transferring or using files.</p>
	<p><a href="http://www.flickr.com/photos/timo/227271389/" title="Photo Sharing"><img src="http://static.flickr.com/95/227271389_0e7fb7a69c_m.jpg" width="240" height="160" alt="RFID memory stick (Tmoney)" /></a><a href="http://www.flickr.com/photos/timo/227273367/" title="Photo Sharing"><img src="http://static.flickr.com/66/227273367_1dd35a681a_m.jpg" width="240" height="160" alt="RFID memory stick (Tmoney)" /></a></p>
	<p>There are other convergent examples, some of which I will cover in the future. The T-Money mp3 player, also available from the <a href="http://www.t-money.co.kr/jsp/newpub/corpInfo/shop.jsp">online shop</a>, was beyond my budget.</p>
	<h3>New service touchpoints</h3>
	<p>Overall the re-packaging of contactless cards is an interesting mix of service, interaction and product design. The way in which the service touchpoints of the Seoul transport system are fanning out to include the home PC is interesting. By providing software and hardware for charging smart cards at home, T-Money have invested a lot in technical and service development. What kind of studies went into making these products: who said that they needed to top up their cards at home? Would the same service work in other places, with the <a href="http://en.wikipedia.org/wiki/Oyster_card">Oyster card</a> for instance?</p>
	<h3>Convergence</h3>
	<p>It&#8217;s difficult to know the relative success of these convergent devices (MP3 players, memory sticks, even mobile phones). My contention is that the usability benefits of these converged things do not outweigh the drawbacks of using a compromised device, or having options in style, interface, or any of the other things that people like to have choice in. When T-Money cards can be attached to phones, cameras or any other device as <a href="http://flickr.com/photos/timo/192696387/">straps</a>, embedded within <a href="http://flickr.com/photos/timo/205692186/">wallets or handbags</a>, or worn in sleeve pockets, the arguments for convergence seem quite weak. Products like the hippo show us that many functions will remain discrete. </p>
	<h3>Materials &#38; product design</h3>
	<p>Products like the hippo are just scratching the surface of possibility, particularly around the use of materials and the kinds of emotional attachments we have to everyday objects. The underlying technology (<acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>) allows easy re-packaging in almost unlimited forms and materials (as long as it&#8217;s not <a href="http://www.usingrfid.com/features/read.asp?id=24">metal or liquid</a>). I&#8217;d like to see explorations of high-end materials like leather, glass, stone and ceramics, to look at reliability, trust and to think more about the ways in which these functional things could be inflected by fashion, design and everyday behaviour.</p>
	<p>What would the &#8216;ideal&#8217; payment device look like? Does the fact that these things are designed for public transport place them within a certain category of objects that are mundane and everyday, or even within a certain social status?</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2006/07/rfid-in-seoul-first-impressions' rel='bookmark' title='RFID in Seoul: first impressions'>RFID in Seoul: first impressions</a> <small>I&#8217;m in Seoul, South Korea looking at the use of...... </small></li>
<li><a href='http://www.nearfield.org/2008/09/rfid-and-physical-social-networks' rel='bookmark' title='RFID and physical social networks'>RFID and physical social networks</a> <small>Poken is offering a physical networking platform, with physical, RFID-based...... </small></li>
<li><a href='http://www.nearfield.org/2008/09/rfid-peripherals' rel='bookmark' title='RFID peripherals'>RFID peripherals</a> <small>Plug and play RFID-reading USB peripherals are all the rage,...... </small></li>
</ol></p>]]></content:encoded>
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