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	<title>Touch &#187; aho</title>
	<atom:link href="http://www.nearfield.org/tag/aho/feed" rel="self" type="application/rss+xml" />
	<link>http://www.nearfield.org</link>
	<description>Interaction with RFID and NFC</description>
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		<title>Between the Tag and the Screen: Kjetil Nordby&#8217;s PhD</title>
		<link>http://www.nearfield.org/2011/10/between-the-tag-and-the-screen-kjetil-nordbys-phd</link>
		<comments>http://www.nearfield.org/2011/10/between-the-tag-and-the-screen-kjetil-nordbys-phd#comments</comments>
		<pubDate>Tue, 18 Oct 2011 09:02:32 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[aho]]></category>
		<category><![CDATA[disputas]]></category>
		<category><![CDATA[kjetil nordby]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[oslo]]></category>
		<category><![CDATA[phd]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=1942</guid>
		<description><![CDATA[On Thursday 20th October Kjetil Nordby will defend his thesis &#8216;Between the Tag and the Screen: Redesigning Short-Range RFID as Design Material&#8217; for the PhD degree at AHO. The title of the trial lecture is &#8220;Opportunities and challenges for SR-RFID as design material&#8221;. Industrial and interaction designers are increasingly faced with new computational technologies that [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.nearfield.org/wp-content/uploads/2011/10/700_Kjetil_Nordby_web1.jpg"><img src="http://www.nearfield.org/wp-content/uploads/2011/10/700_Kjetil_Nordby_web1-500x209.jpg" alt="" title="700_Kjetil_Nordby_web" width="500" height="209" class="alignnone size-medium wp-image-1945" /></a></p>
	<p>On Thursday 20th October Kjetil Nordby will defend his thesis &#8216;<a href="http://www.aho.no/en/RD/Publications/Theses/PhD-abstracs/Kjetil-Nordby/">Between the Tag and the Screen: Redesigning Short-Range <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> as Design Material</a>&#8217; for the PhD degree at AHO. The title of the trial lecture is &#8220;Opportunities and challenges for SR-<acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> as design material&#8221;.</p>
<blockquote>Industrial and interaction designers are increasingly faced with new computational technologies that may be used as materials in designing. Such materials are important in design practices because they offer conditions for conceptualisation and production of new designs. However, new computational technologies are often very complex and not presented with the intention of supporting design practices. In investigating SR-<acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> as a design material, we are faced with two important challenges. First, the available information concerning SR-<acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> in relation to industrial and interaction design is limited and often oriented toward finished solutions rather than exposing potentials for designing. Second, it is difficult to find frameworks that show how to analyse such a technology so as to present it as a material specifically oriented toward industrial and interaction design.</blockquote>
	<p>The trial lecture starts 10 am, Disputation starts 12.00. It will be held in the main auditorium at the Oslo School of Architecture and Design</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2006/03/project-phd' rel='bookmark' title='A PhD in Touch'>A PhD in Touch</a> <small>Radio Frequency IDentification is a wireless technology that is is...... </small></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.nearfield.org/2011/10/between-the-tag-and-the-screen-kjetil-nordbys-phd/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Hybrids: The social web in the physical world</title>
		<link>http://www.nearfield.org/2010/09/hybrids</link>
		<comments>http://www.nearfield.org/2010/09/hybrids#comments</comments>
		<pubDate>Tue, 14 Sep 2010 11:12:23 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[aho]]></category>
		<category><![CDATA[digital/physical]]></category>
		<category><![CDATA[exhibition]]></category>
		<category><![CDATA[hybrid]]></category>
		<category><![CDATA[post-digital]]></category>
		<category><![CDATA[products]]></category>
		<category><![CDATA[services]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=1766</guid>
		<description><![CDATA[The Touch project has a new exhibition in collaboration with the Record project at the Oslo School of Architecture &#38; Design. In recent years we have witnessed the growth of a new breed of consumer products and services that are a hybrid of tangible atoms and online bits. This exhibition offers a selection of products, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.nearfield.org/wp-content/uploads/2010/09/720_hybrids_liten.jpg"><img src="http://www.nearfield.org/wp-content/uploads/2010/09/720_hybrids_liten-500x257.jpg" alt="" title="720_hybrids_liten" width="500" height="257" class="alignnone size-medium wp-image-1767" /></a></p>
	<p>The Touch project has a <a href="http://aho.no/en/AHO/News-and-events/Calendar/2010/Exhibition-Hybrids/">new exhibition</a> in collaboration with the <a href="http://www.recordproject.org/">Record project</a> at the Oslo School of Architecture &#38; Design.</p>
	<blockquote>
		<p>In recent years we have witnessed the growth of a new breed of consumer products and services that are a hybrid of tangible atoms and online bits. This exhibition offers a selection of products, demonstrators, videos and art objects that highlight the ways in which online social media now are becoming an important part of the functionality, design and desirability of new products and services. As products and services become increasingly digital and disappear into screens, Hybrids exemplifies some alternative strategies, where some of the magic of the social web seep out into the physical world through tangible things. </p>
	</blockquote>
	<p>There are a number of products and services on show, including a new project by Jørn Knutsen and Einar Sneve Martinussen:</p>
	<p><a href="http://www.flickr.com/photos/cheesypeas/4976790574/" title="10 september - 12 42 by jørngeorg, on Flickr"><img src="http://farm5.static.flickr.com/4110/4976790574_535c53b2dc.jpg" width="500" height="333" alt="10 september - 12 42" /></a></p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2008/09/rfid-and-physical-social-networks' rel='bookmark' title='RFID and physical social networks'>RFID and physical social networks</a> <small>Poken is offering a physical networking platform, with physical, RFID-based...... </small></li>
<li><a href='http://www.nearfield.org/2007/03/physical-hyperlinks-presentation-at-xtech' rel='bookmark' title='Physical hyperlinks presentation at XTech'>Physical hyperlinks presentation at XTech</a> <small>Our presentation on Physical Hyperlinks has been accepted to XTech...... </small></li>
<li><a href='http://www.nearfield.org/2010/06/new-film-wireless-in-the-world-2' rel='bookmark' title='New film: Wireless in the World 2'>New film: Wireless in the World 2</a> <small>In this film, Wireless in the world 2, simple visualisations...... </small></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.nearfield.org/2010/09/hybrids/feed</wfw:commentRss>
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		<item>
		<title>Playful augmented products</title>
		<link>http://www.nearfield.org/2009/02/playful-augmented-products</link>
		<comments>http://www.nearfield.org/2009/02/playful-augmented-products#comments</comments>
		<pubDate>Fri, 13 Feb 2009 14:09:46 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Student projects]]></category>
		<category><![CDATA[Workshops]]></category>
		<category><![CDATA[aho]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[industrial design]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[oslo]]></category>
		<category><![CDATA[products]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[tikitag]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=468</guid>
		<description><![CDATA[This is a design brief, one of many themes that the Touch project is investigating. It extends an older brief Playful RFID with an emphasis on exploring material and experience prototyping. Last week Interaction Design students at the Oslo School of Architecture &#38; Design participated in a Touch workshop where the brief was to design [...]]]></description>
			<content:encoded><![CDATA[<p><em>This is a <a href="http://www.nearfield.org/2007/05/touch-design-briefs">design brief</a>, one of many themes that the Touch project is investigating. It extends an older brief <a href="http://www.nearfield.org/2007/07/playful-rfid">Playful <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym></a> with an emphasis on exploring material and experience prototyping.</em></p>
	<p>Last week Interaction Design students at the Oslo School of Architecture &#38; Design participated in a Touch workshop where the brief was to <em>design a playful, exploratory or characterful <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> interface</em>. The emphasis of this workshop was on exploring the relationship between digital interaction through <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> and the material properties of physical objects. </p>
	<h4>The brief</h4>
	<p>This week we will be working with a technology called Radio Frequency IDentification or <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>. <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> is exciting for industrial and interaction designers because it is a cheap and simple technology that allows us to build quite advanced gestural and tangible interfaces. When an <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> tag is in the range of an <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> reader (usually about 10cm) it communicates a tiny amount of information, a simple short code that lets the computer know that it is present. This is usually used to identify an object, person or animal, for instance to open a door, to find the owner of a lost pet, to pay for a ticket, or to know if a product that is passing out of a shop door has been paid for.</p>
	<p><a href="http://www.flickr.com/photos/timo/2322463646/" title="05 March, 15.09 by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3083/2322463646_cc0a0c8807.jpg" width="500" height="334" alt="05 March, 15.09" /></a></p>
	<p><acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> tags are tiny, fairly cheap and don&#8217;t require a battery. They can be embedded inside all sorts of materials easily and without much effort. <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> readers are also small and flat, enabling them to be embedded easily below surfaces such as wood, concrete or plastics. The only physical limitations are metal and water, which absorb radio signals and stop <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> systems from working effectively.</p>
	<h4>Designing playful <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym></h4>
	<p>You will design a physical interface that involves a reader, a few tags and a Tikitag application.</p>
	<p>Industrial and interaction designer&#8217;s haven&#8217;t been working with <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> for very long. So <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> systems are usually dull and lifeless, with ordinary plastic or paper tags and flat plastic readers. There needs to be more experimentation with the physical aspects of <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> interfaces in applications such as toys, appliances and domestic interfaces. There may be great playful applications of the technology that have not yet been explored.</p>
	<p><a href="http://www.flickr.com/photos/timo/2818400960/" title="RFID things (59 of 96) by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3053/2818400960_d08e598a41.jpg" width="500" height="333" alt="RFID things (59 of 96)" /></a></p>
	<p>You must design the physical relationship between the tag, the reader and the resulting action. Your objects must be finished with quality and material choices that match the intended use and context of the application (such as waterproof plastics for the bathroom or turned wood for the coffeetable). </p>
	<h4>Methods</h4>
	<p>You will each choose a different application from our list of <a href="http://www.tikitag.com/applications">Tikitag applications</a>. Sketch out ten ways in which the tags and the reader in that application should look, feel and behave. What kind of approach is most suitable? Should it be characterful, understated, loud? What other kinds of objects should it reference? List out the kind of materials that would be suitable for such an application. </p>
	<p>Design one set of tags and a reader for your application. Think about size, shape, durability, surface texture, and the relationship between the reader and the tag. How do the objects relate to each other? How do the objects and the reader fit together? What metaphors and associations can you draw upon, are they like keys, do they encourage swiping, caressing, tickling? How will a user manipulate the objects? Will they have to place them in certain positions or sequences to achieve different results?</p>
	<h3>References </h3>
	<p><a href="http://www.nearfield.org/2007/12/bowl-token-based-media-for-children">Bowl: Token based media for children</a></p>
	<p><a href="http://nearfield.org/downloads/Designing_with_RFID_TEI_2009.pdf" title="Touch project paper">Designing with <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym></a></p>
	<p><a href="http://www.nearfield.org/2008/09/rfid-peripherals"><acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> peripherals</a></p>
	<p><a href="http://www.nearfield.org/2008/02/rfid-and-unique-physical-form"><acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> and unique physical form</a></p>
	<p><a href="http://www.nearfield.org/2008/09/images-of-touch-interfaces">Images of touch interfaces</a></p>
	<h4>Previous &#8216;Touch&#8217; student prototypes</h4>
	<p><a href="http://vimeo.com/692172">Qubi &#8211; Tangible colour game</a></p>
	<p><a href="http://vimeo.com/650096">Hairfid</a></p>
	<p><a href="http://vimeo.com/948319" title="shows characterful experimentations">Storytelling pillow</a></p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2009/02/playful-augmented-products-workshop' rel='bookmark' title='Playful augmented products workshop'>Playful augmented products workshop</a> <small>Interaction Design students at the Oslo School of Architecture &#38;...... </small></li>
<li><a href='http://www.nearfield.org/2008/09/swinxs-more-rfid-based-products' rel='bookmark' title='More RFID-based products'>More RFID-based products</a> <small>A Dutch company, Swinxs is developing a physical RFID-based console...... </small></li>
<li><a href='http://www.nearfield.org/2008/05/thoughts-on-nokias-nfc-developments' rel='bookmark' title='Thoughts on Nokia&#8217;s NFC developments'>Thoughts on Nokia&#8217;s NFC developments</a> <small>On April 15th Nokia announced the 6212 &#8216;classic&#8217; phone that...... </small></li>
</ol></p>]]></content:encoded>
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		</item>
		<item>
		<title>Touch project</title>
		<link>http://www.nearfield.org/2005/06/touch-project</link>
		<comments>http://www.nearfield.org/2005/06/touch-project#comments</comments>
		<pubDate>Thu, 16 Jun 2005 13:39:44 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
				<category><![CDATA[About the project]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[aho]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[oslo school of architecture and design]]></category>
		<category><![CDATA[touch]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/2005/06/touch-project</guid>
		<description><![CDATA[Touch is a research project at the Interaction Design department at the Oslo School of Architecture and Design. Touch takes a user-centred approach to Near Field Communication (NFC). NFC is a technology that enables connections between mobile phones and real-world objects: bridging the gap between the real and the virtual. Nokia 3220 NFC Shell NFC [...]]]></description>
			<content:encoded><![CDATA[<p>Touch is a research project at the Interaction Design department at the Oslo School of Architecture and Design. Touch takes a user-centred approach to <a href="http://www.nfc-forum.org/aboutnfc/">Near Field Communication</a> (<acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym>). <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> is a technology that enables connections between mobile phones and real-world objects: bridging the gap between the real and the virtual. </p>
	<p><img src="http://www.elasticspace.com/images/nokia3220nfcshell.jpg" /><br />
<p><a href="http://www.nokia.com/nokia/0,,65914,00.html">Nokia 3220 <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> Shell</a></p>
	<p><acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> is interesting for us because it enables connections between mobile phones and real-world objects: bridging the gap between the real and the virtual. The project offers the possibility of radically simplifying existing applications and providing a new spectrum of local services through the mobile phone. At <a href="http://www.aho.no">AHO</a> we have multiple disciplines, including interaction design, industrial design, urbanism and architecture; a group with significant interest in the areas possibilities of <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> technology.</p>
<h2>About Touch</h2>
	<p>The Touch project aims to strengthen research and industry in Norway into user-centred applications of emerging <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> technology. It aims to understand the way people will use tangible, digital objects as part of their daily lives, and to discover the information systems underlying those interactions.</p>
	<p>Touch is not a pure technology project; <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> platforms and specifications are already well developed and documented. Instead we are taking a user-centred approach, and focusing on the social motivations behind the use of technology. With this process it will hopefully uncover unexpected uses, and significant untapped markets for the technology.</p>
	<p><acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> offers the possibility to radically simplify existing applications and providing entirely new services. This has significant potential to drive innovation in areas such as retail, marketing, and public services, and offers strong potential for emergent social and communicative uses.</p>
	<p>The project covers three distinct areas</p>
<ol>
 <li><strong>Social and communication</strong>. This is a promising area for significant, emergent, potentially unexpected uses, particularly in areas of personal information management, location-based services and social networking.</li>
 <li><strong>Public services</strong>. This area looks at the ways that new touch-based interactions could access public data or services in safe, democratic, appropriate and efficient ways.</li>
 <li><strong>Retail, services and marketing</strong>. Exploring changes to the way we interact with retail services, looking at (but not limited to) payment for both products and services, automated check-out, product information, extended services and relationships, recycling, and tracking products through their cradle to cradle life-cycle.</li>
</ol>
	<p>Touch has a number of formal and informal partnerships within industry and academia. Among these partnerships are <a href="http://www.telenor.com/">Telenor</a>, <a href="http://www.opera.com/">Opera</a>, <a href="http://www.sintef.no/">Sintef</a>, <a href="http://www.uio.no/">University of Oslo</a> and the <a href="http://w3.tii.se/">Interactive Institute Göteborg</a>.</p>
<h2>Simple scenarios</h2>
	<p>As part of the advocacy and initial research process we have developed some very simple scenarios to explain the potential of <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> interactions. (Drawings by Lars Haaland).</p>
	<p><strong>Transfer and exchange</strong><br />
<img src="http://www.elasticspace.com/images/nfc_scenario1_transfer.jpg" /></p>
	<p><strong>Tags as gifts</strong><br />
<img src="http://www.elasticspace.com/images/nfc_scenario2_giveaway.jpg" /></p>
	<p><strong>Simple wayfinding</strong><br />
<img src="http://www.elasticspace.com/images/nfc_scenario3_location.jpg" /></p>
<h2>About Timo Arnall</h2>
	<p>Timo Arnall is a lecturer at AHO, an interaction designer and researcher currently researching in the fields of <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> and <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>. Timo’s research areas include <a href="http://www.elasticspace.com/2005/03/tangible-and-social-interaction">tangible and social interaction</a>, <a href="http://www.elasticspace.com/2004/11/spatial-memory-design-engaged">marking in public space</a>, <a href="http://www.elasticspace.com/2004/06/spatial-annotation">spatial annotation</a> and <a href="http://www.elasticspace.com/2004/07/timeland">locative media</a>.</p>
	<p>In May 2004 Timo ran a workshop on locative media and public space at the AHO conference <a href="http://www2.uiah.fi/virtu/spark/conference.html">Spark: Design and Locality</a>. He has since presented his research at <a href="http://www.isea2004.net/">ISEA 2004</a> in Helsinki, <a href="http://rixc.lv/04/">Art+Communication</a> in Riga, at the <a href="http://www.tii.se/reform/pps/fringe/blog/">Interactive institute</a> in Göteborg, and at <a href="http://hciresearch.hcii.cs.cmu.edu/engaging_cities/">CHI2005</a> in Portland, Oregon. In December 2004 he was involved in a seminar on <a href="http://www.intermedia.uio.no/projects/designingdesign/social_software.html">Social Software</a> at Intermedia in Oslo.</p>
	<p>Timo Arnall’s paper ’<a href="http://www.elasticspace.com/2004/05/public-markup">Marking in public space</a>’ was accepted to the <a href="http://hciresearch.hcii.cs.cmu.edu/engaging_cities/">Engaging the City workshop</a> at CHI 2005, organised by Intel (US), University of Surrey (UK), Portland State University (US) and Carnegie Mellon University (US). At this workshop Timo looked at ideas for encouraging civic engagement in public space, and gave other researchers an insight into ongoing research into the marking of public space.</p>
<h2>About Interaction Design at AHO</h2>
	<p>The Interaction Design department at AHO has a goal of building up a group comprising lecturers, researchers and PHD students, in which we excel at creative, relevant interactive work that communicates to end users. To do this, we are creating an atmosphere of creativity and collaboration where we collaborate across disciplines and encourage working in multi-disciplinary teams. The department has a focus on (amongst other subjects) physical computing, social computing, experience- and strategic-design. </p>
	<p>The department works closely with Norwegian Industry. A recent success story in collaboration involved <a href="http://asono.com/">ASONO</a> incorporating student work in the final design. In addition, students have been working on the <a href="http://www.lovetann.com/en/index.html">Snøhetta modular house</a>, and some of their ideas are likely to be put into production. The <a href="http://www.norway.org.uk/culture/design/design.htm">ERA World Congress</a> for Design has commissioned two pieces of work from AHO students. One is an installation and one is a monument to mark the event.</p>
	<p>Interaction Design is an area showing explosive growth. All of our students have successfully managed to find jobs, and several students have experienced strong competition to get hold of them.</p><h4>Related things:</h4><p><ol>
<li><a href='http://www.nearfield.org/2006/05/touch-project-interview' rel='bookmark' title='Touch project interview'>Touch project interview</a> <small>In December 2005 I was interviewed for Printed and Disposable...... </small></li>
<li><a href='http://www.nearfield.org/2006/03/project-phd' rel='bookmark' title='A PhD in Touch'>A PhD in Touch</a> <small>Radio Frequency IDentification is a wireless technology that is is...... </small></li>
<li><a href='http://www.nearfield.org/2009/02/retouch-inspiring-touch-related-interaction-design' rel='bookmark' title='Re/Touch: Inspiring touch-related interaction design'>Re/Touch: Inspiring touch-related interaction design</a> <small>One of the things that social and cultural research on...... </small></li>
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