Touch researches RFID through a practice-based interaction design approach. We are actively creating concepts, sketches and prototypes, and investigating how they manifest as products. These artefacts are part of an inter-related design and research process that helps us understand the complex layers of technology, design and research.
Immaterials: Ghost in the field
This project explored the spatial qualities of RFID, visualised through an RFID probe, long exposure photography and animation.
The film Nearness explores interacting without touching. With RFID it’s proximity that matters, and actual contact isn’t necessary
Re/touch brings together hundreds of cross-cultural examples of social norms and values involving touch—all categorised according to actions related to touching. You can browse the quotes to create design briefs, refine interaction scenarios or otherwise inspire you to think, make or do things touch-related.
This is a prototype of an iPhone media player that uses physical objects to control media playback. It is based on Radio Frequency Identification (RFID) that triggers various iPhone interactions when in the range of a wireless tag embedded inside a physical object.
Skål (Norwegian for bowl) is a product that has emerged from our extensive investigations of token-based media for children. It is a media player designed for the home that acts as the interface between physical objects and related digital media on a television.
Sniff is a tangible, interactive toy dog. He has a large nose and when he ‘sniffs’ objects that are brought close to him, he gives feedback through sound and vibration feedback. Sniff can react to the world in different ways and with different kinds of behaviours.
For more, have a look at the Projects category on the weblog.