Touch researches RFID through a practice-based interaction design approach. We are actively creating concepts, sketches and prototypes, and investigating how they manifest as products. These artefacts are part of an inter-related design and research process that helps us understand the complex layers of technology, design and research.
Nearness
The film Nearness explores interacting without touching. With RFID it’s proximity that matters, and actual contact isn’t necessary
Re/touch brings together hundreds of cross-cultural examples of social norms and values involving touch—all categorised according to actions related to touching. You can browse the quotes to create design briefs, refine interaction scenarios or otherwise inspire you to think, make or do things touch-related.
This is a prototype of an iPhone media player that uses physical objects to control media playback. It is based on Radio Frequency Identification (RFID) that triggers various iPhone interactions when in the range of a wireless tag embedded inside a physical object.
Skål (Norwegian for bowl) is a product that has emerged from our extensive investigations of token-based media for children. It is a media player designed for the home that acts as the interface between physical objects and related digital media on a television.
Sniff is a tangible, interactive toy dog. He has a large nose and when he ‘sniffs’ objects that are brought close to him, he gives feedback through sound and vibration feedback. Sniff can react to the world in different ways and with different kinds of behaviours.
Projects
Touch researches RFID through a practice-based interaction design approach. We are actively creating concepts, sketches and prototypes, and investigating how they manifest as products. These artefacts are part of an inter-related design and research process that helps us understand the complex layers of technology, design and research.
Nearness
The film Nearness explores interacting without touching. With RFID it’s proximity that matters, and actual contact isn’t necessary
Read more about Nearness
Re/touch
Re/touch brings together hundreds of cross-cultural examples of social norms and values involving touch—all categorised according to actions related to touching. You can browse the quotes to create design briefs, refine interaction scenarios or otherwise inspire you to think, make or do things touch-related.
See the Re/touch site
Read more about Re/touch
iPhone RFID
This is a prototype of an iPhone media player that uses physical objects to control media playback. It is based on Radio Frequency Identification (RFID) that triggers various iPhone interactions when in the range of a wireless tag embedded inside a physical object.
Read more about iPhone RFID
Skål
Skål (Norwegian for bowl) is a product that has emerged from our extensive investigations of token-based media for children. It is a media player designed for the home that acts as the interface between physical objects and related digital media on a television.
Read more about Skål
Skål product website
Sniff
Sniff is a tangible, interactive toy dog. He has a large nose and when he ‘sniffs’ objects that are brought close to him, he gives feedback through sound and vibration feedback. Sniff can react to the world in different ways and with different kinds of behaviours.
Read more about Sniff
More
For more, have a look at the Projects category on the weblog.