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<channel>
	<title>Touch</title>
	<atom:link href="http://www.nearfield.org/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nearfield.org</link>
	<description>User-centred applications for RFID and Near Field Communication.</description>
	<pubDate>Thu, 06 Nov 2008 23:38:37 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
	<language>en</language>
			<item>
		<title>Advertising contactless technology</title>
		<link>http://www.nearfield.org/2008/11/advertising-contactless-technology</link>
		<comments>http://www.nearfield.org/2008/11/advertising-contactless-technology#comments</comments>
		<pubDate>Thu, 06 Nov 2008 23:38:37 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
		
		<category><![CDATA[Payments]]></category>

		<category><![CDATA[Retail]]></category>

		<category><![CDATA[Visual design]]></category>

		<category><![CDATA[advertising]]></category>

		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=459</guid>
		<description><![CDATA[This spot advertises the new contactless barclaycard that uses RFID technology to make contactless payments.
	
	The ad was made by BBH London with creative director Pete Bradly (more info and making of videos). Interesting to see a one minute commercial explain touch/contactless technology.]]></description>
			<content:encoded><![CDATA[<p>This spot advertises the new <a href="http://news.bbc.co.uk/1/hi/business/6945991.stm">contactless barclaycard</a> that uses <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> technology to make contactless payments.</p>
	<p><object width="500" height="400"><param name="movie" value="http://www.youtube.com/v/0DiAjL72FVE&#38;hl=en&#38;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0DiAjL72FVE&#38;hl=en&#38;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="400"></embed></object></p>
	<p>The ad was made by BBH London with creative director Pete Bradly (<a href="http://theinspirationroom.com/daily/2008/barclaycard-water-slide/">more info</a> and <a href="http://uk.youtube.com/watch?v=XMNBc7EfzAY">making of videos</a>). Interesting to see a one minute commercial explain touch/contactless technology.</p>]]></content:encoded>
			<wfw:commentRss>http://www.nearfield.org/2008/11/advertising-contactless-technology/feed</wfw:commentRss>
		</item>
		<item>
		<title>RFID and physical social networks</title>
		<link>http://www.nearfield.org/2008/09/rfid-and-physical-social-networks</link>
		<comments>http://www.nearfield.org/2008/09/rfid-and-physical-social-networks#comments</comments>
		<pubDate>Tue, 30 Sep 2008 14:11:25 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
		
		<category><![CDATA[Interaction design]]></category>

		<category><![CDATA[News]]></category>

		<category><![CDATA[Product design]]></category>

		<category><![CDATA[industrial design]]></category>

		<category><![CDATA[nfc]]></category>

		<category><![CDATA[physical computing]]></category>

		<category><![CDATA[products]]></category>

		<category><![CDATA[rfid]]></category>

		<category><![CDATA[situated software]]></category>

		<category><![CDATA[social media]]></category>

		<category><![CDATA[social networking]]></category>

		<category><![CDATA[social networks]]></category>

		<category><![CDATA[social software]]></category>

		<category><![CDATA[tangible interactions]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=420</guid>
		<description><![CDATA[Poken is offering a physical networking platform, with physical, RFID-based objects that plug into a PC via USB (where have we heard that before?)
	
	A Poken is a connected business card, when you meet people you want to connect to, you touch their &#8216;poken&#8217; and get added to their Open Social network.
	
		Just tap your poken to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://doyoupoken.com">Poken</a> is offering a physical networking platform, with physical, <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-based objects that plug into a PC via <acronym title="Universal Serial Bus">USB</acronym> (where have we heard <a href="http://www.nearfield.org/2008/09/rfid-peripherals">that</a> before?)</p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/09/connect_to_friends.jpg" alt="" title="Poken-connect_to_friends" width="500" height="156" class="alignnone size-medium wp-image-424" /></p>
	<p>A Poken is a connected business card, when you meet people you want to connect to, you touch their &#8216;poken&#8217; and get added to their Open Social network.</p>
	<blockquote>
		<p>Just tap your poken to theirs, activating Poken&#8217;s wireless technology. The poken &#8220;high-four&#8221; lets you share your online social network profile(s) instantly. At any computer with web access the poken hand pulls out of the body, revealing a <acronym title="Universal Serial Bus">USB</acronym> connector. Insert the poken <acronym title="Universal Serial Bus">USB</acronym> connector into the computer&#8217;s <acronym title="Universal Serial Bus">USB</acronym> port to upload your new contacts to the Poken web database.</p>
	</blockquote>
	<p>They have a few interactions that are intended to deal with different social situations, I wonder how they came up with these &#8216;modes&#8217;:</p>
	<blockquote>
		<p>&#8220;If you simply touch your poken to another poken without having pressed the palm button, your &#8220;Normal&#8221; identity is shared. ‘Discreet’ mode requires a double- click of the poken palm. This mode allows you to poken without actually sharing your profile, if you have selected the &#8216;Ghost&#8217; option or to share a limited profile of your choosing. To be as discreet as possible there is no visible lighting effect. You can, however, check for a little green light that will afterwards flash inside the poken by removing the poken body from the hand. A lengthy press (more than two seconds) of the palm button of your poken will make the hand glow different colors for ten (10) seconds.&#8221;</p>
	</blockquote>
	<p>So they are attempting to create <em>culture</em> around the product, of &#8216;high fours&#8217;, &#8216;light shows&#8217; and discreet &#8216;ghosting&#8217;. But behaviours in social life are so sensitive and context dependent&#8212;particularly around the exchange of contact information&#8212;it&#8217;s hard to see how they will be able to influence them through software or hardware. On the other hand, these limited behaviours might just take off like <a href="http://www.tamagotchi.com/">Tamagotchi</a> or <a href="http://www.techcrunch.com/2008/09/26/what-is-the-deal-with-this-stupid-lighter-iphone-app/">Lighter</a>.</p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/09/picture-18-500x323.png" alt="" title="Poken screenshot" width="500" height="323" class="alignnone size-medium wp-image-422" /></p>
	<p>While it&#8217;s good that they are taking an open approach to managing contacts (using Open Social and an <acronym title="Application Programming Interface">API</acronym>), where they can plug into almost any other social network platform, the physical interface presents much harder problems. There is an enormous effort to reach the critical point at which <a href="http://www.zephoria.org/thoughts/archives/2008/07/15/can_the_iphone.html">cluster effects</a> can take place, and many users will feel the full brunt of the &#8216;first fax machine&#8217; problem. </p>
	<p>We are currently spoilt by abundant network connectivity, compressing time and space. But the traditional limitations of the physical world such as <em>scarcity</em> and <em>distance</em> affect all <a href="http://www.shirky.com/writings/situated_software.html">physically situated</a> interfaces, and design approaches that deal with these limitations will increasingly be needed.</p>]]></content:encoded>
			<wfw:commentRss>http://www.nearfield.org/2008/09/rfid-and-physical-social-networks/feed</wfw:commentRss>
		</item>
		<item>
		<title>More RFID-based products</title>
		<link>http://www.nearfield.org/2008/09/swinxs-more-rfid-based-products</link>
		<comments>http://www.nearfield.org/2008/09/swinxs-more-rfid-based-products#comments</comments>
		<pubDate>Tue, 30 Sep 2008 11:20:59 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
		
		<category><![CDATA[Interaction design]]></category>

		<category><![CDATA[News]]></category>

		<category><![CDATA[Product design]]></category>

		<category><![CDATA[Research]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[gaming]]></category>

		<category><![CDATA[industrial design]]></category>

		<category><![CDATA[nfc]]></category>

		<category><![CDATA[play]]></category>

		<category><![CDATA[rfid]]></category>

		<category><![CDATA[ubicomp]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=412</guid>
		<description><![CDATA[A Dutch company, Swinxs is developing a physical RFID-based console with RFID wristbands for children. They claim to be encouraging physical activities and &#8216;stimulating imagination&#8217;.
	
	The console includes versions of Tag, multiple Quiz games, Hide and Seek and Charades. The base-station connects to the internet for uploading scores and downloading content.
	
	The movie on their home page [...]]]></description>
			<content:encoded><![CDATA[<p>A Dutch company, <a href="http://www.swinxs.com/en/info/producten.html">Swinxs</a> is developing a physical <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-based console with <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> wristbands for children. They claim to be encouraging physical activities and &#8216;stimulating imagination&#8217;.</p>
	<p><a href="http://www.nearfield.org/wp-content/uploads/2008/09/swinxs.jpg"><img src="http://www.nearfield.org/wp-content/uploads/2008/09/swinxs-500x374.jpg" alt="" title="Swinxs RFID game" width="500" height="374" class="alignnone size-medium wp-image-413" /></a></p>
	<p>The console <a href="http://www.swinxs.com/en/swinxs/games.php">includes</a> versions of Tag, multiple Quiz games, Hide and Seek and Charades. The base-station connects to the internet for uploading scores and downloading content.</p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/09/swinkl-500x337.jpg" alt="" title="swinkl" width="500" height="337" class="alignnone size-medium wp-image-414" /></p>
	<p>The <a href="http://www.swinxs.com/en/info/">movie on their home page</a> demonstrates some of the simple game mechanics.</p>
	<p>It seems that many of the games are about measurement, tracking and timing of otherwise person-to-person negotiated activities. In this way the product becomes more about tagging people and measuring their activity, particuarly when combined with the <em>wristband attached to the body</em> rather than <em>tagged objects</em>. </p>
	<p>This might sound insignificant, but the difference between tagged objects and tagged people is quite pertinent, particularly as this is intended as a playful, learning environment for children. The kinds of learnings that are achieved through a digital system that tracks <em>you</em> rather than the <em>objects you manipulate</em> could be very different.</p>]]></content:encoded>
			<wfw:commentRss>http://www.nearfield.org/2008/09/swinxs-more-rfid-based-products/feed</wfw:commentRss>
		</item>
		<item>
		<title>Internet of Things booklet</title>
		<link>http://www.nearfield.org/2008/09/internet-of-things-booklet</link>
		<comments>http://www.nearfield.org/2008/09/internet-of-things-booklet#comments</comments>
		<pubDate>Mon, 29 Sep 2008 10:34:37 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Reading]]></category>

		<category><![CDATA[Research]]></category>

		<category><![CDATA[book]]></category>

		<category><![CDATA[free]]></category>

		<category><![CDATA[internet of things]]></category>

		<category><![CDATA[nfc]]></category>

		<category><![CDATA[rfid]]></category>

		<category><![CDATA[ubicomp]]></category>

		<category><![CDATA[Ubiquitous computing]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=402</guid>
		<description><![CDATA[Rob van Kranenburg is creating what looks like an interesting critique of ambient technology and the all-seeing network of RFID: 
 
	&#8220;The Internet of Things is the second issue in the series of Network Notebooks. Rob van Kranenburg examines what impact RFID, and other systems, will have on our cities and our wider society.&#8221;
	Edit The [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.waag.org/persoon/rob">Rob van Kranenburg</a> is creating what looks like an interesting <em>critique of ambient technology and the all-seeing network of <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym></em>: </p>
 <a href="http://networkcultures.org/wpmu/weblog/2008/09/18/first-cover-glimpse-of-the-internet-of-things/"><img src="http://www.nearfield.org/wp-content/uploads/2008/09/cover_tift.png" alt="" title="cover_tift" width="437" height="581" class="alignnone size-medium wp-image-403" /><a>
	<p>&#8220;The Internet of Things is the second issue in the series of Network Notebooks. Rob van Kranenburg examines what impact <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>, and other systems, will have on our cities and our wider society.&#8221;</p>
	<p><strong>Edit</strong> <a href="http://networkcultures.org/wpmu/weblog/2008/10/02/book-launch-the-internet-of-things-by-rob-van-kranenburg/">The book is now available</a> as both a free booklet and downloadable <acronym title="Portable Document Format">PDF</acronym>.</p>]]></content:encoded>
			<wfw:commentRss>http://www.nearfield.org/2008/09/internet-of-things-booklet/feed</wfw:commentRss>
		</item>
		<item>
		<title>RFID peripherals</title>
		<link>http://www.nearfield.org/2008/09/rfid-peripherals</link>
		<comments>http://www.nearfield.org/2008/09/rfid-peripherals#comments</comments>
		<pubDate>Mon, 29 Sep 2008 09:53:20 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
		
		<category><![CDATA[Interaction design]]></category>

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		<category><![CDATA[electronics]]></category>

		<category><![CDATA[hardware]]></category>

		<category><![CDATA[industrial design]]></category>

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		<category><![CDATA[personal informatics]]></category>

		<category><![CDATA[physical computing]]></category>

		<category><![CDATA[products]]></category>

		<category><![CDATA[rfid]]></category>

		<category><![CDATA[ubicomp]]></category>

		<category><![CDATA[Ubiquitous computing]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=386</guid>
		<description><![CDATA[Plug and play RFID-reading USB peripherals are all the rage, as indicated by a stream of recent product announcements. These readers plug into a PC and make various things happen when they are touched with an RFID tag.
	RFID readers are small and cheap, encapsulating them in packaging and offering a standard USB interface makes for [...]]]></description>
			<content:encoded><![CDATA[<p>Plug and play <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-reading <acronym title="Universal Serial Bus">USB</acronym> peripherals are all the rage, as indicated by a stream of recent product announcements. These readers plug into a PC and make various things happen when they are touched with an <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> tag.</p>
	<p><acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> readers are small and cheap, encapsulating them in packaging and offering a standard <acronym title="Universal Serial Bus">USB</acronym> interface makes for a versatile product. What we need to see now is some applications and platforms that make these products useful and desirable.</p>
	<h3>Mir:ror</h3>
	<p><a href="http://www.violet.net/index_us.html#mirror"><img src="http://www.nearfield.org/wp-content/uploads/2008/09/rfid-mirror-violet.jpg" alt="" title="rfid-mirror-violet" width="500" height="233" class="alignnone size-medium wp-image-391" /></a></p>
	<p>Designed as a commercially available product, similar to the Nabaztag rabbit, the Mir:ror is intended to allow physical objects to work with online services. &#8220;Violet was inspired by a simple fact: the rift between the virtual world &#8211; everything happening on the other side of your computer screen &#8211; and the physical world we live in is growing, and growing fast.&#8221;</p>
	<p><a href="http://www.nearfield.org/wp-content/uploads/2008/09/rfid-mirror-violet-reader.jpg"><img src="http://www.nearfield.org/wp-content/uploads/2008/09/rfid-mirror-violet-reader.jpg" alt="" title="rfid-mirror-violet-reader" width="500" height="259" class="alignnone size-medium wp-image-390" /></a></p>
	<p><a href="http://www.violet.net/index_us.html#mirror">Mir:ror</a></p>
	<h3>Tikitag</h3>
	<p>Tikitag is offering a small, cheap <acronym title="Universal Serial Bus">USB</acronym> reader that plugs into any computer with compatible drivers &#8220;Tikitag is an Alcatel-Lucent Venture based in Antwerp, Belgium which provides a service to link the real world with the online world.&#8221;</p>
	<p><a href="http://tikitag.com"><img src="http://www.nearfield.org/wp-content/uploads/2008/09/rfid-tikitag-reader.jpg" alt="" title="rfid-tikitag-reader" width="500" height="333" class="alignnone size-medium wp-image-392" /></a></p>
	<p><a href="http://tikitag.com">Tikitag</a></p>
	<h3>Bowl</h3>
	<p>The Bowl was created as part of the Touch project and designed to be an object that wouldn&#8217;t look out of place in the living room. &#8220;The Bowl is a simple media player that can be used by people of all ages, particularly young children. A bowl sits on the living room table and range of physical objects can be placed within it. When an object is placed in the bowl related media is played back on the TV.&#8221;</p>
	<p><a href="http://www.flickr.com/photos/timo/2088357811/" title="Bowl by Ti.mo, on Flickr"><img src="http://farm3.static.flickr.com/2180/2088357811_2f7f56fc69.jpg" width="500" height="334" alt="Bowl" /></a></p>
	<p><a href="http://www.nearfield.org/2007/12/bowl-token-based-media-for-children">Bowl</a></p>
	<h3>ThingM</h3>
	<p>ThingM has been developing <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-driven interfaces in their WineM concept for a while, and they have developed a smaller, <acronym title="Universal Serial Bus">USB</acronym> version finished in wood.</p>
	<p><a href="http://www.flickr.com/photos/todbot/2669278398/"><img src="http://farm4.static.flickr.com/3061/2669278398_b55b5dcf4c.jpg" /></p>
	<p><a href="http://thingm.com/products/winem.html">ThingM / WineM</a></p>
	<h3>Airtag</h3>
	<p>Aimed more towards the high-end, for custom installations in retail environments, &#8220;the Airtag reader is a contactless reader for point of sale (POS). Easy to install it can be plugged to any cashier system, or standalone for smart poster.&#8221;</p>
	<p><a href="http://www.airtag.com/"><img src="http://www.nearfield.org/wp-content/uploads/2008/09/rfid-airtag.jpg" alt="" title="rfid-airtag" width="500" height="168" class="alignnone size-medium wp-image-393" /></a></p>
	<p><a href="http://www.airtag.com/">Airtag</a></p>
	<h3><acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> mon amour</h3>
	<p>For the sake of completeness, this was perhaps the first commercially available plug-and-play <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> prototyping platform. &#8220;Rfid mon amour 1.0 is a kit for designers, artists and architects, which allows the realization of interactive exhibitions in a very simple manner, without any specific knowledge of programming or electronics. The kit comes with an <acronym title="Universal Serial Bus">USB</acronym> based <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> player, Mac <acronym title="Operating System">OS</acronym> X compatible software, 10 <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> tags and some sample videos.&#8221;</p>
	<p><a href="http://www.interactiondesign-lab.com/idshop/product_rfidmonamour.html"><img src="http://www.nearfield.org/wp-content/uploads/2008/09/rfid-rfid-mon-amour.jpg" alt="" title="rfid-rfid-mon-amour" width="500" height="223" class="alignnone size-medium wp-image-394" /></a></p>
	<p><a href="http://www.interactiondesign-lab.com/idshop/product_rfidmonamour.html"><acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> mon amour</a></p>]]></content:encoded>
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		</item>
		<item>
		<title>Images of touch interfaces</title>
		<link>http://www.nearfield.org/2008/09/images-of-touch-interfaces</link>
		<comments>http://www.nearfield.org/2008/09/images-of-touch-interfaces#comments</comments>
		<pubDate>Fri, 19 Sep 2008 09:38:11 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
		
		<category><![CDATA[Interaction design]]></category>

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		<category><![CDATA[touch]]></category>

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		<category><![CDATA[vernacular]]></category>

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		<guid isPermaLink="false">http://www.nearfield.org/?p=382</guid>
		<description><![CDATA[I&#8217;m happy to say that with great contributions from Nicolas Nova, Matt Jones and many others, the pool of images of &#8216;touch interfaces&#8217; on Flickr is growing nicely. I originally asked for contributions in February 2005, and the pool has been growing steadily ever since. 
	
	This collection of &#8216;vernacular&#8217; designs for RFID-based interfaces is extremely [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m happy to say that with great contributions from <a href="http://www.liftlab.com/think/nova/">Nicolas Nova</a>, <a href="http://www.blackbeltjones.com/">Matt Jones</a> and many others, the pool of images of &#8216;touch interfaces&#8217; on Flickr is growing nicely. I originally <a href="http://www.elasticspace.com/2005/02/touch-interface-photos">asked for contributions</a> in February 2005, and the pool has been growing steadily ever since. </p>
	<p><a href="http://www.flickr.com/photos/tags/touchinterface"><img src="http://www.nearfield.org/wp-content/uploads/2008/09/picture-20-500x559.png" alt="" title="Touch interface tag on Flickr" width="500" height="559" class="alignnone size-medium wp-image-383" /></a></p>
	<p>This collection of &#8216;vernacular&#8217; designs for <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-based interfaces is extremely interesting for us, as we delve deeper into the visual representation of emerging technologies.</p>
	<p>If you have images of good, bad and especially odd interfaces where interaction with an <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> tag or <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> mobile phone is indicated with an icon or an interestingly designed physical enclosure, please add it to the pool by tagging it &#8216;touch interface&#8217;.</p>]]></content:encoded>
			<wfw:commentRss>http://www.nearfield.org/2008/09/images-of-touch-interfaces/feed</wfw:commentRss>
		</item>
		<item>
		<title>Contact-less</title>
		<link>http://www.nearfield.org/2008/08/contact-less-rfid-shielding</link>
		<comments>http://www.nearfield.org/2008/08/contact-less-rfid-shielding#comments</comments>
		<pubDate>Thu, 28 Aug 2008 16:29:28 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
		
		<category><![CDATA[Product design]]></category>

		<category><![CDATA[design]]></category>

		<category><![CDATA[EMF]]></category>

		<category><![CDATA[oyster]]></category>

		<category><![CDATA[oyster card]]></category>

		<category><![CDATA[products]]></category>

		<category><![CDATA[Radio]]></category>

		<category><![CDATA[rfid]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=368</guid>
		<description><![CDATA[
	From the Picnic conference last year, Mediamatic&#8217;s &#8216;RFID safe&#8217; which protects your wireless RFID cards from being read or &#8216;skimmed&#8217;. With Mifare security problems a reality, and the ability to skim cards such as the Oyster fairly easily, I wonder how common these things will become?
	
	Related
	
	Anti Skimming Devices Highly Recommended for This Year&#8217;s Mother&#8217;s Day [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/timo/2806398594/" title="28 August, 16.08 by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3261/2806398594_30965eb7e5.jpg" width="500" height="333" alt="28 August, 16.08" /></a></p>
	<p>From the Picnic conference last year, <a href="http://www.mediamatic.net">Mediamatic&#8217;s</a> &#8216;<acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> safe&#8217; which protects your wireless <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> cards from being read or &#8216;skimmed&#8217;. With <a href="http://www.hrgeeks.com/2008/03/14/so-long-mifare-rf-id-system/" title="If you rely on Mifare for anything, start migrating!">Mifare security problems</a> a reality, and the ability to skim cards such as the Oyster fairly easily, I wonder how common these things will become?</p>
	<p><a href="http://www.flickr.com/photos/timo/2806399288/" title="28 August, 16.12 by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3080/2806399288_48336fb69d.jpg" width="500" height="333" alt="28 August, 16.12" /></a></p>
	<h3>Related</h3>
	<p><div class="footnotes"></p>
	<p><a href="http://ubiks.net/local/blog/jmt/archives3/003671.html">Anti Skimming Devices Highly Recommended for This Year&#8217;s Mother&#8217;s Day Gift</a></p>
	<p><a href="http://p10.hostingprod.com/@spyblog.org.uk/blog/2004/02/foiling_the_oyster_card.html">Foiling the Oyster card</a></p>
	<p><a href="http://ubiks.net/local/blog/jmt/archives3/003859.html">Toppan develops paper that protects <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> data</a></p>
	<p><a href="http://www.mobilecloak.com/">Mobile cloak</a></p>
	<p><a href="http://www.we-make-money-not-art.com/archives/2005/10/-via-de-bug-blo.php"><acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> pocket replacement</a></p>
	<p><a href="http://emvelope.com/">Electromagnetic shielding &#8216;emvelope&#8217;</a></p>
	<p><a href="http://www.difrwear.com/">DIFRWear <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> shielding wallets</a></p>
	<p><a href="http://www.rpi-polymath.com/ducttape/RFIDWallet.php">How to make an <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> shielding wallet</a><br />
</div></p>]]></content:encoded>
			<wfw:commentRss>http://www.nearfield.org/2008/08/contact-less-rfid-shielding/feed</wfw:commentRss>
		</item>
		<item>
		<title>The RFID photo booth</title>
		<link>http://www.nearfield.org/2008/08/picnic-rfid-photo-booth</link>
		<comments>http://www.nearfield.org/2008/08/picnic-rfid-photo-booth#comments</comments>
		<pubDate>Tue, 19 Aug 2008 19:39:52 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
		
		<category><![CDATA[Events]]></category>

		<category><![CDATA[Interaction design]]></category>

		<category><![CDATA[Projects]]></category>

		<category><![CDATA[Research]]></category>

		<category><![CDATA[Workshops]]></category>

		<category><![CDATA[conference]]></category>

		<category><![CDATA[gestural interaction]]></category>

		<category><![CDATA[networked objects]]></category>

		<category><![CDATA[nfc]]></category>

		<category><![CDATA[online social networks]]></category>

		<category><![CDATA[Photo booth]]></category>

		<category><![CDATA[photography]]></category>

		<category><![CDATA[Picnic]]></category>

		<category><![CDATA[Picnic 07]]></category>

		<category><![CDATA[Picnic network]]></category>

		<category><![CDATA[rfid]]></category>

		<category><![CDATA[social media]]></category>

		<category><![CDATA[social networking]]></category>

		<category><![CDATA[social networks]]></category>

		<category><![CDATA[tangible interaction]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=263</guid>
		<description><![CDATA[At last year&#8217;s Picnic conference we created a networked Photo Booth as part of the Mediamatic RFID hackers camp. Picnic is a conference with about two thousand attendees and multiple venues in the Westergasfabriek in Amsterdam. 
	One of the aims of the Mediamatic workshop was to experiment with ubiquitous technology for social and playful purposes. [...]]]></description>
			<content:encoded><![CDATA[<p>At last year&#8217;s <a href="http://www.picnicnetwork.org/">Picnic</a> conference we created a networked <a href="http://www.nearfield.org/2007/09/photos-and-connections">Photo Booth</a> as part of the Mediamatic <a href="http://www.mediamatic.net/article-22841-en.html"><acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> hackers camp</a>. Picnic is a conference with about two thousand attendees and multiple venues in the <a href="http://www.westergasfabriek.nl/">Westergasfabriek</a> in Amsterdam. </p>
	<p>One of the aims of the Mediamatic workshop was to experiment with ubiquitous technology for social and playful purposes. Every participant in Picnic was issued with an <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> tag that could be used by various installations around the conference venue. As a controlled setting this was a very interesting environment to experiment with <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> technology in use, and in particular to experiment with physical interactions in online social networks. </p>
	<p><a href="http://flickr.com/photos/silvertje/1447487028/"><img src="http://farm2.static.flickr.com/1022/1447487028_10d6c5e68d.jpg?v=0"></a></p>
	<p><em>One of the participants on the first day.</em> Photo by <a href="http://flickr.com/photos/silvertje/tags/photobooth/page3/">Anne Helmond</a>. </p>
	<p>The photo booth team consisted of <a href="http://www.elasticspace.com">Timo Arnall</a>, <a href="http://www.annehelmond.nl">Anne Helmond</a>, <a href="http://www.mediamatic.net/person/22235/en">Jorn Knutsen</a> and <a href="http://www.thisplacement.com/">Einar Sneve Martinussen</a>. We wanted to create something that brought people together both in a physical activity and in an online social network. Initially we described it like this:</p>
	<blockquote>
		<p>A photo booth that encourages people to take photos of themselves with others. By waving multiple tags over a touchpoint inside the booth, a photo is taken, a connection is made and pictures are added to the Picnic website.</p>
	</blockquote>
	<p>We built the booth in three days, with <a href="http://www.mediamatic.net/page/22730/en">many design iterations</a>, and ended up with a large white box with a picnic-themed grassy interior that allowed up to about 10 people to have their photo taken at once. </p>
	<p><a href="http://www.nearfield.org/wp-content/uploads/2008/08/boothy.jpg"><img src="http://www.nearfield.org/wp-content/uploads/2008/08/boothy-500x350.jpg" alt="" title="The photo booth construction drawing" width="500" height="350" class="alignnone size-medium wp-image-354" /></a></p>
	<p>Inside there was an <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> reader, a camera and a screen that would show what was being recorded, as well as showing a countdown for picture taking. Outside a large LCD screen showed recent and random pictures from the booth, encouraging participation. By touching your tag to a reader outside, you could see pictures of yourself.</p>
	<p>Over the course of the three-day event the photo-booth was extremely popular and resulted in literally <a href="http://www.flickr.com/photos/picnic_photos/archives/date-taken/2007/09/">thousands of pictures</a> and social connections. </p>
	<h3>Physical interactions manipulate the network</h3>
	<p>Every attendee&#8217;s <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> tag contained a link to their profile within the Picnic network site (their tags were registered and connected at the registration desk). This profile contained their name and any descriptions or tags that they had decided to include, we also had access to their contact details and payment information if we had chosen to do so. When the photo booth detected their tag, it could look them up in the Picnic social network, get their details and manipulate their profiles. </p>
	<p><a href="http://www.flickr.com/photos/timo/1461526013/" title="27 September, 23.42-2 by Ti.mo, on Flickr"><img src="http://farm2.static.flickr.com/1349/1461526013_f6b19dba97_m.jpg" width="240" height="161" alt="27 September, 23.42-2" /></a> <a href="http://www.flickr.com/photos/timo/1467021155/" title="28 September, 16.27-3 by Ti.mo, on Flickr"><img src="http://farm2.static.flickr.com/1145/1467021155_b9b1b6566f_m.jpg" width="240" height="161" alt="28 September, 16.27-3" /></a><br />
<em>Left: Inside the booth. Right: Tags on the <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> touchpoint.</em></p>
	<p>The booth attracted curious attendees, who looked at the photos playing on the outside. When they walked into the booth, and touched their tag to a &#8216;touchpoint&#8217; their name would appear on a screen and a countdown would start. If others then touched their tags within this countdown they would also have their names appear in the photo. People who had their photo taken together would have a connection created between them on the Picnic network site. </p>
	<p>On the web the Picnic network showed the pictures from the booth with the names of all the people that had been photographed together. People&#8217;s profiles included the photos of them and their connections. This was a different and new way of exploring the network and seeing the connections that had been made.</p>
	<p><img src='http://www.nearfield.org/wp-content/uploads/2008/01/picnic_photo_booth.jpg' alt='The Picnic website profile page, showing related photos from the booth.' /></p>
	<p>Photos from the booth were also uploaded to <a href="http://www.flickr.com/photos/picnic_photos/">Flickr</a> and tagged with the people&#8217;s first name (see for example all the <a href="http://www.flickr.com/photos/picnic_photos/tags/timo/">photos taken of me</a> and the tag cloud of the <a href="http://www.flickr.com/photos/picnic_photos/tags/">names and IDs</a> of people who used the booth most). </p>
	<p><a href="http://www.flickr.com/photos/timo/1459279808/" title="28 September, 00.30 by Ti.mo, on Flickr"><img src="http://farm2.static.flickr.com/1141/1459279808_5122597faf.jpg" width="500" height="334" alt="28 September, 00.30" /></a></p>
	<p>This realtime Flickr stream appeared on the outside of the booth, where people stood around watching their recent creations, as well as seeing random photos where they or their friends appeared.</p>
	<h3>Physical proximity</h3>
	<p>With around two thousand tagged attendees this was a great opportunity to design for and study the application of social networks in physical space, and to better understand the relationship between physical interactions and the resulting effects in online spaces. The way in which the photo booth took elements of a digital network and made it manipulable in a physical context was very interesting to us. </p>
	<p>We were interested in the details of the interactions between people, their tags and readers. In practice <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> is a relatively mundane technology, it doesn&#8217;t flash or beep or cry out for attention when it&#8217;s encased in plastic packaging. It is also very limited technically: the read-ranges are typically so low that we require people to &#8216;touch&#8217; their tags to the readers. </p>
	<p><a href="http://www.flickr.com/photos/timo/1466994085/" title="28 September, 16.26-2 by Ti.mo, on Flickr"><img src="http://farm2.static.flickr.com/1311/1466994085_021cb16f34.jpg" width="500" height="334" alt="28 September, 16.26-2" /></a></p>
	<p>Without explicit instruction or &#8216;attractor loops&#8217; the booth worked through certain &#8216;gestures&#8217; that were socially learned; people observed and then participated. The activity of &#8216;touching&#8217; actually brought people&#8212;who perhaps had only recently met&#8212;into very close physical proximity. This strangely intimate setting, combined with the activity of negotiating, framing and posing for a group photo provided a space for new connections to be formed, and existing relationships to be reinforced.</p>
	<p>The attendees also became familiar with <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> interactions over time, and once they had experienced one kind of interaction, wanted to try more. Other <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-based installations, in particular the <a href="http://www.picnicnetwork.org/page/5066/nl">free-beer-machine</a> was a very low-threshold introduction to <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> interaction with a very high-degree of motivation&#8230; This benefited us all by lowering the threshold to participation.</p>
	<h3>Playing with controversial technology</h3>
	<p>With a single touch of a tag to a reader, we could have initiated many different actions within the Picnic network site; we had access to names, profiles, contact information including addresses and phone numbers and even perhaps payment information. But we chose fairly simple events: displaying people&#8217;s first name, updating the relationships between people, and relating photos to profiles. </p>
	<p><a href="http://www.flickr.com/photos/timo/1462972326/" title="27 September, 23.45-2 by Ti.mo, on Flickr"><img src="http://farm2.static.flickr.com/1060/1462972326_025c3e154f.jpg" width="500" height="334" alt="27 September, 23.45-2" /></a></p>
	<p>However given that we had access to this data, we were very surprised that nobody questioned the fact that the booth knew their name. We expected there to be questions of privacy and security and perhaps some resentment towards the ease with which the booth accessed data. It seemed that the gesture and the resulting feedback was so natural that there didn&#8217;t seem to be anything scary about a name appearing on screen, in fact people assumed that somehow the <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> tag contained the information, the network wasn&#8217;t seen as part of the interaction. This shows how readily emerging technologies can be accepted without question, and how their implications remain obscure under the surface of an engaging experience. </p>
	<h3>Low-threshold interactions with social media</h3>
	<p>Conferences are a relatively constrained setting where there is an impetus to connect with people and social networks that expand, shift and change over the course of a few days. Social networks in this controlled space have many different qualities to the ones experienced in everyday life. So installations such as the photo booth must be designed to play with the existing social fabric and activities of the conference environment. </p>
	<p>There are many different ways in which technology can intervene in these settings, something Clay Shirky has called <a href="http://www.shirky.com/writings/situated_software.html">situated software</a>. Whereas most online social networks require users to explicitly state relationships to each other such as &#8216;friend&#8217;, &#8216;contact&#8217; or &#8216;follower&#8217; with these physically-based interactions the connection is much more implicit and less formal. </p>
	<p><a href="http://www.flickr.com/photos/timo/1459305856/" title="28 September, 00.36 by Ti.mo, on Flickr"><img src="http://farm2.static.flickr.com/1057/1459305856_986a3d776f.jpg" width="500" height="334" alt="28 September, 00.36" /></a></p>
	<p>A simple physical gesture&#8212;touching some tags together at the same time&#8212;is all it takes to create a connection. Browsing through the Picnic network after having used the booth for a few days was an entirely new experience; the network was more random and chaotic, but because it had emerged from physical, social proximity there is a richer texture to the network than one built through explicit selection. Growing an online social network through these kinds of low-threshold physical interactions seems like a interesting pattern that we might see more of in the future. </p>
	<p>More photos <a href="http://www.flickr.com/photos/picnic_photos/">from the booth</a> and <a href="http://www.flickr.com/photos/tags/picnicphotobooth/">of the booth</a>.</p>]]></content:encoded>
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		</item>
		<item>
		<title>RFID gestures</title>
		<link>http://www.nearfield.org/2008/06/rfid-gestures</link>
		<comments>http://www.nearfield.org/2008/06/rfid-gestures#comments</comments>
		<pubDate>Tue, 17 Jun 2008 12:41:29 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
		
		<category><![CDATA[Payments]]></category>

		<category><![CDATA[Research]]></category>

		<category><![CDATA[Ticketing]]></category>

		<category><![CDATA[contactless]]></category>

		<category><![CDATA[gestural]]></category>

		<category><![CDATA[gestural interaction]]></category>

		<category><![CDATA[gestures]]></category>

		<category><![CDATA[nfc]]></category>

		<category><![CDATA[Radio]]></category>

		<category><![CDATA[rfid]]></category>

		<category><![CDATA[seoul]]></category>

		<category><![CDATA[south korea]]></category>

		<category><![CDATA[subway]]></category>

		<category><![CDATA[tangible interaction]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=309</guid>
		<description><![CDATA[While thinking about radio-field-based interactions and the gestures that they entail I&#8217;m reminded of this quote by Adam in Everyware:
	
		&#8220;If you really want to know what information processing dissolving in behaviour really looks like, catch the way women swing their handbags across the Octopus readers at the turnstiles of the Mong Kok subway station; there&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>While thinking about radio-field-based interactions and the gestures that they entail I&#8217;m reminded of this quote by <a href="http://speedbird.wordpress.com/">Adam</a> in <a href="http://www.studies-observations.com/everyware/">Everyware</a>:</p>
	<blockquote>
		<p>&#8220;If you really want to know what <a href="http://www.adobe.com/designcenter/thinktank/noboundaries/">information processing dissolving in behaviour</a> really looks like, catch the way women swing their handbags across the Octopus readers at the turnstiles of the Mong Kok subway station; there&#8217;s nothing in the slightest to suggest that this casual 0.3-second gesture is the site of intense technical intervention.&#8221;</p>
	</blockquote>
	<p>Some of the most common <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> gestures that have truly become part of everyday life are in contactless ticketing. Here are some images I took in Seoul, South Korea:</p>
	<p><a href="http://www.flickr.com/photos/timo/205692186/" title="RFID ticket interactions 2 by Ti.mo, on Flickr"><img src="http://farm1.static.flickr.com/62/205692186_478bb70897.jpg" width="500" height="333" alt="RFID ticket interactions 2" /></a></p>
	<p><a href="http://www.flickr.com/photos/timo/205691652/" title="RFID ticket interactions 1 by Ti.mo, on Flickr"><img src="http://farm1.static.flickr.com/90/205691652_5c29219914.jpg" width="500" height="333" alt="RFID ticket interactions 1" /></a></p>
	<p><a href="http://www.flickr.com/photos/timo/205692662/" title="RFID ticket interactions 3 by Ti.mo, on Flickr"><img src="http://farm1.static.flickr.com/80/205692662_8d38e41d03.jpg" width="500" height="333" alt="RFID ticket interactions 3" /></a></p>
	<p>Surprisingly, there is not a lot of work on the spatial or gestural aspects of radio-based interfaces. There is some work towards looking at the spatial aspects of camera-based interactions:</p>
	<p>Reeves, S. et al., 2006. <a href="http://portal.acm.org/citation.cfm?id=1142413&#38;coll=ACM&#38;dl=ACM&#38;CFID=35698786&#38;CFTOKEN=16992981">The spatial character of sensor technology</a>. In Proceedings of the 6th ACM conference on Designing Interactive systems.  University Park, PA, USA: ACM Press, pp. 31-40.</p>]]></content:encoded>
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		</item>
		<item>
		<title>Tangible Interactions - summer exhibition</title>
		<link>http://www.nearfield.org/2008/06/tangible-interactions-summer-exhibition</link>
		<comments>http://www.nearfield.org/2008/06/tangible-interactions-summer-exhibition#comments</comments>
		<pubDate>Tue, 10 Jun 2008 13:06:52 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
		
		<category><![CDATA[About the project]]></category>

		<category><![CDATA[Events]]></category>

		<category><![CDATA[Interaction design]]></category>

		<category><![CDATA[Student projects]]></category>

		<category><![CDATA[design]]></category>

		<category><![CDATA[exhibition]]></category>

		<category><![CDATA[industrial design]]></category>

		<category><![CDATA[interaction]]></category>

		<category><![CDATA[interface]]></category>

		<category><![CDATA[nfc]]></category>

		<category><![CDATA[norway]]></category>

		<category><![CDATA[oslo]]></category>

		<category><![CDATA[rfid]]></category>

		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=306</guid>
		<description><![CDATA[
	This week the the MA interaction design course Tangible Interactions is having its summer exhibition at the Oslo School of Architecture and Design. The students have been focusing on designing interactions with RFID technology. This years exhibition includes games, token-based media, transactions, wayshowing, a story-telling pillow, &#8216;twittering&#8217; things and more.
	The exhibition is a part of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/timo/2565573420/" title="06 June, 13.56 by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3266/2565573420_75c1f4ef92.jpg" width="500" height="333" alt="06 June, 13.56" /></a></p>
	<p>This week the the MA interaction design course <a href="http://www.nearfield.org/2008/02/teaching-touch-ii">Tangible Interactions</a> is having its summer exhibition at the Oslo School of Architecture and Design. The students have been focusing on designing interactions with <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> technology. This years exhibition includes games, token-based media, transactions, wayshowing, a story-telling pillow, &#8216;twittering&#8217; things and more.</p>
	<p>The exhibition is a part of <a href="http://underskog.no/kalender/35405_diplom-og-semesterutstilling-aho-works/forestilling/47506"><span class="caps">AHO</span> Works</a>.</p>
	<ul>
		<li><strong>9-12 June 2008 09:00-18:00</strong> in the AHO library (<a href="http://maps.google.com/maps?q=Maridalsveien+29,+0175+Oslo,+Norway&#38;ie=UTF8&#38;t=h&#38;z=16&#38;iwloc=addr">map</a>)</li>
		<li>Official opening 11 June 17:00</li>
		<li><a href="http://underskog.no/kalender/35621_tangible-interactions-aho-interaction-design-summer-exhibition/forestilling/47895">@ Underskog</a></li>
		<li><a href="http://tangibletouch.wordpress.com/">Tangible Interactions course blog</a> </li>
	</ul>
	<ul>
		<li><a href="http://www.flickr.com/groups/ahointeraction/"><span class="caps">AHO</span> Interaction design Flickr group</a></li>
	</ul>]]></content:encoded>
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		<title>Early visualisations of cellular networks</title>
		<link>http://www.nearfield.org/2008/05/early-visualisations-of-cellular-networks</link>
		<comments>http://www.nearfield.org/2008/05/early-visualisations-of-cellular-networks#comments</comments>
		<pubDate>Thu, 29 May 2008 12:30:09 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
		
		<category><![CDATA[Mobile]]></category>

		<category><![CDATA[Research]]></category>

		<category><![CDATA[Visual design]]></category>

		<category><![CDATA[at&amp;t]]></category>

		<category><![CDATA[cell phones]]></category>

		<category><![CDATA[history]]></category>

		<category><![CDATA[infovis]]></category>

		<category><![CDATA[mobile phones]]></category>

		<category><![CDATA[motorola]]></category>

		<category><![CDATA[Visualisation]]></category>

		<category><![CDATA[vizualisation]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=301</guid>
		<description><![CDATA[I happened to catch the American-centric documentary history of the mobile phone called The Cellphone Revolution yesterday. 
	
	The most compelling content was the early visualisations of cellular networks, made by Motorola and AT&#38;T at the time that they were trying to convince the FCC that mobile telephony was important.
	
	It also features rather nice footage and [...]]]></description>
			<content:encoded><![CDATA[<p>I happened to catch the American-centric documentary history of the mobile phone called <a href="http://www.freshcreation.com/entry/the_cell_phone_revolution/" title="watch the two minute trailer">The Cellphone Revolution</a> yesterday. </p>
	<p><a href="http://www.flickr.com/photos/timo/2533020767/" title="27 May, 20.31 by Ti.mo, on Flickr"><img src="http://farm3.static.flickr.com/2139/2533020767_85ced61719.jpg" width="500" height="333" alt="27 May, 20.31" /></a></p>
	<p>The most compelling content was the early visualisations of cellular networks, made by Motorola and AT&#38;T at the time that they were trying to convince the FCC that mobile telephony was important.</p>
	<p><a href="http://www.flickr.com/photos/timo/2533027133/" title="27 May, 20.31 by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3054/2533027133_7616dd4616.jpg" width="500" height="333" alt="27 May, 20.31" /></a></p>
	<p>It also features rather nice footage and photos of <a href="http://www.americanheritage.com/articles/magazine/it/2007/3/2007_3_20.shtml">early mobile phone prototypes</a> from Motorola, that displayed many contemporary form factors such as sliders and flip-phones. Worth checking out that full article for a bit of emerging tech/design history.</p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/05/early_motorola_mobile_cell_phone_prototypes.jpg" alt="" title="Early motorola mobile cell phone prototypes" width="500" height="87" class="alignnone size-full wp-image-302" /></p>]]></content:encoded>
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		<item>
		<title>Lightweight, parasitic services</title>
		<link>http://www.nearfield.org/2008/05/touch-and-travel</link>
		<comments>http://www.nearfield.org/2008/05/touch-and-travel#comments</comments>
		<pubDate>Mon, 26 May 2008 13:31:34 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
		
		<category><![CDATA[Payments]]></category>

		<category><![CDATA[Service design]]></category>

		<category><![CDATA[Ticketing]]></category>

		<category><![CDATA[Visual design]]></category>

		<category><![CDATA[bahn]]></category>

		<category><![CDATA[berlin]]></category>

		<category><![CDATA[contactless]]></category>

		<category><![CDATA[db]]></category>

		<category><![CDATA[deutsche bahn]]></category>

		<category><![CDATA[die bahn]]></category>

		<category><![CDATA[germany]]></category>

		<category><![CDATA[Mobile]]></category>

		<category><![CDATA[nfc]]></category>

		<category><![CDATA[payment]]></category>

		<category><![CDATA[rfid]]></category>

		<category><![CDATA[touch and travel]]></category>

		<category><![CDATA[ubicomp]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=300</guid>
		<description><![CDATA[Touch and travel is a German pilot scheme (one of many) that is testing NFC for ticketing on public transport. One of the partners in the trial Giesecke and Devrient describe it:
	
		&#8220;With the new eTicketing System Touch&#38;Travel from Deutsche Bahn (DB), the mobile phone serves as an electronic ticket on trains, buses, streetcars, subways, etc. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://touchandtravel.de">Touch and travel</a> is a German pilot scheme (one of <a href="http://en.wikipedia.org/wiki/Near_Field_Communication#Current_trials">many</a>) that is testing <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> for ticketing on public transport. One of the partners in the trial <a href="http://www.gi-de.com/portal/page?_pageid=44,137589&#38;_dad=portal&#38;_schema=PORTAL">Giesecke and Devrient</a> describe it:</p>
	<blockquote>
		<p>&#8220;With the new eTicketing System Touch&#38;Travel from Deutsche Bahn (DB), the mobile phone serves as an electronic ticket on trains, buses, streetcars, subways, etc. The SIM cards inside the phones are provided by Giesecke &#38; Devrient. The Touch&#38;Travel project is initiated by Deutsche Bahn, the German railway, and the mobile operator Vodafone.&#8221;</p>
	</blockquote>
	<p><a href="http://www.flickr.com/photos/timo/2523540581/" title="23 May, 13.43 by Ti.mo, on Flickr"><img src="http://farm3.static.flickr.com/2098/2523540581_fd3b71787c.jpg" width="500" height="333" alt="23 May, 13.43" /></a></p>
	<p>This trial shows one of the ways that <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> changes the infrastructure required for a ticketing or payment service. In this case it is a <em>lightweight, parasitic infrastructure</em> that can fairly cheaply be added to other ticketing methods. The service relies on three elements:</p>
	<ul>
		<li>Passive <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> tags at stations that contain a unique identifier or geographic information for that location. In this case they are embedded inside what must be a cheap container of aluminium, a printed surface and glass. This doesn&#8217;t require power or a network connection, and serves the same function as a large, powered, and networked ticket machine.</li>
		<li>The mobile phone is the window into the service; it interprets the location/identification data, connects to the &#8216;cloud&#8217; and provides an interface. This interface could show location, ticket prices, ticket options, time of journey, routes, transaction history, etc. Here there is the opportunity to create a service that offers more utility, value and experience than traditional ticketing.</li>
	</ul>
	<ul>
		<li>The mobile data network connects the user to the service, in many cases this data connection already exists, and doesn&#8217;t require infrastructural development. Of course here there are issues with underground metro systems that don&#8217;t offer mobile coverage.
	<p><a href="http://www.flickr.com/photos/timo/2524367076/" title="23 May, 13.43 by Ti.mo, on Flickr"><img src="http://farm3.static.flickr.com/2252/2524367076_87d956c000.jpg" width="500" height="333" alt="23 May, 13.43" /></a></p>
	<p>More details on the service/interaction design:</p>
		<li>By waving your <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> mobile handset over the so called Touchpoint before entering the train, located at the platforms, the system registers the beginning of a trip.</li>
		<li>The ticket is stored on the SIM card inside the mobile phone</li>
		<li>The conductor checks the ticket by scanning the phone with a portable reader.</li>
		<li>Having arrived at the destination, the handset is waved over the Touchpoint again. The system registers the end of your trip. The system processes the data and calculates the correct cost for the distance traveled.</li>
	</ul>
	<ul>
		<li>The passenger is billed once a month
	<p>Of course the service requires that <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> handsets are easily available, or that the service is sold through SIM add-ons for existing mobiles (perhaps as an alternative to a contactless card like Oyster/Suica). </p>
	<p>I wonder how a service that relies so heavily on an ad-hoc infrastructure will be accountable to failure and who holds responsibility and the problem-solving ability for errors and misunderstandings?</p>
	<p>Thinking also about <em>the parasitic</em>; might multiple services compete with each other for approachable station space? In a de-regulated environment (I&#8217;m thinking of the UK here) who you touch might define what service you get&#8230; </p>]]></content:encoded>
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		<item>
		<title>Magnetic Movie</title>
		<link>http://www.nearfield.org/2008/05/magnetic-movie</link>
		<comments>http://www.nearfield.org/2008/05/magnetic-movie#comments</comments>
		<pubDate>Thu, 08 May 2008 17:29:43 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
		
		<category><![CDATA[Visual design]]></category>

		<category><![CDATA[animation]]></category>

		<category><![CDATA[EMF]]></category>

		<category><![CDATA[fields]]></category>

		<category><![CDATA[film]]></category>

		<category><![CDATA[infovis]]></category>

		<category><![CDATA[Radio]]></category>

		<category><![CDATA[Visualisation]]></category>

		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=296</guid>
		<description><![CDATA[In the same vein as the Bubbles of Radio work from last year, Magnetic Movie is a film that explores visible and audible manifestations of radio fields. The film is by Ruth Jarman &#38; Joe Gerhardt of Semiconductor and commissioned by Animate Projects that remains on the forefront of &#8220;exploring the relationship between art and [...]]]></description>
			<content:encoded><![CDATA[<p>In the same vein as the <a href="http://www.nearfield.org/2007/12/fictional-radio-spaces">Bubbles of Radio</a> work from last year, <a href="http://www.animateprojects.org/films/by_date/2007/mag_mov">Magnetic Movie</a> is a film that explores visible and audible manifestations of radio fields. The film is by Ruth Jarman &#38; Joe Gerhardt of <a href="http://www.semiconductorfilms.com/">Semiconductor</a> and commissioned by <a href="http://www.animateprojects.org">Animate Projects</a> that remains on the forefront of <em>&#8220;exploring the relationship between art and animation&#8221;</em>.</p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/05/mag_movie_3_0.jpg" alt="" title="mag_movie_3_0" width="500" height="281" class="alignnone size-full wp-image-298" /></p>
	<p><em>&#8220;Natural magnetic fields are revealed as chaotic, ever-changing geometries&#8230; Are we observing a series of scientific experiments, the universe in flux, or a documentary of a fictional world?&#8221;</em> The <a href="http://www.animateprojects.org/films/by_date/2007/mag_mov/stills">stills</a> don&#8217;t do the pulsing, crackling, moving visuals justice, I highly recommend that you go and watch <a href="http://www.animateprojects.org/films/by_date/2007/mag_mov">the film</a>.</p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/05/mag_movie_1_0.jpg" alt="" title="mag_movie_1_0" width="500" height="281" class="alignnone size-full wp-image-297" /></p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/05/mag_movie_5_0.jpg" alt="" title="mag_movie_5_0" width="500" height="281" class="alignnone size-full wp-image-299" /></p>]]></content:encoded>
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		</item>
		<item>
		<title>Thoughts on Nokia&#8217;s NFC developments</title>
		<link>http://www.nearfield.org/2008/05/thoughts-on-nokias-nfc-developments</link>
		<comments>http://www.nearfield.org/2008/05/thoughts-on-nokias-nfc-developments#comments</comments>
		<pubDate>Wed, 07 May 2008 20:41:34 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
		
		<category><![CDATA[Interaction design]]></category>

		<category><![CDATA[Mobile]]></category>

		<category><![CDATA[News]]></category>

		<category><![CDATA[Product design]]></category>

		<category><![CDATA[Technicalities]]></category>

		<category><![CDATA[6212 NFC]]></category>

		<category><![CDATA[design]]></category>

		<category><![CDATA[industrial design]]></category>

		<category><![CDATA[Near Field Communication]]></category>

		<category><![CDATA[nfc]]></category>

		<category><![CDATA[Nokia]]></category>

		<category><![CDATA[products]]></category>

		<category><![CDATA[rfid]]></category>

		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=281</guid>
		<description><![CDATA[On April 15th Nokia announced the 6212 &#8216;classic&#8217; phone that incorporates Near Field Communication technology. This phone is the fourth NFC-capable phone from Nokia in as many years and it is the first NFC device that supports 3G data connections.
	
	This is a simple &#8216;classic&#8217; or &#8216;candybar&#8217; design like the earliest NFC models. Nokia has a [...]]]></description>
			<content:encoded><![CDATA[<p>On April 15th Nokia <a href="http://press.nokia.com/PR/200804/1209331_5.html">announced</a> the <a href="http://europe.nokia.com/A4991363">6212 &#8216;classic&#8217; phone</a> that incorporates <a href="http://www.nfc-forum.org/aboutnfc/">Near Field Communication</a> technology. This phone is the fourth <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym>-capable phone from Nokia in as many years and it is the first <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> device that supports 3G data connections.</p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/05/nokia_6212_nfc_rfid_phone.jpg" alt="" title="Nokia 6212 NFC phone" width="500" height="426" class="alignnone size-full wp-image-282" /></p>
	<p>This is a simple &#8216;classic&#8217; or &#8216;candybar&#8217; design like the earliest <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> models. Nokia has a history of basing its <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> devices on existing models (see the <a href="http://europe.nokia.com/A4144100">5140 from 2004</a>, the <a href="http://europe.nokia.com/A4397259">3220 from 2005</a>, and <a href="http://europe.nokia.com/A4307094">6131 from 2007</a>). The 6212 looks like it is based on the <a href="http://www.forum.nokia.com/devices/3120_classic">3120 classic</a> (announced in February 2008) with the addition of an <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> module and a slightly simplified physical design. Compared with the most recent <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> phone, <a href="http://www.forum.nokia.com/devices/6131_NFC">the 6131</a>, the 6212 is slightly smaller and lighter with a smaller display at the same resolution. More notes on the design details below.</p>
	<h3>The demo </h3>
	<p>This interview with Jeremy Belostock&#8212;Nokia&#8217;s <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> Sales &#38; Marketing Director&#8212;has a number of cutaways that show some of the new <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> features in action.</p>
	<p><object width="500" height="400"><param name="movie" value="http://www.youtube.com/v/BoOH7AtCT_E&#38;hl=en&#38;rel=0&#38;color1=0x3a3a3a&#38;color2=0x999999"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/BoOH7AtCT_E&#38;hl=en&#38;rel=0&#38;color1=0x3a3a3a&#38;color2=0x999999" type="application/x-shockwave-flash" wmode="transparent" width="500" height="400"></embed></object></p>
	<p>There is a discussion about the path towards the mass market: whether to focus on user acceptance or building infrastructural &#8216;ecosystems&#8217;. <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> is discussed as being immediately suitable for developed markets where there is infrastructure already in place (such as <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> ticketing and credit card systems such as Oyster and Visa Wave). Although emerging markets are interesting, there is a particular emphasises on Western Europe and Asia in <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> transport and payment, because of the immediate benefits in these areas. The interview ends with a brief (and rather odd) discussion of the environmental benefits of <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym>. I&#8217;m not sure replacing a stack of plastic cards with a mobile phone is necessarily an improvement towards sustainability (most of my credit and debit cards outlast my mobile phones by a factor of 2 or 3).</p>
	<h3>Interaction design notes</h3>
	<p>Nokia is attempting to focus on features such as sharing content through touch-interactions and using tags as a way of controlling phone functions. Nokia seems to call these emerging interactions &#8220;tapping and sharing&#8221;. In the demo we see:</p>
	<ul>
		<li>Tag access to the system functions: we see a tag setting an alarm</li>
		<li>Tag access to files on the system: we see loading and playing of music files</li>
	</ul>
	<ul>
		<li>Peer to peer exchange of content: we see the &#8216;sharing&#8217; of files
	<p>The specifications also note that it&#8217;s possible to &#8220;<em>share business cards, bookmarks, calendar notes, images, profiles, and more</em>&#8221; so there is clearly a deeper integration between the Series 40 system and the <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> functions here than with earlier devices (we <a href="http://www.elasticspace.com/2005/12/nokia-3220-nfc">called for this</a> in 2005 when we had the first look at the 3220). What is not shown is the before/after interactions that are required to set up these sharing actions. How do I set up the transfer? What happens if we simply touch phones together? What are the default events? Where and how are these actions phrased within the menu system? Without seeing these we cannot yet assess the quality of these new <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> interactions.</p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/05/6212-interactions.jpg" alt="" title="Nokia 6212 NFC interactions" width="500" height="187" class="alignnone size-full wp-image-291" /></p>
	<p>Touch-based interactions are super-simple, orders of magnitude less button clicks and less security hassles than a technology like Bluetooth. This simplicity stems from the physical proximity required when interacting with tiny <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> fields. The demo shows <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> pairing between two devices working in various physical ways: two phones are tapped <em>side to side</em>, <em>face to face</em> and <em>face to back</em>. Previously these interactions were imagined to work <a href="http://flickr.com/photos/timo/1599953882/">back to back</a> but since <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> works through electromagnetic induction, which creates a field that encompasses both sides of the antenna, other physical gestures are possible. </p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/05/nfc-phone-interaction-affordances.gif" alt="Discrete interaction points versus a phone surrounded by an interaction \&#039;aura\&#039;" title="NFC phone interaction affordances" width="500" height="123" class="alignnone size-full wp-image-293" /></p>
	<p>When the <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> chip is given enough power and when the interaction involves <em>two readers</em> rather than a <em>reader powering a passive tag</em>, phone-to-phone interactions will work in many configurations around the device. Although this seems to be a technical reality, I wonder if it makes sense to visualise and explain <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> in this way? Should there be an <em>active point of connection</em> on the phone that is more like a button rather than an <em>active aura</em> surrounding the entire phone? There is an interesting study to be created here about the user&#8217;s mental models formed by these subtly different interaction types. More on touch-interaction affordances later.</p>
	<p>This launch is not just about the <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> phone, but points towards a range of <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> appliances: &#8220;<em>pairing with a Bluetooth <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym>-enabled device, like the new <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> variant of the Nokia <a href="http://europe.nokia.com/bh-210">BH-210</a> headset, happens with just one touch</em>&#8221;. </p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/05/nokia-nfc_bh_210.jpg" alt="" title="Nokia NFC BH 210 headset" width="425" height="284" class="alignnone size-full wp-image-288" /></p>
	<p>At first glance this suggests that new Nokia accessories may have embedded <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> tags, but it seems that &#8220;<em>the Bluetooth Headset BH-210 sales package includes a pairing tag that has BH-210 address information in it. Pair the device and headset conveniently by tapping the tag with the device.</em>&#8221; When suitable Mifare tags are available down to about <a href="http://www.lux-ident.com/en/products/transponders">10mm</a> in diameter, why not embed the pairing tag inside the device itself? Perhaps the fear is that pranksters could sneak up to unsuspecting bluetooth-headset-wearing businesspeople and pair with their devices through a sneaky swipe&#8230; </p>
	<p>Nonetheless, this points in some interesting directions, towards interfaces and control for all sorts of consumer devices. It highlights the possibility of the mobile phone as a <em>ubiquitous controller</em> where it interacts with a multitude of inputs and outputs from games controllers and sensors to printers and screens, and then perhaps a whole host of other devices that require a rich interface but don&#8217;t have the physical form or price range to justify one. For more on this see our thoughts on the <a href="http://www.nearfield.org/2007/06/the-universal-controller">universal controller</a> and <a href="http://www.vs.inf.ethz.ch/publ/papers/rodunerc-MIRW06.pdf">this research paper</a> by Christof Roduner.</p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/05/nokia-6212-nfc-teaching-mode.jpg" alt="" title="Nokia 6212 NFC teaching mode" width="500" height="123" class="alignnone size-full wp-image-292" /></p>
	<p>The phone is packaged with three tags, one of which is a &#8216;tutorial&#8217; tag that teaches the use of <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> with on-screen tutorials. This learning mode seems to include lots of animations where phones and tags are brought into contact with each other, perhaps the least complicated part of <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> interactions. Without seeing it for ourselves its difficult to say, but the tutorials could perhaps be more useful for explaining the possibilities inherent in putting URLs, phone numbers, etc. onto tags.</p>
	<h3>Physical design notes</h3>
	<p>If we are expected to regularly touch our phones against grubby payment terminals, <a href="http://www.flickr.com/photos/tags/touchinterface/">subway gates</a> and public advertising, the surfaces and materials both on the phone and in the world must encourage this touching action. A robust and rugged shell is essential.</p>
	<p>From the very first mobile phones that could be <a href="http://www.amazon.com/Mobile-Usability-Nokia-Changed-Phone/dp/0071385142" title="The book 'Mobile usability' has a number of case studies on the history of the first Nokia mobile designs, including finding out how one might make a phone call while on the bus with heavy shopping">operated with one hand</a>, Nokia has traditionally been good at creating robust, over-engineered devices that play well in the messy, physical world. The challenge with <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> is to create natural, basic touch interactions through material, ergonomic or other affordances. What are the physical affordances that would encourage&#8212;- as <a href="http://www.blackbeltjones.com/work/2007/11/15/lost-futures-unconscious-gestures/" title="and Matt Jones sums up expertly">Dourish puts it</a>&#8212;<em>&#8216;interacting in the world, participating in it and acting through it, in the absorbed and unreflective manner of normal experience.&#8217;</em>? So beyond ruggedness and a degree of scratch-proofing, what is necessary for these touch-interaction affordances?</p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/05/nokia-nfc-placement.jpg" alt="" title="NFC reader placement exercise" width="500" height="157" class="alignnone size-full wp-image-290" /></p>
	<p>The first consideration is the placement of the reader. The above image is a quick excercise imagining where readers might be placed on various phone models. The 5140 <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> kit and the 3220 <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> shell had a &#8216;classic&#8217; or &#8216;candybar&#8217; form that meant that the <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> reader was placed on the <a href="http://www.flickr.com/photos/timo/226958386/">lower back</a> of the device. Apparently this was to separate the various radio antennae (GSM, Bluetooth, etc.) from the <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym> antenna, but all of our experiments showed that this was confusing to users. The 6131 solved this by placing the <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> reader at the top of the flip-up screen, away from the other antennae at the hinge. </p>
	<p>Somehow the <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> reader in the 6212 is at the top of the device. This is a very good place to have an &#8216;active area&#8217;, it&#8217;s outside of the natural hand-grip, and its the part of the phone that most often <em>faces the world</em>, encouraging intuitive pointing and selecting gestures. With this placement the phone becomes a kind of &#8216;wand&#8217;, that perhaps draws on <a href="http://www.orangecone.com/ambidextrous_i6p36_37.pdf" title="Mike Kuniavsky's exploration of magic metaphors in ubiquitous computing">the metaphor of magic</a> in ubiquitous computing. Whatever our thoughts on magic in interaction design, there is no doubt that this gesture is culturally significant and is likely to be a useful model. </p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/05/nokia_nfc_rfid_comparison.jpg" alt="" title="Nokia NFC active areas comparison" width="500" height="270" class="alignnone size-full wp-image-283" /></p>
	<p>More practically, the 6212 features a camera lens in roughly the same position as the reader. This combined with the perforated loudspeaker work against the idea of a robust active area. This is clearly a tradeoff, will scratches and grit getting into these delicate areas hinder touch-based interactions, and will keeping the phone pristine in general be a problem? Would a shiny iPhone ever be suitable for touch-based interactions?</p>
	<p>The second consideration is signs and symbols. There was a time when Nokia thought it necessary to indicate the active area of <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> phones with a visual icon, starting with two concentric rings and moving on to the &#8216;wireless fingerprint&#8217;:</p>
	<p><a href="http://www.flickr.com/photos/timo/226959908/" title="5140i + RFID by Ti.mo, on Flickr"><img src="http://farm1.static.flickr.com/77/226959908_a5540f41c9_m.jpg" width="240" height="160" alt="5140i + RFID" /></a><img src="http://www.nearfield.org/wp-content/uploads/2008/05/nokia_icon_3220_nfcshell.jpg" alt="" title="nokia_icon_3220_nfcshell" width="220" height="159" class="alignnone size-full wp-image-289" /></p>
	<p>But the 6131 and 6212 have no visible indication whatsoever that they offer any sort of <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> functionality. The clear plastic film that protects the 6131 screen had a diagram of a <a href="http://www.flickr.com/photos/timo/520270806/">phone-tag interaction</a> but that of course gets quickly removed. </p>
	<p>My feeling is that there should be clearer markings for the <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> active areas on these phones, even if it is a change in texture, colour or material, it seems like a functional necessity until <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> is properly accepted and understood in the mass market. It&#8217;s also a particularly easy thing to do. When music phones have <a href="http://europe.nokia.com/5300">very clearly marked</a> dedicated buttons devoted to specific media functions, why shouldn&#8217;t a significant functional and interactional surface be clearly marked on the device?</p>
	<p><img src="http://www.nearfield.org/wp-content/uploads/2008/05/nfc-phone-icons.jpg" alt="" title="NFC phone icon sketches" width="500" height="72" class="alignnone size-full wp-image-294" /></p>
	<p>A few quick sketches using some of the icons from the <a href="http://www.elasticspace.com/2005/11/graphic-language-for-touch">graphic language for touch</a>. Whether the possibilities inherent in <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> are indicated through clear affordances or explicit symbology, this is extremely important to get right.</p>
	<h3>Other technicalities</h3>
	<p>The 6212 has a slightly better higher resolution camera than the 6131. It also offers a second video camera on the display side (why do they still include these, does anyone actually do video calling? Is there a secondary usage that I&#8217;m missing, YouTube?)</p>
	<p>The press-release and demos emphasise the new level of integration between <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> and Bluetooth but <a href="http://www.forum.nokia.com/devices/6212_classic">the specifications</a> don&#8217;t list <a href="http://www.nearfield.org/2007/03/bluetooth-21-incorporating-nfc">Bluetooth 2.1</a>. Of course it supports the standard contactless communication <acronym title="Application Programming Interface">API</acronym> (JSR 257) so that 3rd parties like us can develop applications for <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym>. We hope that it gives us more leeway than the implementation on the 6131. Includes MIDP 2.1 and a few other Java APIs.</p>
	<p>The phone also supports the <a href="http://www.symbianone.com/content/view/5119/31/">Nokia Software Market</a> for application discovery and this might be very useful for distributing consumer-focused <acronym title="Near Field Communication (a short-range wireless technology mainly aimed at usage in mobile phones.)">NFC</acronym> applications.</p>]]></content:encoded>
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		<title>Three papers on mobile payments</title>
		<link>http://www.nearfield.org/2008/05/three-papers-on-mobile-payments</link>
		<comments>http://www.nearfield.org/2008/05/three-papers-on-mobile-payments#comments</comments>
		<pubDate>Mon, 05 May 2008 13:06:55 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
		
		<category><![CDATA[Mobile]]></category>

		<category><![CDATA[Payments]]></category>

		<category><![CDATA[Reading]]></category>

		<category><![CDATA[nfc]]></category>

		<category><![CDATA[rfid]]></category>

		<category><![CDATA[transactions]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=287</guid>
		<description><![CDATA[The weblog &#8216;Putting people first&#8217; links to three interesting  papers from CHI 2008 on mobile payments.
	From meiwaku to tokushita!
	Lessons for digital money design from Japan. Mainwaring, S., March, W., and Maurer, B. 2008. In Proceeding of the Twenty-Sixth Annual SIGCHI Conference on Human Factors in Computing Systems.
	
		&#8220;As an example of ubiquitous computing in the [...]]]></description>
			<content:encoded><![CDATA[<p>The weblog &#8216;Putting people first&#8217; <a href="http://www.experientia.com/blog/chi-2008-a-selection-on-mobile-banking/">links to</a> three interesting  papers from CHI 2008 on mobile payments.</p>
	<h3><a href="http://doi.acm.org/10.1145/1357054.1357058">From meiwaku to tokushita!</a></h3>
	<p><strong>Lessons for digital money design from Japan</strong>. Mainwaring, S., March, W., and Maurer, B. 2008. In Proceeding of the Twenty-Sixth Annual SIGCHI Conference on Human Factors in Computing Systems.</p>
	<blockquote>
		<p>&#8220;As an example of ubiquitous computing in the here and now, the adoption of digital money is found to be messy and contingent, shot through with cultural and social factors that do not hinder this adoption but rather constitute its specific character. Adoption is strongly tied to Japanese conceptions of the aesthetic and moral virtue of smooth flow and avoidance of commotion, as well as the excitement at winning something for nothing.&#8221;</p>
	</blockquote>
	<p>Reminds me of Bell &#38; Dourish&#8217;s <a href="http://www.ics.uci.edu/~jpd/ubicomp/BellDourish-YesterdaysTomorrows.pdf">Yesterday&#8217;s tomorrows</a> where ubicomp is <em>&#8216;highly present, visible, and branded&#8217;</em>.</p>
	<h3><a href="http://doi.acm.org/10.1145/1357054.1357059">Human-Currency Interaction</a></h3>
	<p><strong>Learning from virtual currency use in China</strong>. Wang, Y. and Mainwaring, S. D. 2008. In Proceeding of the Twenty-Sixth Annual SIGCHI Conference on Human Factors in Computing Systems. [<a href="http://www.isr.uci.edu/~yangwang/papers/CHI08-AuthorCopy.pdf"><acronym title="Portable Document Format">PDF</acronym></a>]</p>
	<blockquote>
		<p>&#8220;Virtual and real currencies can interact in complex ways that promote, extend, and/or interfere with the value and character of game worlds. Bringing money into HCI design heightens existing issues of realness, trust, and fairness, and thus presents new challenges and opportunities for user experience innovation.&#8221;</p>
	</blockquote>
	<p>I like the way that money as a constraint within HCI research is seen as a way of strengthening research around realness and trust.</p>
	<h3><a href="http://doi.acm.org/10.1145/1358628.1358887">Ubipay</a></h3>
	<p><strong>Conducting everyday payments with minimum user involvement</strong>. Lehdonvirta, V., Soma, H., Ito, H., Kimura, H., and Nakajima, T. 2008. In CHI &#8216;08 Extended Abstracts on Human Factors in Computing Systems. [<a href="http://casa.dit.unitn.it/resources/library/CHI2008/docs/p3537.pdf"><acronym title="Portable Document Format">PDF</acronym></a>]</p>
	<blockquote>
		<p>&#8220;The aim is to make paying like breathing: something we are only peripherally aware of unless we exert our resources beyond the usual. This idea has powerful implications for business and design.&#8221;</p>
	</blockquote>
	<p>Wow, towards true frictionless capitalism.</p>]]></content:encoded>
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		<title>Two Touch projects on show at DogA</title>
		<link>http://www.nearfield.org/2008/03/two-touch-projects-on-show-at-doga</link>
		<comments>http://www.nearfield.org/2008/03/two-touch-projects-on-show-at-doga#comments</comments>
		<pubDate>Mon, 31 Mar 2008 14:32:38 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
		
		<category><![CDATA[Events]]></category>

		<category><![CDATA[design]]></category>

		<category><![CDATA[doga]]></category>

		<category><![CDATA[exhibition]]></category>

		<category><![CDATA[norway]]></category>

		<category><![CDATA[norwegian design]]></category>

		<category><![CDATA[oslo]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/?p=277</guid>
		<description><![CDATA[Two projects from Touch are on show at the Norwegian Centre for Design and Architecture (DogA) in Oslo for the next month. Sniff and Bowl are part of the Unge Talenter exhibition that runs until 27 April 2008. 
	Both are interactive and are running at the exhibition for you to try them out.
	
	
	Sniff is also [...]]]></description>
			<content:encoded><![CDATA[<p>Two projects from Touch are on show at the Norwegian Centre for Design and Architecture (DogA) in Oslo for the next month. <a href="http://www.nearfield.org/2008/03/norwegian-design-council-awards-sniff">Sniff</a> and <a href="http://www.nearfield.org/2007/12/bowl-token-based-media-for-children">Bowl</a> are part of the <a href="http://www.norskdesign.no/utstillinger/utstilling-merket-for-god-design-og-unge-talenter-2008-article2931-237.html">Unge Talenter</a> exhibition that runs until 27 April 2008. </p>
	<p>Both are interactive and are running at the exhibition for you to try them out.</p>
	<p><a href="http://www.flickr.com/photos/timo/2377485676/" title="27 March, 15.30 by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3254/2377485676_56469b93dd.jpg" width="500" height="334" alt="27 March, 15.30" /></a></p>
	<p><a href="http://www.flickr.com/photos/timo/2376641959/" title="27 March, 15.19 by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3156/2376641959_28ce1416aa.jpg" width="500" height="334" alt="27 March, 15.19" /></a></p>
	<p>Sniff is also featured in the <a href="http://www.norskdesign.no/bestill-designboken/category536.html">DESIGNBOKEN 2008</a> from the Norwegian Design Council.</p>]]></content:encoded>
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		<title>More press for Sniff</title>
		<link>http://www.nearfield.org/2008/03/more-press-for-sniff</link>
		<comments>http://www.nearfield.org/2008/03/more-press-for-sniff#comments</comments>
		<pubDate>Tue, 18 Mar 2008 11:35:53 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[doga]]></category>

		<category><![CDATA[Interaction design]]></category>

		<category><![CDATA[nfc]]></category>

		<category><![CDATA[norge]]></category>

		<category><![CDATA[norskdesign]]></category>

		<category><![CDATA[norway]]></category>

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		<category><![CDATA[Product design]]></category>

		<category><![CDATA[rfid]]></category>

		<category><![CDATA[unge talenter]]></category>

		<guid isPermaLink="false">http://www.nearfield.org/2008/03/more-press-for-sniff</guid>
		<description><![CDATA[Dagens Næringsliv Norway&#8217;s daily business newspaper covered two of the Unge Talenter winners last Friday, including Sniff.
	
	
	Some quotes:
	
		Vinner Design for alle: Kosehunden og spillet Sniff av Sara Johansson
	
	
		&#8220;FOLSOM HUND. -Jeg tenkte litt på å lage en rotte, men da jeg tok kontakt med Tamtbartun kompetansesenter for blinde for feedback i designprosessen, mente de at det [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.dn.no/">Dagens Næringsliv</a> Norway&#8217;s daily business newspaper covered two of the Unge Talenter winners last Friday, including <a href="http://www.nearfield.org/2008/03/norwegian-design-council-awards-sniff">Sniff</a>.</p>
	<p><a href="http://www.flickr.com/photos/timo/2343045772/" title="Sniff by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3090/2343045772_fa98359c8a.jpg" width="500" height="334" alt="Sniff" /></a></p>
	<p><a href="http://www.flickr.com/photos/timo/2343045256/" title="Sniff by Ti.mo, on Flickr"><img src="http://farm4.static.flickr.com/3185/2343045256_ae10af49f3.jpg" width="500" height="335" alt="Sniff" /></a></p>
	<p>Some quotes:</p>
	<blockquote>
		<p><strong>Vinner Design for alle: Kosehunden og spillet Sniff av Sara Johansson</strong></p>
	</blockquote>
	<blockquote>
		<p>&#8220;FOLSOM HUND. -Jeg tenkte litt på å lage en rotte, men da jeg tok kontakt med Tamtbartun kompetansesenter for blinde for feedback i designprosessen, mente de at det var lurt at det var en hund, siden mange av barna skal forholde seg til en hund senere i livet, sier industridesigner Sara Johansson (34), som fullførte studiene på Arkitekthøgskolen i Oslo forrige semester.&#8221;</p>
	</blockquote>
	<blockquote>
		<p>&#8220;Hun har utviklet spillet Sniff, et kosedyr som identifiserer radiofrekvenser. Når Sniff snuser på en gjenstand lager den forskjellige lyder og vibrasjoner. Med denne teknologien har Johansson designet både et Memory-spill og en lek der man kan gjemme klistremerker rundt om i huset. Hunden kan identifisere ulike type stemminger som glede og sinne, takket være <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-teknologi.&#8221;</p>
	</blockquote>
	<blockquote>
		<p>&#8220;Nå jobber hun med å utvikle prototypen, både for å gjøre hunden mer robust og for å få inn en Mp3-spiller som kan inneholde flere lyder. Foreløpig er det mest blipp og blopp. -Jeg synes ikke det finnes noe verre enn dyr og leker som snakker. Jeg vil heller forsøke å abstrahere noen lyder som passer til sniffs karakter. Finne en stemme som kan gi ham liv, sier designeren.&#8221;</p>
	</blockquote>
	<blockquote>
		<p>&#8220;Johansson, som kommer fra Umeå i Sverige, begynte å sy forskjellige type kosedyr da hun var 10-12 år. Det er med andre ord ikke helt tilfeldig at bullterrieren Sniffs pels består av typisk syttitallsvelur og cordfløyelprikker.  </p>
	</blockquote>
	<blockquote>
		<p>&#8211; Det var også viktig for meg at ikke kosedyret skulle se ut som en teknologisk leke, sier hun. Da Blindesenteret hjalp Johansson med å finne testpersoner for spillet, var de blinde og svaksynte barnas foreldre opptatt av hundens potensial for å uttrykke følelser.  </p>
	</blockquote>
	<blockquote>
		<p>&#8211; Noen av foreldrene mente at det kan være vanskelig å snakke om følelser. De kan for eksempel ikke tollke følelser i barnas blikk. Jeg tror Sniffl kan være et nyttig redskap i så måte. Barna var mest opptatt av å kjenne på selve hunden. Det var viktig at den hadde fire ben, hale og snute. Jeg fikk lov til å gjøre noe noe med det, sier Johansson.  </p>
	</blockquote>
	<blockquote>
		<p>&#8211; Hva betyr det for deg å vinne Unge Talenter?  </p>
	</blockquote>
	<blockquote>
		<p>&#8211; Det er noe av det fineste du kan vinne her i Norge, men det betyr først og fremst at noen har tro på prosjektet. Nå har jeg en god grunn til å fortsette arbeidet. Jeg håper det kan bli enklere å få spillet i produksjon, eller å skaffe en investor.&#8221;</p>
	</blockquote>
	<p>Other press (in Norwegian) includes <a href="http://www.aftenposten.no/kul_und/article2309535.ece">Aftenposten</a>, <a href="http://www.ostkantavisa.no/apps/pbcs.dll/article?AID=/20080312/NYHETER/492779117/1018">Østkantavisa</a>, <a href="http://www.aho.no/nyheter/2007/presseklipp/Dagbladet_30.12.2007.pdf">Dagbladet</a>, <a href="http://www.dinside.no/php/art.php?id=514789">Dinside</a> and <a href="http://www.nid.no/default.asp?V_ITEM_ID=4015">Norske Industridesignere NID</a>. <a href="http://www.pressenytt.no/default.asp?t=a&#38;v=2711">Press release</a>.</p>]]></content:encoded>
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		<title>Norwegian Design Council awards Sniff</title>
		<link>http://www.nearfield.org/2008/03/norwegian-design-council-awards-sniff</link>
		<comments>http://www.nearfield.org/2008/03/norwegian-design-council-awards-sniff#comments</comments>
		<pubDate>Mon, 17 Mar 2008 14:14:44 +0000</pubDate>
		<dc:creator>Timo</dc:creator>
		
		<category><![CDATA[About the project]]></category>

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		<category><![CDATA[Universal design]]></category>

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		<category><![CDATA[design for all]]></category>

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		<guid isPermaLink="false">http://www.nearfield.org/2008/03/norwegian-design-council-awards-sniff</guid>
		<description><![CDATA[Sniff has won the prize for Design for All at Unge Talenter 2008 (Young Talent 2008) from the Norwegian Design Council. The project is acclaimed for its inclusive design that encourages playful activity, particularly for overcoming spoken or physical barriers to communication between people of different ages and abilities. It also gets praised for its [...]]]></description>
			<content:encoded><![CDATA[<p>Sniff <a href="http://www.norskdesign.no/design-for-alle/sniff-et-spill-for-alle-basert-paa-memory-prinsippet-article2988-339.html">has won</a> the prize for Design for All at <a href="http://www.norskdesign.no/unge-talenter/category555.html">Unge Talenter 2008</a> (Young Talent 2008) from the Norwegian Design Council. The project is acclaimed for its inclusive design that encourages playful activity, particularly for overcoming spoken or physical barriers to communication between people of different ages and abilities. It also gets praised for its self-explanatory approach to play and its appropriate use of technology. </p>
	<p>Previously Sniff won <a href="http://www.nearfield.org/2007/06/sniff-wins-prize-for-design-for-all">AHO&#8217;s prize for Design for all</a>, and has been included as one of <a href="http://www.nearfield.org/2008/01/50-things-places-and-people-for-2008">Dagbladet&#8217;s trends for 2008</a>.</p>
	<p><img src='http://www.nearfield.org/wp-content/uploads/2008/03/ungetalenter_sniff.jpg' alt='ungetalenter_sniff.jpg' /></p>
	<p>Here is the feedback from the jury, in Norwegian:</p>
	<blockquote>
		<p>&#8220;Sniff er et veldig morsomt spill som inkluderer alle. Det er lett å forstå, og stiller krav til barna uten å kreve forkunnskaper eller stigmatisere. Bruk av <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-teknologi, som sender ut et signal og skaper kommunikasjon mellom kosedyret og figurene, gjør spillet til en innovasjon på sitt område.</p>
	</blockquote>
	<blockquote>
		<p>&#8220;Tilgang til forskjellige brikker med ulike lyder og funksjoner, gir spillet imponerende mange variasjonsmuligheter. Det fins også <acronym title="Radio Frequency IDentification (A method of identifying unique items using radio waves. This is typically achieved with communication between a scanner or reader and a tag that contains data on a microchip)">RFID</acronym>-klistremerker, som man kan gjemme rundt i huset og lage enda en ny lek med. Sniff er rett og slett en kjempegod idé, som på en nyskapende måte tar i bruk ny og spennende teknologi.&#8221;</p>
	</blockquote>
	<blockquote>
		<p>&#8220;Utformingen er tydelig rettet mot barn, men spillet kan utmerket godt brukes av alle mennesker i alle aldersgrupper. Det egner seg svært godt som en døråpner mellom mennesker når språkbarrierer eller fysiske begrensninger hindrer dem i å kommunisere.&#8221;</p>
	</blockquote>
	<p>If you want to try out Sniff for yourself, the exhibition will be open from 27 March until 27 April at <a href="http://www.norskdesign.no/om-norsk-designraad/kontakt-oss-article309-222.html">DogA</a> in Oslo. The <a href="http://www.nearfield.org/2007/12/bowl-token-based-media-for-children">Bowl</a> project will also be exhibited.</p>
	<p>If you like Sniff you will be happy to hear that <a href="http://sniff.sarades.no/">Sara Johansson</a> and the Touch project are <a href="http://sniff.sarades.no/">developing Sniff 2.0</a> that includes a revised physical design, new feedback and interactional possibilities.</p>]]></content:encoded>
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