Skål (Norwegian for bowl) is a product that has emerged from the Bowl project. It is a media player designed for the home that acts as the interface between physical objects and related digital media on a television. This video shows Skål in action. A bowl sits on the living room table and a range […]

Visual representation of tangible interaction
In the design of the interactive elements of Sniff, Sara had to use visual diagramming as a way of exploring, understanding and prototyping with non-visual feedback such as sound and vibration (haptics). Sara developed a speech bubble approach to annotating physical objects, so that they look like they are ‘saying’ the audio and haptic feedback. […]

Sniff
After two years of development, many awards and publications, we have finally given Sara Johanssons’s Sniff the proper communication it deserves. Sniff is first and foremost a high-quality physical toy dog, that can withstand the rough and tumble of everyday play and activities. But Sniff’s interactive elements add an extra dimension of experience and engagement. […]

Responses to ‘Nearness’
The broad response to the short film Nearness has been tremendous. In the two days since it was launched it has received over 55,000 views and has been covered all over the internet. It is great when a project is not just just well received, but thoroughly understood and appreciated for the underlying reasons it […]
Nearness
One of the essential properties of Near Field Communication is nearness, but this is set against one of the paradoxes of touch-based interaction where, in fact, nothing needs to touch. In a very short film made with BERG, we explore nearness in interactive technologies. Hat tip towards The way things go, that Honda commercial and […]
Design research mediation, layering
Just a quick post to flag up a little discovery: Chen, Pin-maio of the Graduate School of Design, Spatial Media Group in Taipei has posted a great reflection (Google translation) of our Designing with RFID research from last year. Designing With RFIDView more documents from Chen pinmiao. What is especially lovely is the way in […]
About
This project is no longer active, it finished in 2010. This site is an archive.
Touch is a research project that investigates Near Field Communication (NFC), a technology that enables connections between mobile phones and physical things. We are developing applications and services that enable people to interact with everyday objects and situations through their mobile devices. More...
Popular posts
Recent
Themes
- About the project (18)
- Code (1)
- Design briefs (17)
- Events (47)
- Interaction design (62)
- Mobile (34)
- News (29)
- Payments (11)
- Product design (37)
- Projects (18)
- Reading (9)
- Research (58)
- Retail (9)
- Service design (16)
- Social & cultural research (5)
- Student projects (19)
- Technicalities (13)
- Ticketing (7)
- Universal design (6)
- Visual design (26)
- Workshops (27)