Place and product-based collaborative filtering

In March 2006 fourth year interaction design students at AHO conducted intense one-week investigations into Near Field Communication in a project called Touchable services. See more student projects.

Jon Olav Eikenes, Guilia Schneider, Bjørn Erik Haugen and Marie Wennesland created a high-level concept that proposed the idea that once we start to use our phones to pay for things, couldn’t we also start to use collaborative filtering of places and purchases?

touchable_service05.jpg

As ‘wallet phones’ become commonplace across Asia, we need to think about how these applications will be created and marketed here in Europe. What ‘added value’ will these phones offer over cash or credit cards? In this scenario, the ‘wallet phone’ not only let the user know how much they have paid, but it will recommend and offer social commentary on their choice of both products and places.

touchable_service06.jpg

Building an ‘Amazon’ for places and products is interesting because it builds upon everyday transactions and behaviour. The data that users and communities could pull out of these transactions is potentially very rich and useful. It also raises privacy concerns, but with the focus on users or communities owning and managing their own data on their personal devices, this project advocates for user-agency in such a system.

More details and images at Jon Olav’s & Giulia’s weblogs.

Related things:

  1. Touchable services: local interactions In March 2006 Fourth year interaction design students at AHO conducted intense one-week investigations into Near Field Communication in a project called Touchable services. See more student projects. Einar Sneve Martinussen, André Borgen, Paolo......
  2. Bowl: Token-based media for children In spring 2007 interaction design students at AHO participated in a research-driven course called Tangible interactions that investigated themes around RFID, NFC and the Touch project. This is one of the projects that emerged......
  3. iPhone RFID: object-based media This is a video prototype of an iPhone media player that uses physical objects to control media playback. It is based on Radio Frequency Identification (RFID) that triggers various iPhone interactions when in the......
  4. Touchable services: Underskog In March 2006 Fourth year interaction design students at AHO conducted intense one-week investigations into Near Field Communication in a project called Touchable services. See more student projects. Anette Andersen and Jørn Knutsen worked......
  5. Touchable services: Art Server In March 2006 Fourth year interaction design students at AHO conducted intense one-week investigations into Near Field Communication in a project called Touchable services. See more student projects. Anna Daniell, Castilnano Simoons, Stig Skjelvik......

, , , , , ,

Leave a Reply