Archive | September, 2006

The dashed line in use

In previous work I have advocated for the use of dashed lines, my paper for Mobile HCI 2006 [pdf] represents Touch-based interactions with dashed lines, and work on ubicomp iconography uses the dashed line to represent borders, or seams. I’ve had trouble justifying my excitement about this intricate visual detail, so I thought it would […]

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Everyware icons (visualising ubicomp situations)

In December 2005 Adam Greenfield asked me to work with him on icon concepts for his book Everyware. Here is Adam’s description of his book: “The age of ubiquitous computing is here: a computing without computers, where information processing has diffused into everyday life, and virtually disappeared from view. What does this mean to those […]

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MIRW 2006

The workshop Mobile Interaction with the Real World (MIRW 2006) at Mobile HCI in Espoo was a timely gathering of practitioners concerned with similar issues: connecting the mobile phone to places and things. The proceedings [pdf] are now online, and well worth looking at. Some interesting excerpts from the papers: Telling a Story on a […]

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RFID in parkour & urban orienteering

First year industrial design students at AHO recently looked at training and fitness equipment. The course encouraged students to look at the interaction design aspects of training, and to include innovative interfaces in their physical designs. Theo Tveteras based his project around around the experience of Parkour in a project called urban orienteering. He designed […]

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Orooni table

Orooni table

Although the Touch project is primarily about NFC and mobile phones, we recently created a table-based interface. Why have we done this? Because it’s a quick demonstrator of near-field interactions in a setup that is instantly accessible. Our intentions are: To probe the perceived relationships between physical characters and their digital counterparts. It isn’t yet […]

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Forskningstorget 2006

Forskningstorget 2006

Touch is demonstrating some initial experiments with RFID, table based interfaces and rapid prototyped toys at Forskningstorget 2006. This is taking place on the 22 and 23 September in Universitetsplassen, at the end of Karl Johan’s Gate in Oslo. Come and see us!

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Ambient findability in practice

Ambient findability in practice

Every time we run physical computing at AHO, some students want to make a system for finding lost things. So it makes me very happy that there is now a commercial product that does exactly that, so that we can move beyond technicalities to issues such as ambient findability in practice. The product is called […]

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Place and product-based collaborative filtering

In March 2006 fourth year interaction design students at AHO conducted intense one-week investigations into Near Field Communication in a project called Touchable services. See more student projects. Jon Olav Eikenes, Guilia Schneider, Bjørn Erik Haugen and Marie Wennesland created a high-level concept that proposed the idea that once we start to use our phones […]

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